Global 1940 Wittman and Private Panic vs Credulous and Elrood


  • Did you just change your purchases, after dice were rolled? Can’t see when you said you were changing. I thought we did not do that. Or did I miss something?

  • 2024 '22 '19 '17 '15

    @wittmann:

    Did you just change your purchases, after dice were rolled? Can’t see when you said you were changing. I thought we did not do that. Or did I miss something?

    We can leave it as it is. Would just be fair if we do that too.


  • I spotted the need to change as I was doing non-coms, but thought I should probably leave as is. My change of heart to not sticking with the original purchases was caused by reminding myself of all the Seb and Mark shenanigans after posting of turns.

    The post re the change was probably in the middle of combats - I am not sure? But the changes were regardless of the dice - as you can see those battles were irrelevant to the purchases.

    But if anyone wants to put them back then feel free to do so. Not that worried. Just thought we were having an easy game in which the axis were tolerating all sorts of allied rethinks.

    Really not a problem if anyone wants to undo those edits. :-)

  • 2024 '22 '19 '17 '15

    Lets take it as the game is now and move on. ok?


  • Oh - and I came back to the thread to let you know that I am now away until Monday, by which time Moscow will have fallen to witt’s military genius.

  • 2024 '22 '19 '17 '15

    @Private:

    by which time Moscow will have fallen to witt’s military genius.

    Did I miscalculate the odds?


  • You underestimated his genius Elrood. It is easily done. He hides it so well.


  • I was referring to the English change of Ground to two DDs . Not yours, Adam. I saw your post, pre combat.

  • 2024 '22 '19 '17 '15

    @wittmann:

    I was referring to the English change of Ground to two DDs . Not yours, Adam. I saw your post, pre combat.

    Yes it was all a bit chaotic and you already downloaded and moved.

    We wont change any UK buy. Just resume.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
                1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
                2 bombers moved from Scotland to Iceland
                3 bombers moved from United Kingdom to France
                1 artillery and 3 infantry moved from Scotland to 109 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 artillery and 2 infantry moved from New Britain to 47 Sea Zone
                1 bomber moved from Queensland to Dutch New Guinea
                1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea

    Combat - Americans
                Battle in Normandy Bordeaux
                Battle in Holland Belgium
                Battle in Dutch New Guinea
                    Americans attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Dutch New Guinea from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Turning on Edit Mode
                    EDIT: Removing units owned by Americans from 47 Sea Zone: 1 fighter
                    EDIT: Adding units owned by Americans to 47 Sea Zone: 1 fighter
                    EDIT: Turning off Edit Mode
                Battle in France
                    Americans attack with 3 bombers
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
                    Americans win with 2 bombers remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Americans: 1 bomber
                Battle in Iceland
                    Americans attack with 1 artillery, 2 bombers and 1 infantry
                    Germans defend with 1 airfield and 2 infantry
                    Germans win with 1 infantry remaining. Battle score for attacker is -16
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery, 1 bomber and 1 infantry
                    1 bomber owned by the Americans retreated

    Non Combat Move - Americans
                1 bomber moved from Iceland to United Kingdom
                2 bombers moved from France to United Kingdom
                1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Morocco to Algeria
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 infantry, 2 submarines and 1 transport moved from 47 Sea Zone to 54 Sea Zone
                1 bomber moved from Dutch New Guinea to Northern Territory
                1 tactical_bomber moved from 47 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 destroyer, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                2 infantry moved from 54 Sea Zone to Queensland

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 110 Sea Zone: 2 carriers, 1 cruiser, 4 fighters and 1 submarine
                EDIT: Removing units owned by Americans from 109 Sea Zone: 2 carriers, 1 cruiser, 4 fighters and 1 submarine
                EDIT: Turning off Edit Mode
                1 infantry placed in Eastern United States
                1 infantry placed in Western United States
                1 carrier and 1 transport placed in 10 Sea Zone
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 destroyer and 2 fighters placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 60 PUs; end with 61 PUs total
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

    triplea_36475_Ame7.tsvg


  • My luck stinks. Lost a 100% battle in Iceland….

    F&*king ridiculous.

  • 2024 '22 '19 '17 '15

    @Credulous:

    My luck stinks. Lost a 100% battle in Iceland….

    F&*king ridiculous.

    Holy moley!!  :-o :x  :cry:


  • That is what you get for attacking the Reich! Your turn to cry, Elrood.

    Bloody unfortunate, Cred.


  • Cred: you will have to amend your Western Front landings. You cannot load up 4 units in Comvat move and not land them all in arhat same move.
    You have to land all 4: 2 in each territory.
    If you want to only use two, then you must learn the other 2 on land. (That is probably better for you.) Do you see that?
    Please tell Seb which choice you want: 1 in each or 2 in each, so he can edit, when he does the UK.
    Thanks.


  • That’s what I thought but Seb thought otherwise. Just checked the rules and I think you are right, although if I’d left the units on the transport its ambiguous as to whether you have to offload the whole lot looking at the official rules.

    Strange the engine lets you do it.

    M

  • 2024 '22 '19 '17 '15

    I will check rhe rules when I get home.


  • I am right.
    Just put them in England. Them you can do the same again next turn (maybe!).
    Have a good Saturday all.

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 artillery and 9 infantry moved from Kweichow to Yunnan
                1 infantry moved from Kansu to Suiyuyan
                1 artillery moved from Shensi to Suiyuyan
                1 infantry moved from Hopei to Suiyuyan
                1 artillery moved from Hopei to Chahar
                1 fighter moved from Kweichow to Chahar

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 artillery and 9 infantry
                    Japanese defend with 1 artillery and 1 mech_infantry
                    Chinese win, taking Yunnan from Japanese with 1 artillery and 8 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 artillery and 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 aaGun and 1 infantry
                    Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun and 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Chahar
                    Chinese attack with 1 artillery and 1 fighter
                    Japanese defend with 1 infantry
                    Chinese win, taking Chahar from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Hopei

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs

    triplea_36475_Chi7.tsvg

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 destroyers, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Tobruk to Libya
                1 infantry and 1 mech_infantry moved from Tobruk to Libya
                1 artillery moved from Tobruk to Libya
                2 infantry moved from Burma to Shan State
                1 mech_infantry moved from Burma to Kwangsi
                1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
                1 fighter moved from Burma to Shan State

    Combat - British
                Battle in Kwangsi
                    British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                    retreated to Kwangsi
                    Japanese win with 1 artillery remaining. Battle score for attacker is -12
                    Casualties for British: 1 mech_infantry and 1 tactical_bomber
                    Casualties for Japanese: 1 infantry
                Battle in Shan State
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                    British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery
                Battle in Libya
                    British attack with 2 artilleries, 2 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                    British win, taking Libya from Italians with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from Tobruk to Libya
                1 armour moved from Tobruk to Libya
                1 infantry moved from Tobruk to Libya
                1 artillery moved from Egypt to Trans-Jordan
                1 armour moved from Tobruk to Egypt
                1 mech_infantry moved from Tobruk to Egypt
                2 infantry moved from Tobruk to Alexandria
                1 aaGun moved from Tobruk to Alexandria
                1 mech_infantry moved from Alexandria to Tobruk
                2 destroyers moved from 109 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Eire to United Kingdom
                3 aaGuns and 6 infantry moved from Scotland to United Kingdom
                1 fighter moved from Shan State to Yunnan
                3 aaGuns and 13 infantry moved from Burma to Yunnan
                1 fighter moved from Kwangsi to Yunnan
                2 infantry moved from Kweichow to Yunnan
                1 fighter moved from Persia to India

    Place Units - British
                1 destroyer and 1 transport placed in 110 Sea Zone
                1 infantry and 2 mech_infantrys placed in Egypt
                1 mech_infantry placed in Union of South Africa
                1 destroyer placed in 71 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,3,6
                British collect 28 PUs (5 lost to blockades); end with 28 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs

    Place Units - UK_Pacific
                1 destroyer placed in 39 Sea Zone
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 infantry
                    Some Units in 39 Sea Zone change ownership: 1 destroyer

    triplea_36475_UK_7.tsvg


  • Evening Seb.
    Will try and do tonight, but that is if Al is asleep. Otherwise, 7am tomorrow.
    Good night all.

Suggested Topics

  • 159
  • 237
  • 440
  • 628
  • 177
  • 189
  • 515
  • 409
Axis & Allies Boardgaming Custom Painted Miniatures

16

Online

17.8k

Users

40.5k

Topics

1.8m

Posts