Global 1940 Wittman and Private Panic vs Credulous and Elrood


  • YPUn forgot theFrogs

  • 2024 '22 '19 '17 '15

    Can fench go to SZ98 please?

  • 2024 '22 '19 '17 '15

    Both DD and CR?


  • No. The Suez is closed to Frogs. Only the Cruiser can go,


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French
                1 cruiser moved from 92 Sea Zone to 98 Sea Zone

    Combat - French
                Battle in 98 Sea Zone
                    French attack with 1 cruiser
                    Italians defend with 1 transport
                    French win, taking 98 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Gibraltar : 1 fighter
        United Kingdom : 2 infantry
        81 Sea Zone : 1 destroyer
        98 Sea Zone : 1 flag, 1 cruiser

    Production/PUs Summary :

    Germans : 39 / 49
        Russians : 37 / 37
        Japanese : 41 / 42
        Americans : 50 / 70
        Chinese : 7 / 10
        British : 29 / 34
        UK_Pacific : 11 / 13
        Italians : 16 / 16
        ANZAC : 14 / 26
        French : 2 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 10 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_36475_Fre2.tsvg


  • @wittmann:

    YPUn forgot theFrogs

    No I didn’t it just hasn’t posted. Easy enough to redo if waiting.

    Just send the cruiser to sink trannie off Egypt

    That was it.

    Cred


  • Oh you did it anyway 😄


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Germans
                Germans buy 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Holland Belgium to 104 Sea Zone
                1 fighter moved from 110 Sea Zone to 104 Sea Zone
                1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
                1 submarine moved from 109 Sea Zone to 104 Sea Zone
                2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 109 Sea Zone to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 fighter moved from Southern Italy to 96 Sea Zone
                1 bomber moved from Western Germany to 96 Sea Zone
                1 bomber moved from Western Germany to 96 Sea Zone

    Combat - Germans
                Battle in 96 Sea Zone
                    Germans attack with 2 bombers and 1 fighter
                    British defend with 1 destroyer
                    Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 104 Sea Zone
                    Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 110 Sea Zone
                    Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    British defend with 1 destroyer
                    Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                1 bomber moved from 104 Sea Zone to Western Germany
                1 tactical_bomber moved from 110 Sea Zone to Southern Italy
                1 fighter moved from 110 Sea Zone to Southern Italy
                1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from 110 Sea Zone to 112 Sea Zone
                2 aaGuns, 2 artilleries and 1 infantry moved from Holland Belgium to Western Germany
                1 fighter moved from 112 Sea Zone to Western Germany
                6 armour, 10 artilleries, 2 infantry and 1 mech_infantry moved from Germany to Poland
                1 fighter moved from 96 Sea Zone to Alexandria
                1 bomber moved from 96 Sea Zone to Western Germany
                1 bomber moved from 96 Sea Zone to Western Germany
                1 fighter moved from 112 Sea Zone to Western Germany

    Place Units - Germans
                9 mech_infantrys placed in Germany
                1 fighter and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 39 PUs; end with 39 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs

    Territory Summary for Germans :

    Alexandria : 1 fighter
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
        Romania : 3 armour, 2 artilleries and 11 infantry
        Poland : 3 aaGuns, 6 armour, 13 artilleries, 14 infantry and 1 mech_infantry
        Germany : 1 factory_major and 9 mech_infantrys
        Southern Italy : 1 fighter and 1 tactical_bomber
        112 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 1 submarine, 2 tactical_bombers and 1 transport
        104 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        Finland : 1 flag, 9 infantry

    Production/PUs Summary :

    Germans : 39 / 49
        Russians : 37 / 37
        Japanese : 41 / 42
        Americans : 50 / 70
        Chinese : 7 / 10
        British : 29 / 34
        UK_Pacific : 11 / 13
        Italians : 16 / 16
        ANZAC : 14 / 26
        French : 2 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 10 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_36475_Ger3.tsvg


  • Cred, please move your Frog DD. Or tell Seb to do so. YOu cannot enter the Ned though.
    How do you like those G4 Cookies?


  • Destroyers enjoying shore leave and praying the Brits don’t recapture Trans-Jordan anytime soon. Cruiser was only required move.

    Cheers,

    Cred


  • Gold to know.
    Up to Elrudi to shit on my parade.

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 6 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Sikang to Kweichow
                1 fighter and 1 tactical_bomber moved from Szechwan to Kweichow

    Combat - Russians
                Battle in Kweichow
                    Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Novgorod to Baltic States
                1 infantry moved from Belarus to Eastern Poland
                3 infantry moved from Bryansk to Belarus
                1 aaGun, 2 artilleries and 11 infantry moved from Western Ukraine to Ukraine
                5 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Volgograd
                1 mech_infantry moved from Volgograd to Sikang
                1 mech_infantry moved from Sikang to Yunnan
                1 armour and 2 mech_infantrys moved from Szechwan to Yunnan
                1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
                1 submarine moved from 118 Sea Zone to 103 Sea Zone
                6 infantry moved from Yenisey to Timguska
                2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                3 infantry placed in Ukraine
                3 infantry placed in Russia
                2 mech_infantrys and 1 tactical_bomber placed in Volgograd
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Volgograd: 1 fighter
                EDIT: Adding units owned by Russians to Caucasus: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    triplea_36475_Rus3.tsvg

  • 2024 '22 '19 '17 '15

    Guys. Yesterday we played some new boardgame: https://boardgamegeek.com/boardgame/169786/scythe

    I can recommend. The pretext is very neat: some alternate Post-WW1 reality, where the world was devastated due to the advanced military technology (Steampunk-like Battle-Walkers etc.).

    Now its mainly farming and some mining what nations do. Borders have no real meaning anymore. Its more of a survive, and trying to live with your enemies as direct neighbors. So War plays not so much a role, you can have skirmishes with your neighbors, but its costly and best you can hope for is to scuttle them off and steal their resources.

    Is very economic / planning focused. And has beautiful artwork and miniatures.

    Very nice!


  • Looks good, and highly rated on BGG which is always a good sign.

    Currently in my ‘to purchase’ list are:

    • Through the Ages: A  new story of Civilisation
    • Twilight Struggle
    • A&A 1914
    • Twilight Imperium

    Money is a problem though when trying to overpay a mortgage, save up for an extension, and raise two kids! Still you make your choices.

    My existing collection includes:

    • Settlers of Catan (plus all expansions)
    • Carcassone
    • Dead of Winter
    • Cosmic Encounter (plus all expansions)
    • 7 Wonders (plus all expansions)
    • Eldritch Horror (plus all expansions)
    • Ghost Stories
    • Formula D
    • Werewolf
    • Resistance Avalon
    • Android Net Runner
    • Race for the Galaxy
    • Dominon
    • Game of Thrones the Boardgame
    • Pandemic
    • Ticket to Ride
    • Heroquest
    • Battlemasters
    • and of course A&A (1940 Global 2nd Edition, 1942 2nd Edition, 1942 1st Edition, 1941, Revised, and homemade Anniversary).

    And:

    • A massive Epic Space Marine (2nd Edition) collection, which I am slowly lovingly painting (lifetime project - Blood Angels Space Marine army almost done).

    Cred

  • 2024 '22 '19 '17 '15

    • Through the Ages: A  new story of Civilisation
      I can HIGHLY recommend.

    I playing it all the time online here: http://www.boardgaming-online.com/index.php?cnt=2, because its too time consuming to play regularly as a board game.

    If you like you can create an account there (is simple) and we can have a game there.


  • I would love to but I think I might not have the time at the moment.

    Maybe when the kids are a bit older.

    Also part of me likes to play a boardgame in the traditional way when I first play it. I don’t think I’d have got into A&A if my first experience of it had been Triple A for example.

    Cred

  • 2024 '22 '19 '17 '15

    Thats a valid point.

    One remark I have nevertheless: TtA plays totally easier online that does TripleA. I even do some moves on my smartphone when I am on the train or sth.

    I hope you get some guys to play with you. If you get into it and past the (initially) complex rules, you will see the beauty of the game design and how awesomely it all fits together. Nothing else I can say. Its the best game ever.  :-)


  • Apart from Twilight Struggle, Pandemic Legacy and maybe a couple of others if I remember BGG top performers list.

    :-D

    But in seriousness, given my love for Civilisation the computergame I’m sure I could get well into it.

    Cred


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 infantry moved from Guam to 21 Sea Zone
                1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Malaya to Shan State
                      Japanese take Shan State from UK_Pacific
                1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
                2 fighters moved from 35 Sea Zone to Borneo
                2 infantry moved from Chahar to Suiyuyan
                1 artillery and 3 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 mech_infantry moved from Hunan to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Hunan to Kweichow
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Jehol to Anhwe
                1 infantry moved from Jehol to Chahar
                2 infantry moved from Jehol to Anhwe
                1 artillery moved from Malaya to 37 Sea Zone
                1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 artillery moved from 41 Sea Zone to Sumatra

    Combat - Japanese
                Battle in Aleutian Islands
                Battle in Sumatra
                Battle in Celebes
                Battle in Borneo
                    Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                    British defend with 1 artillery
                    Japanese win, taking Aleutian Islands from Americans, taking Sumatra from Dutch, taking Celebes from Dutch, taking Borneo from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in 42 Sea Zone
                    Japanese attack with 1 carrier, 2 cruisers, 1 destroyer, 2 submarines and 1 transport
                    ANZAC defend with 1 destroyer and 1 transport
                    Japanese win, taking 42 Sea Zone from Neutral with 1 carrier, 2 cruisers, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                    Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Suiyuyan
                    Japanese attack with 1 artillery and 5 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Chahar to Suiyuyan
                3 infantry moved from Hunan to Kwangsi
                2 artilleries moved from Hunan to Kwangsi
                1 fighter moved from Java to 42 Sea Zone
                1 tactical_bomber moved from Java to 42 Sea Zone
                3 fighters and 1 tactical_bomber moved from Borneo to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                1 destroyer moved from 35 Sea Zone to 46 Sea Zone
                2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to Kwangsi

    Place Units - Japanese
                1 factory_minor placed in Kiangsu
                3 mech_infantrys placed in Kwangtung
                1 infantry placed in Japan
                1 destroyer and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 60 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs

    triplea_36475_Jap3.tsvg


  • Am I fighting this war on my own Adolf? Please clarify. :-P

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