finishing round 14 I mean
Global 1940 Wittman and Private Panic vs Credulous and Elrood
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 armour, 2 artilleries and 4 infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport
British defend with 1 battleship, 1 cruiser and 2 destroyers
Units damaged: 1 battleship owned by the British
Italians win with 1 bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for British: 1 battleship, 1 cruiser and 2 destroyers
Casualties for Italians: 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries and 4 infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 infantry moved from British Somaliland to Italian Somaliland
1 mech_infantry moved from Tobruk to Tunisia
Italians take Tunisia from Neutral_Axis
1 bomber moved from 98 Sea Zone to Southern Italy
1 armour moved from Greece to Romania
1 armour moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Romania
1 aaGun moved from Yugoslavia to Romania
1 aaGun moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Greece to Bulgaria
1 infantry moved from Greece to BulgariaPlace Units - Italians
1 submarine placed in 97 Sea Zone
1 submarine placed in 95 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs totalTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 artillery and 1 infantry
British Somaliland : 1 flag
Alexandria : 1 flag, 1 armour, 2 artilleries and 4 infantry
Tunisia : 1 flag, 1 infantry and 1 mech_infantry
Romania : 2 aaGuns, 2 armour, 1 infantry and 1 mech_infantry
Northern Italy : 1 factory_major and 1 mech_infantry
Italian Somaliland : 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
Ethiopia : 1 infantry
95 Sea Zone : 1 submarine
Bulgaria : 1 artillery and 1 infantry
Greece : 1 flag
97 Sea Zone : 1 flag, 1 submarine
Yugoslavia : 1 flag, 3 infantry
98 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 39 / 49
Russians : 37 / 37
Japanese : 41 / 42
Americans : 50 / 70
Chinese : 7 / 10
British : 29 / 34
UK_Pacific : 11 / 13
Italians : 16 / 16
ANZAC : 10 / 22
French : 2 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 10 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 6 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs -
J1: what tosh! We are being wanked on.
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Dont overrate this.
Few IPCs dont win the war. -
YPUn forgot theFrogs
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Can fench go to SZ98 please?
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Both DD and CR?
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No. The Suez is closed to Frogs. Only the Cruiser can go,
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 cruiser moved from 92 Sea Zone to 98 Sea ZoneCombat - French
Battle in 98 Sea Zone
French attack with 1 cruiser
Italians defend with 1 transport
French win, taking 98 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Gibraltar : 1 fighter
United Kingdom : 2 infantry
81 Sea Zone : 1 destroyer
98 Sea Zone : 1 flag, 1 cruiserProduction/PUs Summary :
Germans : 39 / 49
Russians : 37 / 37
Japanese : 41 / 42
Americans : 50 / 70
Chinese : 7 / 10
British : 29 / 34
UK_Pacific : 11 / 13
Italians : 16 / 16
ANZAC : 14 / 26
French : 2 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 10 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
@wittmann:
YPUn forgot theFrogs
No I didn’t it just hasn’t posted. Easy enough to redo if waiting.
Just send the cruiser to sink trannie off Egypt
That was it.
Cred
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Oh you did it anyway 😄
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Holland Belgium to 104 Sea Zone
1 fighter moved from 110 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber moved from Western Germany to 96 Sea Zone
1 bomber moved from Western Germany to 96 Sea ZoneCombat - Germans
Battle in 96 Sea Zone
Germans attack with 2 bombers and 1 fighter
British defend with 1 destroyer
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 104 Sea Zone
Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 110 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - Germans
1 bomber moved from 104 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Southern Italy
1 fighter moved from 110 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns, 2 artilleries and 1 infantry moved from Holland Belgium to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
6 armour, 10 artilleries, 2 infantry and 1 mech_infantry moved from Germany to Poland
1 fighter moved from 96 Sea Zone to Alexandria
1 bomber moved from 96 Sea Zone to Western Germany
1 bomber moved from 96 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Western GermanyPlace Units - Germans
9 mech_infantrys placed in Germany
1 fighter and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUsTerritory Summary for Germans :
Alexandria : 1 fighter
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Romania : 3 armour, 2 artilleries and 11 infantry
Poland : 3 aaGuns, 6 armour, 13 artilleries, 14 infantry and 1 mech_infantry
Germany : 1 factory_major and 9 mech_infantrys
Southern Italy : 1 fighter and 1 tactical_bomber
112 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 1 submarine, 2 tactical_bombers and 1 transport
104 Sea Zone : 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Finland : 1 flag, 9 infantryProduction/PUs Summary :
Germans : 39 / 49
Russians : 37 / 37
Japanese : 41 / 42
Americans : 50 / 70
Chinese : 7 / 10
British : 29 / 34
UK_Pacific : 11 / 13
Italians : 16 / 16
ANZAC : 14 / 26
French : 2 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 10 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Cred, please move your Frog DD. Or tell Seb to do so. YOu cannot enter the Ned though.
How do you like those G4 Cookies? -
Destroyers enjoying shore leave and praying the Brits don’t recapture Trans-Jordan anytime soon. Cruiser was only required move.
Cheers,
Cred
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Gold to know.
Up to Elrudi to shit on my parade. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 6 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Sikang to Kweichow
1 fighter and 1 tactical_bomber moved from Szechwan to KweichowCombat - Russians
Battle in Kweichow
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Eastern Poland
3 infantry moved from Bryansk to Belarus
1 aaGun, 2 artilleries and 11 infantry moved from Western Ukraine to Ukraine
5 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Volgograd
1 mech_infantry moved from Volgograd to Sikang
1 mech_infantry moved from Sikang to Yunnan
1 armour and 2 mech_infantrys moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 submarine moved from 118 Sea Zone to 103 Sea Zone
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Russia
2 mech_infantrys and 1 tactical_bomber placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 fighter
EDIT: Adding units owned by Russians to Caucasus: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
Guys. Yesterday we played some new boardgame: https://boardgamegeek.com/boardgame/169786/scythe
I can recommend. The pretext is very neat: some alternate Post-WW1 reality, where the world was devastated due to the advanced military technology (Steampunk-like Battle-Walkers etc.).
Now its mainly farming and some mining what nations do. Borders have no real meaning anymore. Its more of a survive, and trying to live with your enemies as direct neighbors. So War plays not so much a role, you can have skirmishes with your neighbors, but its costly and best you can hope for is to scuttle them off and steal their resources.
Is very economic / planning focused. And has beautiful artwork and miniatures.
Very nice!
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Looks good, and highly rated on BGG which is always a good sign.
Currently in my ‘to purchase’ list are:
- Through the Ages: A new story of Civilisation
- Twilight Struggle
- A&A 1914
- Twilight Imperium
Money is a problem though when trying to overpay a mortgage, save up for an extension, and raise two kids! Still you make your choices.
My existing collection includes:
- Settlers of Catan (plus all expansions)
- Carcassone
- Dead of Winter
- Cosmic Encounter (plus all expansions)
- 7 Wonders (plus all expansions)
- Eldritch Horror (plus all expansions)
- Ghost Stories
- Formula D
- Werewolf
- Resistance Avalon
- Android Net Runner
- Race for the Galaxy
- Dominon
- Game of Thrones the Boardgame
- Pandemic
- Ticket to Ride
- Heroquest
- Battlemasters
- and of course A&A (1940 Global 2nd Edition, 1942 2nd Edition, 1942 1st Edition, 1941, Revised, and homemade Anniversary).
And:
- A massive Epic Space Marine (2nd Edition) collection, which I am slowly lovingly painting (lifetime project - Blood Angels Space Marine army almost done).
Cred
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- Through the Ages: A new story of Civilisation
I can HIGHLY recommend.
I playing it all the time online here: http://www.boardgaming-online.com/index.php?cnt=2, because its too time consuming to play regularly as a board game.
If you like you can create an account there (is simple) and we can have a game there.
- Through the Ages: A new story of Civilisation
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I would love to but I think I might not have the time at the moment.
Maybe when the kids are a bit older.
Also part of me likes to play a boardgame in the traditional way when I first play it. I don’t think I’d have got into A&A if my first experience of it had been Triple A for example.
Cred