@captainwalker Hisa can go
Global 1940 Wittman and Private Panic vs Credulous and Elrood
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TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
5 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,4,5,4,5
Italians collect 6 PUs (2 lost to blockades); end with 8 PUs total -
Your Italy is far too lucky .
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Samara to Volgograd
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 mech_infantry moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
1 artillery moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 artillery and 2 infantry
2 artilleries owned by the Russians retreated to Russia
Germans win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Volgograd
Russians attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 mech_infantrys
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 2 infantry and 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Russia to TambovPlace Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs totalTerritory Summary for Russians :
Yenisey : 1 infantry
Amur : 1 infantry
Rostov : 1 infantry
Russia : 3 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 2 fighters, 24 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 1 infantry
Northwest Persia : 1 flagProduction/PUs Summary :
Russians : 19 / 19
Japanese : 69 / 80
Americans : 58 / 83
Chinese : 2 / 3
Germans : 64 / 85
British : 42 / 41
UK_Pacific : 0 / 0
Italians : 8 / 8
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0 -
….and Russia isn’t.
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 2 destroyers, 2 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 armour, 8 artilleries, 6 infantry and 12 mech_infantrys moved from Eastern Persia to Persia
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 mech_infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in Persia
Japanese attack with 3 armour, 8 artilleries, 6 infantry and 12 mech_infantrys
British defend with 1 factory_minor and 1 infantry
Japanese win, taking Persia from British with 3 armour, 8 artilleries, 6 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 fighters, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese win with 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in MidwayNon Combat Move - Japanese
6 carriers moved from 6 Sea Zone to 25 Sea Zone
4 fighters moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
5 destroyers moved from 6 Sea Zone to 25 Sea Zone
3 submarines moved from 6 Sea Zone to 25 Sea Zone
2 destroyers moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Caroline Islands to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Korea to Japan
1 fighter moved from Japan to 25 Sea Zone
1 battleship moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from West India to Eastern Persia
1 mech_infantry moved from Afghanistan to Eastern Persia
1 mech_infantry moved from Eastern Persia to Persia
3 mech_infantrys moved from West India to Persia
2 bombers moved from Yunnan to Japan
1 bomber moved from India to Philippines
3 mech_infantrys moved from Malaya to Burma
3 mech_infantrys moved from Yunnan to Shensi
1 mech_infantry moved from Jehol to Manchuria
1 mech_infantry moved from Jehol to Manchuria
1 mech_infantry moved from Jehol to Korea
2 artilleries moved from Sikang to Kazakhstan
1 fighter and 2 tactical_bombers moved from Afghanistan to Eastern Persia
1 infantry moved from West India to Eastern Persia
2 fighters and 2 tactical_bombers moved from India to Eastern PersiaPlace Units - Japanese
3 armour placed in India
3 mech_infantrys placed in French Indo China
2 artilleries and 2 infantry placed in Japan
2 destroyers, 1 submarine and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 2 destroyers, 2 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 armour, 8 artilleries, 6 infantry and 12 mech_infantrys moved from Eastern Persia to Persia
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 mech_infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in Persia
Japanese attack with 3 armour, 8 artilleries, 6 infantry and 12 mech_infantrys
British defend with 1 factory_minor and 1 infantry
Japanese win, taking Persia from British with 3 armour, 8 artilleries, 6 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 fighters, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese win with 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in MidwayNon Combat Move - Japanese
6 carriers moved from 6 Sea Zone to 25 Sea Zone
4 fighters moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
5 destroyers moved from 6 Sea Zone to 25 Sea Zone
3 submarines moved from 6 Sea Zone to 25 Sea Zone
2 destroyers moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Caroline Islands to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Korea to Japan
1 fighter moved from Japan to 25 Sea Zone
1 battleship moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from West India to Eastern Persia
1 mech_infantry moved from Afghanistan to Eastern Persia
1 mech_infantry moved from Eastern Persia to Persia
3 mech_infantrys moved from West India to Persia
2 bombers moved from Yunnan to Japan
1 bomber moved from India to Philippines
3 mech_infantrys moved from Malaya to Burma
3 mech_infantrys moved from Yunnan to Shensi
1 mech_infantry moved from Jehol to Manchuria
1 mech_infantry moved from Jehol to Manchuria
1 mech_infantry moved from Jehol to Korea
2 artilleries moved from Sikang to Kazakhstan
1 fighter and 2 tactical_bombers moved from Afghanistan to Eastern Persia
1 infantry moved from West India to Eastern Persia
2 fighters and 2 tactical_bombers moved from India to Eastern PersiaPlace Units - Japanese
3 armour placed in India
3 mech_infantrys placed in French Indo China
2 artilleries and 2 infantry placed in Japan
2 destroyers, 1 submarine and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kazakhstan: 2 artilleries
EDIT: Adding units owned by Japanese to Shensi: 1 artillery
EDIT: Adding units owned by Japanese to Tsinghai: 1 artillery
EDIT: Turning off Edit Mode -
Luck is the hope of the weaker man :-P
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Well said Seb! Good to see the Moscow garrison throwing away its limited manpower with so little concern for the consequences!
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K unts , both of you!
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TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 factory_minors, 2 fighters, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 fighter moved from Spain to 97 Sea Zone
1 fighter moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 infantry moved from Turkey to Caucasus
Russians take Caucasus from Germans -
Americans buy 2 factory_minors
I thought the Marshal plan came into effect AFTER Germany conceeded?? :?
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The UK and US have decided that building 2 factories each per turn might work more effectively than fighting battles!
Was that supposed to be a sz97 scramble question? No thanks. Just to remain unpredictable. :-)
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 factory_minors, 2 fighters, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 fighter moved from Spain to 97 Sea Zone
1 fighter moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 infantry moved from Turkey to Caucasus
Russians take Caucasus from GermansCombat - Americans
Battle in 97 Sea Zone
British loiter and taunt; Americans attack with 1 destroyer, 2 fighters and 2 submarines
Italians defend with 1 destroyer
Americans win with 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 123 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from 123 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 fighter moved from 97 Sea Zone to Cyprus
1 fighter moved from 97 Sea Zone to Greece
1 artillery moved from Turkey to Greece
1 fighter moved from Eastern United States to Spain
1 aaGun moved from Spain to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
1 transport moved from 92 Sea Zone to 91 Sea Zone
2 carriers moved from 92 Sea Zone to 91 Sea Zone
8 infantry moved from Eastern United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Spain
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
5 fighters moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 89 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
2 fighters placed in Western United States
1 factory_minor placed in Turkey
1 factory_minor placed in Greece
3 submarines placed in 92 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
China?
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Bloody china….
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 3 infantry
Japanese defend with 1 artillery and 1 mech_infantry
1 infantry owned by the Chinese retreated to Kansu
Japanese win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total -
Either there is no China at all or there are too many! :roll:
I will use Cred’s as he is actually playing China. Leo should butt out! :-P
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Given the battle result I’m down with that…. :mrgreen:
Cred