15L G40 PGMatt (axis) vs MakeMaps (Allies +19)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 armour, 2 battleships, 2 fighters and 2 infantry; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
                1 armour moved from 5 Sea Zone to Amur
                1 infantry moved from 5 Sea Zone to Amur
                1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
                1 artillery moved from 5 Sea Zone to Amur
                1 infantry moved from 5 Sea Zone to Amur
                1 infantry, 1 mech_infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Amur
                1 mech_infantry moved from 5 Sea Zone to Amur
                2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from 44 Sea Zone to Celebes
                1 fighter moved from Wake Island to 26 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 battleship, 1 carrier, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                      Americans take 10 Sea Zone from Neutral
                1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
                      Americans take 54 Sea Zone from Neutral
                1 bomber moved from Alaska to Wake Island
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 25 Sea Zone
                1 fighter moved from 25 Sea Zone to Midway
                1 tactical_bomber moved from 25 Sea Zone to Midway
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 102 Sea Zone to 89 Sea Zone
                1 submarine moved from 101 Sea Zone to 89 Sea Zone
                      Americans take 101 Sea Zone from Neutral
                1 fighter moved from Eastern United States to 89 Sea Zone
                1 artillery, 2 battleships, 1 cruiser, 1 infantry, 3 submarines and 1 transport moved from 102 Sea Zone to 117 Sea Zone
                      Americans take 106 Sea Zone from Germans
                1 submarine moved from 101 Sea Zone to 104 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 armour, 2 battleships, 2 fighters and 2 infantry; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
                1 armour moved from 5 Sea Zone to Amur
                1 infantry moved from 5 Sea Zone to Amur
                1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
                1 artillery moved from 5 Sea Zone to Amur
                1 infantry moved from 5 Sea Zone to Amur
                1 infantry, 1 mech_infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Amur
                1 mech_infantry moved from 5 Sea Zone to Amur
                2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from 44 Sea Zone to Celebes
                1 fighter moved from Wake Island to 26 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 battleship, 1 carrier, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                      Americans take 10 Sea Zone from Neutral
                1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
                      Americans take 54 Sea Zone from Neutral
                1 bomber moved from Alaska to Wake Island
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 25 Sea Zone
                1 fighter moved from 25 Sea Zone to Midway
                1 tactical_bomber moved from 25 Sea Zone to Midway
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 102 Sea Zone to 89 Sea Zone
                1 submarine moved from 101 Sea Zone to 89 Sea Zone
                      Americans take 101 Sea Zone from Neutral
                1 fighter moved from Eastern United States to 89 Sea Zone
                1 artillery, 2 battleships, 1 cruiser, 1 infantry, 3 submarines and 1 transport moved from 102 Sea Zone to 117 Sea Zone
                      Americans take 106 Sea Zone from Germans
                1 submarine moved from 101 Sea Zone to 104 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 1 transport
                    Japanese defend with 1 transport
                    Americans win, taking 26 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Celebes
                Battle in 89 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 submarine
                    Germans defend with 1 submarine
                    Americans win, taking Celebes from Japanese, taking 89 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Hawaiian Islands
                    Americans attack with 1 fighter and 1 mech_infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans win, taking Hawaiian Islands from Japanese with 1 mech_infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 fighter
                Battle in Amur

    Non Combat Move - Americans
                1 fighter moved from 89 Sea Zone to Eastern United States

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 battleship placed in 10 Sea Zone
                1 battleship placed in 10 Sea Zone
                1 armour and 1 infantry placed in Eastern United States
                1 armour and 1 infantry placed in Eastern United States
                2 fighters placed in Eastern United States
                1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 artillery moved from Hunan to Anhwe
                1 artillery moved from Chahar to Anhwe
                1 infantry moved from Yunnan to Kwangsi


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 artillery moved from Hunan to Anhwe
                1 artillery moved from Chahar to Anhwe
                1 infantry moved from Yunnan to Kwangsi

    Combat - Chinese
                Turning on Edit Mode
                EDIT: Adding units owned by Chinese to Anhwe: 1 fighter
                EDIT: Removing units owned by Chinese from Yunnan: 1 fighter
                EDIT: Turning off Edit Mode
                Battle in Anhwe
                    Chinese attack with 2 artilleries
                    Japanese defend with 1 artillery and 2 infantry
                    Chinese win, taking Anhwe from Japanese with 2 artilleries remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 artillery and 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Yunnan

    Place Units - Chinese
                2 infantry placed in Kansu
                1 infantry placed in Kansu
                1 infantry placed in Suiyuyan
                1 infantry placed in Hunan
                1 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 14 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British repair damage of 11x factory_major; Remaining resources: 17 PUs;
                British buy 1 aaGun and 2 armour; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from United Kingdom to Western Germany


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British repair damage of 11x factory_major; Remaining resources: 17 PUs;
                British buy 1 aaGun and 2 armour; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 1 bomber
                EDIT: Turning off Edit Mode
                1 armour moved from Belgian Congo to Italian Somaliland
                      British take Kenya from Italians
                1 infantry moved from Ethiopia to Italian Somaliland
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour moved from Tunisia to Tobruk
                1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 39 Sea Zone
                      UK_Pacific take 79 Sea Zone from Neutral
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Yunnan to Burma
                1 artillery moved from Yunnan to Burma
                1 infantry moved from Eastern Persia to West India



  • You received two hits. What two units do you want to be hit? I imagine you wouldn’t want the aircraft carriers to be hit.

  • '16

    yeah, tip the CVs (2), then take the tac bombers, then the DD, then CVs, then fighters


  • I went to press “x2” to both carriers and one ended up getting destroyed…not sure how, because I thought if I pressed that both would just be tipped.

  • '16

    the first box is the tip, the second one is the destroyed.

    If you want, just reload from your post and redo the battle(s)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British repair damage of 11x factory_major; Remaining resources: 17 PUs;
                British buy 1 aaGun and 2 armour; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 1 bomber
                EDIT: Turning off Edit Mode
                1 armour moved from Belgian Congo to Italian Somaliland
                      British take Kenya from Italians
                1 infantry moved from Ethiopia to Italian Somaliland
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour moved from Tunisia to Tobruk
                1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 39 Sea Zone
                      UK_Pacific take 79 Sea Zone from Neutral
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Yunnan to Burma
                1 artillery moved from Yunnan to Burma
                1 infantry moved from Eastern Persia to West India

    Combat - British
                Battle in 39 Sea Zone
                    British attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
                    Japanese defend with 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports
                    Units damaged: 2 carriers owned by the Japanese
                    Japanese win with 2 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -54
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for British: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
                Battle in Italian Somaliland
                    British attack with 1 armour and 1 infantry
                    Italians defend with 1 infantry
                    British win, taking Italian Somaliland from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese forced to land in India

    Non Combat Move - British

    Place Units - British
                1 aaGun and 2 armour placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,5
                British collect 28 PUs (2 lost to blockades); end with 28 PUs total

    Turn Complete - UK_Pacific


  • NVM. I was confusing Japan and Britain for some reason.

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                2 infantry moved from Greece to 99 Sea Zone
                2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Syria
                1 bomber moved from Southern Italy to 81 Sea Zone
                1 armour moved from Algeria to Tunisia
                      Italians take Tunisia from British
                1 armour moved from Tunisia to Algeria
                1 armour moved from Yugoslavia to Bessarabia
                1 armour and 1 mech_infantry moved from Romania to Bessarabia

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 2 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                    Italians win, taking Bessarabia from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 81 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 transport
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Syria

    Non Combat Move - Italians
                1 infantry moved from Trans-Jordan to Iraq
                      Italians take Iraq from Neutral_Axis
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                2 infantry moved from Greece to 99 Sea Zone
                2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Trans-Jordan
                1 submarine moved from 97 Sea Zone to 92 Sea Zone
                3 mech_infantrys moved from Northern Italy to Romania
                1 bomber moved from 81 Sea Zone to Trans-Jordan

    Place Units - Italians
                1 fighter, 1 submarine and 1 transport placed in 97 Sea Zone
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 35 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Place Units - ANZAC
                1 cruiser and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French
                1 destroyer moved from 79 Sea Zone to 58 Sea Zone

    Combat - French

    Non Combat Move - French

    Turn Complete - French

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                9 armour, 3 artilleries, 11 infantry and 4 mech_infantrys moved from Belarus to Bryansk
                1 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine
                12 artilleries and 7 infantry moved from Eastern Poland to Western Ukraine
                3 infantry moved from Novgorod to Archangel
                1 fighter and 1 tactical_bomber moved from Baltic States to Archangel
                3 bombers moved from France to United Kingdom
                1 fighter moved from Normandy Bordeaux to United Kingdom
                1 submarine moved from 109 Sea Zone to 91 Sea Zone

  • '16

    Do you want to intercept UK?


  • Yes

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                9 armour, 3 artilleries, 11 infantry and 4 mech_infantrys moved from Belarus to Bryansk
                1 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine
                12 artilleries and 7 infantry moved from Eastern Poland to Western Ukraine
                3 infantry moved from Novgorod to Archangel
                1 fighter and 1 tactical_bomber moved from Baltic States to Archangel
                3 bombers moved from France to United Kingdom
                1 fighter moved from Normandy Bordeaux to United Kingdom
                1 submarine moved from 109 Sea Zone to 91 Sea Zone

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 4 units heading to United Kingdom
                    British launches 3 interceptors out of United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    1 bomber killed by AA
                    Bombing raid in United Kingdom rolls: 5,7 and causes: 12 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 12 damage total.
                Battle in Bryansk
                    Germans attack with 9 armour, 3 artilleries, 11 infantry and 4 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 9 armour, 3 artilleries, 10 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 1 armour and 8 mech_infantrys
                    Russians defend with 1 artillery and 1 factory_minor
                    Germans win, taking Ukraine from Russians with 1 armour and 8 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Western Ukraine
                    Germans attack with 12 artilleries and 7 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 12 artilleries and 6 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
                5 infantry moved from Karelia to Novgorod
                1 infantry moved from Vyborg to Novgorod
                1 aaGun moved from Eastern Poland to Western Ukraine
                1 aaGun moved from Belarus to Bryansk
                2 bombers moved from United Kingdom to France
                2 aaGuns and 2 artilleries moved from Normandy Bordeaux to France
                1 fighter and 2 tactical_bombers moved from Baltic States to Western Germany
                8 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                1 bomber placed in France
                1 armour and 2 mech_infantrys placed in Novgorod
                7 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

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