@simon33 - I’m not able to post by game, i see you are, no idea why because i’m opening your saved game fine?
L15 Luckyinmaroon (axis) vs. Giallo (Allies +21)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 infantry moved from Egypt to Alexandria
1 infantry moved from Shan State to YunnanCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 aaGuns, 1 artillery and 1 infantry moved from Queensland to New South Wales
1 destroyer moved from 54 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Norway to 112 Sea Zone
1 carrier, 2 cruisers, 1 destroyer and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 bombers moved from Southern Italy to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Norway to 112 Sea Zone
1 carrier, 2 cruisers, 1 destroyer and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 bombers moved from Southern Italy to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 98 Sea ZoneCombat - Germans
Battle in 98 Sea Zone
Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
French defend with 1 destroyer
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 tactical_bomber
Casualties for French: 1 destroyer
Battle in 110 Sea Zone
Germans attack with 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Holland Belgium to Normandy Bordeaux
3 aaGuns, 3 artilleries and 20 infantry moved from Germany to Slovakia Hungary
2 armour moved from Holland Belgium to Germany
2 bombers moved from 98 Sea Zone to Southern Italy
1 fighter moved from 98 Sea Zone to Greece
2 fighters and 2 tactical_bombers moved from Western Germany to Southern ItalyPlace Units - Germans
1 transport placed in 110 Sea Zone
1 artillery and 1 infantry placed in Normandy Bordeaux
7 armour placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 armour and 1 mech_infantry moved from Szechwan to Hopei
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
1 armour and 1 mech_infantry moved from Sikang to Hopei
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 armour moved from Yunnan to Hopei
1 mech_infantry moved from Yunnan to Hopei
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Dzavhan to Central Mongolia
1 submarine moved from 123 Sea Zone to 106 Sea ZoneCombat - Russians
Battle in Hopei
Russians attack with 3 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 3 infantry
Russians win, taking Hopei from Japanese with 3 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Russians: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
2 infantry moved from Bryansk to Western Ukraine
6 infantry moved from Russia to Bryansk
2 artilleries and 2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Caucasus to Rostov
2 mech_infantrys moved from Volgograd to Tsinghai
6 infantry moved from Yenisey to Timguska
2 infantry moved from Olgiy to Timguska
6 infantry moved from Yakut S.S.R. to Buryatia
1 aaGun moved from Yakut S.S.R. to Buryatia
1 aaGun and 6 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
3 artilleries placed in Ukraine
7 infantry placed in Russia
1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_upgrade and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 14 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 56 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 56 Sea Zone to Western Australia
1 carrier moved from 35 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 56 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 2 infantry moved from Suiyuyan to Chahar
5 infantry and 1 mech_infantry moved from Jehol to Chahar
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_upgrade and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 14 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 56 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 56 Sea Zone to Western Australia
1 carrier moved from 35 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 56 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 2 infantry moved from Suiyuyan to Chahar
5 infantry and 1 mech_infantry moved from Jehol to Chahar
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Battle in Chahar
Japanese attack with 1 artillery, 7 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Celebes from Dutch, taking Chahar from Chinese with 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western AustraliaNon Combat Move - Japanese
1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
2 bombers moved from Formosa to 33 Sea Zone
1 bomber moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 32 Sea Zone to 33 Sea Zone
1 fighter moved from 32 Sea Zone to 33 Sea Zone
1 fighter moved from 32 Sea Zone to Japan
1 tactical_bomber moved from Formosa to 33 Sea Zone
5 fighters and 4 tactical_bombers moved from Formosa to Korea
3 infantry moved from Korea to Amur
2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from Kiangsu to Shantung
1 aaGun moved from Jehol to ChaharPlace Units - Japanese
Units in Korea being upgraded or consumed: 1 factory_minor
1 factory_upgrade and 3 infantry placed in KoreaTurn Complete - Japanese
Japanese collect 40 PUs; end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Yunnan to 41 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 carriers, 2 destroyers, 3 fighters, 2 infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
1 armour, 1 artillery, 3 fighters and 2 infantry moved from 26 Sea Zone to Hawaiian IslandsCombat - Americans
Battle in 41 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Hawaiian Islands
Americans attack with 1 armour, 1 artillery, 3 fighters and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans win, taking Hawaiian Islands from Japanese with 1 armour, 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from 41 Sea Zone to 39 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 transport moved from 101 Sea Zone to 11 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to Western United States
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 64 Sea Zone
1 cruiser moved from 91 Sea Zone to 64 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 artilleries and 3 infantry moved from Tsinghai to Shensi
1 infantry moved from Yunnan to Kweichow
5 infantry moved from Kwangsi to Yunnan
4 artilleries and 6 infantry moved from Kwangsi to HunanPlace Units - Chinese
1 artillery placed in Shensi
3 artilleries placed in Kweichow
Chinese undo move 2.
3 artilleries placed in KweichowTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 bomber, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 carrier and 1 fighter moved from 39 Sea Zone to 56 Sea Zone
1 fighter moved from Yunnan to 56 Sea Zone
1 infantry moved from French Indo China to Siam
2 mech_infantrys moved from Yunnan to Siam
1 fighter and 1 tactical_bomber moved from Yunnan to Siam
4 infantry and 1 mech_infantry moved from Yunnan to Shan State
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Iraq to Egypt
2 fighters and 1 tactical_bomber moved from Malta to Egypt
3 infantry moved from Brazil to Suriname
British take Suriname from Dutch
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 91 Sea Zone to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 submarine moved from 39 Sea Zone to 44 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 56 Sea ZoneCombat - British
Battle in 44 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
British win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Siam
British attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
British win, taking Siam from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Shan State
British attack with 4 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 56 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter; Americans loiter and taunt
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
Units damaged: 1 battleship owned by the British
British win with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 41
Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
Casualties for British: 1 fighterNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 56 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 56 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 fighter and 1 tactical_bomber moved from Siam to Yunnan
1 mech_infantry moved from Yunnan to Hunan
1 aaGun and 1 infantry moved from India to Burma
1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova ScotiaPlace Units - British
1 destroyer placed in 106 Sea Zone
1 bomber, 1 infantry and 1 mech_infantry placed in Egypt
1 armour placed in Union of South Africa
British undo move 2.
British undo move 2.
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
1 bomber placed in Union of South Africa
British undo move 3.
British undo move 2.
1 armour and 1 mech_infantry placed in Union of South Africa
1 bomber and 1 infantry placed in EgyptTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 armour moved from Tunisia to Morocco
1 mech_infantry moved from Tunisia to Morocco
1 infantry moved from Algeria to Morocco
1 bomber moved from Southern Italy to Morocco
1 artillery moved from Algeria to Tunisia
1 infantry moved from Tanganyika Territory to Kenya
1 artillery and 1 infantry moved from Belgian Congo to Kenya
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
2 armour, 2 artilleries and 4 infantry moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 armour moved from Tunisia to Morocco
1 mech_infantry moved from Tunisia to Morocco
1 infantry moved from Algeria to Morocco
1 bomber moved from Southern Italy to Morocco
1 artillery moved from Algeria to Tunisia
1 infantry moved from Tanganyika Territory to Kenya
1 artillery and 1 infantry moved from Belgian Congo to Kenya
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
2 armour, 2 artilleries and 4 infantry moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from RussiansCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Morocco from French with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Kenya
Italians attack with 1 artillery and 2 infantry
ANZAC defend with 1 infantry
Italians win, taking Kenya from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Italians
1 bomber moved from Morocco to Tunisia
3 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 destroyer, 1 submarine and 2 transports placed in 97 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 fighter; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 56 Sea ZonePlace Units - ANZAC
2 armour and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to French Central Africa
1 cruiser and 1 destroyer moved from 91 Sea Zone to 106 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian SudanCombat - French
Battle in Anglo Egyptian Sudan
French attack with 1 infantry
Italians defend with 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 4 bombers; Remaining resources: 2 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
3 armour, 1 artillery and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 armour, 1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 4 infantry, 2 submarines, 1 tactical_bomber and 4 transports moved from 110 Sea Zone to 91 Sea Zone
3 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 4 bombers; Remaining resources: 2 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
3 armour, 1 artillery and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 armour, 1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 4 infantry, 2 submarines, 1 tactical_bomber and 4 transports moved from 110 Sea Zone to 91 Sea Zone
3 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to GibraltarCombat - Germans
Battle in GibraltarNon Combat Move - Germans
3 aaGuns, 5 artilleries and 30 infantry moved from Slovakia Hungary to Eastern Poland
9 armour moved from Germany to Eastern Poland
1 fighter moved from Greece to Eastern Poland
2 fighters moved from Southern Italy to Eastern Poland
2 bombers moved from Southern Italy to Western Germany
2 tactical_bombers moved from Southern Italy to Eastern Poland
3 armour moved from Greece to Romania
1 infantry moved from Greece to BulgariaPlace Units - Germans
1 armour placed in Germany
4 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 9 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Central Mongolia to Suiyuyan
Chinese take Suiyuyan from Japanese
2 mech_infantrys moved from Tsinghai to Suiyuyan
3 armour and 1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Hopei to Suiyuyan
1 infantry moved from Belarus to Baltic States
4 artilleries and 16 infantry moved from Belarus to Bryansk
4 artilleries and 14 infantry moved from Western Ukraine to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
7 infantry moved from Russia to Bryansk
8 infantry moved from Timguska to Novosibirsk
1 submarine moved from 106 Sea Zone to 101 Sea Zone
3 fighters and 1 tactical_bomber moved from Yunnan to VolgogradCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Belarus to Bryansk
2 aaGuns moved from Western Ukraine to Bryansk
1 aaGun moved from Yenisey to Timguska
1 aaGun and 6 infantry moved from Buryatia to Yakut S.S.R.
6 infantry moved from Yenisey to Timguska
1 infantry moved from Belarus to BryanskPlace Units - Russians
9 artilleries placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 cruiser, 2 destroyers, 1 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 56 Sea Zone
2 bombers moved from Caroline Islands to 56 Sea Zone
2 infantry moved from Shantung to Kiangsu
1 artillery and 1 mech_infantry moved from Chahar to Anhwe
1 infantry moved from Chahar to Anhwe
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
6 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 cruiser, 2 destroyers, 1 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 56 Sea Zone
2 bombers moved from Caroline Islands to 56 Sea Zone
2 infantry moved from Shantung to Kiangsu
1 artillery and 1 mech_infantry moved from Chahar to Anhwe
1 infantry moved from Chahar to Anhwe
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
6 infantry moved from Amur to Buryatia
Japanese take Buryatia from RussiansCombat - Japanese
Battle in Kiangsu
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 battleship, 1 carrier, 1 cruiser and 1 fighter; Americans defend with 1 fighter; ANZAC defend with 1 submarine
Units damaged: 1 carrier owned by the British
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 66
Casualties for British: 1 battleship, 1 carrier, 1 cruiser and 1 fighter
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Anhwe
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from 56 Sea Zone to Western Australia
2 bombers moved from 56 Sea Zone to Western Australia
1 tactical_bomber moved from 56 Sea Zone to Western Australia
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
5 infantry moved from Chahar to Jehol
1 aaGun moved from Chahar to Jehol
1 infantry moved from Korea to Manchuria
5 fighters and 4 tactical_bombers moved from Korea to Jehol
1 fighter moved from Japan to Jehol
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to AmurPlace Units - Japanese
2 armour and 1 infantry placed in Korea
1 cruiser, 2 destroyers and 2 transports placed in 6 Sea Zone
Japanese undo move 2.Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,6
Japanese collect 36 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries and 3 infantry moved from Shensi to Hopei
1 fighter moved from Yunnan to Anhwe
1 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to Anhwe
1 artillery moved from Hunan to Anhwe
1 artillery moved from Kweichow to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
1 artillery owned by the Chinese retreated to Kweichow
Japanese win with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Hunan
5 infantry moved from Yunnan to HunanPlace Units - Chinese
3 artilleries and 3 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs





