Global 1940 Wittman and Private Panic vs Credulous and Elrood


  • Course it is: I bloody did it!
    Is a shot hot  move and my enemies can quake at the thought of their next moves.

  • 2024 '22 '19 '17 '15

    :wink:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 artilleries, 4 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 87 Sea Zone to 91 Sea Zone
                3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Morocco
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 carrier, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                3 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 41 Sea Zone

    Combat - Americans
                Battle in Morocco
                    Americans attack with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Americans win, taking Morocco from Germans with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 41 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 55 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 battleship, 3 carriers and 4 destroyers moved from 54 Sea Zone to 42 Sea Zone
                3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
                1 fighter moved from 41 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                2 fighters moved from Hawaiian Islands to Queensland
                3 fighters and 1 tactical_bomber moved from Morocco to 91 Sea Zone
                1 artillery moved from French Equatorial Africa to French Central Africa

    Place Units - Americans
                1 destroyer placed in 10 Sea Zone
                3 destroyers, 1 submarine and 3 transports placed in 101 Sea Zone
                2 artilleries and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    triplea_36475_Ame7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                2 infantry moved from Tsinghai to Kansu
                1 fighter moved from Tsinghai to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Tsinghai

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs total

    triplea_36475_Chi7.tsvg


  • Run away, run away!


  • You better run too, Cred. The Yellow Peril is coming!

  • 2024 '22 '19 '17 '15

    @wittmann:

    You better run too, Cred. The Yellow Peril is coming!

    Dont listen to the old man! Face the enemy head on!  :evil:


  • We are coming to get you witt! As always Elrood is making far more sense!


  • Feel free. I am churning out Japs, like they were Chinks.

  • 2024 '22 '19 '17 '15

    Is Cred about to move imminently?

  • 2024 '22 '19 '17 '15

    I am sure Witts choice of nouns is just in line with his playing Japanese 1940ties elitist Nationalist.  :-P 8-)

  • 2024 '22 '19 '17 '15

    @Elrood:

    I am sure Witts choice of nouns is just in line with his playing Japanese 1940ties elitist Nationalist.  :-P 8-)

    as in “in character”  :-)


  • Cred must be back at work.


  • No looking at my move now.

    Back at work tomorrow though so evening moves from me then on in… (although back on hols from next Sat)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 6 infantry and 1 transport; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 9 PUs;

    Combat Move - British
                1 infantry moved from Burma to Shan State
                1 infantry moved from Burma to Yunnan
                1 fighter moved from India to Yunnan
                1 fighter moved from India to Shan State
                1 fighter moved from 39 Sea Zone to Shan State
                1 fighter moved from 39 Sea Zone to Shan State
                1 infantry moved from Burma to Yunnan
                1 infantry moved from Iraq to Trans-Jordan
                1 infantry moved from Iraq to Trans-Jordan
                1 tactical_bomber moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Belgian Congo to Kenya
                1 mech_infantry moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                1 infantry moved from Northwest Persia to Caucasus
                      Russians take Caucasus from Germans

    Combat - British
                Battle in Yunnan
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shan State
                    British attack with 3 fighters and 1 infantry
                    Japanese defend with 1 infantry
                    British win, taking Shan State from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Trans-Jordan
                    British attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    British win, taking Trans-Jordan from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                3 mech_infantrys moved from Persia to Iraq
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 battleship, 1 carrier, 2 cruisers and 3 destroyers moved from 39 Sea Zone to 42 Sea Zone
                1 battleship moved from 39 Sea Zone to 42 Sea Zone
                3 fighters moved from Shan State to 42 Sea Zone
                1 fighter moved from Yunnan to India
                1 fighter moved from French West Africa to Gibraltar
                1 fighter moved from French West Africa to Gibraltar
                1 armour moved from Quebec to Newfoundland Labrador
                1 armour moved from Newfoundland Labrador to Quebec
                1 tactical_bomber moved from Trans-Jordan to Iraq
                1 infantry moved from Burma to India
                1 infantry moved from Burma to India
                1 infantry moved from Burma to India
                1 infantry moved from Burma to India
                1 infantry moved from Burma to India
                1 infantry moved from Burma to India
                1 infantry moved from Burma to India
                1 infantry moved from Burma to India
                1 infantry moved from Burma to India
                1 infantry moved from Burma to India
                1 infantry moved from Burma to India
                1 infantry moved from Burma to India
                1 infantry moved from Burma to India
                1 infantry moved from Burma to India
                1 infantry moved from Burma to India
                1 infantry moved from Burma to India
                1 infantry moved from Burma to India
                1 infantry moved from Burma to India
                1 infantry moved from Burma to India
                1 infantry moved from Burma to India
                1 artillery moved from Burma to India
                1 artillery moved from Burma to India
                1 aaGun moved from Burma to India
                1 aaGun moved from Burma to India

    Place Units - British
                3 infantry placed in Iraq
                3 infantry placed in Persia
                1 transport placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4,4,2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,1,4,6,5,3
                British collect 28 PUs (3 lost to blockades); end with 31 PUs total

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,2,2,3,1,3,3,2,6,4,4,5,4,1,1,2
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 15 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
                Some Units in India change ownership: 1 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from Rhodesia: 1 mech_infantry
                EDIT: Adding units owned by British to Tanganyika Territory: 1 mech_infantry
                EDIT: Turning off Edit Mode

    triplea_36475_UK_7.tsvg


  • Good to hear from you, Cred. I hope you have enjoyed these two weeks with your son.

    31 income was lucky.

  • 2024 '22 '19 '17 '15

    Pretty much out of character, but since Witt called me a coward, I will try some bold action now… instead of playing it safe.
    I hope this works out.

  • 2024 '22 '19 '17 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                1 infantry moved from Rostov to Caucasus
                6 mech_infantrys moved from Ukraine to Caucasus
                2 fighters moved from Egypt to Trans-Jordan
                1 artillery and 3 infantry moved from Egypt to Trans-Jordan
                1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
                1 bomber and 1 tactical_bomber moved from Southern Italy to Gibraltar
                1 marine moved from Egypt to 98 Sea Zone
                1 battleship and 1 marine moved from 98 Sea Zone to 92 Sea Zone
                1 marine moved from 92 Sea Zone to Gibraltar
                1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                1 carrier moved from 98 Sea Zone to 92 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from Egypt to 98 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 98 Sea Zone to 92 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar

    triplea_36475_Ita7.tsvg

  • 2024 '22 '19 '17 '15

    Since scrambling would not increase chances of defense above 0% but planes missing in the battle in Gibraltar would greatly influence the outcome… I decide on your behalf… if you dont do so within 10 minutes. I hope thats fine


  • @Elrood:

    Since scrambling would not increase chances of defense above 0% but planes missing in the battle in Gibraltar would greatly influence the outcome… I decide on your behalf… if you dont do so within 10 minutes. I hope thats fine

    I don’t want to scramble my fighters…

    M

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