Global 1940 Wittman and Private Panic vs Credulous and Elrood


  • TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians

    triplea_36475_Ita9.tsvg


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                5 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,4,5,4,5
                Italians collect 6 PUs (2 lost to blockades); end with 8 PUs total

    triplea_36475_Ita9.tsvg


  • Your Italy is far too lucky .


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Samara to Volgograd
                1 infantry moved from Tambov to Rostov
                      Russians take Rostov from Germans
                1 artillery moved from Russia to Vologda
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Vologda
                1 fighter moved from Russia to Volgograd
                1 tactical_bomber moved from Russia to Volgograd
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia
                1 mech_infantry moved from Russia to Volgograd
                1 fighter moved from Russia to Volgograd
                1 artillery moved from Russia to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 2 artilleries and 2 infantry
                    Germans defend with 1 artillery and 2 infantry
                    2 artilleries owned by the Russians retreated to Russia
                    Germans win with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Volgograd
                    Russians attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 3 mech_infantrys
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Russians: 2 infantry and 1 mech_infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Volgograd to Russia
                1 infantry moved from Russia to Tambov

    Place Units - Russians
                1 artillery and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs total

    Territory Summary for Russians :

    Yenisey : 1 infantry
        Amur : 1 infantry
        Rostov : 1 infantry
        Russia : 3 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 2 fighters, 24 infantry, 1 mech_infantry and 1 tactical_bomber
        Tambov : 1 infantry
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Russians : 19 / 19
        Japanese : 69 / 80
        Americans : 58 / 83
        Chinese : 2 / 3
        Germans : 64 / 85
        British : 42 / 41
        UK_Pacific : 0 / 0
        Italians : 8 / 8
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 4 / 0

    triplea_36475_Rus10.tsvg


  • ….and Russia isn’t.

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 artilleries, 2 destroyers, 2 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 armour, 8 artilleries, 6 infantry and 12 mech_infantrys moved from Eastern Persia to Persia
                1 infantry moved from Kazakhstan to Samara
                      Japanese take Samara from Russians
                1 mech_infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 mech_infantry moved from Sikang to Kazakhstan
                1 mech_infantry moved from Kazakhstan to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in Persia
                    Japanese attack with 3 armour, 8 artilleries, 6 infantry and 12 mech_infantrys
                    British defend with 1 factory_minor and 1 infantry
                    Japanese win, taking Persia from British with 3 armour, 8 artilleries, 6 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 2 fighters, 1 tactical_bomber and 1 transport
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Midway

    Non Combat Move - Japanese
                6 carriers moved from 6 Sea Zone to 25 Sea Zone
                4 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from Japan to 25 Sea Zone
                5 destroyers moved from 6 Sea Zone to 25 Sea Zone
                3 submarines moved from 6 Sea Zone to 25 Sea Zone
                2 destroyers moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from Caroline Islands to 25 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from Korea to Japan
                1 fighter moved from Japan to 25 Sea Zone
                1 battleship moved from 6 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to Japan
                1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 transport moved from 37 Sea Zone to 44 Sea Zone
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                2 artilleries moved from West India to Eastern Persia
                1 mech_infantry moved from Afghanistan to Eastern Persia
                1 mech_infantry moved from Eastern Persia to Persia
                3 mech_infantrys moved from West India to Persia
                2 bombers moved from Yunnan to Japan
                1 bomber moved from India to Philippines
                3 mech_infantrys moved from Malaya to Burma
                3 mech_infantrys moved from Yunnan to Shensi
                1 mech_infantry moved from Jehol to Manchuria
                1 mech_infantry moved from Jehol to Manchuria
                1 mech_infantry moved from Jehol to Korea
                2 artilleries moved from Sikang to Kazakhstan
                1 fighter and 2 tactical_bombers moved from Afghanistan to Eastern Persia
                1 infantry moved from West India to Eastern Persia
                2 fighters and 2 tactical_bombers moved from India to Eastern Persia

    Place Units - Japanese
                3 armour placed in India
                3 mech_infantrys placed in French Indo China
                2 artilleries and 2 infantry placed in Japan
                2 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 74 PUs; end with 74 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs

    triplea_36475_Jap10.tsvg

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 artilleries, 2 destroyers, 2 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 armour, 8 artilleries, 6 infantry and 12 mech_infantrys moved from Eastern Persia to Persia
                1 infantry moved from Kazakhstan to Samara
                      Japanese take Samara from Russians
                1 mech_infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 mech_infantry moved from Sikang to Kazakhstan
                1 mech_infantry moved from Kazakhstan to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in Persia
                    Japanese attack with 3 armour, 8 artilleries, 6 infantry and 12 mech_infantrys
                    British defend with 1 factory_minor and 1 infantry
                    Japanese win, taking Persia from British with 3 armour, 8 artilleries, 6 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 2 fighters, 1 tactical_bomber and 1 transport
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Midway

    Non Combat Move - Japanese
                6 carriers moved from 6 Sea Zone to 25 Sea Zone
                4 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from Japan to 25 Sea Zone
                5 destroyers moved from 6 Sea Zone to 25 Sea Zone
                3 submarines moved from 6 Sea Zone to 25 Sea Zone
                2 destroyers moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from Caroline Islands to 25 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from Korea to Japan
                1 fighter moved from Japan to 25 Sea Zone
                1 battleship moved from 6 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to Japan
                1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 transport moved from 37 Sea Zone to 44 Sea Zone
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                2 artilleries moved from West India to Eastern Persia
                1 mech_infantry moved from Afghanistan to Eastern Persia
                1 mech_infantry moved from Eastern Persia to Persia
                3 mech_infantrys moved from West India to Persia
                2 bombers moved from Yunnan to Japan
                1 bomber moved from India to Philippines
                3 mech_infantrys moved from Malaya to Burma
                3 mech_infantrys moved from Yunnan to Shensi
                1 mech_infantry moved from Jehol to Manchuria
                1 mech_infantry moved from Jehol to Manchuria
                1 mech_infantry moved from Jehol to Korea
                2 artilleries moved from Sikang to Kazakhstan
                1 fighter and 2 tactical_bombers moved from Afghanistan to Eastern Persia
                1 infantry moved from West India to Eastern Persia
                2 fighters and 2 tactical_bombers moved from India to Eastern Persia

    Place Units - Japanese
                3 armour placed in India
                3 mech_infantrys placed in French Indo China
                2 artilleries and 2 infantry placed in Japan
                2 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 74 PUs; end with 74 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kazakhstan: 2 artilleries
                EDIT: Adding units owned by Japanese to Shensi: 1 artillery
                EDIT: Adding units owned by Japanese to Tsinghai: 1 artillery
                EDIT: Turning off Edit Mode

    triplea_36475_Jap10.tsvg

  • 2024 '22 '19 '17 '15

    Luck is the hope of the weaker man  :-P


  • Well said Seb! Good to see the Moscow garrison throwing away its limited manpower with so little concern for the consequences!


  • K unts , both of you!


  • TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 factory_minors, 2 fighters, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                1 fighter moved from Spain to 97 Sea Zone
                1 fighter moved from 92 Sea Zone to 97 Sea Zone
                1 destroyer moved from 92 Sea Zone to 97 Sea Zone
                1 infantry moved from Greece to Albania
                      Americans take Albania from Italians
                1 infantry moved from Greece to Bulgaria
                      Americans take Bulgaria from Germans
                1 infantry moved from Turkey to Caucasus
                      Russians take Caucasus from Germans

    triplea_36475_Ame10.tsvg

  • 2024 '22 '19 '17 '15

    Americans buy 2 factory_minors

    I thought the Marshal plan came into effect AFTER Germany conceeded??  :?


  • The UK and US have decided that building 2 factories each per turn might work more effectively than fighting battles!

    Was that supposed to be a sz97 scramble question? No thanks. Just to remain unpredictable. :-)


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 factory_minors, 2 fighters, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                1 fighter moved from Spain to 97 Sea Zone
                1 fighter moved from 92 Sea Zone to 97 Sea Zone
                1 destroyer moved from 92 Sea Zone to 97 Sea Zone
                1 infantry moved from Greece to Albania
                      Americans take Albania from Italians
                1 infantry moved from Greece to Bulgaria
                      Americans take Bulgaria from Germans
                1 infantry moved from Turkey to Caucasus
                      Russians take Caucasus from Germans

    Combat - Americans
                Battle in 97 Sea Zone
                    British loiter and taunt; Americans attack with 1 destroyer, 2 fighters and 2 submarines
                    Italians defend with 1 destroyer
                    Americans win with 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 123 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Germans from 123 Sea Zone: 1 transport
                EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 fighter moved from 97 Sea Zone to Cyprus
                1 fighter moved from 97 Sea Zone to Greece
                1 artillery moved from Turkey to Greece
                1 fighter moved from Eastern United States to Spain
                1 aaGun moved from Spain to 92 Sea Zone
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
                1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
                1 transport moved from 92 Sea Zone to 91 Sea Zone
                2 carriers moved from 92 Sea Zone to 91 Sea Zone
                8 infantry moved from Eastern United States to 101 Sea Zone
                8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                8 infantry moved from 91 Sea Zone to Spain
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
                5 fighters moved from 26 Sea Zone to Hawaiian Islands
                1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 10 Sea Zone to 89 Sea Zone

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                2 fighters placed in Western United States
                1 factory_minor placed in Turkey
                1 factory_minor placed in Greece
                3 submarines placed in 92 Sea Zone

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    triplea_36475_Ame10.tsvg


  • China?


  • Bloody china….


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs total

    triplea_36475_Chi10.tsvg


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Kansu to Tsinghai

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 3 infantry
                    Japanese defend with 1 artillery and 1 mech_infantry
                    1 infantry owned by the Chinese retreated to Kansu
                    Japanese win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 1 PU total

    triplea_36475_Chi10.tsvg


  • Either there is no China at all or there are too many! :roll:

    I will use Cred’s as he is actually playing China. Leo should butt out! :-P


  • Given the battle result I’m down with that….  :mrgreen:

    Cred

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