Sub also fights in 111
L15 Luckyinmaroon (Axis) vs. Makemaps (Allies +18)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Japanese
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Russia
1 infantry moved from Dzavhan to Yakut S.S.R.
3 infantry moved from Dzavhan to YeniseyNon Combat Move - Russians
Place Units - Russians
1 infantry placed in Volgograd
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Russia
1 infantry moved from Dzavhan to Yakut S.S.R.
3 infantry moved from Dzavhan to YeniseyNon Combat Move - Russians
Place Units - Russians
1 infantry placed in Volgograd
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Japanese
This is the proper save map. Not sure why it was posted first before the other two.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Japanese
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 1 airfield, 1 factory_minor and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour moved from Jehol to Suiyuyan
Japanese take Chahar from Chinese
Japanese take Suiyuyan from Chinese
1 armour, 1 artillery and 1 mech_infantry moved from Jehol to Anhwe
3 mech_infantrys moved from Shantung to Anhwe
1 armour moved from Kiangsu to Anhwe
1 bomber moved from French Indo China to Philippines
2 infantry moved from Japan to 6 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Siam to Shan State
1 armour moved from Malaya to Shan State
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from 38 Sea Zone to Burma
4 bombers, 4 fighters and 5 tactical_bombers moved from French Indo China to Burma
1 armour moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 4 transports moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
1 fighter moved from 36 Sea Zone to Shan State
1 fighter moved from 36 Sea Zone to 38 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 1 airfield, 1 factory_minor and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour moved from Jehol to Suiyuyan
Japanese take Chahar from Chinese
Japanese take Suiyuyan from Chinese
1 armour, 1 artillery and 1 mech_infantry moved from Jehol to Anhwe
3 mech_infantrys moved from Shantung to Anhwe
1 armour moved from Kiangsu to Anhwe
1 bomber moved from French Indo China to Philippines
2 infantry moved from Japan to 6 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Siam to Shan State
1 armour moved from Malaya to Shan State
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from 38 Sea Zone to Burma
4 bombers, 4 fighters and 5 tactical_bombers moved from French Indo China to Burma
1 armour moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 4 transports moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
1 fighter moved from 36 Sea Zone to Shan State
1 fighter moved from 36 Sea Zone to 38 Sea ZoneCombat - Japanese
Battle in 38 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 transport
British defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Philippines from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
British defend with 1 armour
Japanese win, taking Yunnan from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for British: 1 armour
Casualties for Japanese: 1 fighter
Battle in Burma
Japanese attack with 1 armour, 4 bombers, 4 fighters, 1 infantry and 5 tactical_bombers
British defend with 1 aaGun, 3 armour, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese win with 4 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 48
Casualties for British: 1 aaGun, 3 armour, 2 fighters, 1 infantry and 1 tactical_bomber
Casualties for Japanese: 1 armour and 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 armour
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Anhwe
Japanese attack with 2 armour, 1 artillery and 4 mech_infantrys
Chinese defend with 6 infantry
Japanese win, taking Anhwe from Chinese with 2 armour and 1 artillery remaining. Battle score for attacker is 2
Casualties for Chinese: 6 infantry
Casualties for Japanese: 4 mech_infantrysNon Combat Move - Japanese
1 fighter moved from 38 Sea Zone to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
4 fighters moved from Burma to 37 Sea Zone
1 tactical_bomber moved from Yunnan to Malaya
2 tactical_bombers moved from Burma to Malaya
4 bombers moved from Burma to Malaya
3 tactical_bombers moved from Burma to French Indo China
1 bomber moved from Philippines to French Indo China
1 armour moved from Siberia to Buryatia
1 infantry moved from Amur to Buryatia
1 infantry moved from Manchuria to Amur
2 infantry moved from Korea to Manchuria
1 infantry moved from Korea to AmurPlace Units - Japanese
1 airfield and 1 factory_minor placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 48 PUs; end with 49 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 3 fighters
EDIT: Adding units owned by Japanese to Malaya: 3 fighters
EDIT: Removing units owned by Japanese from French Indo China: 3 tactical_bombers
EDIT: Adding units owned by Japanese to 37 Sea Zone: 3 tactical_bombers
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 artillery, 5 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
2 carriers moved from 86 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 fighters, 4 submarines and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 38 Sea Zone
2 fighters moved from 39 Sea Zone to 38 Sea Zone
3 fighters moved from Eastern United States to 101 Sea Zone
3 fighters moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Morocco
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 mech_infantry
Americans win, taking Morocco from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 38 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in GibraltarNon Combat Move - Americans
2 fighters moved from 38 Sea Zone to 39 Sea Zone
2 fighters moved from 39 Sea Zone to IndiaPlace Units - Americans
1 artillery, 5 fighters and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from JapaneseCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
Chinese win, taking Kiangsu from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kiangsu
Chinese undo move 1.
1 infantry placed in Hunan
1 infantry placed in Kweichow
2 infantry placed in Kweichow
Chinese undo move 3.
2 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 10 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 armour moved from Iraq to Eastern Persia
1 infantry moved from Iraq to Persia
1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 battleship, 2 cruisers and 1 submarine moved from 41 Sea Zone to 39 Sea ZoneCombat - British
Battle in BorneoNon Combat Move - British
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 1 armour and 2 infantry
EDIT: Removing units owned by British from Belgian Congo: 1 armour
EDIT: Removing units owned by British from Tanganyika Territory: 1 infantry
EDIT: Changing ownership of Kenya from Italians to British
EDIT: Adding units owned by British to Kenya: 1 armour and 3 infantry
EDIT: Turning off Edit Mode
1 transport placed in 106 Sea Zone
1 aaGun and 9 infantry placed in United Kingdom
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
1 aaGun and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 aaGun and 3 infantry -
Whew, I finally got through those three countries. Took a lot of thinking and planning tbh. I love your japanese set up by the way. Makes for an interesting next round.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Italians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Italians
Purchase Units - Italians
Italians buy 2 armour, 1 factory_minor and 5 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Syria to Iraq
Italians take Iraq from British
1 armour moved from Caucasus to Persia
Italians take Northwest Persia from Neutral_Allies
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from French Central Africa to French West Africa
Italians take French West Africa from French
1 infantry moved from French Central Africa to Nigeria
Italians take Nigeria from British
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 mech_infantry moved from Southern France to 93 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 armour moved from Southern France to 93 Sea Zone
1 armour and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Morocco
1 bomber moved from Algeria to Gibraltar
2 fighters and 1 tactical_bomber moved from Algeria to Morocco
1 infantry moved from Bryansk to Tambov
Italians take Tambov from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Italians
Purchase Units - Italians
Italians buy 2 armour, 1 factory_minor and 5 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Syria to Iraq
Italians take Iraq from British
1 armour moved from Caucasus to Persia
Italians take Northwest Persia from Neutral_Allies
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from French Central Africa to French West Africa
Italians take French West Africa from French
1 infantry moved from French Central Africa to Nigeria
Italians take Nigeria from British
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 mech_infantry moved from Southern France to 93 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 armour moved from Southern France to 93 Sea Zone
1 armour and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Morocco
1 bomber moved from Algeria to Gibraltar
2 fighters and 1 tactical_bomber moved from Algeria to Morocco
1 infantry moved from Bryansk to Tambov
Italians take Tambov from RussiansCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 2 fighters and 1 tactical_bomber
Americans defend with 1 artillery, 1 infantry and 1 mech_infantry
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Italians: 1 armour and 1 fighter
Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Gibraltar
Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Italians win, taking Gibraltar from British with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Persia
Italians attack with 1 armour
British defend with 1 infantry
Italians win, taking Persia from British with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 infantry moved from Alexandria to Egypt
1 artillery moved from French Central Africa to French Equatorial Africa
3 transports moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from Gibraltar to France
1 fighter moved from Morocco to Southern France
1 tactical_bomber moved from Morocco to Southern FrancePlace Units - Italians
1 factory_minor placed in Caucasus
3 infantry placed in Southern Italy
2 armour and 1 infantry placed in Northern Italy
1 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 31 PUs; end with 32 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 battleship moved from 56 Sea Zone to 55 Sea Zone
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 transport moved from 61 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to Burma
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 submarines moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from Java to 39 Sea ZonePlace Units - ANZAC
1 artillery placed in New South Wales
1 cruiser placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 12 infantry and 6 mech_infantrys; Remaining resources: 4 PUs;Combat Move - Germans
1 cruiser moved from 110 Sea Zone to 111 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour and 3 transports moved from 110 Sea Zone to 111 Sea Zone
1 armour moved from 111 Sea Zone to Scotland
6 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
6 infantry moved from 111 Sea Zone to Scotland
4 bombers moved from Western Germany to Scotland
1 artillery moved from Smolensk to Vologda
Germans take Vologda from Russians
1 armour moved from Timguska to Samara
Germans take Novosibirsk from Russians
Germans take Samara from Russians
1 armour moved from Ukraine to Volgograd
1 armour moved from Ukraine to Volgograd
4 fighters and 3 tactical_bombers moved from Bryansk to Volgograd
1 destroyer moved from 125 Sea Zone to 111 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 12 infantry and 6 mech_infantrys; Remaining resources: 4 PUs;Combat Move - Germans
1 cruiser moved from 110 Sea Zone to 111 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour and 3 transports moved from 110 Sea Zone to 111 Sea Zone
1 armour moved from 111 Sea Zone to Scotland
6 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
6 infantry moved from 111 Sea Zone to Scotland
4 bombers moved from Western Germany to Scotland
1 artillery moved from Smolensk to Vologda
Germans take Vologda from Russians
1 armour moved from Timguska to Samara
Germans take Novosibirsk from Russians
Germans take Samara from Russians
1 armour moved from Ukraine to Volgograd
1 armour moved from Ukraine to Volgograd
4 fighters and 3 tactical_bombers moved from Bryansk to Volgograd
1 destroyer moved from 125 Sea Zone to 111 Sea ZoneCombat - Germans
Battle in Volgograd
Germans attack with 2 armour, 4 fighters and 3 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 2 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter
Casualties for Russians: 1 infantry
Battle in Scotland
Germans attack with 1 armour, 4 bombers and 6 infantry
British defend with 1 aaGun, 1 airfield and 5 infantry
Germans win, taking Scotland from British with 1 armour, 4 bombers and 4 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 2 infantry
Casualties for British: 1 aaGun and 5 infantryNon Combat Move - Germans
4 bombers moved from Scotland to Western Germany
1 artillery moved from Smolensk to Bryansk
1 infantry moved from Belarus to Smolensk
6 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
1 armour moved from Ukraine to Bryansk
3 fighters and 3 tactical_bombers moved from Volgograd to Bryansk
1 armour and 3 infantry moved from Trans-Jordan to 98 Sea Zone
1 armour, 3 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 armour and 3 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Anglo Egyptian Sudan to Belgian CongoPlace Units - Germans
2 armour and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Novgorod
1 infantry and 2 mech_infantrys placed in Ukraine
2 infantry placed in Normandy Bordeaux
1 armour and 9 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 68 PUs; end with 72 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Yenisey to Timguska
Russians take Timguska from Germans
2 infantry moved from Yenisey to Timguska
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 armour
retreated to Samara
Germans win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Samara to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Vologda to RussiaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 9 PUs total





