@Karl7 edited UK fleet at wake as agreed upon.
minors are up
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Germans
Germans buy 5 artilleries, 2 fighters, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Western Germany to Denmark
1 fighter moved from Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 infantry moved from Northwest Persia to Persia
Germans take Persia from British
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Novgorod to Vologda
1 mech_infantry moved from Buryatia to Amur
Germans take Amur from Russians
1 bomber moved from Western Germany to Smolensk
1 fighter moved from Bryansk to Vologda
1 fighter moved from Bryansk to Vologda
Combat - Germans
Battle in Denmark
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Germans win, taking Denmark from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Vologda
Germans attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter could not land in Vologda and was removed
1 bomber moved from Smolensk to Bryansk
1 fighter moved from Vologda to Bryansk
1 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 aaGun moved from Belarus to Novgorod
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Belarus
5 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Eastern Poland to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
1 mech_infantry moved from Western Germany to Poland
5 mech_infantrys moved from Western Ukraine to Rostov
1 aaGun, 1 artillery and 1 infantry moved from Caucasus to Northwest Persia
1 artillery moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Turkmenistan to Novosibirsk
1 infantry moved from Volgograd to Samara
1 fighter moved from Southern Italy to Northwest Persia
1 fighter moved from Denmark to Western Germany
1 fighter moved from Denmark to Germany
1 artillery moved from Western Germany to France
1 artillery moved from Western Germany to France
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Vologda: 1 mech_infantry
EDIT: Changing ownership of Vologda from Germans to Russians
EDIT: Turning off Edit Mode
2 fighters placed in Western Germany
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
2 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Turning off Edit Mode
2 artilleries, 3 infantry and 2 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in Western Germany
1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
Germans collect 69 PUs; end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Territory Summary for Germans :
Suiyuyan : 1 flag, 1 infantry
Kansu : 1 flag
Tsinghai : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag, 1 mech_infantry
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Buryatia : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor and 5 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour, 6 infantry and 2 mech_infantrys
Poland : 1 mech_infantry
Germany : 1 aaGun, 2 artilleries, 1 factory_major, 1 fighter, 4 infantry and 2 mech_infantrys
Denmark : 2 infantry
Belarus : 1 flag, 1 artillery
Karelia : 1 flag, 1 armour and 1 mech_infantry
Bryansk : 1 flag, 1 aaGun, 7 armour, 26 artilleries, 1 bomber, 1 fighter, 27 infantry and 48 mech_infantrys
Rostov : 5 mech_infantrys
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 5 mech_infantrys
Tambov : 1 flag, 1 infantry
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 1 mech_infantry
Volgograd : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Caucasus : 1 flag, 2 artilleries and 1 infantry
Smolensk : 1 flag, 1 infantry
Samara : 1 flag, 1 infantry
113 Sea Zone : 2 submarines
Bulgaria : 1 flag
97 Sea Zone : 1 fighter
Northwest Persia : 1 aaGun, 4 armour, 2 artilleries, 2 fighters, 3 infantry and 7 mech_infantrys
Persia : 1 flag, 1 infantry
115 Sea Zone : 2 transports
Finland : 1 flag, 1 aaGun, 2 artilleries and 3 infantry
Production/PUs Summary :
Germans : 69 / 91
Russians : 4 / 9
Japanese : 53 / 55
Americans : 59 / 91
Chinese : 2 / 3
British : 34 / 42
UK_Pacific : 10 / 13
Italians : 21 / 22
ANZAC : 10 / 19
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Urals
Russians take Urals from Germans
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 mech_infantry moved from Russia to Novosibirsk
1 tactical_bomber moved from Russia to Novosibirsk
1 fighter moved from Russia to Samara
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Tambov
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Samara
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Novosibirsk to Russia
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 5 PUs; end with 5 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 airfield, 2 carriers and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
3 fighters moved from Malaya to Shan State
1 artillery and 1 infantry moved from Malaya to Shan State
2 infantry moved from Anhwe to Kweichow
1 artillery moved from Szechwan to Kweichow
1 artillery moved from Yunnan to Szechwan
2 bombers moved from Kwangtung to Kweichow
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 2 bombers and 2 infantry
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 1 artillery, 3 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
3 fighters moved from Shan State to French Indo China
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Kwangtung to 36 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kwangtung to 36 Sea Zone
2 fighters moved from Philippines to 36 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
3 infantry moved from Kwangsi to Yunnan
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 44 Sea Zone to 20 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
4 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
2 fighters moved from Philippines to French Indo China
2 tactical_bombers moved from Philippines to French Indo China
2 bombers moved from Kweichow to French Indo China
Place Units - Japanese
2 carriers placed in 36 Sea Zone
1 airfield placed in French Indo China
1 infantry placed in French Indo China
1 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 55 PUs; end with 57 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 airfield, 2 carriers and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
3 fighters moved from Malaya to Shan State
1 artillery and 1 infantry moved from Malaya to Shan State
2 infantry moved from Anhwe to Kweichow
1 artillery moved from Szechwan to Kweichow
1 artillery moved from Yunnan to Szechwan
2 bombers moved from Kwangtung to Kweichow
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 2 bombers and 2 infantry
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 1 artillery, 3 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
3 fighters moved from Shan State to French Indo China
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Kwangtung to 36 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kwangtung to 36 Sea Zone
2 fighters moved from Philippines to 36 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
3 infantry moved from Kwangsi to Yunnan
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 44 Sea Zone to 20 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
4 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
2 fighters moved from Philippines to French Indo China
2 tactical_bombers moved from Philippines to French Indo China
2 bombers moved from Kweichow to French Indo China
Place Units - Japanese
2 carriers placed in 36 Sea Zone
1 airfield placed in French Indo China
1 infantry placed in French Indo China
1 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 55 PUs; end with 57 PUs total
Oh damn…
I am getting the error again when trying to open Jap14 savegame - filesize = 0 bytes. :|
Try this
No joy. Do you just want to email it to me? My brother is round today so I may not be able to finish my go today, but given the American one usually takes some planning I can start thinking around what I’m going to do….
Cred
Will do … it seems that manual game save to the forum does not work either!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 4 artilleries, 2 carriers, 2 destroyers, 4 infantry and 1 tactical_bomber; Remaining resources: 4 PUs;
Combat Move - Americans
1 unit repaired.
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 fighter moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from Java to 37 Sea Zone
1 fighter moved from Java to 37 Sea Zone
1 tactical_bomber moved from Java to 35 Sea Zone
1 tactical_bomber moved from Java to 43 Sea Zone
1 tactical_bomber moved from Java to 37 Sea Zone
1 fighter moved from Java to 43 Sea Zone
1 fighter moved from Java to 43 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win, taking 43 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 93 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win, taking 93 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win, taking 37 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 35 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 fighter moved from 94 Sea Zone to 92 Sea Zone
1 fighter moved from 94 Sea Zone to Gibraltar
2 fighters moved from 93 Sea Zone to Gibraltar
1 transport moved from 112 Sea Zone to 110 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 bomber moved from Iraq to Egypt
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 carrier moved from 42 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 42 Sea Zone to 44 Sea Zone
2 fighters and 1 tactical_bomber moved from 43 Sea Zone to Java
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Java
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
Place Units - Americans
4 artilleries, 4 infantry and 1 tactical_bomber placed in Eastern United States
2 carriers and 2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 63 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Sorry was rushing my go off there due to kids and afore mentioned family members being round - Seb can you edit my carrier off Gibraltar but in Atlantic, into the Med.
Also let me know if I still need to email to you, but hopefully been fixed overnight once again.
M
I am not sure it has, Cred. You can try and download it yourself or just email it anyway.
Have a good Sunday.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Chinese win, taking Suiyuyan from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Shensi
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
British buy 3 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from India to Burma
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Italians
2 infantry moved from Iraq to Persia
2 fighters moved from Iraq to Persia
1 fighter moved from Iraq to Persia
2 transports moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Iraq to Persia
Combat - British
British creates battle in territory 80 Sea Zone
Battle in Normandy Bordeaux
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
British win, taking 80 Sea Zone from Japanese, taking Normandy Bordeaux from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Holland Belgium
Battle in Persia
British attack with 4 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans, taking Persia from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to India
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
5 artilleries and 2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 carrier moved from 109 Sea Zone to 110 Sea Zone
1 mech_infantry moved from India to West India
1 mech_infantry moved from India to West India
4 fighters moved from Persia to Iraq
Place Units - British
3 artilleries placed in Egypt
1 fighter and 1 infantry placed in United Kingdom
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6
British collect 41 PUs; end with 46 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUs
Place Units - UK_Pacific
1 fighter and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 fighter and 1 infantry
You have been lucky the whole game (Russia too): No convoy for 98.
Cred wrote before i was to edit AC to sz92. I am not sure if he meant only the AC or more ships (DD and or TTs)
Cred: can you say if its ok?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 artillery, 1 fighter and 1 mech_infantry moved from Northwest Persia to Persia
Combat - Italians
Battle in Persia
Italians attack with 1 artillery, 1 fighter and 1 mech_infantry
British defend with 2 infantry
Italians win, taking Persia from British with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Italians
3 fighters moved from 93 Sea Zone to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Persia to Caucasus
1 aaGun, 3 armour and 7 mech_infantrys moved from Northwest Persia to Caucasus
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Caucasus to Rostov
1 mech_infantry moved from Ukraine to Smolensk
Place Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry placed in Southern Italy
2 mech_infantrys placed in Ukraine
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
Territory Summary for Italians :
Kazakhstan : 1 flag
Cyprus : 1 flag, 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour and 9 infantry
Baltic States : 1 flag
Bryansk : 1 aaGun
Rostov : 1 flag, 1 infantry and 2 mech_infantrys
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 2 mech_infantrys
Turkmenistan : 1 flag
Caucasus : 1 aaGun, 3 armour, 1 fighter and 9 mech_infantrys
Smolensk : 1 mech_infantry
93 Sea Zone : 1 flag, 1 destroyer
Greece : 1 flag
97 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 2 submarines
Northwest Persia : 1 flag
Persia : 1 flag, 1 artillery and 1 mech_infantry
Yugoslavia : 1 flag
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 62 / 91
Russians : 5 / 8
Japanese : 54 / 57
Americans : 59 / 93
Chinese : 2 / 2
British : 39 / 49
UK_Pacific : 10 / 13
Italians : 21 / 25
ANZAC : 10 / 19
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
3 carriers and 6 fighters moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in 44 Sea Zone
Americans loiter and taunt; ANZAC attack with 3 carriers, 1 destroyer, 5 fighters and 1 transport
Japanese defend with 1 submarine
ANZAC win, taking 44 Sea Zone from Japanese with 3 carriers, 1 destroyer, 5 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Celebes
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
Cred wrote before i was to edit AC to sz92. I am not sure if he meant only the AC or more ships (DD and or TTs)
Cred: can you say if its ok?
No that was perfect. The destroyer couldn’t get there anyway….
Cred