Global 1940 Wittman and Private Panic vs Credulous and Elrood


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                2 fighters moved from New Zealand to Queensland
                1 infantry moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to Queensland
                1 cruiser moved from 63 Sea Zone to 62 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs

    triplea_36475_ANZ1.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Politics - French
                Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
                Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
                Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
                Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
                Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
                Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
                Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
                Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
                Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
                Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
                Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
                Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
                Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
                Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
                Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
                Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
                Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
                Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
                Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
                Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
                Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
                Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
                Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
                Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
                Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
                Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
                Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
                Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
                Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
                Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
                Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
                Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
                Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
                Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
                Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
                Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
                Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
                Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
                Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
                Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
                Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Syria to Trans-Jordan
                1 fighter moved from United Kingdom to Gibraltar
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                1 cruiser moved from 110 Sea Zone to 92 Sea Zone

    Turn Complete - French

    triplea_36475_Fre1.tsvg


  • I really cannot see the merits to a J1 DOW. Looks like arse, to me.


  • Perhaps. The next couple of turns will tell us for sure. Here are some current thoughts for debate though:

    Pros

    • minimise UK Pacific income sooner
    • take out UK BB
    • take out US DD, sub and (if Philippines - where I had 81% odds with just the one TT - successful) Fig
    • J loses 10 ipc income, but gains conquest income sooner - or at least that is the plan!

    Cons

    • US enters war against G & It, so they need to be happy
    • US gains significant NO income earlier
    • Not doing the alternative of perhaps using J1, 2 & poss 3 to go at R and accept the Mongolian defense pact implications.

    What else?

    If I had taken Philippines would you feel the same way?

    I am currently leaning towards trying a J1, 2 & poss 3 go at R next time instead. It always feels daft not to target R because of a measly 6 Mongolian inf.

  • 2024 '22 '19 '17 '15

    I think axis in BM should both early DoW… else the IPC advantage will be too big because of all the additional NOs for allies


  • So I would be interesting in hearing Leo’s thoughts against a J1 DoW?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 10 artilleries, 1 bomber and 1 carrier; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
                Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French

    Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone
                1 fighter moved from Holland Belgium to 111 Sea Zone
                1 tactical_bomber moved from Holland Belgium to 111 Sea Zone
                1 bomber moved from Western Germany to 111 Sea Zone
                1 bomber moved from Holland Belgium to 91 Sea Zone
                1 fighter moved from Western Germany to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 111 Sea Zone
                    Germans attack with 1 bomber, 3 fighters and 3 tactical_bombers
                    British defend with 1 cruiser
                    Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser

    Non Combat Move - Germans
                1 bomber moved from 111 Sea Zone to Western Germany
                1 fighter moved from Western Germany to Southern Italy
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                1 artillery moved from France to Holland Belgium
                6 armour and 1 mech_infantry moved from France to Germany
                1 bomber moved from 91 Sea Zone to Holland Belgium
                1 infantry moved from Western Germany to Germany
                1 infantry moved from Western Germany to Germany
                5 infantry moved from Bulgaria to Romania
                1 infantry moved from Norway to Finland
                1 infantry moved from Norway to Finland
                1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from 111 Sea Zone to Western Germany
                2 fighters and 2 tactical_bombers moved from 111 Sea Zone to 110 Sea Zone
                1 fighter moved from 111 Sea Zone to Western Germany

    Place Units - Germans
                1 carrier placed in 110 Sea Zone
                1 bomber placed in Western Germany
                10 artilleries placed in Germany

    Turn Complete - Germans
                Germans collect 39 PUs; end with 39 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
        Romania : 3 armour, 2 artilleries and 11 infantry
        Poland : 3 aaGuns, 3 artilleries and 12 infantry
        Germany : 6 armour, 10 artilleries, 1 factory_major, 2 infantry and 1 mech_infantry
        Holland Belgium : 2 aaGuns, 2 artilleries, 1 bomber and 1 infantry
        Southern Italy : 1 fighter
        106 Sea Zone : 1 flag, 1 submarine
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag, 2 submarines
        Finland : 1 flag, 9 infantry
        110 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport

    Production/PUs Summary :

    Germans : 39 / 49
        Russians : 37 / 37
        Japanese : 33 / 41
        Americans : 52 / 80
        Chinese : 10 / 13
        British : 26 / 29
        UK_Pacific : 14 / 16
        Italians : 16 / 16
        ANZAC : 10 / 22
        French : 2 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 11 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    triplea_36475_Ger2.tsvg


  • @Private:

    So I would be interesting in hearing Leo’s thoughts against a J1 DoW?

    All the reasons you gave, actually.
    I want to be in position and be in control of the Allies’ NOs; I think I can do that by delaying. I have always liked making those pesky Americans, with their largesse of  income, waiting.


  • Let’s see what happens then Leo - for me the jury is still out


  • I am judge and jury: J1 is arse!

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Russians

    Non Combat Move - Russians
                1 submarine moved from 124 Sea Zone to 118 Sea Zone
                1 armour and 2 mech_infantrys moved from Kazakhstan to Szechwan
                1 fighter and 1 tactical_bomber moved from Russia to Szechwan
                2 mech_infantrys moved from Volgograd to Sikang
                1 fighter moved from Novgorod to Russia
                2 aaGuns moved from Novgorod to Belarus
                3 artilleries and 12 infantry moved from Novgorod to Belarus
                1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                1 aaGun moved from Bryansk to Western Ukraine
                6 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Ukraine to Western Ukraine
                1 aaGun moved from Bryansk to Belarus
                3 infantry moved from Russia to Bryansk
                6 infantry moved from Yakut S.S.R. to Yenisey
                2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.

    Place Units - Russians
                2 mech_infantrys placed in Volgograd
                2 artilleries placed in Ukraine
                6 infantry placed in Russia
                1 infantry placed in Ukraine
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Russia: 1 infantry
                EDIT: Adding units owned by Russians to Novgorod: 1 infantry
                EDIT: Removing units owned by Russians from Western Ukraine: 1 infantry
                EDIT: Adding units owned by Russians to Bessarabia: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    triplea_36475_Rus2.tsvg

  • 2024 '22 '19 '17 '15

    Sovjets enter the fray!  :-)


  • You DW on Japan? You back stabbing b*****d! I hope you die horribly, horribly.

  • 2024 '22 '19 '17 '15

    Well, couldn’t DoW on Germany!  :-P

    We will win in Pacific because of the benefits of our combined arms and superior strategy, while we will win in Germany with the help of you incompetence!  :evil:

  • 2024 '22 '19 '17 '15

    Adam?
    Wakey wakey - invasion feels a little shakey!  :roll:

    Giddy up and roooooooll!  :-D

  • 2024 '22 '19 '17 '15

    To further the current topic:

    Sure… attacking in first turn (both for Germany and Japan) seems weak, as most units are simply not in the proper position.

    But Allies are really weak in first turn and had no time to react at all yet. I also tend to postpone DoWs until it all looks perfect, but that gives Allies also time to brace to the impact of the assault. That should not be disregarded.

    Lets see how pacific looks in Jap3 or Jap4, then we can have another argument about it. But sure Uk feels very much stretched with fighting all 3 Axis powers from Turn 1.


  • @Elrood:

    Sovjets enter the fray!  :-)

    Is that like a basketball team or something?

  • 2024 '22 '19 '17 '15

    @Credulous:

    Is that like a basketball team or something?

    Ice Hockey!  :-D


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Japanese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                2 artilleries, 4 infantry and 1 mech_infantry moved from Anhwe to Hunan
                3 infantry moved from Japan to 6 Sea Zone
                2 artilleries and 1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
                2 infantry moved from 21 Sea Zone to Guam
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from 35 Sea Zone to 45 Sea Zone
                1 fighter moved from 35 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                2 bombers and 1 tactical_bomber moved from Kwangsi to Shan State
                3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Hunan
                1 infantry moved from Jehol to Anhwe
                1 submarine moved from 35 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Battle in Philippines
                Battle in Malaya
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry; British defend with 1 harbour
                    Japanese win, taking Philippines from Americans, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Guam
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                    Japanese win, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Hunan
                    Japanese attack with 2 artilleries, 5 infantry and 1 mech_infantry
                    Chinese defend with 2 infantry
                    Japanese win, taking Hunan from Chinese with 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 3 fighters and 3 tactical_bombers
                    Chinese defend with 4 infantry
                    Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 fighter
                    Casualties for Chinese: 4 infantry
                Battle in Shan State
                    Japanese attack with 2 bombers, 1 fighter and 2 tactical_bombers
                    British defend with 3 infantry
                    Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for British: 3 infantry

    Non Combat Move - Japanese
                1 infantry moved from Kwangtung to Kwangsi
                1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
                1 fighter moved from 45 Sea Zone to 35 Sea Zone
                1 fighter moved from 43 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
                1 fighter and 2 tactical_bombers moved from Yunnan to Kwangsi
                2 bombers, 1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
                1 aaGun moved from Jehol to Chahar
                5 infantry moved from Jehol to Chahar
                4 infantry moved from Manchuria to Jehol
                1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 transport moved from 20 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Kwangtung
                2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 42 PUs; end with 42 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    triplea_36475_Jap2.tsvg


  • @Elrood:

    Adam?
    Wakey wakey - invasion feels a little shakey!  :roll:

    Giddy up and roooooooll!  :-D

    Take that! Imperial Japan does not need the money islands to win this war! Banzai!

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