@Entek italy up
Global 1940 Wittman and Private Panic vs Credulous and Elrood
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 Hi Seb - are you swapping mechs and art for 2 more DDs as well? M Yes, my liege! Sorry for all the edits… I must say playing Allies requires quite an effort on aligning strategies. While Axis are nicely divided to Europe and Asia, the Allies must really put their heads together to make sure their strategies and moves work out fine. Else they will be picked off by axis one by one. 
 See how good it was that UK / China and Russia worked together in China against Japan. Would not be possible if they were divided to to different players who don’t plan together…
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Research Technology - Germans Purchase Units - Germans 
 Germans buy 2 artilleries, 1 destroyer, 3 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans 
 1 bomber moved from Southern Italy to Volgograd
 1 mech_infantry moved from Bryansk to Volgograd
 1 mech_infantry moved from Bryansk to Caucasus
 Germans take Caucasus from Russians
 1 mech_infantry moved from Bryansk to Volgograd
 1 fighter moved from Eastern Poland to Smolensk
 1 infantry moved from Archangel to Vologda
 Germans take Vologda from Russians
 2 infantry moved from Belarus to Smolensk
 3 fighters moved from Western Germany to 114 Sea Zone
 1 submarine moved from 112 Sea Zone to 114 Sea Zone
 2 fighters and 1 tactical_bomber moved from 112 Sea Zone to 114 Sea Zone
 1 bomber moved from Southern Italy to VolgogradCombat - Germans 
 Battle in 114 Sea Zone
 Germans attack with 5 fighters, 1 submarine and 1 tactical_bomber
 Russians defend with 1 cruiser
 Germans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
 Casualties for Russians: 1 cruiser
 Battle in Volgograd
 Germans attack with 2 bombers and 2 mech_infantrys
 Russians defend with 1 factory_minor and 1 infantry
 Germans win, taking Volgograd from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
 Casualties for Germans: 1 mech_infantry
 Casualties for Russians: 1 infantry
 Battle in Smolensk
 Germans attack with 1 fighter and 2 infantry
 Russians defend with 1 infantry
 Germans win, taking Smolensk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantryNon Combat Move - Germans 
 1 fighter moved from Smolensk to Bryansk
 1 infantry moved from Novgorod to Archangel
 1 artillery moved from Novgorod to Belarus
 1 artillery moved from Novgorod to Karelia
 6 infantry moved from Belarus to Bryansk
 1 mech_infantry moved from Eastern Poland to Novgorod
 1 artillery moved from Eastern Poland to Western Ukraine
 1 infantry moved from Eastern Poland to Western Ukraine
 6 mech_infantrys moved from Eastern Poland to Bryansk
 6 mech_infantrys moved from Germany to Eastern Poland
 2 carriers and 1 cruiser moved from 112 Sea Zone to 113 Sea Zone
 1 submarine moved from 125 Sea Zone to 113 Sea Zone
 1 fighter moved from 114 Sea Zone to Western Germany
 2 fighters moved from 114 Sea Zone to Western Germany
 2 fighters moved from 114 Sea Zone to 113 Sea Zone
 1 aaGun moved from France to Western Germany
 1 tactical_bomber moved from 114 Sea Zone to 113 Sea Zone
 1 bomber moved from Volgograd to Bryansk
 1 bomber moved from Volgograd to Bryansk
 1 tactical_bomber moved from Southern Italy to Western Germany
 1 tactical_bomber moved from Western Germany to 113 Sea ZonePlace Units - Germans 
 1 destroyer and 1 transport placed in 113 Sea Zone
 7 mech_infantrys placed in Germany
 1 artillery and 2 infantry placed in Novgorod
 1 artillery and 1 infantry placed in Western Germany
 Turning on Edit Mode
 EDIT: Removing units owned by Germans from Germany: 1 mech_infantry
 EDIT: Removing units owned by Germans from Germany: 1 mech_infantry
 EDIT: Adding units owned by Germans to Western Germany: 1 infantry and 1 marine
 EDIT: Turning off Edit ModeTurn Complete - Germans 
 Germans collect 56 PUs; end with 56 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Germans : Iceland : 1 flag, 1 airfield and 2 infantry 
 Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
 Southern France : 1 flag, 1 factory_minor and 1 harbour
 France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
 Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 3 infantry, 1 marine and 1 mech_infantry
 Germany : 1 factory_major and 5 mech_infantrys
 Southern Italy : 1 fighter and 1 tactical_bomber
 Belarus : 1 flag, 1 artillery
 Karelia : 1 flag, 1 artillery
 Bryansk : 1 flag, 3 aaGuns, 9 armour, 15 artilleries, 2 bombers, 1 fighter, 30 infantry and 21 mech_infantrys
 Vyborg : 1 flag
 Archangel : 1 flag, 1 infantry
 Eastern Poland : 6 mech_infantrys
 Western Ukraine : 1 flag, 1 artillery and 1 infantry
 Vologda : 1 flag, 1 infantry
 Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
 Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
 Caucasus : 1 flag, 1 mech_infantry
 Smolensk : 1 flag, 1 infantry
 113 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
 Bulgaria : 1 flag
 109 Sea Zone : 1 flag
 114 Sea Zone : 1 submarine
 Finland : 1 flag, 1 aaGun and 1 infantryProduction/PUs Summary : Germans : 56 / 76 
 Russians : 14 / 27
 Japanese : 55 / 65
 Americans : 55 / 81
 Chinese : 11 / 13
 British : 32 / 38
 UK_Pacific : 7 / 11
 Italians : 20 / 31
 ANZAC : 10 / 16
 French : 2 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 3 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Russians 
 Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Tambov to Volgograd
 1 infantry moved from Russia to Vologda
 1 tactical_bomber moved from Kansu to Vologda
 1 fighter and 1 tactical_bomber moved from Russia to VolgogradCombat - Russians 
 Russians creates battle in territory 109 Sea Zone
 Battle in Volgograd
 Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
 Germans defend with 1 factory_minor and 1 mech_infantry
 Russians win, taking 109 Sea Zone from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
 Casualties for Germans: 1 mech_infantry
 Casualties for Russians: 1 infantry
 Battle in Vologda
 Russians attack with 1 infantry and 1 tactical_bomber
 Germans defend with 1 infantry
 Russians win, taking Vologda from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantryNon Combat Move - Russians 
 1 tactical_bomber moved from Vologda to Russia
 1 fighter and 1 tactical_bomber moved from Volgograd to Russia
 2 aaGuns and 11 infantry moved from Samara to Russia
 1 aaGun and 3 infantry moved from Tambov to Russia
 1 armour and 1 mech_infantry moved from Novosibirsk to Russia
 1 fighter moved from Kweichow to Kansu
 1 infantry moved from Hopei to Kweichow
 1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians 
 9 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 15 PUs; end with 15 PUs total
 Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
 Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Russians 
 Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Tambov to Volgograd
 1 infantry moved from Russia to Vologda
 1 tactical_bomber moved from Kansu to Vologda
 1 fighter and 1 tactical_bomber moved from Russia to VolgogradCombat - Russians 
 Russians creates battle in territory 109 Sea Zone
 Battle in Volgograd
 Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
 Germans defend with 1 factory_minor and 1 mech_infantry
 Russians win, taking 109 Sea Zone from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
 Casualties for Germans: 1 mech_infantry
 Casualties for Russians: 1 infantry
 Battle in Vologda
 Russians attack with 1 infantry and 1 tactical_bomber
 Germans defend with 1 infantry
 Russians win, taking Vologda from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantryNon Combat Move - Russians 
 1 tactical_bomber moved from Vologda to Russia
 1 fighter and 1 tactical_bomber moved from Volgograd to Russia
 2 aaGuns and 11 infantry moved from Samara to Russia
 1 aaGun and 3 infantry moved from Tambov to Russia
 1 armour and 1 mech_infantry moved from Novosibirsk to Russia
 1 fighter moved from Kweichow to Kansu
 1 infantry moved from Hopei to Kweichow
 1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians 
 9 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 15 PUs; end with 15 PUs total
 Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
 Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
 Turning on Edit Mode
 EDIT: Removing units owned by Russians from 109 Sea Zone: 1 submarine
 EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
 EDIT: Turning off Edit Mode
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 I had pretty much finished my go as well, but I remembered a horrible incident when I relied on my team mate’s maths not so long ago… Ouch! :cry: 
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 @Private: I had pretty much finished my go as well, but I remembered a horrible incident when I relied on my team mate’s maths not so long ago… Ouch! :cry: its easy to misjudge as Allies I think. especially with Italy can opening for huge German stack coming in. 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Russians 
 Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Tambov to Volgograd
 1 infantry moved from Russia to Vologda
 1 tactical_bomber moved from Kansu to Vologda
 1 fighter and 1 tactical_bomber moved from Russia to VolgogradCombat - Russians 
 Russians creates battle in territory 109 Sea Zone
 Battle in Volgograd
 Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
 Germans defend with 1 factory_minor and 1 mech_infantry
 Russians win, taking 109 Sea Zone from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
 Casualties for Germans: 1 mech_infantry
 Casualties for Russians: 1 infantry
 Battle in Vologda
 Russians attack with 1 infantry and 1 tactical_bomber
 Germans defend with 1 infantry
 Russians win, taking Vologda from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantryNon Combat Move - Russians 
 1 tactical_bomber moved from Vologda to Russia
 1 fighter and 1 tactical_bomber moved from Volgograd to Russia
 2 aaGuns and 11 infantry moved from Samara to Russia
 1 aaGun and 3 infantry moved from Tambov to Russia
 1 armour and 1 mech_infantry moved from Novosibirsk to Russia
 1 fighter moved from Kweichow to Kansu
 1 infantry moved from Hopei to Kweichow
 1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians 
 9 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 15 PUs; end with 15 PUs total
 Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
 Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
 Turning on Edit Mode
 EDIT: Removing units owned by Russians from 109 Sea Zone: 1 submarine
 EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
 EDIT: Turning off Edit Mode
 Turning on Edit Mode
 EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry
 EDIT: Removing units owned by British from Egypt: 1 artillery and 2 mech_infantrys
 EDIT: Adding units owned by British to 109 Sea Zone: 2 destroyers
 EDIT: Turning off Edit Mode
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 Please take the last savegame, as it holds the edit we told you before 
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 Will change some mech and art purchases to inf 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Japanese 
 Japanese buy 4 artilleries, 2 destroyers, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 1 infantry moved from French Indo China to Shan State
 1 infantry moved from French Indo China to Shan State
 1 artillery moved from French Indo China to Shan State
 1 artillery and 1 infantry moved from Kwangtung to Kwangsi
 1 artillery and 1 infantry moved from Kiangsu to Anhwe
 1 mech_infantry moved from Kwangtung to Hunan
 1 armour moved from Kiangsu to Hunan
 1 armour and 1 mech_infantry moved from Kwangtung to Hunan
 2 mech_infantrys moved from Kiangsu to Hunan
 1 artillery and 1 mech_infantry moved from French Indo China to Yunnan
 1 bomber moved from French Indo China to Anhwe
 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
 1 fighter moved from 35 Sea Zone to Dutch New Guinea
 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
 1 submarine moved from 39 Sea Zone to 80 Sea Zone
 1 tactical_bomber moved from French Indo China to HunanCombat - Japanese 
 Battle in 45 Sea Zone
 Japanese attack with 1 tactical_bomber and 1 transport
 ANZAC defend with 1 transport
 Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Battle in Dutch New Guinea
 Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
 ANZAC defend with 1 artillery
 Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for ANZAC: 1 artillery
 Battle in 80 Sea Zone
 Japanese attack with 1 submarine
 British defend with 1 destroyer
 Japanese win, taking 80 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 8
 Casualties for British: 1 destroyer
 Battle in Shan State
 Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
 British defend with 2 infantry
 Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Japanese: 2 infantry
 Casualties for British: 2 infantry
 Battle in Kwangsi
 Japanese attack with 1 artillery and 1 infantry
 British defend with 1 infantry
 Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Battle in Yunnan
 Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
 British defend with 1 infantry
 Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Battle in Hunan
 Japanese attack with 2 armour, 4 mech_infantrys and 1 tactical_bomber
 Chinese defend with 1 artillery and 2 infantry
 Japanese win, taking Hunan from Chinese with 2 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 mech_infantry
 Casualties for Chinese: 1 artillery and 2 infantry
 Battle in Anhwe
 Japanese attack with 1 artillery, 1 bomber and 1 infantry
 Chinese defend with 1 artillery
 Japanese win, taking Anhwe from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 artilleryNon Combat Move - Japanese 
 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
 1 carrier and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
 1 fighter moved from Dutch New Guinea to 35 Sea Zone
 1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
 1 tactical_bomber moved from French Indo China to 35 Sea Zone
 2 fighters moved from French Indo China to Philippines
 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
 1 tactical_bomber moved from Hunan to French Indo China
 1 bomber moved from Anhwe to French Indo China
 2 armour moved from French Indo China to Hunan
 3 mech_infantrys moved from French Indo China to Hunan
 1 transport moved from 19 Sea Zone to 20 Sea Zone
 1 infantry moved from Soviet Far East to Siberia
 1 artillery moved from Sakha to Siberia
 1 transport moved from 35 Sea Zone to 20 Sea Zone
 1 transport moved from 20 Sea Zone to 19 Sea Zone
 1 submarine moved from 35 Sea Zone to 37 Sea ZonePlace Units - Japanese 
 3 artilleries placed in French Indo China
 3 mech_infantrys placed in Kwangtung
 3 mech_infantrys placed in Kiangsu
 1 artillery and 1 infantry placed in Japan
 2 destroyers and 1 submarine placed in 6 Sea Zone
 Turning on Edit Mode
 EDIT: Removing units owned by Japanese from French Indo China: 2 artilleries
 EDIT: Adding units owned by Japanese to French Indo China: 2 infantry
 EDIT: Removing units owned by Japanese from Kwangtung: 2 mech_infantrys
 EDIT: Adding units owned by Japanese to Kwangtung: 1 artillery and 1 infantry
 EDIT: Removing units owned by Japanese from Kiangsu: 1 mech_infantry
 EDIT: Adding units owned by Japanese to Kiangsu: 1 armour
 EDIT: Changing PUs for Japanese from 0 to 1
 EDIT: Turning off Edit ModeTurn Complete - Japanese 
 Japanese collect 60 PUs; end with 61 PUs total
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
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 Did you just change your purchases, after dice were rolled? Can’t see when you said you were changing. I thought we did not do that. Or did I miss something? 
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 @wittmann: Did you just change your purchases, after dice were rolled? Can’t see when you said you were changing. I thought we did not do that. Or did I miss something? We can leave it as it is. Would just be fair if we do that too. 
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 I spotted the need to change as I was doing non-coms, but thought I should probably leave as is. My change of heart to not sticking with the original purchases was caused by reminding myself of all the Seb and Mark shenanigans after posting of turns. The post re the change was probably in the middle of combats - I am not sure? But the changes were regardless of the dice - as you can see those battles were irrelevant to the purchases. But if anyone wants to put them back then feel free to do so. Not that worried. Just thought we were having an easy game in which the axis were tolerating all sorts of allied rethinks. Really not a problem if anyone wants to undo those edits. :-) 
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 Lets take it as the game is now and move on. ok? 
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 Oh - and I came back to the thread to let you know that I am now away until Monday, by which time Moscow will have fallen to witt’s military genius. 
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 @Private: by which time Moscow will have fallen to witt’s military genius. Did I miscalculate the odds? 
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 You underestimated his genius Elrood. It is easily done. He hides it so well. 
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 I was referring to the English change of Ground to two DDs . Not yours, Adam. I saw your post, pre combat. 
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 @wittmann: I was referring to the English change of Ground to two DDs . Not yours, Adam. I saw your post, pre combat. Yes it was all a bit chaotic and you already downloaded and moved. We wont change any UK buy. Just resume. 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Americans 
 Americans buy 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans 
 1 artillery moved from Eastern United States to 101 Sea Zone
 1 infantry moved from Eastern United States to 101 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
 1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
 2 bombers moved from Scotland to Iceland
 3 bombers moved from United Kingdom to France
 1 artillery and 3 infantry moved from Scotland to 109 Sea Zone
 1 artillery, 3 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
 1 infantry moved from 110 Sea Zone to Holland Belgium
 1 artillery and 2 infantry moved from New Britain to 47 Sea Zone
 1 bomber moved from Queensland to Dutch New Guinea
 1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 45 Sea Zone
 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - Americans 
 Battle in Normandy Bordeaux
 Battle in Holland Belgium
 Battle in Dutch New Guinea
 Americans attack with 1 artillery, 1 bomber and 1 infantry
 Japanese defend with 1 artillery and 1 infantry
 Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Dutch New Guinea from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
 Casualties for Americans: 1 infantry
 Casualties for Japanese: 1 artillery and 1 infantry
 Turning on Edit Mode
 EDIT: Removing units owned by Americans from 47 Sea Zone: 1 fighter
 EDIT: Adding units owned by Americans to 47 Sea Zone: 1 fighter
 EDIT: Turning off Edit Mode
 Battle in France
 Americans attack with 3 bombers
 Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
 Americans win with 2 bombers remaining. Battle score for attacker is -5
 Casualties for Germans: 1 artillery and 1 infantry
 Casualties for Americans: 1 bomber
 Battle in Iceland
 Americans attack with 1 artillery, 2 bombers and 1 infantry
 Germans defend with 1 airfield and 2 infantry
 Germans win with 1 infantry remaining. Battle score for attacker is -16
 Casualties for Germans: 1 infantry
 Casualties for Americans: 1 artillery, 1 bomber and 1 infantry
 1 bomber owned by the Americans retreatedNon Combat Move - Americans 
 1 bomber moved from Iceland to United Kingdom
 2 bombers moved from France to United Kingdom
 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
 1 mech_infantry moved from Morocco to Algeria
 1 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 carrier, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 infantry, 2 submarines and 1 transport moved from 47 Sea Zone to 54 Sea Zone
 1 bomber moved from Dutch New Guinea to Northern Territory
 1 tactical_bomber moved from 47 Sea Zone to 54 Sea Zone
 1 mech_infantry moved from Western United States to 10 Sea Zone
 1 destroyer, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
 2 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans 
 Turning on Edit Mode
 EDIT: Adding units owned by Americans to 110 Sea Zone: 2 carriers, 1 cruiser, 4 fighters and 1 submarine
 EDIT: Removing units owned by Americans from 109 Sea Zone: 2 carriers, 1 cruiser, 4 fighters and 1 submarine
 EDIT: Turning off Edit Mode
 1 infantry placed in Eastern United States
 1 infantry placed in Western United States
 1 carrier and 1 transport placed in 10 Sea Zone
 1 destroyer and 1 transport placed in 101 Sea Zone
 1 destroyer and 2 fighters placed in 10 Sea Zone
 1 destroyer placed in 101 Sea ZoneTurn Complete - Americans 
 Americans collect 60 PUs; end with 61 PUs total
 Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs




 
		 
		







