@captainwalker yama up
Global 1940 Wittman and Private Panic vs Credulous and Elrood
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What happened to the destroyer vs fighter battle off Australia? I can see you manually reinstated it just wondering how it dropped off the readout?
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Yes. I made the combat move but totally forgot to move against the 2 DDs at Japan.
So after rolling combat against the southern DD I redid the turn it, just left the southern DD battle out (as it was rolled already before) and simply edited them out after combat.
Is no harm done, as both battled dont influence each other. right?
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Agreed - was more curious then anything else.
Shame the northern destroyers couldn’t repeat the southern one’s success….
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Well… the situation for Allies is so dire…
if we want to have ANY chance now, we need some lucky battles… And I am not even sure that this is enough
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Do I hear sobbing?
You can lose this one, Seb. It is Axis favoured, after all.Hope you are having a good day at work, Cred.
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@wittmann:
You can lose this one, Seb. It is Axis favoured, after all.
And Cred told me there is a forum thread saying that this variant utterly favours the allies!?
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@Private:
@wittmann:
You can lose this one, Seb. It is Axis favoured, after all.
And Cred told me there is a forum thread saying that this variant utterly favours the allies!?
Yes this is what puzzles me most.
So I chose to tell we need some good dice as opposed to blatantly saying that Leos Russian Strategy fucked us up! :evil:
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Russian strategy? :roll:
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@Private:
Russian strategy? :roll:
I couldnt be THIS blatant after all. :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
2 armour, 1 artillery and 2 mech_infantrys moved from Kazakhstan to Novosibirsk
1 fighter moved from Volgograd to NovosibirskCombat - Italians
Battle in Novosibirsk
Italians attack with 2 armour, 1 artillery, 1 fighter and 2 mech_infantrys
Russians defend with 1 mech_infantry
Italians win, taking Novosibirsk from Russians with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 artilleryNon Combat Move - Italians
1 fighter moved from Novosibirsk to Volgograd
1 mech_infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Greater Southern Germany to Eastern Poland
1 mech_infantry moved from Southern Italy to Greater Southern GermanyPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,5,5,3,6,4,3
Italians collect 11 PUs (6 lost to blockades); end with 13 PUs total -
Plus am not sure re R’s taking of the ME. Sure it gives some valuable ipcs to R. But it costs the allies factories and production down there for the whole game. We identified this as an allied weakness immediately Leo Staliniski took those territories.
What is your view Seb?
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Is a good point.
It would help Russia more if they had a better stance, but they lost territories left and right so quickly, that now that iraq/persian territories dont do much good.
But UK has 2 ICs in Egypt and SA already. And i don’t feel I have much leftover production to spit out more units there, as I must man SZ110 / London as well.
So its not that bad after all.
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Interesting…. Thanks Seb.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
1 mech_infantry moved from Northwest Persia to Rostov
Russians take Rostov from Italians
1 submarine moved from 62 Sea Zone to 57 Sea Zone
1 infantry moved from Northern Territory to Queensland
1 mech_infantry moved from Queensland to New South WalesCombat - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from Queensland to New South WalesPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Eastern Persia: 1 aaGun
EDIT: Adding units owned by ANZAC to Persia: 1 aaGun
EDIT: Turning off Edit Mode
2 transports placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Queensland : 3 aaGuns, 1 airfield, 1 armour, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
New Zealand : 1 airfield, 1 factory_minor and 1 harbour
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Western Australia : 1 airfield
New Guinea : 1 artillery
New Hebrides : 1 flag
Dutch New Guinea : 1 flag
57 Sea Zone : 1 submarine
62 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports
French Central Africa : 1 flag
Rostov : 1 mech_infantry
Persia : 1 aaGunProduction/PUs Summary :
Germans : 58 / 78
Russians : 19 / 19
Japanese : 69 / 81
Americans : 55 / 76
Chinese : 4 / 6
British : 34 / 40
UK_Pacific : 0 / 0
Italians : 15 / 13
ANZAC : 11 / 18
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Combat Move - French
1 mech_infantry moved from Northwest Persia to Kazakhstan
Russians take Kazakhstan from Italians
1 infantry moved from Northwest Persia to CaucasusCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Kazakhstan : 1 mech_infantry
United Kingdom : 1 artillery and 2 infantry
Caucasus : 1 infantry
Northwest Persia : 1 fighterProduction/PUs Summary :
Germans : 58 / 78
Russians : 20 / 19
Japanese : 69 / 81
Americans : 55 / 76
Chinese : 4 / 6
British : 34 / 40
UK_Pacific : 0 / 0
Italians : 14 / 13
ANZAC : 11 / 18
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 6 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Novgorod to Russia
10 bombers moved from Western Germany to 98 Sea Zone
3 infantry moved from Volgograd to Caucasus
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Samara
1 mech_infantry moved from Bryansk to Tambov
1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 infantry moved from Smolensk to Vologda
1 fighter and 1 tactical_bomber moved from Bryansk to Samara
1 mech_infantry moved from Bryansk to Samara
1 fighter moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
1 mech_infantry moved from Tambov to Caucasus
1 mech_infantry moved from Bryansk to SamaraCombat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 4,4 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in 98 Sea Zone
Germans attack with 10 bombers
British defend with 1 battleship, 1 carrier, 2 destroyers and 2 fighters
Units damaged: 1 battleship owned by the British
Germans win with 6 bombers remaining. Battle score for attacker is 24
Casualties for Germans: 4 bombers
Casualties for British: 1 battleship, 1 carrier, 2 destroyers and 2 fighters
Battle in Rostov
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
ANZAC defend with 1 mech_infantry
Germans win, taking Rostov from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Samara
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Samara from Russians with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
French defend with 1 infantry; British defend with 2 infantry
Germans win, taking Caucasus from Russians with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for French: 1 infantry
Casualties for British: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
1 fighter moved from Rostov to Bryansk
1 fighter and 1 tactical_bomber moved from Samara to Bryansk
1 artillery moved from Smolensk to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
2 artilleries moved from Ukraine to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
1 bomber moved from Western Germany to Novgorod
2 bombers moved from Russia to Novgorod
2 infantry moved from Normandy Bordeaux to France
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from France to Western Germany
6 bombers moved from 98 Sea Zone to Southern Italy
3 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Germany
2 bombers placed in Western Germany
2 submarines placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 11 PUs;
Russians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Timguska to Novosibirsk
1 bomber moved from Russia to Novosibirsk
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 1 artillery and 3 infantry
Germans defend with 3 mech_infantrys
1 artillery owned by the Russians retreated to Russia
Germans win with 2 mech_infantrys remaining. Battle score for attacker is -5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Novosibirsk
Russians attack with 1 artillery, 1 bomber and 2 infantry
Italians defend with 2 armour and 2 mech_infantrys
retreated to Novosibirsk
Italians win with 2 armour remaining. Battle score for attacker is -2
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 2 mech_infantrysNon Combat Move - Russians
1 bomber moved from Novosibirsk to RussiaPlace Units - Russians
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 15 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 18 PUsTerritory Summary for Russians :
Russia : 8 aaGuns, 1 airfield, 4 armour, 5 artilleries, 1 bomber, 1 factory_major, 55 infantry and 6 mech_infantrys
100 Sea Zone : 1 submarine
Iraq : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 64 / 84
Russians : 14 / 18
Japanese : 69 / 81
Americans : 55 / 76
Chinese : 4 / 6
British : 34 / 40
UK_Pacific : 0 / 0
Italians : 14 / 13
ANZAC : 11 / 18
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 1 factory_minor, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Kweichow to Sikang
Japanese take Sikang from Chinese
1 bomber moved from Kweichow to Suiyuyan
1 bomber moved from Kweichow to Tsinghai
1 tactical_bomber moved from Kweichow to Tsinghai
1 tactical_bomber moved from Kweichow to Suiyuyan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
5 fighters moved from 6 Sea Zone to 16 Sea Zone
5 fighters moved from 6 Sea Zone to 17 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 17 Sea ZoneCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Suiyuyan
Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Suiyuyan from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Tsinghai
Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber and 1 tactical_bomber moved from Tsinghai to Shensi
1 bomber and 1 tactical_bomber moved from Suiyuyan to Shensi
2 mech_infantrys moved from Kiangsu to Kweichow
2 carriers moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
5 fighters and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
5 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour moved from Siberia to 5 Sea Zone
1 armour and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to Korea
1 artillery moved from Ceylon to 39 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from India to Shensi
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 armour and 2 mech_infantrys moved from Burma to Kweichow
3 infantry moved from India to West India
1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
3 infantry placed in India
1 factory_minor placed in West India
2 mech_infantrys placed in French Indo China
1 carrier, 2 destroyers and 1 fighter placed in 6 Sea Zone
1 destroyer placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 fighter
EDIT: Removing units owned by Japanese from India: 1 fighter
EDIT: Removing units owned by Japanese from Shensi: 1 fighter
EDIT: Adding units owned by Japanese to Kweichow: 3 fighters
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 72 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs -
I’d like to forfeit.
Is really useless now.
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That’s a shame Seb. I really enjoyed Russia’s last turn! :-D
What about you Leo?