Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
10 artilleries moved from Poland to Eastern Poland
1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Baltic States to Novgorod
2 fighters and 2 tactical_bombers moved from Poland to Novgorod
9 armour, 3 artilleries, 11 infantry and 4 mech_infantrys moved from Baltic States to Belarus
1 tactical_bomber moved from Norway to Karelia
3 bombers moved from Western Germany to United Kingdom
2 fighters moved from Holland Belgium to United Kingdom
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
British launches 4 interceptors out of United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 4,4,3 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total.
Battle in Novgorod
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 6 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 9 armour, 3 artilleries, 11 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 9 armour, 3 artilleries, 11 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 armour, 12 artilleries, 7 infantry and 8 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans win, taking Eastern Poland from Russians with 1 armour, 12 artilleries, 7 infantry and 8 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 aaGun moved from Baltic States to Belarus
1 aaGun moved from Slovakia Hungary to Eastern Poland
2 fighters and 2 tactical_bombers moved from Novgorod to Baltic States
1 tactical_bomber moved from Karelia to Baltic States
1 aaGun moved from Poland to Baltic States
1 fighter moved from United Kingdom to Normandy Bordeaux
2 aaGuns and 2 artilleries moved from Holland Belgium to Normandy Bordeaux
3 bombers moved from United Kingdom to France
1 aaGun, 2 bombers and 3 infantry moved from Western Germany to France
1 fighter and 2 tactical_bombers moved from Western Germany to Trans-Jordan
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
1 battleship moved from 115 Sea Zone to 113 Sea Zone
Place Units - Germans
1 bomber placed in France
8 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 6 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Vologda
11 infantry moved from Archangel to Vologda
1 infantry moved from Russia to Smolensk
1 artillery moved from Archangel to Vologda
1 armour moved from Archangel to Russia
1 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Western Ukraine
3 fighters moved from Ukraine to Russia
6 infantry moved from Ukraine to Rostov
1 artillery moved from Western Ukraine to Ukraine
1 infantry moved from Northwest Persia to Caucasus
1 armour moved from Olgiy to Novosibirsk
2 mech_infantrys moved from Olgiy to Novosibirsk
2 infantry moved from Olgiy to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Szechwan to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 6 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Vologda
11 infantry moved from Archangel to Vologda
1 infantry moved from Russia to Smolensk
1 artillery moved from Archangel to Vologda
1 armour moved from Archangel to Russia
1 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Western Ukraine
3 fighters moved from Ukraine to Russia
6 infantry moved from Ukraine to Rostov
1 artillery moved from Western Ukraine to Ukraine
1 infantry moved from Northwest Persia to Caucasus
1 armour moved from Olgiy to Novosibirsk
2 mech_infantrys moved from Olgiy to Novosibirsk
2 infantry moved from Olgiy to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Szechwan to Yunnan
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Ukraine to Rostov
2 aaGuns moved from Archangel to Vologda
Place Units - Russians
6 armour placed in Russia
1 infantry placed in Ukraine
Russians undo move 2.
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 5 artilleries, 2 destroyers and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 unit repaired.
1 armour, 1 infantry and 1 mech_infantry moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 armour and 1 mech_infantry moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 artillery and 2 infantry moved from Jehol to Anhwe
1 bomber moved from Japan to Anhwe
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
3 artilleries and 3 infantry moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India
2 bombers moved from French Indo China to Philippines
1 bomber, 2 fighters and 2 tactical_bombers moved from French Indo China to India
1 transport moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 battleship, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
scramble Philippines?
You have one fighter, I have DD, CA, BB, Ft, Tac.
No scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 5 artilleries, 2 destroyers and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 unit repaired.
1 armour, 1 infantry and 1 mech_infantry moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 armour and 1 mech_infantry moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 artillery and 2 infantry moved from Jehol to Anhwe
1 bomber moved from Japan to Anhwe
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
3 artilleries and 3 infantry moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India
2 bombers moved from French Indo China to Philippines
1 bomber, 2 fighters and 2 tactical_bombers moved from French Indo China to India
1 transport moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 battleship, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
Combat - Japanese
Battle in Philippines
Japanese attack with 2 bombers and 4 infantry
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 bombers and 3 infantry remaining. Battle score for attacker is 13
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hawaiian Islands
Battle in Anhwe
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Chinese defend with 3 infantry
Japanese win, taking Hawaiian Islands from Americans, taking Anhwe from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in India
Japanese attack with 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers
British defend with 1 aaGun, 1 airfield, 6 armour, 1 harbour and 1 mech_infantry; UK_Pacific defend with 1 factory_major
Japanese captures 7PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 artilleries, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for British: 1 aaGun, 6 armour and 1 mech_infantry
Casualties for Japanese: 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Non Combat Move - Japanese
1 bomber moved from India to French Indo China
2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone
1 carrier and 1 destroyer moved from 41 Sea Zone to 39 Sea Zone
1 carrier moved from 36 Sea Zone to 39 Sea Zone
1 bomber moved from Anhwe to French Indo China
2 bombers moved from Philippines to French Indo China
1 carrier moved from 36 Sea Zone to 6 Sea Zone
3 fighters moved from 36 Sea Zone to Japan
1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from French Indo China to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 battleship moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Siberia to Sakha
1 artillery moved from Soviet Far East to Siberia
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
Place Units - Japanese
3 artilleries placed in French Indo China
2 destroyers placed in 6 Sea Zone
2 artilleries and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 armour, 2 battleships, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Amur
1 infantry moved from 5 Sea Zone to Amur
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Amur
1 infantry moved from 5 Sea Zone to Amur
1 infantry, 1 mech_infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 mech_infantry moved from 5 Sea Zone to Amur
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Wake Island to 26 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Americans take 10 Sea Zone from Neutral
1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
Americans take 54 Sea Zone from Neutral
1 bomber moved from Alaska to Wake Island
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 25 Sea Zone
1 fighter moved from 25 Sea Zone to Midway
1 tactical_bomber moved from 25 Sea Zone to Midway
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 102 Sea Zone to 89 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
Americans take 101 Sea Zone from Neutral
1 fighter moved from Eastern United States to 89 Sea Zone
1 artillery, 2 battleships, 1 cruiser, 1 infantry, 3 submarines and 1 transport moved from 102 Sea Zone to 117 Sea Zone
Americans take 106 Sea Zone from Germans
1 submarine moved from 101 Sea Zone to 104 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 armour, 2 battleships, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Amur
1 infantry moved from 5 Sea Zone to Amur
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Amur
1 infantry moved from 5 Sea Zone to Amur
1 infantry, 1 mech_infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 mech_infantry moved from 5 Sea Zone to Amur
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Wake Island to 26 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Americans take 10 Sea Zone from Neutral
1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
Americans take 54 Sea Zone from Neutral
1 bomber moved from Alaska to Wake Island
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 25 Sea Zone
1 fighter moved from 25 Sea Zone to Midway
1 tactical_bomber moved from 25 Sea Zone to Midway
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 102 Sea Zone to 89 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
Americans take 101 Sea Zone from Neutral
1 fighter moved from Eastern United States to 89 Sea Zone
1 artillery, 2 battleships, 1 cruiser, 1 infantry, 3 submarines and 1 transport moved from 102 Sea Zone to 117 Sea Zone
Americans take 106 Sea Zone from Germans
1 submarine moved from 101 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 1 transport
Japanese defend with 1 transport
Americans win, taking 26 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Battle in 89 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 submarine
Americans win, taking Celebes from Japanese, taking 89 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Hawaiian Islands
Americans attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Hawaiian Islands from Japanese with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter
Battle in Amur
Non Combat Move - Americans
1 fighter moved from 89 Sea Zone to Eastern United States
Place Units - Americans
1 transport placed in 101 Sea Zone
1 battleship placed in 10 Sea Zone
1 battleship placed in 10 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 armour and 1 infantry placed in Eastern United States
2 fighters placed in Eastern United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery moved from Hunan to Anhwe
1 artillery moved from Chahar to Anhwe
1 infantry moved from Yunnan to Kwangsi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery moved from Hunan to Anhwe
1 artillery moved from Chahar to Anhwe
1 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Anhwe: 1 fighter
EDIT: Removing units owned by Chinese from Yunnan: 1 fighter
EDIT: Turning off Edit Mode
Battle in Anhwe
Chinese attack with 2 artilleries
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Anhwe from Japanese with 2 artilleries remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Yunnan
Place Units - Chinese
2 infantry placed in Kansu
1 infantry placed in Kansu
1 infantry placed in Suiyuyan
1 infantry placed in Hunan
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British repair damage of 11x factory_major; Remaining resources: 17 PUs;
British buy 1 aaGun and 2 armour; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Western Germany
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British repair damage of 11x factory_major; Remaining resources: 17 PUs;
British buy 1 aaGun and 2 armour; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 bomber
EDIT: Turning off Edit Mode
1 armour moved from Belgian Congo to Italian Somaliland
British take Kenya from Italians
1 infantry moved from Ethiopia to Italian Somaliland
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Tunisia to Tobruk
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 39 Sea Zone
UK_Pacific take 79 Sea Zone from Neutral
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
1 infantry moved from Eastern Persia to West India

You received two hits. What two units do you want to be hit? I imagine you wouldn’t want the aircraft carriers to be hit.
yeah, tip the CVs (2), then take the tac bombers, then the DD, then CVs, then fighters
I went to press “x2” to both carriers and one ended up getting destroyed…not sure how, because I thought if I pressed that both would just be tipped.
the first box is the tip, the second one is the destroyed.
If you want, just reload from your post and redo the battle(s)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British repair damage of 11x factory_major; Remaining resources: 17 PUs;
British buy 1 aaGun and 2 armour; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 bomber
EDIT: Turning off Edit Mode
1 armour moved from Belgian Congo to Italian Somaliland
British take Kenya from Italians
1 infantry moved from Ethiopia to Italian Somaliland
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Tunisia to Tobruk
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 39 Sea Zone
UK_Pacific take 79 Sea Zone from Neutral
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
1 infantry moved from Eastern Persia to West India
Combat - British
Battle in 39 Sea Zone
British attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
Japanese defend with 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports
Units damaged: 2 carriers owned by the Japanese
Japanese win with 2 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -54
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
Battle in Italian Somaliland
British attack with 1 armour and 1 infantry
Italians defend with 1 infantry
British win, taking Italian Somaliland from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese forced to land in India
Non Combat Move - British
Place Units - British
1 aaGun and 2 armour placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,5
British collect 28 PUs (2 lost to blockades); end with 28 PUs total
Turn Complete - UK_Pacific
NVM. I was confusing Japan and Britain for some reason.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
1 bomber moved from Southern Italy to 81 Sea Zone
1 armour moved from Algeria to Tunisia
Italians take Tunisia from British
1 armour moved from Tunisia to Algeria
1 armour moved from Yugoslavia to Bessarabia
1 armour and 1 mech_infantry moved from Romania to Bessarabia
Combat - Italians
Battle in Bessarabia
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Syria
Non Combat Move - Italians
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 submarine moved from 97 Sea Zone to 92 Sea Zone
3 mech_infantrys moved from Northern Italy to Romania
1 bomber moved from 81 Sea Zone to Trans-Jordan
Place Units - Italians
1 fighter, 1 submarine and 1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 35 PUs