@Karl7 edited UK fleet at wake as agreed upon.
minors are up
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 airfield, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Combat - British
Battle in Sumatra
Non Combat Move - British
2 mech_infantrys moved from West India to India
1 armour, 1 artillery, 3 fighters, 3 infantry and 4 mech_infantrys moved from Persia to Iraq
4 artilleries moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Alexandria to Egypt
2 artilleries and 2 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer and 2 transports moved from 112 Sea Zone to 109 Sea Zone
Place Units - British
1 airfield placed in Iraq
3 mech_infantrys placed in Union of South Africa
1 transport placed in 106 Sea Zone
2 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by Americans from Persia: 1 fighter
EDIT: Adding units owned by Americans to Iraq: 1 fighter
EDIT: Removing units owned by British from Iraq: 1 infantry
EDIT: Adding units owned by British to Persia: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 112 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 109 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 transport placed in 109 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 1 transport
EDIT: Adding units owned by British to Egypt: 1 artillery
EDIT: Adding units owned by British to United Kingdom: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 14 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Caucasus to Persia
1 fighter moved from Northwest Persia to Persia
1 mech_infantry moved from Turkmenistan to Eastern Persia
Italians take Eastern Persia from British
Combat - Italians
Battle in Persia
Italians attack with 1 fighter and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Persia from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Persia to Northwest Persia
1 armour moved from Caucasus to Northwest Persia
1 armour moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
Place Units - Italians
3 infantry placed in Southern Italy
3 mech_infantrys placed in Ukraine
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
Territory Summary for Italians :
Kazakhstan : 1 flag
Cyprus : 1 flag, 1 infantry
France : 2 infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
Baltic States : 1 flag
Bryansk : 1 aaGun
Rostov : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Turkmenistan : 1 flag
Caucasus : 3 mech_infantrys
Greece : 1 flag
97 Sea Zone : 1 flag, 1 carrier, 3 destroyers, 1 fighter and 2 submarines
Eastern Persia : 1 flag, 1 mech_infantry
Northwest Persia : 1 flag, 1 aaGun, 3 armour, 1 artillery, 1 fighter and 6 mech_infantrys
Persia : 1 flag, 1 mech_infantry
Yugoslavia : 1 flag
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 67 / 86
Russians : 6 / 13
Japanese : 49 / 60
Americans : 59 / 90
Chinese : 4 / 4
British : 34 / 39
UK_Pacific : 12 / 17
Italians : 21 / 25
ANZAC : 10 / 16
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Shan State
Combat - ANZAC
Battle in Shan State
Non Combat Move - ANZAC
2 fighters moved from Queensland to Java
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Germans
Germans buy 1 aaGun, 4 artilleries, 2 fighters, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 fighter moved from Bryansk to Tambov
1 fighter moved from Bryansk to Tambov
1 mech_infantry moved from Yakut S.S.R. to Buryatia
Germans take Buryatia from Russians
Combat - Germans
Battle in Tambov
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Tambov to Northwest Persia
1 mech_infantry moved from Volgograd to Turkmenistan
1 artillery moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Caucasus
1 fighter moved from Tambov to Bryansk
1 aaGun moved from Volgograd to Caucasus
5 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 artillery moved from Samara to Volgograd
1 infantry moved from Vologda to Samara
1 infantry moved from Archangel to Vologda
1 armour moved from Norway to Karelia
1 mech_infantry moved from Novgorod to Karelia
1 artillery moved from Karelia to Finland
1 aaGun moved from Karelia to Finland
1 artillery moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
5 mech_infantrys moved from Poland to Western Ukraine
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Bryansk
1 artillery and 3 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Finland
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to France
Place Units - Germans
1 aaGun and 2 fighters placed in Western Germany
5 mech_infantrys placed in Germany
1 artillery and 3 infantry placed in Western Germany
1 artillery and 1 infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
1 artillery and 1 mech_infantry placed in Western Germany
Germans undo move 6.
1 artillery and 1 infantry placed in Western Germany
1 mech_infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northwest Persia: 1 fighter
EDIT: Adding units owned by Germans to Germany: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 68 PUs (1 lost to blockades); end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Territory Summary for Germans :
Suiyuyan : 1 flag, 1 infantry
Kansu : 1 flag
Tsinghai : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Buryatia : 1 flag, 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 6 infantry
Western Germany : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 5 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Germany : 1 factory_major, 1 fighter and 5 mech_infantrys
Southern Italy : 1 fighter
Belarus : 1 flag, 1 aaGun, 1 artillery and 1 infantry
Karelia : 1 flag, 1 armour and 1 mech_infantry
Bryansk : 1 flag, 1 aaGun, 7 armour, 25 artilleries, 2 fighters, 28 infantry and 46 mech_infantrys
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 2 mech_infantrys
Tambov : 1 flag, 1 infantry
Western Ukraine : 1 flag, 5 mech_infantrys
Novosibirsk : 1 flag
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 2 artilleries, 1 factory_minor and 2 infantry
Turkmenistan : 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Caucasus : 1 flag, 1 aaGun, 1 artillery and 1 infantry
Smolensk : 1 flag, 1 infantry
Samara : 1 flag, 1 infantry
113 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
Bulgaria : 1 flag
97 Sea Zone : 1 fighter
Northwest Persia : 4 armour, 1 artillery, 1 fighter, 3 infantry and 7 mech_infantrys
115 Sea Zone : 2 transports
Finland : 1 flag, 1 aaGun, 2 artilleries and 3 infantry
Production/PUs Summary :
Germans : 69 / 88
Russians : 4 / 13
Japanese : 48 / 60
Americans : 59 / 90
Chinese : 4 / 4
British : 34 / 39
UK_Pacific : 13 / 17
Italians : 21 / 25
ANZAC : 10 / 19
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Vologda
1 fighter moved from Russia to Samara
1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
retreated to Tambov
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Samara to Russia
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Tambov to Russia
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 6 PUs; end with 6 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 9 PUs
4 attacks: how cheeky!
@wittmann:
4 attacks: how cheeky!
I call it desperate
I keft you an opening ; you took it. Was a good idea
Can I non com move the German Ft from the It Carrier in the Med, to Western Germany?
@wittmann:
I keft you an opening ; you took it. Was a good idea
Can I non com move the German Ft from the It Carrier in the Med, to Western Germany?
Sure
Hell’s Bells - is it J again!?
It is not going to be a quick move, so I will have to take a look when I have more time to spare than I do at the moment. Will try later.
Leo - when are you going to stop mucking about and take Moscow? :roll:
I said we could kit Win a long time ago. The J1 sealed that. Moscow could have been taken, Seb thinks, ogni had not gone South. I apologise if I contributed to our not winning, therefore.
We have not lost yet Leo. You won’t inspire your troops with defeatist talk! :x
You are my troops, Private. And uou started this bolshi talk.
No-one has ever called me bolshie before! :wink:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 8 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 infantry moved from French Indo China to Shan State
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to Szechwan
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from 35 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Malaya
1 bomber moved from Philippines to 33 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from 35 Sea Zone to Malaya
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
2 battleships, 5 carriers, 2 cruisers and 2 destroyers moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese win, taking 37 Sea Zone from Americans with 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Malaya
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
UK_Pacific defend with 1 harbour; Americans defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 38 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 1 transport; Americans defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 1 transport
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 2 infantry
ANZAC defend with 1 infantry
1 infantry owned by the Japanese retreated to French Indo China
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter moved from 38 Sea Zone to 37 Sea Zone
3 fighters moved from Malaya to 37 Sea Zone
2 fighters moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 bomber moved from 33 Sea Zone to Kwangtung
1 bomber moved from Philippines to Kwangtung
2 fighters and 1 tactical_bomber moved from Japan to Philippines
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Szechwan to Yunnan
1 tactical_bomber moved from Yunnan to Kwangtung
1 fighter moved from Kweichow to Kwangtung
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Yunnan
2 infantry moved from Kiangsu to Anhwe
3 infantry moved from Kwangtung to Kwangsi
Place Units - Japanese
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in Kwangtung
3 destroyers and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 54 PUs; end with 55 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 destroyers, 1 harbour, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
6 fighters moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
3 fighters moved from Scotland to 113 Sea Zone
2 bombers moved from United Kingdom to 113 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 battleship, 6 carriers, 1 cruiser, 9 fighters, 1 submarine and 3 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to 37 Sea Zone
1 fighter moved from Iraq to 37 Sea Zone
2 destroyers moved from 42 Sea Zone to 37 Sea Zone
SCramble decision required off Germany.
Also any particular casualty order requests off Malaya, Adam?
Cred
I have to scramble three, please.
Done. You lost and two fighters and two bombers survived for the Americans. I’ve now rolled the attacking dice for the first round in SZ37, and let’s just say the Americans have done rather well….
However I can’t process the casualties until I know Adam’s ‘Casualty Strategy’.
In rank order I would imagine its probably battleship damaged, carrier damaged, destroyers, carriers destroyed, cruisers, TACs, battleships destroyed, fighters.
But maybe you’d rather preserve planes at all costs which would make it:
battleship damaged, carrier damaged, destroyers, carriers destroyed, cruisers, battleships destroyed, TACs, fighters.
Or something more complex?
Just let me know…
Cred
Done. You lost and two fighters and two bombers survived for the Americans. I’ve now rolled the attacking dice for the first round in SZ37, and let’s just say the Americans have done rather well….
However I can’t process the casualties until I know Adam’s ‘Casualty Strategy’.
In rank order I would imagine its probably battleship damaged, carrier damaged, destroyers, carriers destroyed, cruisers, TACs, battleships destroyed, fighters.
But maybe you’d rather preserve planes at all costs which would make it:
battleship damaged, carrier damaged, destroyers, carriers destroyed, cruisers, battleships destroyed, TACs, fighters.
Or something more complex?
Just let me know…
Cred
I would expect “maximal defense” … thats what the engine suggests and offers you as standard casualties.
But Adam must say