@cwglee51 You said an Artillary in Kwiechei, where exactly is that? And also you can not place chinease artillary for the bid as per league rules, all the other bid placments are done, I’m just wondering what you wanna do with that last 4 IPC
L15 Luckyinmaroon (Axis) vs. Makemaps (Allies +18)
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 artilleries, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 cruiser, 1 submarine and 1 transport; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 transport moved from 110 Sea Zone to 111 Sea Zone
2 infantry moved from Scotland to 111 Sea Zone
2 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Scotland to Eire
1 infantry moved from Eire to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Southern France
1 fighter moved from United Kingdom to Normandy Bordeaux
3 infantry moved from Persia to Iraq
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
4 armour moved from India to Eastern Persia
2 fighters moved from India to Iraq
1 tactical_bomber moved from India to Iraq
1 infantry moved from French Indo China to Siam
3 infantry moved from Union of South Africa to RhodesiaCombat - British
Battle in Normandy Bordeaux
British attack with 1 fighter and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Normandy Bordeaux from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Denmark
Battle in Iraq
British attack with 2 fighters, 4 infantry and 1 tactical_bomber
Neutral_Axis defend with 2 infantry
British win, taking Denmark from Germans, taking Iraq from Neutral_Axis with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Neutral_Axis: 2 infantry
Casualties for British: 2 infantry
Strategic bombing raid in France
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern France causes 3 damage total.Non Combat Move - British
1 bomber moved from Southern France to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
2 fighters moved from 112 Sea Zone to United Kingdom
2 fighters and 1 tactical_bomber moved from Iraq to PersiaPlace Units - British
1 artillery and 1 infantry placed in United Kingdom
1 artillery and 1 infantry placed in United Kingdom
2 transports placed in 109 Sea Zone
1 submarine placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,2,2,6
British collect 31 PUs (1 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
1 cruiser, 1 submarine and 1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4,2
UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
Some Units in 39 Sea Zone change ownership: 1 cruiser, 1 submarine and 1 transport -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 transport moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Libya to Gibraltar
1 battleship and 2 cruisers moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 5 infantry moved from Romania to Bessarabia
2 fighters moved from Northern Italy to Southern Italy
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 infantry moved from Tanganyika Territory to Belgian Congo -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 transport moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Libya to Gibraltar
1 battleship and 2 cruisers moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 5 infantry moved from Romania to Bessarabia
2 fighters moved from Northern Italy to Southern Italy
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 infantry moved from Tanganyika Territory to Belgian CongoCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 harbour; Americans defend with 1 armour and 1 infantry
Italians win, taking Gibraltar from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Bessarabia
Italians attack with 2 artilleries and 5 infantry
Russians defend with 1 armour and 1 infantry
Italians win, taking Bessarabia from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Russians: 1 armour and 1 infantryNon Combat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Gibraltar to AlgeriaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry and 1 tactical_bomber placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 58 PUs;
Germans buy 1 bomber, 3 destroyers, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
3 bombers moved from Western Germany to Morocco
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
5 artilleries and 5 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Karelia to Novgorod
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 artillery moved from Poland to 114 Sea Zone
1 artillery and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Novgorod
1 armour and 2 mech_infantrys moved from Western Germany to Denmark
2 fighters moved from Western Germany to 112 Sea Zone
1 bomber moved from Western Germany to Morocco
1 armour moved from Holland Belgium to Normandy Bordeaux
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
3 armour moved from Western Ukraine to Ukraine
9 artilleries moved from Eastern Poland to Belarus
1 artillery moved from Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Eastern Poland to Baltic States
3 fighters and 3 tactical_bombers moved from Eastern Poland to Novgorod
5 armour moved from Eastern Poland to Belarus
8 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Syria to Egypt
Germans take Trans-Jordan from British
1 bomber moved from Western Germany to DenmarkCombat - Germans
Battle in Novgorod
Germans attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Novgorod from Russians with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 4 infantry
Battle in Belarus
Germans attack with 5 armour and 9 artilleries
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 5 armour and 9 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 3 armour, 5 artilleries and 5 infantry
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Ukraine from Russians with 3 armour, 5 artilleries and 5 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Morocco
Germans attack with 1 armour, 4 bombers and 1 infantry
British defend with 1 armour; Americans defend with 2 fighters
Germans win with 4 bombers remaining. Battle score for attacker is 17
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 1 armour
Casualties for Americans: 2 fighters
Battle in 112 Sea Zone
Germans attack with 2 fighters
British defend with 1 destroyer and 1 transport
Germans win with 2 fighters remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Denmark
Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
British defend with 2 infantry
Germans win, taking Denmark from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 bomber moved from Denmark to Germany
2 fighters moved from 112 Sea Zone to Germany
1 aaGun moved from Western Germany to Germany
4 bombers moved from Morocco to Tunisia
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Baltic States to Eastern Poland
3 fighters and 3 tactical_bombers moved from Novgorod to Eastern PolandPlace Units - Germans
3 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 bomber and 2 fighters
EDIT: Adding units owned by Germans to Western Germany: 1 bomber and 2 fighters
EDIT: Turning off Edit Mode
3 destroyers placed in 112 Sea Zone
Germans undo move 2.
1 bomber, 1 fighter and 1 infantry placed in Western Germany
3 destroyers placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Germans collect 57 PUs (3 lost to blockades); end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 2 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Bryansk
3 armour moved from Smolensk to Novgorod
3 fighters moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
2 armour moved from Volgograd to Russia
1 infantry moved from Samara to Tambov
1 mech_infantry moved from Samara to Russia
1 artillery moved from Samara to Russia
1 armour moved from Samara to RussiaCombat - Russians
Battle in Bryansk
Russians attack with 3 fighters and 2 infantry
Germans defend with 2 infantry
Russians win, taking Bryansk from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 3 armour
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Russians win, taking Novgorod from Germans with 2 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery
Casualties for Russians: 1 armourNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Buyant-Uhaa: 1 infantry
EDIT: Removing units owned by Russians from Buyant-Uhaa: 1 infantry
EDIT: Adding units owned by Russians to Jehol: 1 infantry
EDIT: Changing ownership of Jehol from Japanese to Chinese
EDIT: Turning off Edit Mode
3 fighters moved from Bryansk to Russia
1 infantry moved from Dzavhan to Central Mongolia
2 infantry moved from Olgiy to Tsagaan Olom
1 infantry moved from Ulaanbaatar to Central MongoliaPlace Units - Russians
1 armour placed in Volgograd
2 armour placed in Volgograd
3 armour placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 6 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 8 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 36 Sea Zone to French Indo China
3 fighters and 2 tactical_bombers moved from 36 Sea Zone to French Indo China
2 bombers moved from Philippines to French Indo China
3 bombers moved from Shantung to French Indo China
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from Shantung to Kiangsu
1 armour moved from Shantung to Kiangsu
5 fighters and 5 tactical_bombers moved from Shantung to Kiangsu
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
1 armour moved from Korea to Siberia
1 battleship moved from 20 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Manchuria to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kwangtung -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 6 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 8 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 36 Sea Zone to French Indo China
3 fighters and 2 tactical_bombers moved from 36 Sea Zone to French Indo China
2 bombers moved from Philippines to French Indo China
3 bombers moved from Shantung to French Indo China
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from Shantung to Kiangsu
1 armour moved from Shantung to Kiangsu
5 fighters and 5 tactical_bombers moved from Shantung to Kiangsu
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
1 armour moved from Korea to Siberia
1 battleship moved from 20 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Manchuria to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to KwangtungCombat - Japanese
Battle in French Indo China
Japanese attack with 1 armour, 2 artilleries, 5 bombers, 3 fighters, 5 infantry and 2 tactical_bombers
British defend with 2 aaGuns, 1 artillery and 7 infantry; UK_Pacific defend with 1 factory_minor
Japanese win, taking French Indo China from UK_Pacific with 1 armour, 2 artilleries, 5 bombers, 3 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 32
Casualties for British: 2 aaGuns, 1 artillery and 7 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Battle in Kiangsu
Japanese attack with 1 armour, 5 fighters, 2 infantry and 5 tactical_bombers
Chinese defend with 5 infantry
Japanese win, taking Kwangtung from UK_Pacific, taking Kiangsu from Chinese with 1 armour, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 infantry
Battle in Siberia
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Siberia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 infantry moved from Korea to Manchuria
5 fighters and 5 tactical_bombers moved from Kiangsu to Shantung
5 bombers moved from French Indo China to Hainan
1 tactical_bomber moved from French Indo China to Hainan
3 fighters and 1 tactical_bomber moved from French Indo China to 36 Sea ZonePlace Units - Japanese
3 infantry placed in Shantung
2 armour and 1 mech_infantry placed in Korea
3 infantry placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 40 PUs; end with 48 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers
EDIT: Changing PUs for Japanese from 48 to 64
EDIT: Turning off Edit Mode -
bump #1
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I’m not quite sure what “bump” entails, but I’m pretty sure I thought I posted yesterday night when I did my rounds.
It seems I haven’t for some odd reason. I appologize. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Gibraltar: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
2 battleships, 4 submarines and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 fighters, 4 submarines and 1 transport moved from 26 Sea Zone to 54 Sea ZoneCombat - Americans
Americans creates battle in territory Gibraltar
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 harbour
Americans win, taking Gibraltar from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 carriers placed in 101 Sea Zone
4 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 fighter moved from Yunnan to Kiangsu
2 infantry moved from Kwangsi to KwangtungCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 infantry
Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Chinese attack with 2 infantry
Japanese defend with 1 harbour and 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsu to AnhwePlace Units - Chinese
2 artilleries placed in Yunnan
2 artilleries placed in Yunnan
1 artillery placed in Anhwe
1 artillery placed in AnhweTurn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Hopei: 1 artillery and 1 infantry
EDIT: Adding units owned by Chinese to Anhwe: 1 artillery and 1 infantry
EDIT: Removing units owned by Chinese from Chahar: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Jehol: 2 infantry
EDIT: Turning off Edit Mode -
I’ve run out of time for now. I’ll have to post Britain’s turn later.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Italians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Italians
Purchase Units - Italians
Italians buy 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 destroyers moved from 97 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Romania to Baltic States
Italians take Baltic States from Russians
1 bomber moved from Algeria to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Italians
Purchase Units - Italians
Italians buy 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 destroyers moved from 97 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Romania to Baltic States
Italians take Baltic States from Russians
1 bomber moved from Algeria to 91 Sea ZoneCombat - Italians
Battle in Gibraltar
Italians attack with 2 infantry
British defend with 1 harbour; Americans defend with 1 artillery
Italians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 2 transports
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Italians
3 transports moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from 91 Sea Zone to Southern Italy
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to France
1 armour moved from Northern Italy to France
2 aaGuns moved from Northern Italy to France
2 artilleries and 4 infantry moved from Bessarabia to Ukraine
1 armour moved from Romania to Ukraine
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Belgian Congo to French Equatorial AfricaPlace Units - Italians
1 transport placed in 97 Sea Zone
5 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 2 PUs;Combat Move - ANZAC
1 carrier, 1 destroyer, 3 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Java to 54 Sea Zone
1 fighter moved from Java to 54 Sea Zone
1 fighter moved from Java to 54 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 fighter moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 battleship placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs





