@Karl7 edited UK fleet at wake as agreed upon.
minors are up
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - British
British buy 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from 110 Sea Zone to 125 Sea Zone
Combat - British
Battle in 125 Sea Zone
British attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Germans with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
3 fighters and 1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 battleship moved from 94 Sea Zone to 98 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 94 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Libya to Alexandria
2 mech_infantrys moved from Belgian Congo to Egypt
1 aaGun and 6 infantry moved from Egypt to Trans-Jordan
1 aaGun, 2 armour and 4 infantry moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Morocco to Algeria
Place Units - British
2 fighters placed in United Kingdom
2 infantry placed in United Kingdom
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 fighters moved from Southern Italy to 94 Sea Zone
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 3 fighters
ANZAC defend with 1 cruiser; French defend with 1 cruiser and 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 11
Casualties for ANZAC: 1 cruiser
Casualties for French: 1 cruiser and 1 transport
Casualties for Italians: 2 fighters
Non Combat Move - Italians
1 fighter moved from 94 Sea Zone to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to Slovakia Hungary
2 artilleries moved from Northern Italy to Southern Italy
4 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,1,6,4,5
Italians collect 14 PUs (3 lost to blockades); end with 14 PUs total
Bastard. Give me my ships back!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to South Australia
1 artillery moved from Dutch New Guinea to New Guinea
1 mech_infantry moved from Trans-Jordan to Northwest Persia
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantry
Battle in Sumatra
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 24 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Queensland : 4 aaGuns, 1 airfield, 1 armour, 2 fighters, 1 harbour and 2 mech_infantrys
New Zealand : 1 airfield, 1 factory_minor and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 infantry
Western Australia : 1 airfield
New Guinea : 1 artillery
New Hebrides : 1 flag
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 transport
41 Sea Zone : 1 transport
54 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
62 Sea Zone : 1 submarine
West India : 1 aaGun
French Central Africa : 1 flag
Northwest Persia : 1 mech_infantry
Production/PUs Summary :
Germans : 53 / 77
Russians : 22 / 27
Japanese : 56 / 83
Americans : 55 / 75
Chinese : 7 / 9
British : 34 / 40
UK_Pacific : 2 / 0
Italians : 17 / 14
ANZAC : 19 / 29
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Persia to Northwest Persia
1 fighter moved from Gibraltar to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 fighter
United Kingdom : 1 artillery and 2 infantry
Northwest Persia : 4 infantry and 1 mech_infantry
Production/PUs Summary :
Germans : 53 / 77
Russians : 22 / 27
Japanese : 56 / 83
Americans : 55 / 75
Chinese : 7 / 9
British : 34 / 40
UK_Pacific : 2 / 0
Italians : 17 / 14
ANZAC : 19 / 29
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Yes looks equally bad in both scenarios.
Wonder if that could have been avoided…
Perhaps by having less fun.
And good morning to you, Seb.
Good morning…
there is that word again… “fun”? what does that even mean?! :wink:
Can you explain that word by using words like: productivity, punctuality, orderly and thoroughness?
:mrgreen:
It is fun to play Russia differently.
Well you can always go for all tanks buy in OOB with Russia, but not complaining then when Allies lose swiftly. 8-)
Can you explain that word by using words like: productivity, punctuality, orderly and thoroughness?
No doubt a German would. A Brit would use words like spontaneous, madcap and riotous. Are the causes of those two world wars becoming clearer?! :-P
@Private:
Are the causes of those two world wars becoming clearer?! :-P
Yes! From what I can gather… Germans saw how much FUN Brits and French had with their colonies and just wanted to chime in!
They didn’t realize of course that it was first come - first serve. hehe
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 3 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 2 PUs;
Combat Move - Germans
3 mech_infantrys moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
3 infantry moved from Bryansk to Smolensk
4 bombers moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 submarine moved from 113 Sea Zone to 125 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
7 bombers moved from Western Germany to 97 Sea Zone
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 6,5,8 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in 97 Sea Zone
Germans attack with 7 bombers
British defend with 2 submarines; Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans and 2 submarines owned by the British Submerged
Germans win with 7 bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 125 Sea Zone
Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans win, taking 125 Sea Zone from British with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Volgograd
Germans attack with 1 fighter and 4 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans win, taking Smolensk from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Smolensk to Bryansk
1 fighter moved from Volgograd to Bryansk
2 mech_infantrys moved from Bryansk to Caucasus
3 artilleries moved from Ukraine to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
2 fighters and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
2 infantry moved from Normandy Bordeaux to France
1 infantry moved from Holland Belgium to Western Germany
2 infantry moved from Northern Italy to Western Germany
1 infantry moved from Western Germany to Germany
7 bombers moved from 97 Sea Zone to Western Germany
3 mech_infantrys moved from Eastern Poland to Germany
7 mech_infantrys moved from Eastern Poland to Bryansk
3 bombers moved from Russia to Novgorod
Place Units - Germans
3 submarines placed in 113 Sea Zone
2 bombers placed in Western Germany
3 artilleries placed in Ukraine
3 infantry placed in Germany
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 58 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 infantry
EDIT: Adding units owned by Germans to Tambov: 1 infantry
EDIT: Turning off Edit Mode
Witt - a madcap R turn please!
Funny. I fancied one of those. Will try to please you.!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 14x factory_major; Remaining resources: 13 PUs;
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Samara
1 artillery moved from Russia to Smolensk
2 infantry moved from Vologda to Smolensk
1 infantry moved from Vologda to Smolensk
1 infantry moved from Russia to Tambov
1 bomber moved from Russia to Tambov
Combat - Russians
Battle in Samara
Russians attack with 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 3 infantry
Germans defend with 3 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Tambov
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 bomber moved from Tambov to Russia
1 aaGun and 3 infantry moved from Vologda to Russia
1 artillery and 2 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Territory Summary for Russians :
Shensi : 1 aaGun
Yenisey : 1 artillery and 2 infantry
Kazakhstan : 1 infantry
Russia : 8 aaGuns, 1 airfield, 4 armour, 3 artilleries, 1 bomber, 1 factory_major, 57 infantry and 7 mech_infantrys
Tambov : 1 infantry
Smolensk : 1 artillery and 3 infantry
Samara : 2 infantry
100 Sea Zone : 1 submarine
Iraq : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
Production/PUs Summary :
Germans : 55 / 80
Russians : 20 / 23
Japanese : 56 / 83
Americans : 55 / 75
Chinese : 7 / 9
British : 34 / 40
UK_Pacific : 2 / 0
Italians : 17 / 14
ANZAC : 19 / 29
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
4 infantry moved from Philippines to 35 Sea Zone
6 infantry and 4 transports moved from 35 Sea Zone to 42 Sea Zone
6 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 35 Sea Zone to Java
1 fighter moved from 35 Sea Zone to Java
2 fighters moved from 35 Sea Zone to 43 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Burma to Kweichow
1 infantry moved from Hopei to Suiyuyan
1 fighter moved from Yunnan to Kweichow
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
7 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to Szechwan
1 fighter moved from Hopei to Szechwan
1 fighter moved from Hopei to Suiyuyan
1 bomber moved from Hopei to Kweichow
1 bomber moved from Hopei to Suiyuyan
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kweichow
Japanese attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 4 transports
ANZAC defend with 1 transport
Japanese win with 1 fighter and 4 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 fighter, 6 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese win, taking Java from ANZAC with 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 7 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 mech_infantrys moved from Yunnan to Hopei
1 bomber moved from Kweichow to Hopei
1 bomber moved from Suiyuyan to Hopei
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 fighter moved from Suiyuyan to Yunnan
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
6 fighters moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 43 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 41 Sea Zone to 42 Sea Zone
1 carrier and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
Place Units - Japanese
3 artilleries placed in India
1 armour and 2 mech_infantrys placed in French Indo China
1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Kiangsu
1 carrier placed in 6 Sea Zone
1 destroyer and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 1 harbour; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from West India to 41 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 31 Sea Zone
2 carriers moved from 26 Sea Zone to 31 Sea Zone
3 fighters moved from 26 Sea Zone to 31 Sea Zone
1 bomber moved from Hawaiian Islands to Wake Island
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 3 submarines moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 tactical_bomber moved from Western United States to 31 Sea Zone
1 fighter moved from Western United States to Wake Island
1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 31 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 31 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 31 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 91 Sea Zone to 64 Sea Zone
2 aaGuns and 4 infantry moved from Morocco to 91 Sea Zone
2 aaGuns, 4 infantry and 3 transports moved from 91 Sea Zone to 96 Sea Zone
2 aaGuns and 4 infantry moved from 96 Sea Zone to Tobruk
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Malta to Iraq
1 armour and 5 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Egypt to Iraq
1 bomber moved from Tobruk to Iraq
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 bomber moved from 41 Sea Zone to Ceylon
Place Units - Americans
1 harbour placed in Wake Island
1 carrier and 3 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 28 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
1 aaGun and 14 infantry moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Shensi
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total