L15 Luckyinmaroon (axis) vs. Giallo (Allies +21)

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                      British take Kenya from Italians
                1 infantry moved from Egypt to Alexandria
                1 infantry moved from Shan State to Yunnan

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                2 aaGuns, 1 artillery and 1 infantry moved from Queensland to New South Wales
                1 destroyer moved from 54 Sea Zone to 62 Sea Zone

    Place Units - ANZAC
                1 artillery and 1 fighter placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone

    Non Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Norway to 112 Sea Zone
                1 carrier, 2 cruisers, 1 destroyer and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                2 bombers moved from Southern Italy to 98 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Norway to 112 Sea Zone
                1 carrier, 2 cruisers, 1 destroyer and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                2 bombers moved from Southern Italy to 98 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone

    Combat - Germans
                Battle in 98 Sea Zone
                    Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
                    French defend with 1 destroyer
                    Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for French: 1 destroyer
                Battle in 110 Sea Zone
                    Germans attack with 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
                    British defend with 1 destroyer
                    Germans win with 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
                3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 armour moved from Holland Belgium to Normandy Bordeaux
                3 aaGuns, 3 artilleries and 20 infantry moved from Germany to Slovakia Hungary
                2 armour moved from Holland Belgium to Germany
                2 bombers moved from 98 Sea Zone to Southern Italy
                1 fighter moved from 98 Sea Zone to Greece
                2 fighters and 2 tactical_bombers moved from Western Germany to Southern Italy

    Place Units - Germans
                1 transport placed in 110 Sea Zone
                1 artillery and 1 infantry placed in Normandy Bordeaux
                7 armour placed in Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Szechwan to Hopei
                1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
                1 armour and 1 mech_infantry moved from Sikang to Hopei
                1 infantry moved from Buyant-Uhaa to Chahar
                      Chinese take Chahar from Japanese
                1 armour moved from Yunnan to Hopei
                1 mech_infantry moved from Yunnan to Hopei
                1 infantry moved from Ulaanbaatar to Central Mongolia
                1 infantry moved from Buyant-Uhaa to Central Mongolia
                1 infantry moved from Dzavhan to Central Mongolia
                1 submarine moved from 123 Sea Zone to 106 Sea Zone

    Combat - Russians
                Battle in Hopei
                    Russians attack with 3 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 artillery and 3 infantry
                    Russians win, taking Hopei from Japanese with 3 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for Russians: 1 mech_infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
                2 infantry moved from Bryansk to Western Ukraine
                6 infantry moved from Russia to Bryansk
                2 artilleries and 2 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Caucasus to Rostov
                2 mech_infantrys moved from Volgograd to Tsinghai
                6 infantry moved from Yenisey to Timguska
                2 infantry moved from Olgiy to Timguska
                6 infantry moved from Yakut S.S.R. to Buryatia
                1 aaGun moved from Yakut S.S.R. to Buryatia
                1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                3 artilleries placed in Ukraine
                7 infantry placed in Russia
                1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 factory_upgrade and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 14 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 infantry moved from Siam to Shan State
                      Japanese take Shan State from UK_Pacific
                1 destroyer moved from 35 Sea Zone to 41 Sea Zone
                1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 56 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 56 Sea Zone to Western Australia
                1 carrier moved from 35 Sea Zone to 56 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from 35 Sea Zone to 56 Sea Zone
                1 battleship, 1 cruiser and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
                1 transport moved from 35 Sea Zone to 33 Sea Zone
                1 artillery and 2 infantry moved from Suiyuyan to Chahar
                5 infantry and 1 mech_infantry moved from Jehol to Chahar
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 factory_upgrade and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 14 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 infantry moved from Siam to Shan State
                      Japanese take Shan State from UK_Pacific
                1 destroyer moved from 35 Sea Zone to 41 Sea Zone
                1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 56 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 56 Sea Zone to Western Australia
                1 carrier moved from 35 Sea Zone to 56 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from 35 Sea Zone to 56 Sea Zone
                1 battleship, 1 cruiser and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
                1 transport moved from 35 Sea Zone to 33 Sea Zone
                1 artillery and 2 infantry moved from Suiyuyan to Chahar
                5 infantry and 1 mech_infantry moved from Jehol to Chahar
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Celebes
                Battle in Chahar
                    Japanese attack with 1 artillery, 7 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Celebes from Dutch, taking Chahar from Chinese with 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Australia

    Non Combat Move - Japanese
                1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
                2 bombers moved from Formosa to 33 Sea Zone
                1 bomber moved from 33 Sea Zone to Caroline Islands
                1 bomber moved from 33 Sea Zone to Caroline Islands
                1 carrier moved from 32 Sea Zone to 33 Sea Zone
                1 fighter moved from 32 Sea Zone to 33 Sea Zone
                1 fighter moved from 32 Sea Zone to Japan
                1 tactical_bomber moved from Formosa to 33 Sea Zone
                5 fighters and 4 tactical_bombers moved from Formosa to Korea
                3 infantry moved from Korea to Amur
                2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
                2 infantry moved from Kiangsu to Shantung
                1 aaGun moved from Jehol to Chahar

    Place Units - Japanese
                Units in Korea being upgraded or consumed: 1 factory_minor
                1 factory_upgrade and 3 infantry placed in Korea

    Turn Complete - Japanese
                Japanese collect 40 PUs; end with 54 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from Yunnan to 41 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 2 carriers, 2 destroyers, 3 fighters, 2 infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                      Americans take 26 Sea Zone from Japanese
                1 armour, 1 artillery, 3 fighters and 2 infantry moved from 26 Sea Zone to Hawaiian Islands

    Combat - Americans
                Battle in 41 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Hawaiian Islands
                    Americans attack with 1 armour, 1 artillery, 3 fighters and 2 infantry
                    Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Americans win, taking Hawaiian Islands from Japanese with 1 armour, 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from 41 Sea Zone to 39 Sea Zone
                3 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                1 transport moved from 101 Sea Zone to 11 Sea Zone
                1 infantry and 1 mech_infantry moved from Central United States to Western United States
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 64 Sea Zone
                1 cruiser moved from 91 Sea Zone to 64 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
                2 fighters placed in Western United States
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 infantry moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Hunan to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                2 artilleries and 3 infantry moved from Tsinghai to Shensi
                1 infantry moved from Yunnan to Kweichow
                5 infantry moved from Kwangsi to Yunnan
                4 artilleries and 6 infantry moved from Kwangsi to Hunan

    Place Units - Chinese
                1 artillery placed in Shensi
                3 artilleries placed in Kweichow
                Chinese undo move 2.
                3 artilleries placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 15 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 armour, 1 bomber, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 carrier and 1 fighter moved from 39 Sea Zone to 56 Sea Zone
                1 fighter moved from Yunnan to 56 Sea Zone
                1 infantry moved from French Indo China to Siam
                2 mech_infantrys moved from Yunnan to Siam
                1 fighter and 1 tactical_bomber moved from Yunnan to Siam
                4 infantry and 1 mech_infantry moved from Yunnan to Shan State
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 artillery moved from Iraq to Trans-Jordan
                1 armour and 1 mech_infantry moved from Iraq to Egypt
                2 fighters and 1 tactical_bomber moved from Malta to Egypt
                3 infantry moved from Brazil to Suriname
                      British take Suriname from Dutch
                1 armour and 1 infantry moved from Brazil to 86 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 battleship, 1 infantry and 1 transport moved from 91 Sea Zone to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
                1 submarine moved from 39 Sea Zone to 44 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 56 Sea Zone

    Combat - British
                Battle in 44 Sea Zone
                    British attack with 1 submarine
                    Japanese defend with 1 transport
                    British win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Siam
                    British attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 artillery and 2 infantry
                    British win, taking Siam from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for British: 1 infantry and 1 mech_infantry
                Battle in Shan State
                    British attack with 4 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                    British win, taking Shan State from Japanese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 56 Sea Zone
                    British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter; Americans loiter and taunt
                    Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
                    Units damaged: 1 battleship owned by the British
                    British win with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 41
                    Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
                    Casualties for British: 1 fighter

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from 56 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 56 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                2 infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Dutch
                1 fighter and 1 tactical_bomber moved from Siam to Yunnan
                1 mech_infantry moved from Yunnan to Hunan
                1 aaGun and 1 infantry moved from India to Burma
                1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia

    Place Units - British
                1 destroyer placed in 106 Sea Zone
                1 bomber, 1 infantry and 1 mech_infantry placed in Egypt
                1 armour placed in Union of South Africa
                British undo move 2.
                British undo move 2.
                1 armour, 1 infantry and 1 mech_infantry placed in Egypt
                1 bomber placed in Union of South Africa
                British undo move 3.
                British undo move 2.
                1 armour and 1 mech_infantry placed in Union of South Africa
                1 bomber and 1 infantry placed in Egypt

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India
                1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 artillery and 2 infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Italians
                1 armour moved from Tunisia to Morocco
                1 mech_infantry moved from Tunisia to Morocco
                1 infantry moved from Algeria to Morocco
                1 bomber moved from Southern Italy to Morocco
                1 artillery moved from Algeria to Tunisia
                1 infantry moved from Tanganyika Territory to Kenya
                1 artillery and 1 infantry moved from Belgian Congo to Kenya
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                2 armour, 2 artilleries and 4 infantry moved from Slovakia Hungary to Eastern Poland
                      Italians take Eastern Poland from Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Italians
                1 armour moved from Tunisia to Morocco
                1 mech_infantry moved from Tunisia to Morocco
                1 infantry moved from Algeria to Morocco
                1 bomber moved from Southern Italy to Morocco
                1 artillery moved from Algeria to Tunisia
                1 infantry moved from Tanganyika Territory to Kenya
                1 artillery and 1 infantry moved from Belgian Congo to Kenya
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                2 armour, 2 artilleries and 4 infantry moved from Slovakia Hungary to Eastern Poland
                      Italians take Eastern Poland from Russians

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                    Italians win, taking Morocco from French with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Kenya
                    Italians attack with 1 artillery and 2 infantry
                    ANZAC defend with 1 infantry
                    Italians win, taking Kenya from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Morocco to Tunisia
                3 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 destroyer, 1 submarine and 2 transports placed in 97 Sea Zone
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 20 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 fighter; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from Alexandria to Tobruk
                      ANZAC take Tobruk from Italians

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 56 Sea Zone

    Place Units - ANZAC
                2 armour and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French
                1 infantry moved from French Equatorial Africa to French Central Africa
                1 cruiser and 1 destroyer moved from 91 Sea Zone to 106 Sea Zone
                1 infantry moved from Egypt to Anglo Egyptian Sudan

    Combat - French
                Battle in Anglo Egyptian Sudan
                    French attack with 1 infantry
                    Italians defend with 1 infantry
                    Italians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for French: 1 infantry

    Non Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour and 4 bombers; Remaining resources: 2 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Germans
                6 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                3 armour, 1 artillery and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone
                3 armour, 1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 4 infantry, 2 submarines, 1 tactical_bomber and 4 transports moved from 110 Sea Zone to 91 Sea Zone
                3 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Gibraltar


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour and 4 bombers; Remaining resources: 2 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Germans
                6 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                3 armour, 1 artillery and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone
                3 armour, 1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 4 infantry, 2 submarines, 1 tactical_bomber and 4 transports moved from 110 Sea Zone to 91 Sea Zone
                3 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Gibraltar

    Combat - Germans
                Battle in Gibraltar

    Non Combat Move - Germans
                3 aaGuns, 5 artilleries and 30 infantry moved from Slovakia Hungary to Eastern Poland
                9 armour moved from Germany to Eastern Poland
                1 fighter moved from Greece to Eastern Poland
                2 fighters moved from Southern Italy to Eastern Poland
                2 bombers moved from Southern Italy to Western Germany
                2 tactical_bombers moved from Southern Italy to Eastern Poland
                3 armour moved from Greece to Romania
                1 infantry moved from Greece to Bulgaria

    Place Units - Germans
                1 armour placed in Germany
                4 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 9 artilleries; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Central Mongolia to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                2 mech_infantrys moved from Tsinghai to Suiyuyan
                3 armour and 1 mech_infantry moved from Hopei to Suiyuyan
                1 mech_infantry moved from Hopei to Suiyuyan
                1 infantry moved from Belarus to Baltic States
                4 artilleries and 16 infantry moved from Belarus to Bryansk
                4 artilleries and 14 infantry moved from Western Ukraine to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                1 infantry moved from Rostov to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk
                7 infantry moved from Russia to Bryansk
                8 infantry moved from Timguska to Novosibirsk
                1 submarine moved from 106 Sea Zone to 101 Sea Zone
                3 fighters and 1 tactical_bomber moved from Yunnan to Volgograd

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns moved from Belarus to Bryansk
                2 aaGuns moved from Western Ukraine to Bryansk
                1 aaGun moved from Yenisey to Timguska
                1 aaGun and 6 infantry moved from Buryatia to Yakut S.S.R.
                6 infantry moved from Yenisey to Timguska
                1 infantry moved from Belarus to Bryansk

    Place Units - Russians
                9 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 cruiser, 2 destroyers, 1 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 56 Sea Zone
                2 bombers moved from Caroline Islands to 56 Sea Zone
                2 infantry moved from Shantung to Kiangsu
                1 artillery and 1 mech_infantry moved from Chahar to Anhwe
                1 infantry moved from Chahar to Anhwe
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                6 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 cruiser, 2 destroyers, 1 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 56 Sea Zone
                2 bombers moved from Caroline Islands to 56 Sea Zone
                2 infantry moved from Shantung to Kiangsu
                1 artillery and 1 mech_infantry moved from Chahar to Anhwe
                1 infantry moved from Chahar to Anhwe
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                6 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians

    Combat - Japanese
                Battle in Kiangsu
                    Japanese attack with 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kiangsu from Chinese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 56 Sea Zone
                    Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
                    British defend with 1 battleship, 1 carrier, 1 cruiser and 1 fighter; Americans defend with 1 fighter; ANZAC defend with 1 submarine
                    Units damaged: 1 carrier owned by the British
                    Units damaged: 1 battleship owned by the Japanese
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 66
                    Casualties for British: 1 battleship, 1 carrier, 1 cruiser and 1 fighter
                    Casualties for ANZAC: 1 submarine
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 destroyer
                Battle in Anhwe
                    Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from 56 Sea Zone to Western Australia
                2 bombers moved from 56 Sea Zone to Western Australia
                1 tactical_bomber moved from 56 Sea Zone to Western Australia
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 56 Sea Zone
                2 infantry moved from 56 Sea Zone to Western Australia
                5 infantry moved from Chahar to Jehol
                1 aaGun moved from Chahar to Jehol
                1 infantry moved from Korea to Manchuria
                5 fighters and 4 tactical_bombers moved from Korea to Jehol
                1 fighter moved from Japan to Jehol
                1 infantry moved from Korea to Manchuria
                1 infantry moved from Korea to Amur

    Place Units - Japanese
                2 armour and 1 infantry placed in Korea
                1 cruiser, 2 destroyers and 2 transports placed in 6 Sea Zone
                Japanese undo move 2.

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,6
                Japanese collect 36 PUs; end with 38 PUs total

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 artilleries and 3 infantry moved from Shensi to Hopei
                1 fighter moved from Yunnan to Anhwe
                1 infantry moved from Hunan to Anhwe
                1 infantry moved from Kweichow to Anhwe
                1 artillery moved from Hunan to Anhwe
                1 artillery moved from Kweichow to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 2 artilleries, 1 fighter and 2 infantry
                    Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
                    1 artillery owned by the Chinese retreated to Kweichow
                    Japanese win with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -10
                    Casualties for Chinese: 1 artillery and 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Hunan
                5 infantry moved from Yunnan to Hunan

    Place Units - Chinese
                3 artilleries and 3 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

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