Scramble from Rome?
L15 Luckyinmaroon (Axis) vs. Makemaps (Allies +18)
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Order of loss in seazone 97?
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cruiser, destroyer, destroyer, airplane, airplane, aircraft carrier.
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well I got better rolls than I thought.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 armour and 1 infantry moved from Algeria to Morocco
1 battleship, 1 destroyer and 1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Tunisia to 94 Sea Zone
1 armour, 1 mech_infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
2 mech_infantrys moved from Northern Italy to Normandy BordeauxCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
Units damaged: 1 battleship owned by the Italians
1 submarine owned by the Italians Submerged
Italians win, taking 97 Sea Zone from Neutral with 1 battleship, 1 bomber and 2 fighters remaining. Battle score for attacker is 56
Casualties for British: 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
Casualties for Italians: 1 destroyer
Battle in Gibraltar
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 harbour; Americans defend with 1 infantry
Italians win, taking Gibraltar from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 2 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians win, taking Normandy Bordeaux from British with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Morocco
Italians attack with 1 armour and 1 infantry
British defend with 1 armour
British win with 1 armour remaining. Battle score for attacker is -9
Casualties for Italians: 1 armour and 1 infantryNon Combat Move - Italians
2 fighters moved from 97 Sea Zone to Southern Italy
1 bomber moved from 97 Sea Zone to Southern Italy
2 artilleries and 3 infantry moved from Yugoslavia to Slovakia Hungary
3 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Tobruk to Libya
2 infantry moved from Northern Italy to FrancePlace Units - Italians
3 infantry placed in Southern Italy
2 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Shan State to Java
2 fighters moved from Western Australia to Java
1 artillery moved from Northern Territory to Western Australia
1 infantry moved from Queensland to Northern Territory
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Germans
1 unit repaired.
5 artilleries and 21 infantry moved from Slovakia Hungary to Eastern Poland
3 armour moved from Yugoslavia to Eastern Poland
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
3 bombers moved from Western Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 battleship and 1 cruiser moved from 112 Sea Zone to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea Zone -
scramble?
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no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Germans
1 unit repaired.
5 artilleries and 21 infantry moved from Slovakia Hungary to Eastern Poland
3 armour moved from Yugoslavia to Eastern Poland
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
3 bombers moved from Western Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 battleship and 1 cruiser moved from 112 Sea Zone to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea ZoneCombat - Germans
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 2 fighters and 2 tactical_bombers
Russians defend with 1 cruiser, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 1 cruiser
Casualties for Russians: 1 cruiser, 1 submarine and 1 transport
Battle in 91 Sea Zone
Germans attack with 2 bombers and 1 destroyer
British defend with 1 transport; Americans defend with 1 cruiser and 1 transport
Germans win with 2 bombers remaining. Battle score for attacker is 18
Casualties for Germans: 1 destroyer
Casualties for British: 1 transport
Casualties for Americans: 1 cruiser and 1 transport
Battle in Eastern Poland
Germans attack with 3 armour, 5 artilleries, 3 bombers, 2 fighters, 21 infantry and 2 tactical_bombers
Russians defend with 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 15 infantry and 1 mech_infantry
Germans win, taking Eastern Poland from Russians with 3 armour, 5 artilleries, 3 bombers, 2 fighters, 8 infantry and 2 tactical_bombers remaining. Battle score for attacker is 39
Casualties for Germans: 13 infantry
Casualties for Russians: 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 15 infantry and 1 mech_infantryNon Combat Move - Germans
1 transport moved from 112 Sea Zone to 113 Sea Zone
2 fighters and 2 tactical_bombers moved from 115 Sea Zone to Poland
3 aaGuns moved from Slovakia Hungary to Eastern Poland
2 fighters moved from Eastern Poland to Poland
3 bombers moved from Eastern Poland to Western Germany
2 bombers moved from 91 Sea Zone to Southern France
10 artilleries moved from Germany to Poland
1 artillery moved from Western Germany to France
2 artilleries moved from Western Germany to Germany
2 tactical_bombers moved from Eastern Poland to PolandPlace Units - Germans
2 armour, 1 bomber and 1 infantry placed in Western Germany
5 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Germans collect 45 PUs (1 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 93 Sea Zone: 2 transports
EDIT: Adding units owned by Germans to 97 Sea Zone: 2 transports
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 2 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
1 armour moved from Novosibirsk to Kansu
1 mech_infantry moved from Novosibirsk to Kansu
3 bombers, 1 fighter, 17 infantry and 1 tactical_bomber moved from Amur to Korea
1 infantry moved from Samara to Novosibirsk
1 artillery moved from Samara to Novosibirsk
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to 115 Sea Zone
1 fighter moved from Novgorod to 115 Sea ZoneCombat - Russians
Battle in 115 Sea Zone
Russians attack with 2 fighters
Germans defend with 1 battleship
Russians win with 2 fighters remaining. Battle score for attacker is 20
Casualties for Germans: 1 battleshipNon Combat Move - Russians
2 fighters moved from 115 Sea Zone to NovgorodPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 2 aaGuns
EDIT: Adding units owned by Russians to Korea: 2 aaGuns
EDIT: Turning off Edit Mode
3 armour placed in Ukraine
3 armour placed in NovgorodTurn Complete - Russians
Russians collect 38 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 bombers, 1 factory_minor and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 artillery, 1 bomber, 5 fighters, 12 infantry, 1 mech_infantry and 5 tactical_bombers moved from Manchuria to Korea
3 fighters moved from Japan to Korea
1 bomber moved from Anhwe to Korea
3 infantry moved from Philippines to 35 Sea Zone
3 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Borneo to 43 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 fighter, 2 infantry and 1 tactical_bomber moved from 41 Sea Zone to Sumatra
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 bombers, 1 factory_minor and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 artillery, 1 bomber, 5 fighters, 12 infantry, 1 mech_infantry and 5 tactical_bombers moved from Manchuria to Korea
3 fighters moved from Japan to Korea
1 bomber moved from Anhwe to Korea
3 infantry moved from Philippines to 35 Sea Zone
3 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Borneo to 43 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 fighter, 2 infantry and 1 tactical_bomber moved from 41 Sea Zone to Sumatra
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to KoreaCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 3 transports
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese and 2 carriers owned by the Japanese
Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 70
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Sumatra
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Korea
Japanese attack with 2 artilleries, 2 bombers, 8 fighters, 15 infantry, 1 mech_infantry and 5 tactical_bombers
Americans defend with 1 artillery, 1 factory_minor and 1 infantry; Russians defend with 2 aaGuns, 3 bombers, 1 fighter, 17 infantry and 1 tactical_bomber
Japanese win, taking Korea from Americans with 2 artilleries, 2 bombers, 5 fighters, 3 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 59
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Russians: 2 aaGuns, 3 bombers, 1 fighter, 17 infantry and 1 tactical_bomber
Casualties for Japanese: 3 fighters and 12 infantryNon Combat Move - Japanese
2 bombers moved from Korea to Japan
5 tactical_bombers moved from Korea to Shantung
1 artillery and 1 infantry moved from Anhwe to Shantung
5 fighters moved from Korea to Shantung
1 aaGun moved from Manchuria to Jehol
1 artillery and 2 infantry moved from Suiyuyan to Chahar
1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Shantung
1 fighter moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to JapanPlace Units - Japanese
1 factory_minor placed in Shantung
3 bombers placed in Japan
2 armour and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs -
Wow. You got lucky against my korean division….
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 64 Sea Zone to 27 Sea Zone
1 submarine moved from 1 Sea Zone to 12 Sea Zone
2 fighters moved from Alaska to Western United States
1 bomber moved from Alaska to Western United States
1 battleship and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
1 armour moved from Southeast Mexico to Eastern United StatesCombat - Americans
Non Combat Move - Americans
Place Units - Americans
1 infantry placed in Eastern United States
1 armour placed in Western United States
1 transport placed in 10 Sea Zone
1 carrier placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 artillery moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Anhwe
1 artillery moved from Shensi to Hopei
2 infantry moved from Kweichow to Hopei
2 infantry moved from Kweichow to Anhwe
1 fighter moved from Kweichow to YunnanCombat - Chinese
Non Combat Move - Chinese
4 infantry moved from Hunan to KiangsiPlace Units - Chinese
2 infantry placed in Suiyuyan
3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
did u forget about UK or just thinking about the move?
Either way, it is on u still.
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Alright. I need to sleep. I’ll post later when I can.





