Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
I saved over my combat save, I’ll have to roll your first round here. I think I can then edit and continue the battle.
for 6 hits
US lose: BBt (1), CV (2), DD x2 (1), and SS x2 (2).
US
Rolls: 2@1 3@2 1@3 1@4; Total Hits: 22@1: (5, 1)3@2: (4, 5, 3)1@3: (3)1@4: (6)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 2 factory_minors, 5 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yenisey to Timguska
1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour and 1 mech_infantry moved from Urals to Timguska
3 fighters, 3 infantry and 1 tactical_bomber moved from India to Burma
2 artilleries moved from Malaya to Shan State
3 submarines moved from 6 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 32 Sea Zone
4 bombers and 2 fighters moved from Korea to 32 Sea Zone
1 destroyer moved from 16 Sea Zone to 23 Sea Zone
2 destroyers moved from 6 Sea Zone to 23 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 46 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 44 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from French Indo China to 46 Sea Zone
1 destroyer and 1 fighter moved from 37 Sea Zone to 46 Sea Zone
1 artillery and 3 infantry moved from Celebes to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 46 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 44 Sea Zone to 46 Sea Zone
1 artillery and 3 infantry moved from 46 Sea Zone to New Guinea
2 transports moved from 37 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 infantry moved from French Indo China to Shan State
Combat - Japanese
Battle in Burma
Japanese attack with 3 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese win, taking Burma from UK_Pacific with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in 31 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 battleship
Units damaged: 1 battleship owned by the Americans
Japanese win with 2 submarines remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 battleship
Battle in 23 Sea Zone
Japanese attack with 3 destroyers
Americans defend with 1 destroyer
Japanese win with 3 destroyers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 2 artilleries and 1 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 infantry
Battle in Timguska
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Timguska from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 mech_infantry, 2 submarines and 1 transport
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 53
Casualties for Japanese: 1 cruiser, 2 destroyers and 1 submarine
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 mech_infantry, 2 submarines and 1 transport
Battle in New Guinea
Battle in 32 Sea Zone
Japanese attack with 4 bombers, 3 fighters and 1 tactical_bomber
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Units damaged: 1 battleship owned by the Americans
Japanese win, taking New Guinea from ANZAC with 2 bombers and 3 fighters remaining. Battle score for attacker is 34
Casualties for Japanese: 2 bombers and 1 tactical_bomber
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Non Combat Move - Japanese
1 battleship, 2 carriers and 2 destroyers moved from 6 Sea Zone to 32 Sea Zone
1 carrier moved from 37 Sea Zone to 46 Sea Zone
1 carrier moved from 36 Sea Zone to 46 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from Amur to Manchuria
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
2 fighters moved from Burma to India
2 bombers moved from 32 Sea Zone to Caroline Islands
Place Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
1 factory_minor placed in Korea
1 factory_minor placed in Malaya
2 artilleries and 5 infantry placed in Japan
Japanese undo move 4.
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
I’m leaving town for the next two weeks and expect my play time to be reduced, I’m returning home Oct 13th.
Sure. We can continue our game then.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 3 PUs;
Combat Move - Americans
2 fighters moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
1 submarine moved from 118 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 battleship moved from 109 Sea Zone to 123 Sea Zone
2 submarines moved from 109 Sea Zone to 123 Sea Zone
1 fighter moved from Greenland to Iceland
3 fighters moved from Iceland to United Kingdom
1 battleship moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 56 Sea Zone to 42 Sea Zone
1 bomber moved from Gilbert Islands to Southeast Mexico
1 fighter moved from Gilbert Islands to Queensland
ACTUALLY, on second thought. I’m going to change all that. I haven’t done any combat moves yet.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 battleship, 2 submarines and 1 transport moved from 109 Sea Zone to 118 Sea Zone
1 battleship, 3 submarines and 1 transport moved from 118 Sea Zone to 123 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 battleship moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from Gilbert Islands to Queensland
1 bomber moved from Gilbert Islands to Western United States
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
Combat - Americans
Battle in Morocco
Non Combat Move - Americans
Place Units - Americans
2 carriers, 1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 2,4
Americans collect 49 PUs (2 lost to blockades); end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 battleship, 2 submarines and 1 transport moved from 109 Sea Zone to 118 Sea Zone
1 battleship, 3 submarines and 1 transport moved from 118 Sea Zone to 123 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 battleship moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from Gilbert Islands to Queensland
1 bomber moved from Gilbert Islands to Western United States
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
Combat - Americans
Battle in Morocco
Non Combat Move - Americans
Place Units - Americans
2 carriers, 1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 2,4
Americans collect 49 PUs (2 lost to blockades); end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 56 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 42 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 42 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Yunnan to Chahar
2 infantry moved from Jehol to Manchuria
Combat - Chinese
Battle in Manchuria
Chinese attack with 2 infantry
Japanese defend with 1 artillery and 2 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 artillery moved from Shantung to Jehol
Place Units - Chinese
4 infantry placed in Jehol
1 infantry placed in Shantung
1 infantry placed in Kwangtung
1 infantry placed in Yunnan
1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British repair damage of 1x airfield, 2x factory_major, 6x harbour; Remaining resources: 24 PUs;
British buy 3 destroyers; Remaining resources: 0 PUs;
Combat Move - British
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from British Somaliland to Ethiopia
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
Combat - British
Non Combat Move - British
Place Units - British
3 destroyers placed in 109 Sea Zone
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Turn Complete - UK_Pacific
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British repair damage of 1x airfield, 2x factory_major, 6x harbour; Remaining resources: 24 PUs;
British buy 3 destroyers; Remaining resources: 0 PUs;
Combat Move - British
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from British Somaliland to Ethiopia
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
Combat - British
Non Combat Move - British
Place Units - British
3 destroyers placed in 109 Sea Zone
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 4 armour, 2 artilleries and 2 infantry
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 aaGun
EDIT: Adding units owned by ANZAC to Anglo Egyptian Sudan: 2 infantry
EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
EDIT: Removing units owned by British from Egypt: 1 aaGun, 4 armour, 2 artilleries and 2 infantry
EDIT: Adding units owned by British to Alexandria: 1 aaGun, 4 armour, 2 artilleries and 2 infantry
EDIT: Adding units owned by ANZAC to Alexandria: 1 infantry
EDIT: Adding units owned by ANZAC to Egypt: 1 infantry
EDIT: Removing units owned by ANZAC from Anglo Egyptian Sudan: 2 infantry
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 aaGun, 4 armour, 2 artilleries and 2 infantry
EDIT: Removing units owned by ANZAC from Egypt: 1 infantry
EDIT: Adding units owned by ANZAC to Egypt: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 artilleries, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Trans-Jordan to Alexandria
1 bomber moved from Ukraine to Alexandria
1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry, 2 tactical_bombers and 3 transports moved from 97 Sea Zone to 98 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 98 Sea Zone to Alexandria
1 artillery and 9 infantry moved from Trans-Jordan to Egypt
1 armour and 1 mech_infantry moved from Libya to Alexandria
Italians take Tobruk from British
2 tactical_bombers moved from 98 Sea Zone to Alexandria
2 armour moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
3 mech_infantrys moved from Belarus to Rostov
1 submarine moved from 92 Sea Zone to 91 Sea Zone
Combat - Italians
Battle in Egypt
Italians attack with 1 artillery and 9 infantry
ANZAC defend with 1 infantry; British defend with 1 factory_minor and 1 harbour
Italians win, taking Egypt from British with 1 artillery and 9 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Alexandria
Italians attack with 2 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 aaGun, 4 armour, 2 artilleries and 2 infantry
Italians win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 infantry
Casualties for British: 1 aaGun, 4 armour, 2 artilleries and 2 infantry
Casualties for Italians: 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Non Combat Move - Italians
2 tactical_bombers moved from Alexandria to 98 Sea Zone
1 bomber and 2 fighters moved from Alexandria to Trans-Jordan
1 aaGun moved from Eastern Poland to Slovakia Hungary
Place Units - Italians
1 destroyer and 2 submarines placed in 95 Sea Zone
3 artilleries and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 29 PUs; end with 29 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 55 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
3 submarines moved from 55 Sea Zone to 54 Sea Zone
1 cruiser moved from 55 Sea Zone to 54 Sea Zone
1 battleship moved from 55 Sea Zone to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Northern Territory to Queensland
1 artillery moved from Northern Territory to Queensland
1 artillery moved from New South Wales to Queensland
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 destroyer moved from 58 Sea Zone to 42 Sea Zone
French take 41 Sea Zone from Japanese
French take 42 Sea Zone from Japanese
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 11 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 5 mech_infantrys moved from Volgograd to Tambov
1 armour, 2 infantry and 5 mech_infantrys moved from Tambov to Russia
3 mech_infantrys moved from Ukraine to Bryansk
8 armour, 15 artilleries, 1 fighter, 14 infantry, 11 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
2 mech_infantrys moved from Smolensk to Russia
1 armour moved from Archangel to Russia
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 113 Sea Zone to 109 Sea Zone
4 bombers and 1 fighter moved from Normandy Bordeaux to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 armour and 2 mech_infantrys moved from Caucasus to Persia
1 fighter and 2 tactical_bombers moved from Trans-Jordan to Persia
scramble 109?
Dang. Looks like Moscow is going to fall.
Well, yes. Scramble. :cry:
Dang. Looks like Moscow is going to fall.
Well, yes. Scramble. :cry:
yeah, I think the odds favor that result. We shall see, the dice can be fickle.
I’ll assume max defense given the odds.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 11 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 5 mech_infantrys moved from Volgograd to Tambov
1 armour, 2 infantry and 5 mech_infantrys moved from Tambov to Russia
3 mech_infantrys moved from Ukraine to Bryansk
8 armour, 15 artilleries, 1 fighter, 14 infantry, 11 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
2 mech_infantrys moved from Smolensk to Russia
1 armour moved from Archangel to Russia
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 113 Sea Zone to 109 Sea Zone
4 bombers and 1 fighter moved from Normandy Bordeaux to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 armour and 2 mech_infantrys moved from Caucasus to Persia
1 fighter and 2 tactical_bombers moved from Trans-Jordan to Persia
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in Persia
Germans attack with 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Neutral_Allies defend with 2 infantry
Germans win, taking Persia from Neutral_Allies with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Neutral_Allies: 2 infantry
Casualties for Germans: 2 mech_infantrys
Battle in 109 Sea Zone
Germans attack with 5 bombers, 1 fighter and 3 submarines
British defend with 3 destroyers, 3 fighters and 1 transport; Americans defend with 1 artillery and 1 infantry
Germans win with 5 bombers remaining. Battle score for attacker is 40
Casualties for Germans: 1 fighter and 3 submarines
Casualties for British: 3 destroyers, 3 fighters and 1 transport
Casualties for Americans: 1 artillery and 1 infantry
Battle in Russia
Germans attack with 10 armour, 15 artilleries, 1 fighter, 16 infantry, 18 mech_infantrys and 1 tactical_bomber
Russians defend with 3 aaGuns, 1 airfield, 8 armour, 3 artilleries, 1 factory_major, 3 fighters, 29 infantry and 2 mech_infantrys
Germans captures 11PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 10 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 32
Casualties for Germans: 14 artilleries, 16 infantry and 16 mech_infantrys
Casualties for Russians: 3 aaGuns, 8 armour, 3 artilleries, 3 fighters, 29 infantry and 2 mech_infantrys
Non Combat Move - Germans
1 aaGun moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
5 bombers moved from 109 Sea Zone to Western Germany
4 infantry moved from Archangel to Novgorod
1 fighter and 2 tactical_bombers moved from Persia to Trans-Jordan
Place Units - Germans
1 bomber and 8 infantry placed in Western Germany
1 submarine placed in 110 Sea Zone
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
3 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 61 PUs; end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
even with great dice, it just wasn’t enough. That is 8 VCs for the axis on the Euro board, and I dont see any way to liberate one. I think that should be game?