2d6: 5, 2
Global 1940 Wittman and Private Panic vs Credulous and Elrood
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Germans
Germans buy 4 artilleries, 1 fighter, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to United Kingdom
1 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Samara
1 artillery moved from Russia to SamaraCombat - Germans
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom causes 0 damage total.
Battle in Kazakhstan
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Germans win, taking Samara from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
3 artilleries, 6 infantry and 5 mech_infantrys moved from Baltic States to Novgorod
1 artillery and 2 infantry moved from Novgorod to Karelia
21 mech_infantrys moved from Novgorod to Karelia
1 fighter moved from Western Germany to Novgorod
1 artillery moved from Russia to Vologda
1 mech_infantry moved from Southern Italy to Western Germany
1 mech_infantry moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from Western Germany to NovgorodPlace Units - Germans
3 infantry placed in Volgograd
1 fighter placed in Western Germany
2 infantry placed in Germany
2 infantry placed in France
2 infantry and 1 mech_infantry placed in Russia
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
1 artillery and 2 infantry placed in Western Germany
1 mech_infantry placed in Western Germany
1 infantry placed in Western Germany
1 artillery placed in France
1 artillery placed in Western Germany
Germans undo move 2.
1 fighter placed in GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUsTerritory Summary for Germans :
Kansu : 1 flag
Tsinghai : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag, 1 artillery
Buryatia : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 8 artilleries, 1 factory_minor and 7 infantry
Western Germany : 1 aaGun, 1 airfield, 6 artilleries, 1 factory_major, 5 fighters, 1 harbour, 11 infantry and 8 mech_infantrys
Germany : 2 aaGuns, 1 factory_major, 2 fighters and 12 infantry
Denmark : 1 infantry
Belarus : 1 flag
Karelia : 3 armour, 5 artilleries, 5 infantry and 47 mech_infantrys
Bryansk : 1 flag
Nenetsia : 1 flag
Archangel : 1 flag
Russia : 1 flag, 1 airfield, 6 artilleries, 1 factory_minor, 2 infantry and 1 mech_infantry
Western Ukraine : 1 flag, 4 artilleries and 4 infantry
Vologda : 1 flag, 1 artillery
Volgograd : 1 flag, 2 aaGuns, 10 armour, 30 artilleries, 1 factory_minor, 34 infantry and 61 mech_infantrys
Novgorod : 1 flag, 1 aaGun, 1 airfield, 4 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 7 infantry and 1 mech_infantry
Smolensk : 1 flag
Samara : 1 flag, 1 artillery and 1 infantry
113 Sea Zone : 1 submarine
Bulgaria : 1 flagProduction/PUs Summary :
Germans : 62 / 77
Russians : 2 / 0
Japanese : 46 / 48
Americans : 67 / 107
Chinese : 0 / 2
British : 36 / 48
UK_Pacific : 14 / 17
Italians : 22 / 10
ANZAC : 13 / 20
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Combat Move - Russians
1 infantry moved from Caucasus to Kazakhstan
2 infantry moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Caucasus to RostovCombat - Russians
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
Russians win, taking Rostov from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus
1 fighter and 1 tactical_bomber moved from Rostov to CaucasusTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 1 artillery, 1 harbour, 5 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 infantry moved from Yunnan to Burma
2 fighters and 1 tactical_bomber moved from French Indo China to Burma
1 fighter moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Americans
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to BorneoCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese win, taking Borneo from UK_Pacific, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Burma to French Indo China
2 artilleries moved from French Indo China to Shan State
1 infantry moved from Shan State to Malaya
3 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Hunan to Yunnan
2 infantry moved from Anhwe to Hunan
3 infantry moved from Kiangsu to Anhwe
1 bomber moved from Japan to French Indo China
2 armour and 1 mech_infantry moved from Shan State to French Indo China
2 armour moved from Shan State to French Indo China
1 fighter moved from 37 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 artillery and 1 harbour placed in French Indo China
1 submarine and 1 transport placed in 36 Sea Zone
2 infantry placed in Kwangtung
2 infantry placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,1,1
Japanese collect 48 PUs (4 lost to blockades); end with 49 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 fighter, 13 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
7 fighters and 5 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from 112 Sea Zone to Denmark
3 fighters moved from Norway to Denmark
10 infantry moved from Gibraltar to 91 Sea Zone
10 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to DenmarkCombat - Americans
Battle in 43 Sea Zone
Americans attack with 7 fighters and 5 tactical_bombers
Japanese defend with 1 transport
Americans win with 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Denmark
Americans attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans win, taking Denmark from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 fighter moved from Denmark to Norway
1 fighter moved from Denmark to Norway
1 fighter moved from Denmark to Norway
2 fighters and 1 tactical_bomber moved from Denmark to 112 Sea Zone
16 infantry moved from Norway to Finland
2 artilleries moved from Norway to Finland
4 transports moved from 112 Sea Zone to 91 Sea Zone
1 transport moved from 112 Sea Zone to 91 Sea Zone
1 transport moved from 112 Sea Zone to 91 Sea Zone
1 transport moved from 112 Sea Zone to 91 Sea Zone
1 transport moved from 112 Sea Zone to 91 Sea Zone
1 transport moved from 112 Sea Zone to 91 Sea Zone
8 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
10 infantry moved from Eastern United States to 101 Sea Zone
10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
10 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 9 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
7 fighters and 5 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea ZonePlace Units - Americans
3 artilleries placed in Finland
3 infantry placed in Norway
10 infantry placed in Eastern United States
1 carrier placed in 101 Sea Zone
2 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 108 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - British
British buy 6 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 armour moved from Caucasus to Kazakhstan
British take Kazakhstan from Germans
1 armour moved from Kazakhstan to Caucasus
1 infantry moved from Finland to Vyborg
3 fighters and 1 tactical_bomber moved from Finland to Vyborg
1 bomber moved from Finland to VyborgCombat - British
Battle in Burma
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Vyborg
British attack with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
British win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - British
1 bomber, 3 fighters and 1 tactical_bomber moved from Vyborg to Finland
1 aaGun and 7 infantry moved from Norway to Finland
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Norway
1 transport moved from 112 Sea Zone to 91 Sea Zone
3 artilleries moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
3 artilleries moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
2 artilleries moved from Trans-Jordan to Iraq
3 artilleries moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters and 1 tactical_bomber moved from Burma to IndiaPlace Units - British
3 artilleries placed in Egypt
3 mech_infantrys placed in Union of South Africa
3 artilleries and 4 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUsPlace Units - UK_Pacific
1 armour, 2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 armour, 2 artilleries and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 3 PUs;Combat Move - Italians
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 fighter moved from Volgograd to Rostov
1 fighter moved from Russia to RostovCombat - Italians
Battle in Rostov
Italians attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 mech_infantry moved from Novosibirsk to Russia
1 mech_infantry moved from Novosibirsk to Russia
1 fighter moved from Rostov to Novgorod
1 fighter moved from Rostov to Volgograd
1 mech_infantry moved from Ukraine to BelarusPlace Units - Italians
1 infantry and 1 mech_infantry placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,4,2,2,4,4,3,2,5,5
Italians collect 10 PUs (12 lost to blockades); end with 13 PUs totalTerritory Summary for Italians :
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour and 13 infantry
Belarus : 1 mech_infantry
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag, 1 infantry
Urals : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 aaGun and 2 mech_infantrys
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantry
Western Ukraine : 1 aaGun, 2 artilleries and 1 infantry
Novosibirsk : 1 flag
Volgograd : 1 fighter and 1 mech_infantry
Novgorod : 3 armour, 2 fighters and 7 mech_infantrys
Greece : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 59 / 77
Russians : 2 / 0
Japanese : 51 / 49
Americans : 68 / 108
Chinese : 0 / 2
British : 37 / 46
UK_Pacific : 10 / 13
Italians : 22 / 13
ANZAC : 13 / 20
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
6 fighters moved from 35 Sea Zone to BorneoCombat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Battle in Borneo
ANZAC attack with 1 artillery, 6 fighters and 1 infantry
Japanese defend with 2 infantry
ANZAC win, taking 6 Sea Zone from Japanese, taking Borneo from Japanese with 1 artillery and 6 fighters remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
6 fighters moved from Borneo to 35 Sea Zone
2 submarines moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 15 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from British
1 infantry moved from Novgorod to Vyborg
5 fighters and 2 infantry moved from Western Germany to Denmark
1 fighter moved from Germany to Denmark
1 fighter moved from Germany to DenmarkCombat - Germans
Battle in Denmark
Germans attack with 7 fighters and 2 infantry
Americans defend with 2 infantry
Germans win, taking Denmark from Americans with 7 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Germans
1 fighter moved from Denmark to Germany
1 fighter moved from Denmark to Western Germany
1 fighter moved from Denmark to Germany
4 fighters moved from Denmark to Western Germany
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
1 mech_infantry moved from Russia to Belarus
1 artillery moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 artillery moved from Samara to Russia
1 artillery moved from Vologda to Archangel
1 artillery moved from Russia to Vologda
1 mech_infantry moved from Volgograd to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
1 armour moved from Volgograd to BryanskPlace Units - Germans
1 bomber placed in Western Germany
3 infantry placed in Novgorod
3 infantry placed in Volgograd
3 infantry placed in Russia
3 mech_infantrys placed in Western Germany
1 artillery placed in France
1 infantry placed in France
1 artillery and 5 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUsTerritory Summary for Germans :
Kansu : 1 flag
Tsinghai : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag, 1 infantry
Buryatia : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 9 artilleries, 1 factory_minor and 8 infantry
Western Germany : 1 aaGun, 1 airfield, 7 artilleries, 1 bomber, 1 factory_major, 5 fighters, 1 harbour, 14 infantry and 11 mech_infantrys
Germany : 2 aaGuns, 1 factory_major, 2 fighters and 12 infantry
Denmark : 2 infantry
Belarus : 1 flag, 1 mech_infantry
Karelia : 3 armour, 7 artilleries, 8 infantry and 47 mech_infantrys
Bryansk : 1 flag, 1 armour and 3 mech_infantrys
Nenetsia : 1 flag
Vyborg : 1 infantry
Archangel : 1 flag, 1 artillery
Russia : 1 flag, 1 airfield, 6 artilleries, 1 factory_minor and 5 infantry
Western Ukraine : 1 flag, 4 artilleries and 4 infantry
Vologda : 1 flag, 1 artillery
Volgograd : 1 flag, 2 aaGuns, 9 armour, 30 artilleries, 1 factory_minor, 36 infantry and 58 mech_infantrys
Novgorod : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Smolensk : 1 flag
Samara : 1 flag, 1 infantry
113 Sea Zone : 1 submarine
Bulgaria : 1 flagProduction/PUs Summary :
Germans : 62 / 77
Russians : 2 / 0
Japanese : 47 / 49
Americans : 66 / 108
Chinese : 0 / 2
British : 36 / 46
UK_Pacific : 14 / 13
Italians : 22 / 13
ANZAC : 13 / 21
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Combat Move - Russians
1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Caucasus to RostovCombat - Russians
Battle in Rostov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Kazakhstan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Kazakhstan to CaucasusTurn Complete - Russians
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W E S U R R E N D E R ! !
Don’t drop any nukes please!
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What a dull end… i had no major battle… only took blows and traded land for time… :cry:
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Japan was irrelevant (i.e. merely surviving) and Leo believed he was going nowhere with Germany.
If there was some way Japan could have been relevant in the situation we now find ourselves Seb I would love to hear it.
Of course the trick is not to get yourself into that situation! Still have in mind the J1 DoW being okay if J then takes India thought and someone has now done that against me so will be ready with that for a future game.
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Well I enjoyed it. First win…
Adam’s words back in May inspired me to try really, really hard…
http://www.axisandallies.org/forums/index.php?topic=37945.0
:-D
@Private:
Where is the best spot to launch strategic bombing runs as the allies?
For Japan it would have to be Iwo Jima, Okinawa or the mainland.
Bombers taking off from Guam and Wake Island (each with an AB) can also land in the above territories.
Anyone care to share thoughts or experiences buying 4 strategic bombers on turn 1. Assume no J1 DOW.
Never done it and find it hard to imagine I ever will. The USA’s starting ipcs can buy 1 AC, 2 figs and 2 DDs, for example. Four bombers attacking such a fleet would have a 14% chance of success.
The bombers advantage is movement. That is unlikely to be advantageous until US2 or US3, as others have pointed out. Even then the US’s primary need is often to add defence (ACs & figs) and blocking (DDs) power to its fleets, so that they can be safely forward deployed as a threat.
I look forward to playing against an opponent who proves me wrong!
What’s going on now then? Seen the IM’s (from today can use Whats App again as phone credit reset).
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I am trying to convince the others to http://www.boardgaming-online.com
Thats a site dedicated to “through the ages” online.
I just dont know how to teach leo and adam the rules… they are more complex than A&A i say… although the online engine prevents game errors or unallowee moves.
You have an idea how to break em in? :roll:
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Bear in mind Seb that I’ve never played it either! Its long been on my purchase list along with Twilight Struggle, but never got round to it. Hopefully this birthday/Christmas. When I do get it Adam and I can learn it in our monthly sessions (although is it any good two player?).
I’ve just got a £50 reward at work, but I’m going to contribute that towards Star Wars Rebellion which looks incredible, and is also very highly rated on BGG.
I think it would be a shame if we stopped playing Global 1940 but is Leo too busy nowadays? Maybe if we adopted a slower pace without the relentless pressure to take a go as soon as it was your turn might help?
Cred
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I think it would be a shame if we stopped playing Global 1940 but is Leo too busy nowadays? Maybe if we adopted a slower pace without the relentless pressure to take a go as soon as it was your turn might help?
That is probably true. I have asked Leo whether it is the case.
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We dont need to stop. But a new game would be nice for a change…
PP and Cred… may be go to boardgaming online http://www.boardgaming-online.com
And create an Account. I guess it would be easiest if I teach you and then either of you has a call with the big man and guides him through?!Just to get thinks started.
Seb
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 artillery moved from Rostov to Ukraine
2 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Ukraine
1 infantry moved from Rostov to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Rostov to Ukraine
1 fighter moved from Novgorod to Western Ukraine
1 artillery moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Baltic States
1 fighter moved from Urals to Belarus
3 armour moved from Urals to Smolensk
2 infantry moved from Bryansk to Belarus
1 infantry moved from Novgorod to Belarus
1 armour moved from Archangel to Belarus
1 infantry moved from Novgorod to Baltic States
1 artillery moved from Russia to Smolensk
4 infantry moved from Russia to Smolensk
1 armour moved from Russia to Smolensk
1 mech_infantry moved from Russia to Smolensk
1 infantry moved from Archangel to Belarus
1 mech_infantry moved from Volgograd to Ukraine
1 armour moved from Russia to Smolensk
1 infantry moved from Archangel to BelarusCombat - Russians
Battle in Ukraine
Russians attack with 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery, 1 factory_minor, 1 fighter and 3 infantry
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 3 infantry
Casualties for Russians: 1 artillery, 4 infantry and 1 mech_infantry
Battle in Baltic States
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 armour and 1 infantry
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 5 armour, 1 artillery, 4 infantry and 1 mech_infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians win, taking Smolensk from Germans with 5 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 1 armour, 1 fighter and 5 infantry
Germans defend with 1 armour and 3 infantry
Russians win, taking Belarus from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 3 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 fighter moved from Belarus to Novgorod
2 infantry moved from Archangel to Novgorod
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Ukraine to Novgorod
1 infantry moved from Novosibirsk to Vologda
1 aaGun moved from Russia to Smolensk
1 tactical_bomber moved from Ukraine to Novgorod
1 infantry moved from Kazakhstan to Caucasus
1 aaGun moved from Volgograd to Rostov
1 armour moved from Volgograd to Rostov
1 infantry moved from Siberia to Sakha
1 infantry moved from Siberia to Sakha
1 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Evenkiyskiy to Timguska
1 infantry moved from Evenkiyskiy to Urals
1 infantry moved from Caucasus to RostovPlace Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
Russians undo move 1.
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
Looks very different!
Seb - which of us is G&I and which J?
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We dont need to stop. But a new game would be nice for a change…
PP and Cred… may be go to boardgaming online http://www.boardgaming-online.com
And create an Account. I guess it would be easiest if I teach you and then either of you has a call with the big man and guides him through?!Just to get thinks started.
Seb
Happy to give it a go Seb. I have come down with a cold though and my head feels like mush, so can I hold off for a few days - by which time I may actually take it in!