Nominations for A&A Revised Strategies


  • I just ran a couple of games with the KJF strategy….  Playing all 5 sides is a bit tedious, but it’s for a good cause.  In each case, I had Germany doing the land push into Russia from round one.  I made the full push into China with Japan.  Even with the USSR reinforcing(had 8 inf and 2 planes) the Sinkiang factory, Japan was able to take it in the 2nd round.  And, Russia didn’t have the ability to take it back.  GB was able to push from India and remove most of the Japanese air power in China.  The Brits didn’t have enough subsequently to take Sinkiang back either.  Once I was able to keep the Japanese trannies in the water, they were able to take back the lands they lost rounds 1-3.  I had GB pushing what units they could into Europe starting round one with and invasion of Norway.  It wasn’t enough to stem the German tide.  Even though the Allies were able to make land grabs in Western Europe in the 4th round, Russia fell in round 5 in each case.  And Germany held on by the skin of their teeth in each.  Game over.  KGF seems to be a safer alternative, but you must cause Berlin to fall before the Japanese sack Moscow.  As for what the Americans were doing…  they were able to keep Africa from being overrun, and managed to take W Europe.  Too little…  too late though.

    Wilk


  • Hey Wilk…

    Don;t be too down on yourself.  Just look around on these boards and see how many screw ball ideas I have posted that folks showed me how messed up they were :-)  Ideas like that mean you are thinking and working out how to play the game BETTER.

    And while the WHOLE of your idea may not work as an integrated strategy, perhaps there are aspects of it that ARE viable, and can be added to other strategies in different areas that WILL work.

    For example, I LIKE the Solomon sub strike with that AF.  Not only does it have a 50/50 chance of weakening the Japan strike on Pearl, but it also adds more than 40% to the defensive value of the Pearl fleet, and both with ZERO risk to the FIG (at least until the Pearl attack).  That is a HELL of an accomplishment with a single move of ONE piece.  And you have done it in the FIRST round where the cumulative impact of good moves is magnified.  I’d leave the sub out of it though and find a better use for the TWO pieces of navy off Australia.

    I think you might want to re-consider the New Geuinea move.  I don;t think the naval positioning will give you a good enough benefit for only a 66% chance of taking 1 IPC, while also weakening your Australia position AND placing your TRN where it is sure to get killed, probably taking nothing with it.

    As far as IC’s…
    To be honest, forget India as a place for one, Sinkiang too.
    If you want to get forces to South Asia, then have UK build up a tranny fleet and start shuttling troops to northern Europe.  If done well, this will allow Russia to bleed off forces via their Caucuses factory since UK will be pressuring Germany AND helping to defend Russia.

    Anyway, just wanted to let you know that I like some of your ideas and to encourage you to keep working out the kinks and taking what works in one strat and adding it to other things that work.  Soon, you will have a variety of ways to use various pieces all to great effect, AND have multiple ways to handle different moves by your opponents.

  • 2007 AAR League

    I didn’t come up with this strategy, but I can’t remember who posted it on this forum.  It’s a basic Russian strategy for R1 which brings 3 inf, 1 figh (Kar) vs. 3 inf (Belo).  2 inf, 1 arm (Arch), 2 inf, 1 art, 1 arm (Moscow) vs. 3 inf, 1 art, 1 arm (WRus).  3 inf, 1 art, 1 arm (Cau), 2 arm, 1 figh (Moscow) vs. 3 inf, 1 art, 1 arm (Ukr).  It’s a good fundamental strategy that’s not too hard to master and starts the Russian economy and the Allies as a whole on good footing.


  • Does anyone else play using the National Advantages? I ask because I think the NAs can drastically change a player’s strategies from one game to the next.

    I should add that my friends and I generally decide how many NAs per player to go with, then roll dice to see which NAs each will have. We have not yet played a game where each player had all six advantages.

    When I am playing as Germany, I rarely buy much navy. In one recent game, however, I obtained the two submarine-related German NAs, so I was buying at least one sub every round. The whole dynamic of the game was changed.

    I’m posting this in this thread, because I do think that one of the weaknesses of earlier versions of A&A was that the games became somewhat formulaic as players figured out the game and settled into tried and true strategies. If you incorporate the NAs into your game, a strategy you read about on the internet is not necessarily going to work.

  • Moderator

    Everyone back on topic.

    If you have a “I have this strategy idea…” post it in a thread. This is for those submitting strats for the site. If you have a strategy that you would like to submit please pass it on by PM to Djensen. He is the head guy compiling information.

    Thanks,
    GG (Your Local, Friendly Moderator)


  • This isn’t very glamerous and actually quite mundane but effective and simple. G1 purchase 10 inf & 2 arm, bail out of africa and never return move med fleet west threaten attack on UK in G2, retreat E.Euro arm out of harms way and retake R1 gains w/inf, art and air force. G2 Move inf stack east and repeat every round. G never relents on it’s eastern push except to push back any landing on w.euro. J1 purchases 2 Trans, 2 armor & art attacks china and any empty ruso land, backs up fleet in the hopes of luring USA to pacific fleet purchase/build-up. J2 pours into russia and purchase IC for Manch. Both axis powers move directly on USSR and basically nothing else, possibly STR bombing USSR in subsequent rounds. Constant, constant, constant pressure on USSR like this with INF & Arm from both sides and it will fall. In revised, USA is too far away and UK not strong enough to slow down G enough. If Axis don’t get caught up in uneeded naval purchases, africa or aust campaigns then it is almost inevitable. Boring but inevitable.

  • Moderator

    alright since 2 have already not heeded my above statement (don’t worry no hard feelings) I’m going to lock this… Please, Please, Please, if you have any strat you want included on the site PM Djensen about it…

    GG


  • I unlocked it because I found some good stuff in here. Posting the actual strategies here is fine.

    However this would be better: create a new thread for your suggestion and link to it in this thread.


  • What about the usa/alaska connection, instead of building a IC in europe, just form a tank train from western us to alaska, then transport the tanks each round, you get more tanks faster to Russia than any other way. each transport can carry 1 tank and 1 inf.  you may loose out in the first two to three rounds but by the fourth you should be rolling, provided you protected your transport zones with subs and other large vessels. It seems cheaper and more effective since with an IC you can only put 2 tanks a round in Europe, or 1 tank 1 inf.

  • 2007 AAR League

    Becuse im a loser i will try to explain my Airforce strat with Germany

    G1 Purchase:

    2 Bmb, 1 Fig alt 4 Fig.

    The reason i like the bombers is that you get some longrange Air power, that will treaten all lonly US/UK trn running around in the sea, forcing them to defend them with expensive warships that will have no function in the game more then to defend these trns.

    This Buy wiill force Germany to withdraw all forces on G1 to Eastern Europe, leaving only 1 inf in each of the following land areas: Karelia (witch you attack), ukraine (witch you take back if taken on R1), Belorussia. (more about that later)

    You stack all Figs in western europe (to discourage US landing in Algeria or reinforcement of UK on US1)

    General tactic of this strat:   Stack up a sizeable airforce with Germany, Hold Europe untill Japan saves the day……

    Seriouslly enought this is kinda true. Your German Airforce will at first glance be dismissed, but after your oponent gives it a thought he will see them with a frightening sense of respect. Youor Figs and bmbs will force US and UK to build defensive ships to guard Trn´s before any attempt on attacking europe is put togheter, this takes time.

    If/when US/UK lands in Europe your airforce will be the hammer that never dies, meaning they will hit the landing troops with FORCE, meaning only a really large landing will have any chance of succes (meaning a stacking of troops to UK 8 or 9 atleast depending on battles and soo on)

    your 2 Friends above all with this tactic is: Figs (and 2 Early Bmb) and Inf. Buy nothing else…  G1: 4 figs or 2 Bmb, 1 Fig…  G2: 2 figs, 8 Inf (you should have 44 Ipc to spend) G3+ Atleast 1 Fig/turn, take 2 if your can withstand Russian offence. (you might be forcced to withdraw all forces to Germany in G3 (i think it ussually is) and then on G4 move back out to Eastern Europe in force, then you will trade Karelia, Belorussia and Ukraine with Russia.

    The Idea with this is to Marginalise US and UK war effort, and to Slowly Build up a Large force of Figs and Inf, that can move against Moscow when the time is right (witch is when Japan assemble it´s forces against Russia)

    This is my take on the “what needs to be done on G1”:

    You send 1 BB, 1 Trn with 1 Arm, 1 Inf from 14 to SZ15. Attacks Egypt when UK destroyer dies (youo don´t need any Figs, it´s a slim chance you lose the BB, and an ever slimer chance you lose the BB and Trn, but shit might happend)

    1 Inf, 1 Arm from Libya to Egypt
    1 Bmb Germany to Egypt (lands in Libya)

    If Ukraine hasn´t fallen to Russia it´s Fig goes to Egypt (lands in Libya, giving it the option to Attack SZ12 and 7 on G2 and land in western Europe)

    this gives you a total of 2 Inf, 2 Arm, 1 Bmb, 1 Fig in Egypt and generates this result:

    36.1%: left with 2 Arm, 1 Fig, 1 Bom.
    27%: left with 1 Inf, 2 Arm, 1 Fig, 1 Bom.
    24%: left with 1 Arm, 1 Fig, 1 Bom.
    6%: left with 1 Fig, 1 Bom.
    5.4%: left with 2 Inf, 2 Arm, 1 Fig, 1 Bom.

    you ussually will have both Arm left, witch will be used to blitz africa if the arn´t attacked by UK in UK1. But that is actually a good thing since it guarantees Japan takes India on J2.

    the Sub In SZ8 to SZ13
    Figs From Westwern Europe Norway, Eastern Europe and Balkan (if Russia tidn´t take Ukraine) (4 total) If your lucky the sub survives.
    All Figs Land in Western Europe.

    Germany Fig Attacks Karelia with 2 Inf from Norway.(lands in Western Europe)

    That is all attacks that is necessary on G1.

    NCM  1 Inf, 1 Art Southern Europe to Germany
    3 Inf Germany to Eastern Europe
    2 Inf Belorussia to Eastern Europe
    2 Inf, 1 Art, 1 Arm Ukraine to Eastern Europe
    2 Inf, 1 Arm Balkans to Eastern Europe
    2 Arm Germany to Western Europe (to make sure no Allied landing in western takes place, and they can be repositioned allong the other 2 arms in Western to eastern on G2)

    1 trns, 1 DD, 2 Sub SZ5 to SZ6 to draw out an attack on it from UK BB and Trn and Airforce, ussually you will be able to submerge 1 or 2 Subs if they do attack, if they don´t attack you have an exellent oportunity to attack UK navy on G2 (if they don´t take norway and you did buy bmb´s)

    If they take Norway and didn´t attack kill the trn/fleet attacking Norway.

    move the 1 Inf, 1 Art in Algeria to Libya (if Us does attack, or Uk for that matter, it´s better to counter attack,and from Liby you can retake Egypt if UK attacks)

    Place units:

    2 bmb, 1 fig or 4 fig in Germany.

    the Force summary Should look like this:

    *** Western Europe (Weu)
    1 AA
    2 Inf
    4 Arm
    5 Ftr

    *** Southern Europe (Seu)
    1 AA
    1 IC

    *** Germany (Ger)
    1 IC
    1 AA
    1 Inf
    1 Art
    1 Ftr
    2 Bmb

    *** Norway (Nwy)
    1 Inf

    *** Eastern Europe (Eeu)
    3 Arm
    11 Inf
    1 Art

    *** Karelia S.S.R. (Len)
    1 Inf
    1 Flag

    *** Ukraine S.S.R. (Ukr)
    1 Inf

    *** Belorussia (Bel)
    1 Inf

    *** Anglo Egypt (Egy)
    1 Flag
    2 Arm

    *** Libya (Lib)
    1 Art
    1 Bmb
    1 Ftr
    1 Inf

    *** North Sea (NOR/Z6)
    1 Des
    2 Sub
    1 Trn

    *** East Mediterian Seazone (EMD/Z15)
    1 Trn
    1 BB

    Important things to Notice:

    1.  If Uk doesn´t take Norway, your fleet/Sub(s)  can attack SZ2 with the assistance of 2 bmbs from Germany and 1 bmb from Libya (must land in Norway)

    2. If UK takes Norway you can attack The landing fleet with ships/subs and 5 Fig and 2 BmB in SZ 3, If he splits up you can take it down a pieace of the time (don´t be afraid to lose ships), If your fleet is intact you can retake Norway with inf and Figs.

    3. If Russia moves with force to Ukraine you can hit it with 11 Inf, 3 arm, 1 art, 7 Fig 3 bmb He can have 14 Inf and 4 arm and 1 art (give or take a few units depend ing on buy)

    You can strafe this and retreat when out of Inf without losing that much,  but russia´s forces will be Destroyed and youo will in 74,7% of the cases have all your Airforce left (and nearly allways have some units left, if AAgun is precent it drops but you win in 97% of the cases)

    4. You can retake Egypt or Algeria should it fall into enemy hands.

    This strat is focused on taking down Russia, so Japan have to go against Russia and can´t foolaround with the US.

    Thoughts anyone?


  • OK Nix… Devils Advocate time…

    The problem with the strat is that Germany MUST pull back in Europe.  That leaves Russia free to go after Japan.

    And if Japan is heavilly countered by Russia, then it will be a LONG time before Japan can come to the rescue.

    And while the massed FIGs are impressive defense, you are still “piece poor” in Europe for several rounds, allowing even a reduced Russia force to take a significant amount of income (further detriment to Japan’s advance, and of course only accelerating Germany being piece poor).

    As for protection of Allied shipping…  and SZ12 Naval Stack in Turn 2 (UK2 and USA2), combined with a couple of AC’s built by the Allies on Turn 1, makes for a rather impressive fleet, with lots of fodder available (empty fodder after landing HEAVY in Africa) to take out that expensive AF.  Then the next TRN wave hits the beaches in Europe against minimal German land forces.

    At least that is my initial take on it.

  • 2007 AAR League

    im telling you guys dont denounce the fig strat just yet ……i had a rough time with it when i played nix…he bought 4 fig g1 against me, im kinda intrigued by the 2 bomber 1 fig purchase


  • can i still post a strategy

    and if i can, can i choose any country


  • Post away!


  • i am sorry my english is not very good

    but is a post away an english phrasis or not


  • It means…

    Yes, please submit your strategy for ANY nation :-)


  • i am sorry i was a little bit confused


  • i am sorry just one question more

    should i post the strategy conserning the ˝old˝ game rules or larry harris tournament rules 1.3


  • Your choice.  Just be sure to specify which you are using if the specific rule set significantly changes the strategy.


  • Best Strategy for Germany on G1 is

    1AC - 16 icp
    8 Inf - 24 icp

    this is w/o a bid…even so just save the extra 2 cp’s

    this strategy goes with the Soviets taking Belorussia and west Russia.

    attack British battleship of Gilbritar, destroyer in Panama…and take Egypt. in E Europe/Russia, take back as many territories as possible. You’ll probably end up having to settle for Belo…don’t overstretch yourselves…make sure that you have adequate forces to take more territory next turn. use airforce to help take out battleship

    as the conflict continues, be sure to build 2 more tranny’s
      - 1 for Baltic to move troops into rRussiaand norway
      - 1 for Mediterranean to contest afAfricand get valuable icp

    keeping a steady flow of infantry to combat your soviet counterparts is crucial…eventually Britainnd us will attack western Europe so be sure to cocontinuouslyut more and more ininfantn Western Europe.and keep your fighters there as long and often as you can.

    i wouldn’t count out getting rockets either…

    best idea for future turns would be 10 infantry($30 icp’s) 1tranny($8icp’s) save 4 on g2

    on g3 get minimum 10 infantry($30) 1tranny($8) and 1 tank($5) save 1

    anything beyond that would seriously depend on what is taking place on the board. but i can’t stress enough how you need to keep a steady supply of infantry. people who play as germany tend to forget about that, and end up getting outnumbered by infantry…only having a select number of tanks and fighers to defend.

    keeping as much pressure on Russia while fighting back the brits and yanks from W europe and norway is no easy task…holding w europe is more important then finland…so watch out…also, if they’re going after your new acquisitions in africa…GOOD that means they’re not putting as much pressure on your European holdings.

    Germany is playing Defense and holding out until Japan can clean out Asia and help them destroy Russia.

    i don’t know if i left anything else out…but i’ll post anything i’ve missed.

    Feds 10   8-)

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