No scramble in sz112.
L15 Luckyinmaroon (Axis) vs. Makemaps (Allies +18)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 2 battleships, 4 submarines and 1 transport; Remaining resources: 3 PUs; 0 techTokens;Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 4 Sea Zone to 9 Sea Zone
1 battleship and 4 submarines moved from 10 Sea Zone to 9 Sea Zone
1 armour moved from Western United States to Southeast Mexico
1 mech_infantry moved from Central United States to Mexico
1 infantry moved from Western United States to British Columbia
2 fighters moved from Western United States to Alaska
1 mech_infantry moved from Western United States to Alaska
1 submarine moved from 9 Sea Zone to 10 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 86 Sea Zone to 91 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 2 battleships, 4 submarines and 1 transport; Remaining resources: 3 PUs; 0 techTokens;Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 armour moved from Western United States to Southeast Mexico
1 mech_infantry moved from Central United States to Mexico
1 infantry moved from Western United States to British Columbia
2 fighters moved from Western United States to Alaska
1 mech_infantry moved from Western United States to Alaska
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 86 Sea Zone to 91 Sea Zone
1 destroyer moved from 4 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 10 Sea Zone to 64 Sea Zone -

Scramble z6?
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no scramble
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Any suicide attacks? You can do up to 6.
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nope
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 2 battleships, 4 submarines and 1 transport; Remaining resources: 3 PUs; 0 techTokens;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 armour moved from Western United States to Southeast Mexico
1 mech_infantry moved from Central United States to Mexico
1 infantry moved from Western United States to British Columbia
2 fighters moved from Western United States to Alaska
1 mech_infantry moved from Western United States to Alaska
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 86 Sea Zone to 91 Sea Zone
1 destroyer moved from 4 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 10 Sea Zone to 64 Sea ZoneCombat - Americans
Battle in Korea
Battle in Gibraltar
Americans attack with 2 infantry
Italians defend with 1 artillery and 1 harbour
Americans win, taking Korea from Japanese, taking Gibraltar from Italians with 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
Place Units - Americans
4 submarines placed in 101 Sea Zone
2 battleships placed in 101 Sea Zone
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
1 infantry moved from Kweichow to Hunan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Hunan
1 fighter moved from Tsinghai to Hunan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
1 infantry moved from Kweichow to Hunan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Hunan
1 fighter moved from Tsinghai to Hunan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery
Chinese win, taking Hunan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to KweichowPlace Units - Chinese
1 artillery placed in Kweichow
1 artillery placed in Hunan
1 artillery placed in Kansu
1 artillery placed in Shensi
Chinese undo move 4.
1 artillery placed in Hopei
Chinese undo move 2.
1 artillery placed in ShensiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 bomber moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to Normandy Bordeaux
1 artillery moved from Egypt to Alexandria
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery moved from Ontario to Quebec
1 infantry moved from Ontario to Quebec
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
2 armour moved from India to Yunnan
3 infantry moved from Burma to Yunnan
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi -
scramble 112?
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Actually nvm. I’m going to attack elsewhere.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - British
British spend 5 on tech rolls
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British buy 2 fighters and 1 transport; Remaining resources: 2 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour; Remaining resources: 4 PUs;Combat Move - British
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to Normandy Bordeaux
1 artillery moved from Egypt to Alexandria
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Ontario to Quebec
1 infantry moved from Ontario to Quebec
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
2 armour moved from India to Yunnan
3 infantry moved from Burma to Yunnan
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 fighter moved from United Kingdom to Southern France
1 fighter moved from United Kingdom to Southern France
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Egypt to 94 Sea Zone
1 bomber moved from United Kingdom to Southern FranceCombat - British
Battle in Morocco
British attack with 1 armour and 1 infantry
Italians defend with 1 armour
British win, taking Morocco from Italians with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in Alexandria
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
British win, taking Normandy Bordeaux from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 94 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Southern France
British attack with 1 bomber and 2 fighters
Germans defend with 2 armour, 1 factory_minor and 1 harbour
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 armourNon Combat Move - British
1 fighter could not land in 94 Sea Zone and was removed
1 fighter moved from Southern France to 97 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 97 Sea Zone
1 fighter moved from Southern France to 97 Sea Zone
1 bomber moved from Southern France to United Kingdom
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to India
1 artillery moved from Burma to Yunnan
1 infantry moved from India to 39 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 infantry moved from United Kingdom to Scotland
1 infantry moved from Scotland to Eire
British take Eire from Neutral_Allies
1 infantry moved from United Kingdom to ScotlandPlace Units - British
1 transport placed in 81 Sea Zone
2 fighters placed in United Kingdom
British undo move 1.
1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 32 PUs totalPlace Units - UK_Pacific
4 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 21 PUs total
Some Units in India change ownership: 4 armour -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 armour and 1 infantry moved from Algeria to Morocco
1 battleship, 1 destroyer and 1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Tunisia to 94 Sea Zone
1 armour, 1 mech_infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
2 mech_infantrys moved from Northern Italy to Normandy Bordeaux -
Order of loss in seazone 97?
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cruiser, destroyer, destroyer, airplane, airplane, aircraft carrier.
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well I got better rolls than I thought.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 armour and 1 infantry moved from Algeria to Morocco
1 battleship, 1 destroyer and 1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Tunisia to 94 Sea Zone
1 armour, 1 mech_infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
2 mech_infantrys moved from Northern Italy to Normandy BordeauxCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
Units damaged: 1 battleship owned by the Italians
1 submarine owned by the Italians Submerged
Italians win, taking 97 Sea Zone from Neutral with 1 battleship, 1 bomber and 2 fighters remaining. Battle score for attacker is 56
Casualties for British: 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
Casualties for Italians: 1 destroyer
Battle in Gibraltar
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 harbour; Americans defend with 1 infantry
Italians win, taking Gibraltar from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 2 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians win, taking Normandy Bordeaux from British with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Morocco
Italians attack with 1 armour and 1 infantry
British defend with 1 armour
British win with 1 armour remaining. Battle score for attacker is -9
Casualties for Italians: 1 armour and 1 infantryNon Combat Move - Italians
2 fighters moved from 97 Sea Zone to Southern Italy
1 bomber moved from 97 Sea Zone to Southern Italy
2 artilleries and 3 infantry moved from Yugoslavia to Slovakia Hungary
3 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Tobruk to Libya
2 infantry moved from Northern Italy to FrancePlace Units - Italians
3 infantry placed in Southern Italy
2 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Shan State to Java
2 fighters moved from Western Australia to Java
1 artillery moved from Northern Territory to Western Australia
1 infantry moved from Queensland to Northern Territory
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs





