@Karl7 said in World at War game 22:
LOL
it’s an A&A mod
stands for “Blood Bath Rules”
it’s basically G40 set up to finish in 8 rounds
would have been cooler if it was bull back riding…lol
YPUn forgot theFrogs
Can fench go to SZ98 please?
Both DD and CR?
No. The Suez is closed to Frogs. Only the Cruiser can go,
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
Combat - French
Battle in 98 Sea Zone
French attack with 1 cruiser
Italians defend with 1 transport
French win, taking 98 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Gibraltar : 1 fighter
United Kingdom : 2 infantry
81 Sea Zone : 1 destroyer
98 Sea Zone : 1 flag, 1 cruiser
Production/PUs Summary :
Germans : 39 / 49
Russians : 37 / 37
Japanese : 41 / 42
Americans : 50 / 70
Chinese : 7 / 10
British : 29 / 34
UK_Pacific : 11 / 13
Italians : 16 / 16
ANZAC : 14 / 26
French : 2 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 10 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
@wittmann:
YPUn forgot theFrogs
No I didn’t it just hasn’t posted. Easy enough to redo if waiting.
Just send the cruiser to sink trannie off Egypt
That was it.
Cred
Oh you did it anyway 😄
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Holland Belgium to 104 Sea Zone
1 fighter moved from 110 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber moved from Western Germany to 96 Sea Zone
1 bomber moved from Western Germany to 96 Sea Zone
Combat - Germans
Battle in 96 Sea Zone
Germans attack with 2 bombers and 1 fighter
British defend with 1 destroyer
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 104 Sea Zone
Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 110 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 bomber moved from 104 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Southern Italy
1 fighter moved from 110 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns, 2 artilleries and 1 infantry moved from Holland Belgium to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
6 armour, 10 artilleries, 2 infantry and 1 mech_infantry moved from Germany to Poland
1 fighter moved from 96 Sea Zone to Alexandria
1 bomber moved from 96 Sea Zone to Western Germany
1 bomber moved from 96 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
Place Units - Germans
9 mech_infantrys placed in Germany
1 fighter and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Territory Summary for Germans :
Alexandria : 1 fighter
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Romania : 3 armour, 2 artilleries and 11 infantry
Poland : 3 aaGuns, 6 armour, 13 artilleries, 14 infantry and 1 mech_infantry
Germany : 1 factory_major and 9 mech_infantrys
Southern Italy : 1 fighter and 1 tactical_bomber
112 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 1 submarine, 2 tactical_bombers and 1 transport
104 Sea Zone : 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Finland : 1 flag, 9 infantry
Production/PUs Summary :
Germans : 39 / 49
Russians : 37 / 37
Japanese : 41 / 42
Americans : 50 / 70
Chinese : 7 / 10
British : 29 / 34
UK_Pacific : 11 / 13
Italians : 16 / 16
ANZAC : 14 / 26
French : 2 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 10 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Cred, please move your Frog DD. Or tell Seb to do so. YOu cannot enter the Ned though.
How do you like those G4 Cookies?
Destroyers enjoying shore leave and praying the Brits don’t recapture Trans-Jordan anytime soon. Cruiser was only required move.
Cheers,
Cred
Gold to know.
Up to Elrudi to shit on my parade.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 6 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Sikang to Kweichow
1 fighter and 1 tactical_bomber moved from Szechwan to Kweichow
Combat - Russians
Battle in Kweichow
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Eastern Poland
3 infantry moved from Bryansk to Belarus
1 aaGun, 2 artilleries and 11 infantry moved from Western Ukraine to Ukraine
5 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Volgograd
1 mech_infantry moved from Volgograd to Sikang
1 mech_infantry moved from Sikang to Yunnan
1 armour and 2 mech_infantrys moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 submarine moved from 118 Sea Zone to 103 Sea Zone
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Russia
2 mech_infantrys and 1 tactical_bomber placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 fighter
EDIT: Adding units owned by Russians to Caucasus: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Guys. Yesterday we played some new boardgame: https://boardgamegeek.com/boardgame/169786/scythe
I can recommend. The pretext is very neat: some alternate Post-WW1 reality, where the world was devastated due to the advanced military technology (Steampunk-like Battle-Walkers etc.).
Now its mainly farming and some mining what nations do. Borders have no real meaning anymore. Its more of a survive, and trying to live with your enemies as direct neighbors. So War plays not so much a role, you can have skirmishes with your neighbors, but its costly and best you can hope for is to scuttle them off and steal their resources.
Is very economic / planning focused. And has beautiful artwork and miniatures.
Very nice!
Looks good, and highly rated on BGG which is always a good sign.
Currently in my ‘to purchase’ list are:
Money is a problem though when trying to overpay a mortgage, save up for an extension, and raise two kids! Still you make your choices.
My existing collection includes:
And:
Cred
I playing it all the time online here: http://www.boardgaming-online.com/index.php?cnt=2, because its too time consuming to play regularly as a board game.
If you like you can create an account there (is simple) and we can have a game there.
I would love to but I think I might not have the time at the moment.
Maybe when the kids are a bit older.
Also part of me likes to play a boardgame in the traditional way when I first play it. I don’t think I’d have got into A&A if my first experience of it had been Triple A for example.
Cred
Thats a valid point.
One remark I have nevertheless: TtA plays totally easier online that does TripleA. I even do some moves on my smartphone when I am on the train or sth.
I hope you get some guys to play with you. If you get into it and past the (initially) complex rules, you will see the beauty of the game design and how awesomely it all fits together. Nothing else I can say. Its the best game ever. :-)
Apart from Twilight Struggle, Pandemic Legacy and maybe a couple of others if I remember BGG top performers list.
:-D
But in seriousness, given my love for Civilisation the computergame I’m sure I could get well into it.
Cred
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
2 fighters moved from 35 Sea Zone to Borneo
2 infantry moved from Chahar to Suiyuyan
1 artillery and 3 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Hunan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Chahar
2 infantry moved from Jehol to Anhwe
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
Combat - Japanese
Battle in Aleutian Islands
Battle in Sumatra
Battle in Celebes
Battle in Borneo
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese win, taking Aleutian Islands from Americans, taking Sumatra from Dutch, taking Celebes from Dutch, taking Borneo from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 2 cruisers, 1 destroyer, 2 submarines and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 carrier, 2 cruisers, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Suiyuyan
Japanese attack with 1 artillery and 5 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Chahar to Suiyuyan
3 infantry moved from Hunan to Kwangsi
2 artilleries moved from Hunan to Kwangsi
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from Borneo to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to Kwangsi
Place Units - Japanese
1 factory_minor placed in Kiangsu
3 mech_infantrys placed in Kwangtung
1 infantry placed in Japan
1 destroyer and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Am I fighting this war on my own Adolf? Please clarify. :-P