@Karl7 Axis minors are up
Global 1940 Wittman and Private Panic vs Credulous and Elrood
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 3 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
2 armour moved from Novgorod to Archangel
6 armour moved from Novgorod to Belarus
1 mech_infantry moved from Bessarabia to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
5 artilleries and 7 infantry moved from Eastern Poland to Belarus
3 bombers moved from Western Germany to Archangel
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to BelarusCombat - Germans
Battle in Archangel
Germans attack with 2 armour and 3 bombers
Russians defend with 2 armour
Germans win, taking Archangel from Russians with 1 armour and 3 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Casualties for Russians: 2 armour
Battle in Belarus
Germans attack with 6 armour, 5 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 3 infantry
Germans win, taking Belarus from Russians with 6 armour, 5 artilleries, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Eastern Poland to Southern Italy
3 bombers moved from Archangel to Novgorod
1 fighter moved from Western Ukraine to Novgorod
2 fighters and 1 tactical_bomber moved from Belarus to Novgorod
1 infantry moved from Karelia to Finland
1 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 aaGun moved from Eastern Poland to Belarus
1 tactical_bomber moved from Western Ukraine to Novgorod
1 aaGun, 1 artillery and 7 infantry moved from Poland to Eastern Poland
5 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 destroyer and 1 submarine placed in 113 Sea Zone
1 artillery and 2 infantry placed in Novgorod
1 infantry placed in France
1 armour and 3 mech_infantrys placed in Germany
4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Germans collect 52 PUs (3 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
Forgot to do Mark’s edits - can the next player do them please.
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One job, Bloody Druggie!
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Just rolling the dice seems to be enough of a challenge for me these days ……
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I had to google “ganja”… :oops:
I thought you meant ninja first… :lol: -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 3 armour, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 fighter moved from India to 54 Sea Zone
1 tactical_bomber moved from Eastern Persia to Persia
2 mech_infantrys moved from Eastern Persia to Persia
3 mech_infantrys moved from Iraq to Persia
3 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from India to West India
9 infantry moved from India to West India
1 tactical_bomber moved from India to Persia
1 fighter moved from India to Persia
1 armour moved from India to West India
1 artillery moved from India to West India
2 aaGuns moved from India to West India
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Libya to Tunisia
2 cruisers moved from 83 Sea Zone to 91 Sea Zone
1 carrier moved from 83 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to French Guiana
1 fighter moved from United Kingdom to French Guiana
2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 armour placed in Persia
2 mech_infantrys placed in Egypt
1 infantry placed in United Kingdom
British undo move 3.
1 transport placed in 106 Sea Zone
1 infantry placed in Quebec
British undo move 2.
1 mech_infantry placed in Egypt
1 mech_infantry placed in QuebecTurn Complete - British
British collect 36 PUs; end with 36 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 fighter moved from Eastern Poland to Belarus
1 artillery and 1 infantry moved from Eastern Poland to Belarus
1 armour and 1 mech_infantry moved from Slovakia Hungary to Belarus
2 armour moved from Novgorod to Belarus
1 tactical_bomber moved from Southern Italy to Belarus
1 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 destroyer moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
1 destroyer placed in 95 Sea Zone
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs -
I think MARTI may be down again, but I did not do any combats.
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Marti seems to be working…
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Yes - just did in another game I posted a second ago
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Morning off; well I never!
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We have already established that I am idle witt.
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
2 infantry moved from Kansu to Shensi
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Smolensk to Western Ukraine
1 fighter moved from Smolensk to Western Ukraine
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Archangel
1 fighter moved from Smolensk to Archangel
1 tactical_bomber moved from Smolensk to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Shensi
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Archangel to Bryansk
1 aaGun, 2 artilleries and 1 infantry moved from Ukraine to Bryansk
4 artilleries and 1 infantry moved from Smolensk to Bryansk
2 artilleries and 3 infantry moved from Russia to Bryansk
1 aaGun moved from Smolensk to Russia
1 aaGun moved from Smolensk to Russia
1 mech_infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 artillery moved from Bryansk to Russia
1 mech_infantry moved from Volgograd to Bryansk
1 artillery moved from Bryansk to Russia
1 fighter moved from Bryansk to RussiaPlace Units - Russians
1 infantry placed in Ukraine
1 armour, 1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for Russians :
Shensi : 2 infantry
Sikang : 1 infantry
Sakha : 2 infantry
Bryansk : 2 aaGuns, 10 artilleries, 1 fighter, 10 infantry and 5 mech_infantrys
Archangel : 2 infantry
Bessarabia : 1 infantry
Russia : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 2 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor and 1 infantry
Western Ukraine : 2 infantry
Volgograd : 1 factory_minor
Smolensk : 1 infantry
125 Sea Zone : 1 submarine
Northwest Persia : 1 flagProduction/PUs Summary :
Russians : 31 / 36
Japanese : 61 / 68
Americans : 51 / 71
Chinese : 4 / 3
Germans : 52 / 63
British : 36 / 36
UK_Pacific : 5 / 5
Italians : 8 / 13
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 destroyers, 6 mech_infantrys, 1 submarine and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries and 2 infantry moved from Burma to India
1 mech_infantry moved from Kweichow to Sikang
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 armour and 8 infantry moved from Burma to India
1 artillery and 1 infantry moved from Hopei to Shensi
1 tactical_bomber moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Burma to Sikang
1 bomber moved from Kweichow to Shensi
1 infantry moved from Hopei to Shensi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Japanese
Battle in Aleutian Islands
Battle in Sikang
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Aleutian Islands from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in India
Japanese attack with 2 armour, 2 artilleries and 10 infantry
British defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Shensi
Japanese attack with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Sikang to Szechwan
1 bomber moved from Shensi to Malaya
2 mech_infantrys moved from Malaya to Burma
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Shensi to Burma
2 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Kweichow to Burma
1 armour and 1 mech_infantry moved from Yunnan to India
2 mech_infantrys moved from Burma to India
1 infantry moved from Burma to India
1 artillery and 1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 38 Sea Zone to 37 Sea Zone
1 carrier and 2 fighters moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in Kiangsu
2 destroyers and 1 submarine placed in 6 Sea Zone
2 tactical_bombers placed in JapanTurn Complete - Japanese
Japanese collect 66 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 1 artillery
EDIT: Adding units owned by Americans to Queensland: 1 infantry
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 infantry
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery
EDIT: Turning off Edit Mode
Americans buy 4 artilleries, 1 carrier, 6 infantry and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
3 infantry moved from Gibraltar to Spain
1 artillery moved from Gibraltar to Spain
1 armour moved from Gibraltar to Spain
4 fighters moved from 91 Sea Zone to Spain
3 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to Spain
2 carriers, 2 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 bomber moved from Gibraltar to Portugal
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 tactical_bomber moved from Hawaiian Islands to 8 Sea ZoneCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 tactical_bomber and 1 transport
Japanese defend with 1 transport
Americans win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 92 Sea Zone
Americans attack with 2 carriers, 2 destroyers and 1 submarine
Italians defend with 1 destroyer
Americans win with 2 carriers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Portugal
Americans attack with 1 artillery, 1 bomber and 1 infantry
Neutral_True defend with 2 infantry
Americans win, taking Portugal from Neutral_True with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Spain
Americans attack with 2 armour, 1 artillery, 4 fighters and 6 infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 2 armour, 1 artillery, 4 fighters and 6 infantry remaining. Battle score for attacker is 18
Casualties for Neutral_True: 6 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Morocco to Tunisia
5 submarines moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Portugal to Gibraltar
1 fighter moved from Spain to Gibraltar
1 fighter moved from Spain to 92 Sea Zone
1 fighter moved from Spain to 92 Sea Zone
1 fighter moved from Spain to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 transport moved from 54 Sea Zone to 49 Sea Zone
1 infantry moved from Solomon Islands to 49 Sea Zone
1 artillery moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 8 Sea Zone to 9 Sea Zone
1 fighter moved from 10 Sea Zone to 9 Sea Zone
2 destroyers moved from 10 Sea Zone to 9 Sea Zone
1 carrier moved from 26 Sea Zone to 9 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 2 carriers, 1 cruiser, 1 fighter and 2 submarines moved from 54 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
4 artilleries and 6 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
13 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Kansu -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
13 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 13 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 1 fighter and 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter could not land in Kansu and was removedPlace Units - Chinese
1 infantry placed in Kansu
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Tsinghai: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
So all strict neutrals are now pro axis? The axis can move in in non-com and gain the ipcs and units?
They still show as neutral-true on the map.
What about Mongolia?
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Not Mongolia .
Rest are Acis Friendly. Need to love a ground unit (not AA). -
Hi did go for it!!! Bold move PP, bold move indeed! :mrgreen: