Global 1940 Wittman and Private Panic vs Credulous and Elrood


  • My mistake, obviously.


  • It was a difficult decision Leo given your counter attack opportunity from Moscow. But I was lucky and the likely strafe turned into conquest, as hoped. None of your AA hit.


  • Very annoying after my failed Leningrad attack, to get another reverse.

  • 2024 '22 '19 '17 '15

    So… Resume or Axis win? I think Leo has now little to play with in this Game… right?


  • Cred has not seen the map. He needs to and will want yo play his turn.

  • 2024 '22 '19 '17 '15

    In our last BM game together when Leo defended Germany bravely… I urged Cred to attack the Neutrals … since we had pretty much won… and taking Spain would have made things faster… but he was too scared to do so…

    soo… the attack now kinda suprised me…  :lol:


  • He told me. Thought you would be surprised.


  • So was it witt’s or Cred’s idea to do it this time?


  • To defend Bryansk my idea. Cred’s to attack those Spics.

  • 2024 '22 '19 '17 '15

    Damn! I wonder if Leo is even capable of refereing to a group of people without using ethnical slurs!!  :-o


  • Never, Krauthead.


  • So will attacking Spain prove to have been advantageous do you think?

  • 2024 '22 '19 '17 '15

    Bringing in neutrals is a dangerous move… sure it opens up europe, but it also strengthens axis with new troops


  • It looks like a race to grab some income, before you capture Moscow.


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                3 mech_infantrys moved from Iraq to Turkey
                5 mech_infantrys moved from Persia to Turkey
                3 armour moved from Persia to Turkey
                1 fighter moved from Persia to Turkey
                2 tactical_bombers moved from Persia to Turkey
                1 armour moved from West India to Eastern Persia
                1 armour moved from Eastern Persia to Afghanistan
                1 infantry moved from West India to Afghanistan
                1 infantry moved from West India to Afghanistan
                1 artillery moved from West India to Afghanistan
                1 mech_infantry moved from Quebec to 106 Sea Zone
                1 infantry moved from Quebec to 106 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 89 Sea Zone
                1 infantry and 1 mech_infantry moved from 89 Sea Zone to Venezuela
                1 infantry moved from Brazil to Venezuela
                1 fighter moved from French Guiana to Venezuela
                2 infantry moved from Brazil to Venezuela
                1 armour moved from Brazil to Venezuela
                1 transport moved from 86 Sea Zone to 89 Sea Zone
                1 fighter moved from French Guiana to Venezuela

    Combat - British
                Battle in Venezuela
                    British attack with 1 armour, 2 fighters, 4 infantry and 1 mech_infantry
                    Neutral_True defend with 2 infantry
                    British win, taking Venezuela from Neutral_True with 1 armour, 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Afghanistan
                    British attack with 1 armour, 1 artillery and 2 infantry
                    Neutral_True defend with 4 infantry
                    1 artillery owned by the British, 1 armour owned by the British and 1 infantry owned by the British retreated to Eastern Persia
                    Neutral_True win with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Turkey
                    British attack with 3 armour, 1 fighter, 8 mech_infantrys and 2 tactical_bombers
                    Neutral_True defend with 8 infantry
                    British win, taking Turkey from Neutral_True with 3 armour, 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 5 mech_infantrys
                    Casualties for Neutral_True: 8 infantry

    Non Combat Move - British
                1 mech_infantry moved from West India to Persia
                2 aaGuns moved from West India to Eastern Persia
                1 infantry moved from West India to Eastern Persia
                1 infantry moved from West India to Eastern Persia
                1 infantry moved from West India to Eastern Persia
                1 infantry moved from West India to Eastern Persia
                1 infantry moved from West India to Eastern Persia
                1 infantry moved from West India to Eastern Persia
                4 mech_infantrys moved from Egypt to Iraq
                2 mech_infantrys moved from Belgian Congo to Egypt
                2 tactical_bombers moved from Turkey to Persia
                1 fighter moved from Turkey to Persia
                1 fighter moved from 26 Sea Zone to Central America
                2 fighters moved from Venezuela to Brazil

    Place Units - British
                1 artillery and 2 infantry placed in Union of South Africa
                1 armour and 2 mech_infantrys placed in Egypt
                3 mech_infantrys placed in Persia

    Turn Complete - British
                British collect 40 PUs; end with 40 PUs total

    Turn Complete - UK_Pacific

    triplea_36475_UK_5.tsvg


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 artillery and 2 infantry; Remaining resources: 3 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                1 infantry moved from Belarus to Smolensk
                1 tactical_bomber moved from Belarus to Smolensk
                1 armour and 1 mech_infantry moved from Slovakia Hungary to Bessarabia
                1 fighter moved from Belarus to Bessarabia

    Combat - Italians
                Battle in Smolensk
                    Italians attack with 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Italians win with 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Bessarabia
                    Italians attack with 1 armour, 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                    Italians win, taking Bessarabia from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 tactical_bomber moved from Smolensk to Bryansk
                3 armour, 1 artillery and 1 mech_infantry moved from Belarus to Bryansk
                1 fighter moved from Bessarabia to Bryansk
                1 fighter moved from Southern Italy to Bryansk
                1 transport moved from 95 Sea Zone to 99 Sea Zone
                2 infantry moved from Cyprus to 99 Sea Zone
                2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Southern Italy
                1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 artillery and 2 infantry moved from Bulgaria to Yugoslavia

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 8 PUs; end with 11 PUs total

    triplea_36475_Ita5.tsvg


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 3 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Queensland to New South Wales
                1 cruiser moved from 54 Sea Zone to 62 Sea Zone

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 3 infantry
                    Japanese defend with 2 infantry
                    ANZAC win, taking Java from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Iraq to Northwest Persia

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 5 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        Java : 1 flag, 1 artillery and 2 infantry
        42 Sea Zone : 2 transports
        62 Sea Zone : 1 flag, 1 cruiser and 1 transport
        Northwest Persia : 2 infantry

    Production/PUs Summary :

    Russians : 28 / 36
        Japanese : 61 / 81
        Americans : 54 / 74
        Chinese : 3 / 3
        Germans : 58 / 68
        British : 40 / 40
        UK_Pacific : 2 / 0
        Italians : 8 / 11
        ANZAC : 14 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 8 / 0

    triplea_36475_ANZ5.tsvg


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                1 infantry moved from Archangel to Smolensk

    Combat - Russians

    Non Combat Move - Russians
                1 infantry moved from Archangel to Vologda
                1 infantry moved from Ukraine to Rostov
                1 infantry moved from Russia to Tambov
                1 infantry moved from Sakha to Buryatia
                1 infantry moved from Sakha to Amur

    Place Units - Russians
                1 infantry placed in Ukraine
                1 infantry placed in Volgograd
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total

    Territory Summary for Russians :

    Amur : 1 infantry
        Buryatia : 1 infantry
        Rostov : 1 infantry
        Russia : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 2 fighters, 17 infantry, 2 mech_infantrys and 1 tactical_bomber
        Tambov : 1 infantry
        Ukraine : 1 factory_minor and 1 infantry
        Vologda : 1 infantry
        Volgograd : 1 factory_minor and 1 infantry
        Smolensk : 1 infantry
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Russians : 28 / 28
        Japanese : 61 / 81
        Americans : 54 / 74
        Chinese : 3 / 3
        Germans : 58 / 68
        British : 40 / 40
        UK_Pacific : 2 / 0
        Italians : 8 / 11
        ANZAC : 14 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 8 / 0

    triplea_36475_Rus6.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                1 infantry moved from Archangel to Smolensk

    Combat - Russians

    Non Combat Move - Russians
                1 infantry moved from Archangel to Vologda
                1 infantry moved from Ukraine to Rostov
                1 infantry moved from Russia to Tambov
                1 infantry moved from Sakha to Buryatia
                1 infantry moved from Sakha to Amur

    Place Units - Russians
                1 infantry placed in Ukraine
                1 infantry placed in Volgograd
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Turkey: 2 infantry
                EDIT: Removing units owned by ANZAC from Northwest Persia: 2 infantry
                EDIT: Turning off Edit Mode

    triplea_36475_Rus6.tsvg


  • uSE THE SECOND FILE, PLEASE KIDS.

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