@Karl7 edited UK fleet at wake as agreed upon.
minors are up
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 6 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Sikang to Kweichow
1 fighter and 1 tactical_bomber moved from Szechwan to Kweichow
Combat - Russians
Battle in Kweichow
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Eastern Poland
3 infantry moved from Bryansk to Belarus
1 aaGun, 2 artilleries and 11 infantry moved from Western Ukraine to Ukraine
5 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Volgograd
1 mech_infantry moved from Volgograd to Sikang
1 mech_infantry moved from Sikang to Yunnan
1 armour and 2 mech_infantrys moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 submarine moved from 118 Sea Zone to 103 Sea Zone
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Russia
2 mech_infantrys and 1 tactical_bomber placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 fighter
EDIT: Adding units owned by Russians to Caucasus: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Guys. Yesterday we played some new boardgame: https://boardgamegeek.com/boardgame/169786/scythe
I can recommend. The pretext is very neat: some alternate Post-WW1 reality, where the world was devastated due to the advanced military technology (Steampunk-like Battle-Walkers etc.).
Now its mainly farming and some mining what nations do. Borders have no real meaning anymore. Its more of a survive, and trying to live with your enemies as direct neighbors. So War plays not so much a role, you can have skirmishes with your neighbors, but its costly and best you can hope for is to scuttle them off and steal their resources.
Is very economic / planning focused. And has beautiful artwork and miniatures.
Very nice!
Looks good, and highly rated on BGG which is always a good sign.
Currently in my ‘to purchase’ list are:
Money is a problem though when trying to overpay a mortgage, save up for an extension, and raise two kids! Still you make your choices.
My existing collection includes:
And:
Cred
I playing it all the time online here: http://www.boardgaming-online.com/index.php?cnt=2, because its too time consuming to play regularly as a board game.
If you like you can create an account there (is simple) and we can have a game there.
I would love to but I think I might not have the time at the moment.
Maybe when the kids are a bit older.
Also part of me likes to play a boardgame in the traditional way when I first play it. I don’t think I’d have got into A&A if my first experience of it had been Triple A for example.
Cred
Thats a valid point.
One remark I have nevertheless: TtA plays totally easier online that does TripleA. I even do some moves on my smartphone when I am on the train or sth.
I hope you get some guys to play with you. If you get into it and past the (initially) complex rules, you will see the beauty of the game design and how awesomely it all fits together. Nothing else I can say. Its the best game ever. :-)
Apart from Twilight Struggle, Pandemic Legacy and maybe a couple of others if I remember BGG top performers list.
:-D
But in seriousness, given my love for Civilisation the computergame I’m sure I could get well into it.
Cred
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
2 fighters moved from 35 Sea Zone to Borneo
2 infantry moved from Chahar to Suiyuyan
1 artillery and 3 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Hunan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Chahar
2 infantry moved from Jehol to Anhwe
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
Combat - Japanese
Battle in Aleutian Islands
Battle in Sumatra
Battle in Celebes
Battle in Borneo
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese win, taking Aleutian Islands from Americans, taking Sumatra from Dutch, taking Celebes from Dutch, taking Borneo from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 2 cruisers, 1 destroyer, 2 submarines and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 carrier, 2 cruisers, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Suiyuyan
Japanese attack with 1 artillery and 5 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Chahar to Suiyuyan
3 infantry moved from Hunan to Kwangsi
2 artilleries moved from Hunan to Kwangsi
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from Borneo to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to Kwangsi
Place Units - Japanese
1 factory_minor placed in Kiangsu
3 mech_infantrys placed in Kwangtung
1 infantry placed in Japan
1 destroyer and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Am I fighting this war on my own Adolf? Please clarify. :-P
@Private:
Am I fighting this war on my own Adolf? Please clarify. :-P
:-D :-D Good one, sir!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Eastern United States to 8 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
4 bombers moved from United Kingdom to 104 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
2 fighters moved from Gibraltar to Morocco
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 46 Sea Zone
1 cruiser moved from 54 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 cruiser and 2 fighters
Japanese defend with 1 destroyer
retreated to 46 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 1 cruiser
Battle in Morocco
Americans attack with 1 armour, 2 fighters and 1 infantry
Neutral_Axis defend with 1 infantry
Americans win, taking Morocco from Neutral_Axis with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 8 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 104 Sea Zone
Americans attack with 4 bombers and 1 destroyer
Germans defend with 1 submarine
Americans win with 4 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
4 bombers moved from 104 Sea Zone to Gibraltar
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Morocco to 91 Sea Zone
2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 46 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 bomber moved from 8 Sea Zone to British Columbia
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter placed in 101 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 fighter moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Szechwan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Sikang: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Sorry for Editing here:
I accidentally used an Inf from Yunnan instead of the one in Sikang. I planned thoroughly what I needed to still hold Yunnan, before I moved, but then I misclicked.
Was an honest mistake. I hope you can see that. :-(
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 airfield, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from Yunnan to Hunan
Combat - British
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Ethiopia
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Ethiopia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Hunan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 fighter moved from Hunan to Yunnan
1 mech_infantry moved from India to Yunnan
1 infantry moved from Belgian Congo to Kenya
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
2 infantry and 1 mech_infantry placed in Egypt
1 airfield placed in Gibraltar
1 destroyer placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 3 infantry
EDIT: Adding units owned by British to Eastern Persia: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 31 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
2 armour, 1 infantry and 1 mech_infantry moved from Romania to Eastern Poland
1 bomber moved from Southern Italy to 81 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 2 submarines
French defend with 1 cruiser
Italians win, taking 98 Sea Zone from French with 2 submarines remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser
Battle in 81 Sea Zone
Italians attack with 1 bomber
French defend with 1 destroyer; British defend with 1 transport
French win with 1 transport remaining. Battle score for attacker is -4
Casualties for French: 1 destroyer
Casualties for Italians: 1 bomber
Battle in Eastern Poland
Italians attack with 2 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Romania to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
1 armour, 2 artilleries and 3 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 mech_infantry moved from Tunisia to Tobruk
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Territory Summary for Italians :
British Somaliland : 1 flag
Alexandria : 1 flag, 1 infantry
Algeria : 1 flag, 2 infantry
Tunisia : 1 flag
Romania : 1 artillery, 2 infantry and 1 mech_infantry
Tobruk : 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Northern Italy : 1 factory_major
Italian Somaliland : 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Eastern Poland : 1 flag, 2 aaGuns, 2 armour, 1 infantry and 1 mech_infantry
Bulgaria : 2 infantry
Greece : 1 flag
97 Sea Zone : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 2 submarines
Production/PUs Summary :
Germans : 39 / 49
Russians : 36 / 37
Japanese : 57 / 65
Americans : 53 / 69
Chinese : 6 / 9
British : 31 / 38
UK_Pacific : 7 / 10
Italians : 16 / 21
ANZAC : 10 / 26
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 8 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
2 armour, 1 infantry and 1 mech_infantry moved from Romania to Eastern Poland
1 bomber moved from Southern Italy to 81 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 2 submarines
French defend with 1 cruiser
Italians win, taking 98 Sea Zone from French with 2 submarines remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser
Battle in 81 Sea Zone
Italians attack with 1 bomber
French defend with 1 destroyer; British defend with 1 transport
French win with 1 transport remaining. Battle score for attacker is -4
Casualties for French: 1 destroyer
Casualties for Italians: 1 bomber
Battle in Eastern Poland
Italians attack with 2 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Romania to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
1 armour, 2 artilleries and 3 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 mech_infantry moved from Tunisia to Tobruk
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Alexandria: 1 armour, 2 artilleries and 3 infantry
EDIT: Removing units owned by Italians from Tobruk: 1 armour, 2 artilleries and 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Italian Somaliland: 1 infantry
EDIT: Adding units owned by Italians to Italian Somaliland: 1 infantry
EDIT: Turning off Edit Mode
Territory Summary for Italians :
British Somaliland : 1 flag
Alexandria : 1 flag, 1 armour, 2 artilleries and 4 infantry
Algeria : 1 flag, 2 infantry
Tunisia : 1 flag
Romania : 1 artillery, 2 infantry and 1 mech_infantry
Tobruk : 1 mech_infantry
Northern Italy : 1 factory_major
Italian Somaliland : 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Eastern Poland : 1 flag, 2 aaGuns, 2 armour, 1 infantry and 1 mech_infantry
Bulgaria : 2 infantry
Greece : 1 flag
97 Sea Zone : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 2 submarines
Production/PUs Summary :
Germans : 39 / 49
Russians : 36 / 37
Japanese : 57 / 65
Americans : 53 / 69
Chinese : 6 / 9
British : 31 / 38
UK_Pacific : 7 / 10
Italians : 16 / 21
ANZAC : 10 / 26
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 8 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
If you have not started doing yopur go, would you mind using the second version, with the African units still in place and not retreated?
Have a good evening all.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 cruiser and 3 fighters
Japanese defend with 1 destroyer
ANZAC win with 1 cruiser and 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Turn Complete - French
I really don’t like the destroyer that was in SZ46 :-D