Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 artilleries and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 artillery moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Russia to Smolensk
1 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Volgograd
2 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
11 infantry moved from Vologda to Russia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 artilleries and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 artillery moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Russia to Smolensk
1 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Volgograd
2 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
11 infantry moved from Vologda to Russia
1 infantry moved from Yenisey to Evenkiyskiy
1 infantry moved from Yenisey to Timguska
Combat - Russians
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians win, taking Archangel from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
2 aaGuns moved from Vologda to Russia
1 mech_infantry moved from Novosibirsk to Samara
1 armour moved from Novosibirsk to Russia
1 mech_infantry moved from Samara to Russia
1 mech_infantry moved from Novosibirsk to Russia
1 aaGun moved from Rostov to Volgograd
Place Units - Russians
3 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 23 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 69 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 5 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
3 infantry moved from Philippines to 35 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from 44 Sea Zone to Celebes
2 artilleries moved from India to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
1 fighter moved from Japan to 5 Sea Zone
2 fighters moved from Japan to Amur
1 artillery and 1 infantry moved from Sakha to Amur
1 artillery moved from Siberia to Amur
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
4 bombers moved from French Indo China to Amur
1 infantry moved from Dzavhan to Yenisey
Japanese take Yenisey from Russians
1 armour and 1 mech_infantry moved from Olgiy to Yenisey
1 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy
2 artilleries and 2 transports moved from 39 Sea Zone to 37 Sea Zone
2 artilleries moved from 37 Sea Zone to Malaya
1 submarine moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to Malaya
Combat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 3 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Americans defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Malaya
Japanese attack with 2 artilleries, 2 fighters and 2 tactical_bombers
British defend with 1 harbour and 1 infantry
Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery and 3 infantry
Americans defend with 2 infantry
Japanese win, taking Celebes from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Evenkiyskiy
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Evenkiyskiy from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Amur
Japanese attack with 2 artilleries, 4 bombers, 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Japanese win, taking Amur from Russians with 1 artillery, 4 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Non Combat Move - Japanese
4 bombers moved from Amur to Korea
1 carrier, 1 destroyer and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 carrier and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
2 fighters moved from Malaya to 37 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to India
1 tactical_bomber moved from Malaya to 36 Sea Zone
1 tactical_bomber moved from Malaya to French Indo China
1 fighter moved from 5 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
1 fighter moved from Amur to Korea
Place Units - Japanese
3 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 carrier, 2 destroyers and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 fighters, 2 infantry and 2 transports; Remaining resources: 5 PUs;
Combat Move - Americans
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 25 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 31 Sea Zone
1 artillery, 2 battleships, 1 cruiser, 1 infantry, 3 submarines and 1 transport moved from 117 Sea Zone to 118 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 118 Sea Zone to 109 Sea Zone
1 battleship moved from 118 Sea Zone to 109 Sea Zone
Americans take 109 Sea Zone from Germans
1 submarine moved from 118 Sea Zone to 109 Sea Zone
1 submarine moved from 118 Sea Zone to 109 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 118 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 118 Sea Zone
3 fighters moved from Eastern United States to Iceland
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 destroyer and 1 submarine moved from 89 Sea Zone to 91 Sea Zone
1 fighter moved from Alaska to Greenland
1 destroyer moved from 31 Sea Zone to 23 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 32 Sea Zone
1 bomber moved from Wake Island to Gilbert Islands
1 fighter moved from Wake Island to Gilbert Islands
1 battleship moved from 10 Sea Zone to 31 Sea Zone
1 battleship moved from 10 Sea Zone to 30 Sea Zone
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Germans win with 1 submarine remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Americans
1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery moved from 109 Sea Zone to United Kingdom
Place Units - Americans
2 armour and 2 infantry placed in Eastern United States
1 carrier and 2 transports placed in 101 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 artillery moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 artillery moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangsi to Kwangtung
Chinese take Kwangtung from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
3 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British repair damage of 10x factory_major; Remaining resources: 18 PUs;
British buy 2 transports; Remaining resources: 4 PUs;
Combat Move - British
1 armour moved from Tobruk to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to British Somaliland
British take British Somaliland from Italians
1 infantry moved from Eire to Scotland
1 infantry moved from Yunnan to Shan State
Combat - British
Non Combat Move - British
Place Units - British
2 transports placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,1
British collect 27 PUs (2 lost to blockades); end with 31 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 armour and 1 mech_infantry moved from Algeria to Libya
Italians take Libya from British
2 armour and 1 mech_infantry moved from Bessarabia to Rostov
1 submarine moved from 92 Sea Zone to 89 Sea Zone
Italians take 89 Sea Zone from Americans
3 mech_infantrys moved from Romania to Belarus
1 bomber moved from Trans-Jordan to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 2 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Italians attack with 3 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Ukraine
2 infantry moved from Syria to Trans-Jordan
3 infantry moved from Iraq to Trans-Jordan
2 fighters moved from 97 Sea Zone to Trans-Jordan
1 battleship, 2 cruisers and 2 transports moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 aaGun moved from Romania to Eastern Poland
Place Units - Italians
2 tactical_bombers placed in 97 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Southern Italy
Italians undo move 2.
1 armour placed in Northern Italy
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 55 Sea Zone
1 battleship, 1 cruiser and 4 submarines moved from 62 Sea Zone to 55 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1
ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
Non Combat Move - French
Turn Complete - French
new e-mail for dice is dynnesonr@gmail.com
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
4 bombers moved from France to 118 Sea Zone
2 bombers moved from France to 109 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 battleship and 1 destroyer moved from 113 Sea Zone to 109 Sea Zone
1 fighter moved from Novgorod to Tambov
1 tactical_bomber moved from Novgorod to Smolensk
2 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Novgorod to Smolensk
1 armour and 6 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Bryansk to Caucasus
1 armour and 6 mech_infantrys moved from Ukraine to Volgograd
4 mech_infantrys moved from Bryansk to Volgograd
new e-mail for dice is dynnesonr@gmail.com
I copied it into the game, should be good.
Do you want to scramble out for sz109?
I want to, but for some reason the program TripleA isn’t allowing it to happen….
(I was testing out the scenario whether I wanted to or not).
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
4 bombers moved from France to 118 Sea Zone
2 bombers moved from France to 109 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
1 fighter moved from Novgorod to Tambov
1 tactical_bomber moved from Novgorod to Smolensk
2 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Novgorod to Smolensk
1 armour and 6 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Bryansk to Caucasus
1 armour and 6 mech_infantrys moved from Ukraine to Volgograd
4 mech_infantrys moved from Bryansk to Volgograd
I want to, but for some reason the program TripleA isn’t allowing it to happen….
(I was testing out the scenario whether I wanted to or not).
I figured out the problem, your airbase is bombed out, so you’re not able to scramble.
Not sure how you want to play this; I know how hard it is to see the facilities’ damage.
If you staged the fleet there expecting to have air cover then you should make some adjustments.
If you approve of me making adjustments, then I’ll reduce a transport or units I bought last round for Britain to pay for the airport repairs. Being new and all, I politely request to make this change :-) Thanks.
that’s fine, go ahead. I think you have to be 1 or 2 damage to have a functioning airbase.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Changing PUs for British from 31 to 27
EDIT: Turning off Edit Mode
4 bombers moved from France to 118 Sea Zone
2 bombers moved from France to 109 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
1 fighter moved from Novgorod to Tambov
1 tactical_bomber moved from Novgorod to Smolensk
2 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Novgorod to Smolensk
1 armour and 6 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Bryansk to Caucasus
1 armour and 6 mech_infantrys moved from Ukraine to Volgograd
4 mech_infantrys moved from Bryansk to Volgograd
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Changing PUs for British from 31 to 27
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for British from 27 to 31
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 airfield
EDIT: Adding units owned by British to United Kingdom: 1 airfield
EDIT: Turning off Edit Mode
4 bombers moved from France to 118 Sea Zone
2 bombers moved from France to 109 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
1 fighter moved from Novgorod to Tambov
1 tactical_bomber moved from Novgorod to Smolensk
2 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Novgorod to Smolensk
1 armour and 6 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Bryansk to Caucasus
1 armour and 6 mech_infantrys moved from Ukraine to Volgograd
4 mech_infantrys moved from Bryansk to Volgograd
So, here is what happened.
I edited 4 PU and went from 31 to 27. Then I realized I didn’t know how to reduce damage in edit mode to the airport. So then I restored the PUA and tried to remove a sub, but the edit mode wouldn’t let me. So I deleted the airport and then added it again,giving it 0 damage.
So, after you make your turn, this is what will happen. Regardless of what happens, on Britain’s turn, I plan to take off a transport and give myself back 2 IPCS (5 of those pay for the damage to the airport).
You may commence your battle now.