Global 1940 Wittman and Private Panic vs Credulous and Elrood


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 carrier, 3 destroyers, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                7 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
                1 infantry moved from Hopei to Suiyuyan
                2 bombers moved from Hopei to Suiyuyan
                9 mech_infantrys moved from Hopei to Shensi
                3 infantry moved from Hopei to Shensi
                2 mech_infantrys moved from Anhwe to Shensi
                1 armour moved from Burma to India
                4 mech_infantrys moved from Burma to India
                3 armour, 6 artilleries, 4 infantry and 21 mech_infantrys moved from India to West India
                1 destroyer moved from 43 Sea Zone to 55 Sea Zone
                5 fighters and 3 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
                1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
                1 infantry moved from Szechwan to Shensi
                1 mech_infantry moved from Yunnan to Shensi
                1 mech_infantry moved from Kweichow to Shensi

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 7 fighters and 3 tactical_bombers
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Suiyuyan
                    Japanese attack with 2 bombers and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in West India
                    Japanese attack with 3 armour, 6 artilleries, 4 infantry and 21 mech_infantrys
                    British defend with 1 infantry
                    Japanese win, taking West India from UK_Pacific with 3 armour, 6 artilleries, 4 infantry and 21 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer, 5 fighters and 3 tactical_bombers
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Ceylon
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 bomber
                    Japanese win, taking Ceylon from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber
                Battle in Shensi
                    Japanese attack with 4 infantry and 13 mech_infantrys
                    Chinese defend with 1 infantry; Russians defend with 1 aaGun
                    Japanese win, taking Shensi from Chinese with 4 infantry and 13 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Chinese: 1 infantry
                    Casualties for Russians: 1 aaGun

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 aaGun moved from Hopei to Shensi
                1 aaGun moved from Hopei to Shensi
                1 aaGun moved from Hopei to Kweichow
                1 aaGun moved from Hopei to Kweichow
                2 bombers moved from Suiyuyan to Kweichow
                1 fighter moved from Yunnan to India
                1 armour and 2 mech_infantrys moved from French Indo China to Burma
                2 fighters moved from Yunnan to India
                2 tactical_bombers moved from Yunnan to Kweichow
                1 mech_infantry moved from Kiangsu to Kweichow
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone
                7 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
                5 fighters and 3 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
                1 battleship, 5 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                4 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
                1 transport moved from 42 Sea Zone to 35 Sea Zone
                4 infantry moved from 35 Sea Zone to Philippines

    Place Units - Japanese
                3 infantry placed in India
                2 fighters placed in 6 Sea Zone
                1 carrier and 3 destroyers placed in 6 Sea Zone
                2 mech_infantrys placed in Kiangsu
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 71 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs

    triplea_36475_Jap10.tsvg

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters and 2 tactical_bombers; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 17 Sea Zone
                1 destroyer moved from 31 Sea Zone to 16 Sea Zone
                1 destroyer moved from 31 Sea Zone to 17 Sea Zone
                1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 17 Sea Zone
                1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 17 Sea Zone
                1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 17 Sea Zone

    Combat - Americans
                Battle in 17 Sea Zone
                    Americans attack with 1 destroyer, 4 fighters and 4 tactical_bombers
                    Japanese defend with 1 destroyer
                    Americans win, taking 17 Sea Zone from Japanese with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 55 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Americans from Queensland: 1 fighter
                EDIT: Turning off Edit Mode
                3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 31 Sea Zone
                4 fighters and 4 tactical_bombers moved from 17 Sea Zone to 31 Sea Zone
                1 carrier, 3 destroyers and 2 fighters moved from 10 Sea Zone to 31 Sea Zone
                1 destroyer moved from 28 Sea Zone to 26 Sea Zone
                1 destroyer moved from 64 Sea Zone to 10 Sea Zone
                1 armour and 2 infantry moved from Iraq to Persia
                3 infantry moved from Iraq to Northwest Persia
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                2 aaGuns and 4 infantry moved from Tobruk to Alexandria
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                2 fighters moved from Iraq to Northwest Persia
                1 armour moved from Persia to Northwest Persia
                3 transports moved from 72 Sea Zone to 70 Sea Zone

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                2 tactical_bombers placed in 10 Sea Zone
                2 fighters placed in Eastern United States
                1 destroyer placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    triplea_36475_Ame10.tsvg

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Kansu to Suiyuyan
                1 fighter moved from Kansu to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Kansu
                1 infantry moved from Tsinghai to Sikang

    Place Units - Chinese
                1 infantry placed in Kansu
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Sikang: 1 infantry
                EDIT: Adding units owned by Chinese to Kansu: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total

    triplea_36475_Chi10.tsvg

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 carrier, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                2 infantry moved from Northwest Persia to Caucasus
                2 fighters moved from Trans-Jordan to Caucasus
                1 fighter and 1 tactical_bomber moved from Persia to Caucasus

    Combat - British
                Battle in Caucasus
                    British attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    British win, taking Caucasus from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Caucasus to Persia
                2 infantry moved from Iraq to Northwest Persia
                1 aaGun, 4 infantry and 2 mech_infantrys moved from Iraq to Persia
                1 infantry moved from Eastern Persia to Turkmenistan
                4 aaGuns, 1 artillery and 13 infantry moved from Eastern Persia to Persia
                3 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
                3 mech_infantrys moved from Egypt to Iraq
                3 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Algeria to Tunisia
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 fighters moved from Caucasus to Northwest Persia

    Place Units - British
                1 carrier and 1 destroyer placed in 110 Sea Zone
                3 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 34 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Turn Complete - UK_Pacific

    triplea_36475_UK_10.tsvg

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 carrier, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                2 infantry moved from Northwest Persia to Caucasus
                2 fighters moved from Trans-Jordan to Caucasus
                1 fighter and 1 tactical_bomber moved from Persia to Caucasus

    Combat - British
                Battle in Caucasus
                    British attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    British win, taking Caucasus from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Caucasus to Persia
                2 infantry moved from Iraq to Northwest Persia
                1 aaGun, 4 infantry and 2 mech_infantrys moved from Iraq to Persia
                1 infantry moved from Eastern Persia to Turkmenistan
                4 aaGuns, 1 artillery and 13 infantry moved from Eastern Persia to Persia
                3 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
                3 mech_infantrys moved from Egypt to Iraq
                3 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Algeria to Tunisia
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 fighters moved from Caucasus to Northwest Persia

    Place Units - British
                1 carrier and 1 destroyer placed in 110 Sea Zone
                3 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 34 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Iraq: 2 bombers
                EDIT: Adding units owned by Americans to Russia: 2 bombers
                EDIT: Removing units owned by British from Persia: 1 fighter
                EDIT: Adding units owned by British to Russia: 1 fighter
                EDIT: Turning off Edit Mode

    triplea_36475_UK_10.tsvg


  • What happened to the destroyer vs fighter battle off Australia? I can see you manually reinstated it just wondering how it dropped off the readout?

  • 2024 '22 '19 '17 '15

    Yes. I made the combat move but totally forgot to move against the 2 DDs at Japan.

    So after rolling combat against the southern DD I redid the turn it, just left the southern DD battle out (as it was rolled already before) and simply edited them out after combat.

    Is no harm done, as both battled dont influence each other. right?


  • Agreed - was more curious then anything else.

    Shame the northern destroyers couldn’t repeat the southern one’s success….

  • 2024 '22 '19 '17 '15

    Well… the situation for Allies is so dire…

    if we want to have ANY chance now, we need some lucky battles… And I am not even sure that this is enough


  • Do I hear sobbing?
    You can lose this one, Seb. It is Axis favoured, after all.

    Hope you are having a good day at work, Cred.


  • @wittmann:

    You can lose this one, Seb. It is Axis favoured, after all.

    And Cred told me there is a forum thread saying that this variant utterly favours the allies!?

  • 2024 '22 '19 '17 '15

    @Private:

    @wittmann:

    You can lose this one, Seb. It is Axis favoured, after all.

    And Cred told me there is a forum thread saying that this variant utterly favours the allies!?

    Yes this is what puzzles me most.

    So I chose to tell we need some good dice as opposed to blatantly saying that Leos Russian Strategy fucked us up!  :evil:


  • Russian strategy? :roll:

  • 2024 '22 '19 '17 '15

    @Private:

    Russian strategy? :roll:

    I couldnt be THIS blatant after all.  :lol:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 armour, 1 artillery and 2 mech_infantrys moved from Kazakhstan to Novosibirsk
                1 fighter moved from Volgograd to Novosibirsk

    Combat - Italians
                Battle in Novosibirsk
                    Italians attack with 2 armour, 1 artillery, 1 fighter and 2 mech_infantrys
                    Russians defend with 1 mech_infantry
                    Italians win, taking Novosibirsk from Russians with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Italians: 1 artillery

    Non Combat Move - Italians
                1 fighter moved from Novosibirsk to Volgograd
                1 mech_infantry moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Greater Southern Germany to Eastern Poland
                1 mech_infantry moved from Southern Italy to Greater Southern Germany

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,5,5,3,6,4,3
                Italians collect 11 PUs (6 lost to blockades); end with 13 PUs total

    triplea_36475_Ita10.tsvg


  • Plus am not sure re R’s taking of the ME. Sure it gives some valuable ipcs to R. But it costs the allies factories and production down there for the whole game. We identified this as an allied weakness immediately Leo Staliniski took those territories.

    What is your view Seb?

  • 2024 '22 '19 '17 '15

    Is a good point.

    It would help Russia more if they had a better stance, but they lost territories left and right so quickly, that now that iraq/persian territories dont do much good.

    But UK has 2 ICs in Egypt and SA already. And i don’t feel I have much leftover production to spit out more units there, as I must man SZ110 / London as well.

    So its not that bad after all.


  • Interesting…. Thanks Seb.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 mech_infantry moved from Northwest Persia to Rostov
                      Russians take Rostov from Italians
                1 submarine moved from 62 Sea Zone to 57 Sea Zone
                1 infantry moved from Northern Territory to Queensland
                1 mech_infantry moved from Queensland to New South Wales

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 aaGun moved from Queensland to New South Wales

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Eastern Persia: 1 aaGun
                EDIT: Adding units owned by ANZAC to Persia: 1 aaGun
                EDIT: Turning off Edit Mode
                2 transports placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Queensland : 3 aaGuns, 1 airfield, 1 armour, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
        New Zealand : 1 airfield, 1 factory_minor and 1 harbour
        New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Western Australia : 1 airfield
        New Guinea : 1 artillery
        New Hebrides : 1 flag
        Dutch New Guinea : 1 flag
        57 Sea Zone : 1 submarine
        62 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports
        French Central Africa : 1 flag
        Rostov : 1 mech_infantry
        Persia : 1 aaGun

    Production/PUs Summary :

    Germans : 58 / 78
        Russians : 19 / 19
        Japanese : 69 / 81
        Americans : 55 / 76
        Chinese : 4 / 6
        British : 34 / 40
        UK_Pacific : 0 / 0
        Italians : 15 / 13
        ANZAC : 11 / 18
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_36475_ANZ10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 10

    Combat Move - French
                1 mech_infantry moved from Northwest Persia to Kazakhstan
                      Russians take Kazakhstan from Italians
                1 infantry moved from Northwest Persia to Caucasus

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Kazakhstan : 1 mech_infantry
        United Kingdom : 1 artillery and 2 infantry
        Caucasus : 1 infantry
        Northwest Persia : 1 fighter

    Production/PUs Summary :

    Germans : 58 / 78
        Russians : 20 / 19
        Japanese : 69 / 81
        Americans : 55 / 76
        Chinese : 4 / 6
        British : 34 / 40
        UK_Pacific : 0 / 0
        Italians : 14 / 13
        ANZAC : 11 / 18
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_36475_Fre10.tsvg

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