@Entek italy is up
Global 1940 Wittman and Private Panic vs Credulous and Elrood
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To whomever wants to listen to me ….
So yes - to myself! :cry:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Eastern Poland to BryanskPlace Units - Italians
3 infantry placed in Southern Italy
1 mech_infantry placed in Northern Italy
Italians undo move 2.
Italians undo move 1.
2 infantry and 1 mech_infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,3,1,3,4,3
Italians collect 1 PU (11 lost to blockades); end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 45 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 aaGun, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber moved from Queensland to New South Wales
1 infantry moved from New South Wales to South Australia
1 aaGun moved from South Australia to New South Wales
1 aaGun moved from South Australia to New South Wales
1 aaGun moved from Eastern Persia to Persia
1 infantry moved from Eastern Persia to PersiaPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 cruiser moved from 98 Sea Zone to 81 Sea Zone
1 fighter moved from 81 Sea Zone to PersiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 3 infantry and 9 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Ukraine to Rostov
1 fighter moved from Bulgaria to Rostov
1 tactical_bomber moved from Bulgaria to Rostov
1 infantry moved from Bryansk to Tambov
2 fighters moved from Bulgaria to Tambov
1 bomber moved from Western Germany to Smolensk
1 infantry moved from Belarus to SmolenskCombat - Germans
Battle in Tambov
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
retreated to Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantryNon Combat Move - Germans
1 bomber moved from Smolensk to Eastern Poland
4 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
2 fighters moved from Tambov to Bryansk
3 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
5 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from France to Western Germany
1 artillery moved from France to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
3 mech_infantrys moved from Novgorod to BryanskPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
6 mech_infantrys placed in Germany
1 bomber and 3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 53 PUs (2 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Kansu to Tsinghai
1 fighter moved from Russia to Tsinghai
2 infantry moved from Samara to Tambov
3 fighters moved from Russia to Tambov
1 tactical_bomber moved from Russia to Tambov
1 bomber moved from Russia to Kazakhstan
2 infantry moved from Samara to KazakhstanCombat - Russians
Battle in Tsinghai
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tambov
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 bomber and 2 infantry
Japanese defend with 1 artillery
Russians win, taking Kazakhstan from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Tambov to Russia
3 fighters moved from Tambov to Russia
1 bomber moved from Kazakhstan to Russia
1 infantry moved from Volgograd to Rostov
6 armour and 9 mech_infantrys moved from Volgograd to Russia
1 artillery moved from Samara to Russia
1 infantry moved from Samara to Russia
1 fighter moved from Tsinghai to Kansu
2 infantry moved from Timguska to KansuPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 2 destroyers, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Sikang to Kazakhstan
1 fighter and 1 tactical_bomber moved from Sikang to Kazakhstan
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Java
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 transport moved from 8 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to 8 Sea Zone
1 transport moved from 33 Sea Zone to 30 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 infantry and 1 transport moved from 30 Sea Zone to 29 Sea Zone
1 infantry moved from 29 Sea Zone to Line IslandsCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 54 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 8 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Line Islands
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Line Islands from Americans, taking Java from ANZAC with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in Kazakhstan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kazakhstan to Szechwan
1 aaGun, 1 artillery, 1 fighter and 1 tactical_bomber moved from Sikang to Szechwan
1 artillery moved from French Indo China to Yunnan
1 infantry moved from West India to India
1 carrier moved from 39 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
1 battleship and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 transport moved from 39 Sea Zone to 36 Sea Zone
1 bomber moved from 8 Sea Zone to Japan
1 carrier, 2 destroyers and 1 fighter moved from 6 Sea Zone to 33 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
2 infantry moved from New Guinea to Dutch New Guinea
4 carriers, 3 fighters and 3 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 49 Sea Zone to 62 Sea Zone
1 aaGun and 1 infantry moved from Manchuria to Jehol
1 aaGun moved from Korea to Manchuria
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Philippines to Caroline Islands
1 destroyer moved from 35 Sea Zone to 33 Sea ZonePlace Units - Japanese
1 factory_minor placed in Kiangsu
1 artillery placed in India
Japanese undo move 2.
3 artilleries placed in India
3 mech_infantrys placed in French Indo China
1 carrier and 2 destroyers placed in 6 Sea Zone
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 29 Sea Zone
1 artillery and 1 infantry moved from 29 Sea Zone to Line Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
10 fighters and 4 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from British Columbia to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 29 Sea ZoneCombat - Americans
Battle in Johnston Island
Battle in 29 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
Americans win, taking Johnston Island from Japanese with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Line Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Line Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 10 fighters and 4 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 1 bomber, 10 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 fighter moved from 29 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
9 fighters and 4 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 12 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 destroyer, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Algeria to Morocco
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 artillery moved from Egypt to Trans-Jordan
2 armour and 2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Tobruk to Alexandria
1 aaGun moved from Southeast Mexico to Central United StatesPlace Units - Americans
1 submarine placed in 101 Sea Zone
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - British
British buy 2 artilleries, 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 aaGun moved from Tunisia to Libya
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
3 transports moved from 98 Sea Zone to 92 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
3 aaGuns, 1 artillery and 11 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
2 armour moved from Trans-Jordan to Persia
1 mech_infantry moved from Trans-Jordan to Persia
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 carrier moved from 81 Sea Zone to 80 Sea Zone
2 destroyers moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from Persia to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Persia to Russia
1 fighter moved from Gibraltar to Syria
1 artillery moved from Syria to Iraq
2 infantry moved from Syria to Iraq
1 fighter moved from United Kingdom to GibraltarPlace Units - British
1 artillery and 2 infantry placed in Iraq
1 artillery and 1 infantry placed in Union of South Africa
1 submarine placed in 71 Sea Zone
3 mech_infantrys placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Southern Italy to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
retreated to Rostov
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 tactical_bomber moved from Rostov to BryanskTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,5,4,1,5,5,6,4,6
Italians collect 9 PUs (3 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 cruiser moved from 81 Sea Zone to 80 Sea ZonePlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,6
ANZAC collect 7 PUs (3 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 fighter moved from Persia to Eastern Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 cruiser moved from 81 Sea Zone to 80 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Archangel
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 fighter moved from Bryansk to Rostov
1 fighter moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Archangel
1 tactical_bomber moved from Bryansk to TambovCombat - Germans
Battle in Tambov
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Tambov from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Smolensk to Bryansk
1 fighter moved from Archangel to Bryansk
1 tactical_bomber moved from Tambov to Bryansk
1 fighter moved from Rostov to Bryansk
1 bomber moved from Eastern Poland to Western Germany
5 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Ukraine to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
6 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
1 bomber placed in Western Germany
4 mech_infantrys placed in Germany
2 infantry placed in France
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
2 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Smolensk
1 infantry moved from Volgograd to Tambov
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to Archangel
1 bomber and 1 fighter moved from Russia to Tambov
1 fighter moved from Kansu to TambovCombat - Russians
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
retreated to Archangel
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Tambov
Russians attack with 1 bomber, 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians win, taking Tambov from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Smolensk to Russia
1 bomber moved from Tambov to Russia
2 fighters moved from Tambov to Russia
1 destroyer moved from 91 Sea Zone to 112 Sea ZonePlace Units - Russians
1 infantry placed in Volgograd
1 infantry placed in Volgograd
1 artillery and 7 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 infantry
EDIT: Adding units owned by Russians to Rostov: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from Szechwan to Sikang
1 infantry moved from Hopei to Shensi
1 fighter and 1 tactical_bomber moved from Szechwan to Shensi
1 submarine moved from 33 Sea Zone to 29 Sea Zone
1 fighter moved from 33 Sea Zone to 30 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 29 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 30 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sikang
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shensi to Hopei
1 aaGun and 1 infantry moved from Jehol to Chahar
1 aaGun moved from Manchuria to Jehol
1 aaGun moved from Korea to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
3 mech_infantrys moved from French Indo China to Burma
1 artillery moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Sikang to Szechwan
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 carrier and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from 25 Sea Zone to Caroline Islands
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 30 Sea Zone to 33 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
2 fighters placed in Japan
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in French Indo China
1 artillery and 2 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from 92 Sea Zone to Malta
1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to Malta
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 29 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 29 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 29 Sea Zone
10 fighters and 4 tactical_bombers moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 14 fighters and 5 tactical_bombers
Japanese defend with 1 destroyer
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 destroyer, 14 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 29 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 bomber moved from 29 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 29 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
5 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from 25 Sea Zone to Hawaiian Islands
11 fighters moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Iraq to Eastern Persia
2 armour moved from Iraq to Eastern Persia
1 artillery moved from Trans-Jordan to Iraq
1 mech_infantry moved from Alexandria to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - Americans
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 fighter and 1 infantry placed in Eastern United States
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Central United States: 1 aaGun
EDIT: Adding units owned by Americans to Western United States: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from JapaneseCombat - British
Non Combat Move - British
1 mech_infantry moved from Persia to Eastern Persia
2 armour moved from Persia to Eastern Persia
2 fighters moved from 80 Sea Zone to Syria
1 carrier, 2 destroyers and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Syria to Gibraltar
3 transports moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 aaGun moved from Libya to Tobruk
4 artilleries moved from Iraq to Persia
1 mech_infantry moved from Iraq to Eastern Persia
6 infantry moved from Iraq to Persia
1 infantry moved from Syria to Iraq
1 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from 81 Sea Zone to Trans-JordanPlace Units - British
1 artillery and 2 infantry placed in Iraq
2 infantry and 1 mech_infantry placed in Egypt
2 fighters placed in 110 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Southern Italy to Greater Southern Germany
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,5,5,4,3,5,2,5
Italians collect 5 PUs (7 lost to blockades); end with 5 PUs total