@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 armour, 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Novgorod to Vyborg
Italians take Vyborg from Russians
1 armour and 1 mech_infantry moved from Vyborg to Finland
1 fighter moved from Novgorod to Finland
3 infantry moved from Belarus to Archangel
1 artillery and 1 infantry moved from Ukraine to Rostov
2 armour moved from Western Ukraine to Rostov
1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
4 infantry moved from Egypt to 81 Sea Zone
2 artilleries moved from Trans-Jordan to 81 Sea Zone
2 artilleries, 4 infantry, 1 submarine and 3 transports moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 83 Sea Zone
1 infantry moved from 83 Sea Zone to French West Africa
Combat - Italians
Battle in Finland
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Finland from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Archangel
Italians attack with 3 infantry
Russians defend with 1 infantry
Italians win, taking Archangel from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in French West Africa
Battle in Rostov
Italians attack with 2 armour, 1 artillery and 1 infantry
Russians defend with 4 infantry
Russians win, taking French West Africa from French with 1 infantry remaining. Battle score for attacker is -10
Casualties for Italians: 2 armour, 1 artillery and 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Italians
1 armour moved from Northwest Persia to Persia
1 infantry moved from Iraq to Persia
1 armour moved from Trans-Jordan to Persia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber and 1 fighter moved from Trans-Jordan to Persia
2 artilleries and 4 infantry moved from 80 Sea Zone to Persia
1 destroyer moved from 97 Sea Zone to 81 Sea Zone
2 infantry moved from Belarus to Novgorod
1 infantry moved from Libya to Tobruk
1 fighter moved from Finland to Novgorod
Place Units - Italians
1 factory_minor placed in Iraq
3 armour placed in Egypt
2 infantry placed in Northern Italy
3 mech_infantrys placed in Novgorod
Turn Complete - Italians
Italians collect 31 PUs; end with 32 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
3 fighters moved from Jehol to Philippines
2 armour and 2 infantry moved from Java to 42 Sea Zone
2 armour, 2 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
Non Combat Move - ANZAC
2 armour and 2 infantry moved from 35 Sea Zone to Philippines
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 infantry moved from Rhodesia to Union of South Africa
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
11 armour, 4 artilleries and 25 infantry moved from Ukraine to Rostov
3 bombers moved from Western Germany to Norway
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
11 armour, 4 artilleries and 25 infantry moved from Ukraine to Rostov
3 bombers moved from Western Germany to Norway
Combat - Germans
Strategic bombing raid in Norway
1 bomber killed by AA
Bombing raid in Norway rolls: 8,4 and causes: 6 damage to unit: factory_minor
Bombing raid in Norway causes 6 damage total.
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Rostov
Germans attack with 11 armour, 4 artilleries and 25 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 11 armour, 4 artilleries and 24 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
2 armour moved from Germany to Baltic States
2 armour moved from Western Germany to Germany
2 infantry moved from Western Ukraine to Ukraine
4 fighters and 3 tactical_bombers moved from Northwest Persia to Persia
1 armour and 1 infantry moved from Egypt to 81 Sea Zone
2 armour and 2 infantry moved from Trans-Jordan to 81 Sea Zone
3 armour, 1 carrier, 2 cruisers, 1 destroyer, 5 infantry, 2 submarines and 4 transports moved from 81 Sea Zone to 80 Sea Zone
3 armour and 3 infantry moved from 80 Sea Zone to Persia
7 bombers moved from Western Germany to Persia
1 fighter and 1 tactical_bomber moved from Persia to 80 Sea Zone
2 bombers moved from Norway to Western Germany
2 bombers, 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Western Germany to Poland
3 aaGuns moved from Ukraine to Rostov
Place Units - Germans
3 artilleries placed in Ukraine
3 infantry placed in Persia
1 fighter and 1 tactical_bomber placed in Western Germany
3 infantry placed in France
2 infantry placed in Germany
2 infantry placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Caucasus to Iraq
Russians take Northwest Persia from Italians
1 mech_infantry moved from Suiyuyan to Timguska
1 infantry moved from Chahar to Central Mongolia
Russians take Central Mongolia from Japanese
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 submarine moved from 105 Sea Zone to 91 Sea Zone
6 armour and 6 mech_infantrys moved from Novosibirsk to Timguska
1 mech_infantry moved from Novosibirsk to Timguska
8 artilleries and 14 infantry moved from Russia to Vologda
Combat - Russians
Battle in Timguska
Russians attack with 6 armour and 8 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Timguska from Japanese with 6 armour and 7 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Iraq
Russians attack with 1 armour
Italians defend with 1 factory_minor and 1 infantry
Russians win, taking Iraq from Italians with 1 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
Place Units - Russians
7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1,2,3,4,1,3,4,5,4,1,6,6
Russians collect 16 PUs (2 lost to blockades); end with 16 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 19 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 submarines moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 6 infantry moved from Amur to Buyant-Uhaa
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 mech_infantry moved from Korea to Buyant-Uhaa
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 submarines moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 6 infantry moved from Amur to Buyant-Uhaa
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 mech_infantry moved from Korea to Buyant-Uhaa
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 2 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Buyant-Uhaa
Japanese attack with 1 artillery, 6 infantry and 1 mech_infantry
British defend with 2 aaGuns and 2 infantry
Japanese win, taking Buyant-Uhaa from ANZAC with 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for British: 2 aaGuns and 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
3 fighters, 1 infantry and 2 tactical_bombers moved from Dzavhan to Yenisey
4 armour moved from Ulaanbaatar to Yenisey
2 bombers moved from Japan to Yenisey
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 submarines placed in 6 Sea Zone
1 infantry placed in Korea
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 23 PUs; end with 24 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 armour, 2 artilleries and 5 infantry moved from Iceland to 123 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 89 Sea Zone to 106 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Morocco
Non Combat Move - Americans
3 armour, 2 artilleries, 5 infantry and 5 transports moved from 123 Sea Zone to 112 Sea Zone
3 armour, 2 artilleries and 5 infantry moved from 112 Sea Zone to Norway
1 battleship, 3 carriers, 1 destroyer and 6 fighters moved from 110 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to Eastern United States
1 infantry moved from Central United States to 101 Sea Zone
2 fighters moved from 112 Sea Zone to Norway
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 infantry, 3 submarines and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
2 fighters moved from 19 Sea Zone to 35 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
4 infantry moved from Kansu to Suiyuyan
2 artilleries moved from Chahar to Suiyuyan
2 infantry moved from Suiyuyan to Chahar
Place Units - Chinese
3 infantry placed in Chahar
3 infantry placed in Jehol
1 artillery and 1 infantry placed in Chahar
2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 28 PUs;
British buy 3 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 transport moved from 83 Sea Zone to 86 Sea Zone
2 fighters moved from United Kingdom to Finland
1 artillery moved from Norway to Finland
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 battleship, 1 carrier, 2 destroyers and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 carrier and 2 fighters moved from 35 Sea Zone to 19 Sea Zone
UK_Pacific take 19 Sea Zone from Japanese
1 destroyer and 1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Rhodesia to Union of South Africa
Combat - British
Battle in Finland
British attack with 1 artillery and 2 fighters
Italians defend with 1 armour and 1 mech_infantry
British win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for British: 1 artillery
Non Combat Move - British
2 fighters moved from Finland to Norway
2 infantry moved from 112 Sea Zone to Norway
3 fighters and 1 tactical_bomber moved from Eastern Persia to India
1 aaGun moved from Eastern Persia to West India
4 armour and 9 mech_infantrys moved from Eastern Persia to India
1 mech_infantry moved from Eastern Persia to India
1 mech_infantry moved from Eastern Persia to West India
1 mech_infantry moved from Eastern Persia to India
Place Units - British
1 armour and 2 infantry placed in Norway
2 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Place Units - UK_Pacific
5 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Some Units in India change ownership: 5 armour and 1 mech_infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 6 armour and 1 bomber; Remaining resources: 3 PUs;
Combat Move - Italians
1 infantry moved from French West Africa to Gold Coast
Italians take Gold Coast from British
1 mech_infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Persia to Iraq
1 infantry moved from Persia to Northwest Persia
Italians take Northwest Persia from Russians
2 infantry moved from 80 Sea Zone to Eastern Persia
2 artilleries and 3 infantry moved from Persia to 80 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 80 Sea Zone to 79 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
2 artilleries and 3 infantry moved from 79 Sea Zone to West India
2 armour moved from Persia to West India
Italians take Eastern Persia from British
3 armour moved from Egypt to Iraq
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 6 armour and 1 bomber; Remaining resources: 3 PUs;
Combat Move - Italians
1 infantry moved from French West Africa to Gold Coast
Italians take Gold Coast from British
1 mech_infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Persia to Iraq
1 infantry moved from Persia to Northwest Persia
Italians take Northwest Persia from Russians
2 infantry moved from 80 Sea Zone to Eastern Persia
2 artilleries and 3 infantry moved from Persia to 80 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 80 Sea Zone to 79 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
2 artilleries and 3 infantry moved from 79 Sea Zone to West India
2 armour moved from Persia to West India
Italians take Eastern Persia from British
3 armour moved from Egypt to Iraq
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
Combat - Italians
Battle in Iraq
Italians attack with 3 armour and 1 infantry
Russians defend with 1 armour and 1 factory_minor
Italians win, taking Iraq from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 1 armour
Battle in West India
Italians attack with 2 armour, 2 artilleries and 3 infantry
British defend with 1 aaGun and 1 mech_infantry
Italians win, taking West India from UK_Pacific with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 aaGun and 1 mech_infantry
Battle in Eastern Persia
Non Combat Move - Italians
2 infantry moved from Archangel to Novgorod
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Tobruk to Alexandria
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
Place Units - Italians
1 bomber placed in Southern Italy
3 armour placed in Egypt
3 armour placed in Novgorod
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 34 PUs (1 lost to blockades); end with 37 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 armour moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 armour, 2 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone
1 carrier and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
Non Combat Move - ANZAC
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
2 armour and 2 infantry moved from 19 Sea Zone to Manchuria
Place Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
4 artilleries and 3 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
1 bomber moved from Western Germany to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
4 artilleries and 3 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
1 bomber moved from Western Germany to 91 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 submarines and 2 transports; Russians defend with 1 submarine
2 submarines owned by the Americans and 1 submarine owned by the Russians Submerged
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Non Combat Move - Germans
1 bomber moved from 91 Sea Zone to Southern France
6 infantry moved from Persia to 80 Sea Zone
5 armour moved from Rostov to Northwest Persia
2 armour moved from Persia to 80 Sea Zone
2 armour moved from Persia to Eastern Persia
7 bombers, 3 fighters and 2 tactical_bombers moved from Persia to Eastern Persia
2 armour, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 6 infantry, 2 submarines, 1 tactical_bomber and 4 transports moved from 80 Sea Zone to 79 Sea Zone
6 bombers moved from Western Germany to Eastern Persia
2 submarines moved from 79 Sea Zone to 39 Sea Zone
3 artilleries moved from Ukraine to Rostov
2 armour moved from Baltic States to Novgorod
5 infantry moved from Eastern Poland to Baltic States
1 mech_infantry moved from Poland to Novgorod
Place Units - Germans
3 infantry placed in Ukraine
3 mech_infantrys placed in Persia
1 fighter, 2 infantry and 1 tactical_bomber placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Italians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 infantry moved from Central Mongolia to Ulaanbaatar
Russians take Ulaanbaatar from Japanese
1 infantry moved from Manchuria to Amur
Russians take Amur from Japanese
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Vologda to Urals
6 armour and 6 mech_infantrys moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
6 armour and 6 mech_infantrys moved from Evenkiyskiy to Urals
8 artilleries and 12 infantry moved from Vologda to Russia
1 mech_infantry moved from Timguska to Urals
1 mech_infantry moved from Russia to Kazakhstan
3 fighters moved from Russia to Kazakhstan
Combat - Russians
Battle in Urals
Russians attack with 6 armour, 1 infantry and 7 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Urals from Japanese with 6 armour, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Russians attack with 3 fighters and 1 mech_infantry
Germans defend with 1 armour
retreated to Kazakhstan
Germans win with 1 armour remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
3 fighters moved from Kazakhstan to Russia
Place Units - Russians
2 armour, 1 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Buyant-Uhaa to Ulaanbaatar
2 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry and 1 mech_infantry moved from Buyant-Uhaa to Amur
2 fighters moved from Japan to Amur
1 armour moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Olgiy
Japanese take Olgiy from Russians
3 armour and 5 infantry moved from Yenisey to Olgiy
2 bombers, 3 fighters and 2 tactical_bombers moved from Yenisey to Ulaanbaatar
Combat - Japanese
Battle in Amur
Japanese attack with 2 fighters, 3 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ulaanbaatar
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Ulaanbaatar from Russians with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Ulaanbaatar to Yakut S.S.R.
3 fighters and 2 tactical_bombers moved from Ulaanbaatar to Yakut S.S.R.
2 fighters moved from Amur to Korea
2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
Place Units - Japanese
2 infantry placed in Japan
6 infantry placed in Korea
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,1,1,3,1,1,6,3,6,6,1,4,3,1,2,5,2,1,5,2,6,1
Japanese collect 21 PUs (1 lost to blockades); end with 21 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 carrier moved from 106 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from Manchuria to Amur
6 fighters moved from 19 Sea Zone to Amur
1 submarine moved from 91 Sea Zone to 83 Sea Zone
1 submarine moved from 91 Sea Zone to 82 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
2 fighters moved from Norway to 112 Sea Zone
3 armour, 2 artilleries and 5 infantry moved from Norway to Finland
Americans take Finland from Italians
1 armour moved from Finland to Karelia
Russians take Karelia from Germans
Combat - Americans
Battle in 83 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Amur
Americans attack with 1 artillery, 6 fighters and 1 infantry
Japanese defend with 3 infantry and 1 mech_infantry
retreated to Amur
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
Casualties for Japanese: 3 infantry
Battle in Denmark
Non Combat Move - Americans
5 fighters moved from Amur to 19 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
2 fighters moved from 112 Sea Zone to Norway
Place Units - Americans
2 bombers placed in Eastern United States
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs