@Entek Italy up
Global 1940 Wittman and Private Panic vs Credulous and Elrood
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
      ANZAC buy 1 carrier; Remaining resources: 6 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
      1 transport moved from 62 Sea Zone to 54 Sea Zone
      1 infantry moved from Queensland to 54 Sea Zone
      1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
      1 infantry moved from 42 Sea Zone to Java
         ANZAC take Java from Dutch
      1 destroyer moved from 62 Sea Zone to 42 Sea Zone
      1 cruiser moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
      1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
      ANZAC collect 14 PUs; end with 20 PUs total
      Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
      Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs -
J1: what tosh! We are being wanked on.
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Dont overrate this.
Few IPCs dont win the war. -
YPUn forgot theFrogs
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Can fench go to SZ98 please?
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Both DD and CR?
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No. The Suez is closed to Frogs. Only the Cruiser can go,
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
      1 cruiser moved from 92 Sea Zone to 98 Sea ZoneCombat - French
      Battle in 98 Sea Zone
        French attack with 1 cruiser
        Italians defend with 1 transport
        French win, taking 98 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
        Casualties for Italians: 1 transportNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Gibraltar : 1 fighter
  United Kingdom : 2 infantry
  81 Sea Zone : 1 destroyer
  98 Sea Zone : 1 flag, 1 cruiserProduction/PUs Summary :
Germans : 39 / 49
  Russians : 37 / 37
  Japanese : 41 / 42
  Americans : 50 / 70
  Chinese : 7 / 10
  British : 29 / 34
  UK_Pacific : 11 / 13
  Italians : 16 / 16
  ANZAC : 14 / 26
  French : 2 / 0
  Dutch : 7 / 0
  Mongolians : 0 / 0
  Neutral_Axis : 10 / 0
  Neutral_Allies : 2 / 0
  Neutral_True : 18 / 0 -
@wittmann:
YPUn forgot theFrogs
No I didn’t it just hasn’t posted. Easy enough to redo if waiting.
Just send the cruiser to sink trannie off Egypt
That was it.
Cred
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Oh you did it anyway 😄
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Germans
      Germans buy 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
      1 bomber moved from Holland Belgium to 104 Sea Zone
      1 fighter moved from 110 Sea Zone to 104 Sea Zone
      1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
      1 submarine moved from 109 Sea Zone to 104 Sea Zone
      2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 110 Sea Zone to 112 Sea Zone
      1 submarine moved from 109 Sea Zone to 110 Sea Zone
      1 fighter moved from Western Germany to 110 Sea Zone
      1 tactical_bomber moved from Western Germany to 110 Sea Zone
      1 fighter moved from Southern Italy to 96 Sea Zone
      1 bomber moved from Western Germany to 96 Sea Zone
      1 bomber moved from Western Germany to 96 Sea ZoneCombat - Germans
      Battle in 96 Sea Zone
        Germans attack with 2 bombers and 1 fighter
        British defend with 1 destroyer
        Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
        Casualties for British: 1 destroyer
      Battle in 104 Sea Zone
        Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
        Americans defend with 1 destroyer
        Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
        Casualties for Americans: 1 destroyer
      Battle in 110 Sea Zone
        Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
        British defend with 1 destroyer
        Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
        Casualties for Germans: 1 submarine
        Casualties for British: 1 destroyerNon Combat Move - Germans
      1 bomber moved from 104 Sea Zone to Western Germany
      1 tactical_bomber moved from 110 Sea Zone to Southern Italy
      1 fighter moved from 110 Sea Zone to Southern Italy
      1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
      1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
      1 fighter moved from 110 Sea Zone to 112 Sea Zone
      2 aaGuns, 2 artilleries and 1 infantry moved from Holland Belgium to Western Germany
      1 fighter moved from 112 Sea Zone to Western Germany
      6 armour, 10 artilleries, 2 infantry and 1 mech_infantry moved from Germany to Poland
      1 fighter moved from 96 Sea Zone to Alexandria
      1 bomber moved from 96 Sea Zone to Western Germany
      1 bomber moved from 96 Sea Zone to Western Germany
      1 fighter moved from 112 Sea Zone to Western GermanyPlace Units - Germans
      9 mech_infantrys placed in Germany
      1 fighter and 1 infantry placed in Western GermanyTurn Complete - Germans
      Germans collect 39 PUs; end with 39 PUs total
      Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
      Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUsTerritory Summary for Germans :
Alexandria : 1 fighter
  Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
  France : 1 flag, 1 airfield and 1 factory_minor
  Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
  Romania : 3 armour, 2 artilleries and 11 infantry
  Poland : 3 aaGuns, 6 armour, 13 artilleries, 14 infantry and 1 mech_infantry
  Germany : 1 factory_major and 9 mech_infantrys
  Southern Italy : 1 fighter and 1 tactical_bomber
  112 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 1 submarine, 2 tactical_bombers and 1 transport
  104 Sea Zone : 1 submarine
  Bulgaria : 1 flag
  109 Sea Zone : 1 flag
  Finland : 1 flag, 9 infantryProduction/PUs Summary :
Germans : 39 / 49
  Russians : 37 / 37
  Japanese : 41 / 42
  Americans : 50 / 70
  Chinese : 7 / 10
  British : 29 / 34
  UK_Pacific : 11 / 13
  Italians : 16 / 16
  ANZAC : 14 / 26
  French : 2 / 0
  Dutch : 7 / 0
  Mongolians : 0 / 0
  Neutral_Axis : 10 / 0
  Neutral_Allies : 2 / 0
  Neutral_True : 18 / 0 -
Cred, please move your Frog DD. Or tell Seb to do so. YOu cannot enter the Ned though.
How do you like those G4 Cookies? -
Destroyers enjoying shore leave and praying the Brits don’t recapture Trans-Jordan anytime soon. Cruiser was only required move.
Cheers,
Cred
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Gold to know.
Up to Elrudi to shit on my parade. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
      Russians buy 6 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
      1 mech_infantry moved from Sikang to Kweichow
      1 fighter and 1 tactical_bomber moved from Szechwan to KweichowCombat - Russians
      Battle in Kweichow
        Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
        Japanese defend with 1 infantry
        Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
        Casualties for Russians: 1 mech_infantry
        Casualties for Japanese: 1 infantryNon Combat Move - Russians
      1 infantry moved from Novgorod to Baltic States
      1 infantry moved from Belarus to Eastern Poland
      3 infantry moved from Bryansk to Belarus
      1 aaGun, 2 artilleries and 11 infantry moved from Western Ukraine to Ukraine
      5 infantry moved from Russia to Bryansk
      1 fighter moved from Russia to Volgograd
      1 mech_infantry moved from Volgograd to Sikang
      1 mech_infantry moved from Sikang to Yunnan
      1 armour and 2 mech_infantrys moved from Szechwan to Yunnan
      1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
      1 submarine moved from 118 Sea Zone to 103 Sea Zone
      6 infantry moved from Yenisey to Timguska
      2 aaGuns and 12 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
      3 infantry placed in Ukraine
      3 infantry placed in Russia
      2 mech_infantrys and 1 tactical_bomber placed in Volgograd
      Turning on Edit Mode
      EDIT: Removing units owned by Russians from Volgograd: 1 fighter
      EDIT: Adding units owned by Russians to Caucasus: 1 fighter
      EDIT: Turning off Edit ModeTurn Complete - Russians
      Russians collect 37 PUs; end with 37 PUs total -
Guys. Yesterday we played some new boardgame: https://boardgamegeek.com/boardgame/169786/scythe
I can recommend. The pretext is very neat: some alternate Post-WW1 reality, where the world was devastated due to the advanced military technology (Steampunk-like Battle-Walkers etc.).
Now its mainly farming and some mining what nations do. Borders have no real meaning anymore. Its more of a survive, and trying to live with your enemies as direct neighbors. So War plays not so much a role, you can have skirmishes with your neighbors, but its costly and best you can hope for is to scuttle them off and steal their resources.
Is very economic / planning focused. And has beautiful artwork and miniatures.
Very nice!
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Looks good, and highly rated on BGG which is always a good sign.
Currently in my ‘to purchase’ list are:
- Through the Ages: AÂ new story of Civilisation
- Twilight Struggle
- A&A 1914
- Twilight Imperium
Money is a problem though when trying to overpay a mortgage, save up for an extension, and raise two kids! Still you make your choices.
My existing collection includes:
- Settlers of Catan (plus all expansions)
- Carcassone
- Dead of Winter
- Cosmic Encounter (plus all expansions)
- 7 Wonders (plus all expansions)
- Eldritch Horror (plus all expansions)
- Ghost Stories
- Formula D
- Werewolf
- Resistance Avalon
- Android Net Runner
- Race for the Galaxy
- Dominon
- Game of Thrones the Boardgame
- Pandemic
- Ticket to Ride
- Heroquest
- Battlemasters
- and of course A&A (1940 Global 2nd Edition, 1942 2nd Edition, 1942 1st Edition, 1941, Revised, and homemade Anniversary).
And:
- A massive Epic Space Marine (2nd Edition) collection, which I am slowly lovingly painting (lifetime project - Blood Angels Space Marine army almost done).
Cred
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- Through the Ages: AÂ new story of Civilisation
I can HIGHLY recommend.
I playing it all the time online here: http://www.boardgaming-online.com/index.php?cnt=2, because its too time consuming to play regularly as a board game.
If you like you can create an account there (is simple) and we can have a game there.
- Through the Ages: AÂ new story of Civilisation
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I would love to but I think I might not have the time at the moment.
Maybe when the kids are a bit older.
Also part of me likes to play a boardgame in the traditional way when I first play it. I don’t think I’d have got into A&A if my first experience of it had been Triple A for example.
Cred
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Thats a valid point.
One remark I have nevertheless: TtA plays totally easier online that does TripleA. I even do some moves on my smartphone when I am on the train or sth.
I hope you get some guys to play with you. If you get into it and past the (initially) complex rules, you will see the beauty of the game design and how awesomely it all fits together. Nothing else I can say. Its the best game ever. :-)