@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 infantry moved from Egypt to Alexandria
1 infantry moved from Shan State to Yunnan
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 aaGuns, 1 artillery and 1 infantry moved from Queensland to New South Wales
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Norway to 112 Sea Zone
1 carrier, 2 cruisers, 1 destroyer and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 bombers moved from Southern Italy to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Norway to 112 Sea Zone
1 carrier, 2 cruisers, 1 destroyer and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 bombers moved from Southern Italy to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
Combat - Germans
Battle in 98 Sea Zone
Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
French defend with 1 destroyer
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 tactical_bomber
Casualties for French: 1 destroyer
Battle in 110 Sea Zone
Germans attack with 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Holland Belgium to Normandy Bordeaux
3 aaGuns, 3 artilleries and 20 infantry moved from Germany to Slovakia Hungary
2 armour moved from Holland Belgium to Germany
2 bombers moved from 98 Sea Zone to Southern Italy
1 fighter moved from 98 Sea Zone to Greece
2 fighters and 2 tactical_bombers moved from Western Germany to Southern Italy
Place Units - Germans
1 transport placed in 110 Sea Zone
1 artillery and 1 infantry placed in Normandy Bordeaux
7 armour placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 armour and 1 mech_infantry moved from Szechwan to Hopei
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
1 armour and 1 mech_infantry moved from Sikang to Hopei
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 armour moved from Yunnan to Hopei
1 mech_infantry moved from Yunnan to Hopei
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Dzavhan to Central Mongolia
1 submarine moved from 123 Sea Zone to 106 Sea Zone
Combat - Russians
Battle in Hopei
Russians attack with 3 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 3 infantry
Russians win, taking Hopei from Japanese with 3 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Russians: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
2 infantry moved from Bryansk to Western Ukraine
6 infantry moved from Russia to Bryansk
2 artilleries and 2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Caucasus to Rostov
2 mech_infantrys moved from Volgograd to Tsinghai
6 infantry moved from Yenisey to Timguska
2 infantry moved from Olgiy to Timguska
6 infantry moved from Yakut S.S.R. to Buryatia
1 aaGun moved from Yakut S.S.R. to Buryatia
1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
3 artilleries placed in Ukraine
7 infantry placed in Russia
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_upgrade and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 14 PUs;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 56 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 56 Sea Zone to Western Australia
1 carrier moved from 35 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 56 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 2 infantry moved from Suiyuyan to Chahar
5 infantry and 1 mech_infantry moved from Jehol to Chahar
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_upgrade and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 14 PUs;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 56 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 56 Sea Zone to Western Australia
1 carrier moved from 35 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 56 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 2 infantry moved from Suiyuyan to Chahar
5 infantry and 1 mech_infantry moved from Jehol to Chahar
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Battle in Chahar
Japanese attack with 1 artillery, 7 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Celebes from Dutch, taking Chahar from Chinese with 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Australia
Non Combat Move - Japanese
1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
2 bombers moved from Formosa to 33 Sea Zone
1 bomber moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 32 Sea Zone to 33 Sea Zone
1 fighter moved from 32 Sea Zone to 33 Sea Zone
1 fighter moved from 32 Sea Zone to Japan
1 tactical_bomber moved from Formosa to 33 Sea Zone
5 fighters and 4 tactical_bombers moved from Formosa to Korea
3 infantry moved from Korea to Amur
2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from Kiangsu to Shantung
1 aaGun moved from Jehol to Chahar
Place Units - Japanese
Units in Korea being upgraded or consumed: 1 factory_minor
1 factory_upgrade and 3 infantry placed in Korea
Turn Complete - Japanese
Japanese collect 40 PUs; end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Yunnan to 41 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 carriers, 2 destroyers, 3 fighters, 2 infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
1 armour, 1 artillery, 3 fighters and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
Combat - Americans
Battle in 41 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Hawaiian Islands
Americans attack with 1 armour, 1 artillery, 3 fighters and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans win, taking Hawaiian Islands from Japanese with 1 armour, 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 fighter moved from 41 Sea Zone to 39 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 transport moved from 101 Sea Zone to 11 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to Western United States
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 64 Sea Zone
1 cruiser moved from 91 Sea Zone to 64 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 artilleries and 3 infantry moved from Tsinghai to Shensi
1 infantry moved from Yunnan to Kweichow
5 infantry moved from Kwangsi to Yunnan
4 artilleries and 6 infantry moved from Kwangsi to Hunan
Place Units - Chinese
1 artillery placed in Shensi
3 artilleries placed in Kweichow
Chinese undo move 2.
3 artilleries placed in Kweichow
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 bomber, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 carrier and 1 fighter moved from 39 Sea Zone to 56 Sea Zone
1 fighter moved from Yunnan to 56 Sea Zone
1 infantry moved from French Indo China to Siam
2 mech_infantrys moved from Yunnan to Siam
1 fighter and 1 tactical_bomber moved from Yunnan to Siam
4 infantry and 1 mech_infantry moved from Yunnan to Shan State
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Iraq to Egypt
2 fighters and 1 tactical_bomber moved from Malta to Egypt
3 infantry moved from Brazil to Suriname
British take Suriname from Dutch
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 91 Sea Zone to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 submarine moved from 39 Sea Zone to 44 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 56 Sea Zone
Combat - British
Battle in 44 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
British win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Siam
British attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
British win, taking Siam from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Shan State
British attack with 4 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 56 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter; Americans loiter and taunt
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
Units damaged: 1 battleship owned by the British
British win with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 41
Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
Casualties for British: 1 fighter
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 56 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 56 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 fighter and 1 tactical_bomber moved from Siam to Yunnan
1 mech_infantry moved from Yunnan to Hunan
1 aaGun and 1 infantry moved from India to Burma
1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
Place Units - British
1 destroyer placed in 106 Sea Zone
1 bomber, 1 infantry and 1 mech_infantry placed in Egypt
1 armour placed in Union of South Africa
British undo move 2.
British undo move 2.
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
1 bomber placed in Union of South Africa
British undo move 3.
British undo move 2.
1 armour and 1 mech_infantry placed in Union of South Africa
1 bomber and 1 infantry placed in Egypt
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 armour moved from Tunisia to Morocco
1 mech_infantry moved from Tunisia to Morocco
1 infantry moved from Algeria to Morocco
1 bomber moved from Southern Italy to Morocco
1 artillery moved from Algeria to Tunisia
1 infantry moved from Tanganyika Territory to Kenya
1 artillery and 1 infantry moved from Belgian Congo to Kenya
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
2 armour, 2 artilleries and 4 infantry moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 armour moved from Tunisia to Morocco
1 mech_infantry moved from Tunisia to Morocco
1 infantry moved from Algeria to Morocco
1 bomber moved from Southern Italy to Morocco
1 artillery moved from Algeria to Tunisia
1 infantry moved from Tanganyika Territory to Kenya
1 artillery and 1 infantry moved from Belgian Congo to Kenya
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
2 armour, 2 artilleries and 4 infantry moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
Combat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Morocco from French with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Kenya
Italians attack with 1 artillery and 2 infantry
ANZAC defend with 1 infantry
Italians win, taking Kenya from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
1 bomber moved from Morocco to Tunisia
3 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 destroyer, 1 submarine and 2 transports placed in 97 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 fighter; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 56 Sea Zone
Place Units - ANZAC
2 armour and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to French Central Africa
1 cruiser and 1 destroyer moved from 91 Sea Zone to 106 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - French
Battle in Anglo Egyptian Sudan
French attack with 1 infantry
Italians defend with 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 4 bombers; Remaining resources: 2 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
3 armour, 1 artillery and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 armour, 1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 4 infantry, 2 submarines, 1 tactical_bomber and 4 transports moved from 110 Sea Zone to 91 Sea Zone
3 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Gibraltar
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 4 bombers; Remaining resources: 2 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
3 armour, 1 artillery and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 armour, 1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 4 infantry, 2 submarines, 1 tactical_bomber and 4 transports moved from 110 Sea Zone to 91 Sea Zone
3 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Gibraltar
Combat - Germans
Battle in Gibraltar
Non Combat Move - Germans
3 aaGuns, 5 artilleries and 30 infantry moved from Slovakia Hungary to Eastern Poland
9 armour moved from Germany to Eastern Poland
1 fighter moved from Greece to Eastern Poland
2 fighters moved from Southern Italy to Eastern Poland
2 bombers moved from Southern Italy to Western Germany
2 tactical_bombers moved from Southern Italy to Eastern Poland
3 armour moved from Greece to Romania
1 infantry moved from Greece to Bulgaria
Place Units - Germans
1 armour placed in Germany
4 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 9 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Central Mongolia to Suiyuyan
Chinese take Suiyuyan from Japanese
2 mech_infantrys moved from Tsinghai to Suiyuyan
3 armour and 1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Hopei to Suiyuyan
1 infantry moved from Belarus to Baltic States
4 artilleries and 16 infantry moved from Belarus to Bryansk
4 artilleries and 14 infantry moved from Western Ukraine to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
7 infantry moved from Russia to Bryansk
8 infantry moved from Timguska to Novosibirsk
1 submarine moved from 106 Sea Zone to 101 Sea Zone
3 fighters and 1 tactical_bomber moved from Yunnan to Volgograd
Combat - Russians
Non Combat Move - Russians
2 aaGuns moved from Belarus to Bryansk
2 aaGuns moved from Western Ukraine to Bryansk
1 aaGun moved from Yenisey to Timguska
1 aaGun and 6 infantry moved from Buryatia to Yakut S.S.R.
6 infantry moved from Yenisey to Timguska
1 infantry moved from Belarus to Bryansk
Place Units - Russians
9 artilleries placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 cruiser, 2 destroyers, 1 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 56 Sea Zone
2 bombers moved from Caroline Islands to 56 Sea Zone
2 infantry moved from Shantung to Kiangsu
1 artillery and 1 mech_infantry moved from Chahar to Anhwe
1 infantry moved from Chahar to Anhwe
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
6 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 cruiser, 2 destroyers, 1 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 56 Sea Zone
2 bombers moved from Caroline Islands to 56 Sea Zone
2 infantry moved from Shantung to Kiangsu
1 artillery and 1 mech_infantry moved from Chahar to Anhwe
1 infantry moved from Chahar to Anhwe
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
6 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
Combat - Japanese
Battle in Kiangsu
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 battleship, 1 carrier, 1 cruiser and 1 fighter; Americans defend with 1 fighter; ANZAC defend with 1 submarine
Units damaged: 1 carrier owned by the British
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 66
Casualties for British: 1 battleship, 1 carrier, 1 cruiser and 1 fighter
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Anhwe
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 56 Sea Zone to Western Australia
2 bombers moved from 56 Sea Zone to Western Australia
1 tactical_bomber moved from 56 Sea Zone to Western Australia
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
5 infantry moved from Chahar to Jehol
1 aaGun moved from Chahar to Jehol
1 infantry moved from Korea to Manchuria
5 fighters and 4 tactical_bombers moved from Korea to Jehol
1 fighter moved from Japan to Jehol
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Amur
Place Units - Japanese
2 armour and 1 infantry placed in Korea
1 cruiser, 2 destroyers and 2 transports placed in 6 Sea Zone
Japanese undo move 2.
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,6
Japanese collect 36 PUs; end with 38 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries and 3 infantry moved from Shensi to Hopei
1 fighter moved from Yunnan to Anhwe
1 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to Anhwe
1 artillery moved from Hunan to Anhwe
1 artillery moved from Kweichow to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
1 artillery owned by the Chinese retreated to Kweichow
Japanese win with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 1 artillery and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hunan
5 infantry moved from Yunnan to Hunan
Place Units - Chinese
3 artilleries and 3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs