@nikola1975 Let’s see how the shoe is on the other foot - you can take Axis. GLHF!
G40L2015 Gamerman01(Allies+20) vs MakeMaps (Axis) Game 1
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 57 PUs; 6 SuicideAttackTokens;
Japanese buy 9 armour; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
2 infantry moved from Yunnan to French Indo China
1 artillery moved from Yunnan to French Indo China
1 fighter moved from Yunnan to French Indo China
1 fighter moved from Yunnan to French Indo China
1 bomber moved from Yunnan to French Indo China
1 bomber moved from Yunnan to Anhwe
1 tactical_bomber moved from Burma to Anhwe
1 tactical_bomber moved from Burma to French Indo China
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
2 tactical_bombers moved from 39 Sea Zone to Eastern Persia
1 armour moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Anhwe
2 armour moved from Shantung to AnhweCombat - Japanese
Battle in Eastern Persia
Japanese attack with 1 armour and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Eastern Persia from British with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 5 armour, 1 bomber and 1 tactical_bomber
Chinese defend with 2 artilleries and 7 infantry
1 armour owned by the Japanese retreated to Shantung
Chinese win with 2 artilleries and 3 infantry remaining. Battle score for attacker is -23
Casualties for Japanese: 4 armour and 1 tactical_bomber
Casualties for Chinese: 4 infantry
Battle in French Indo China
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Japanese win, taking French Indo China from Americans with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour, 1 artillery and 1 infantryNon Combat Move - Japanese
2 tactical_bombers could not land in Eastern Persia and were removed
1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Kiangsu
1 fighter moved from French Indo China to Yunnan
1 bomber moved from French Indo China to India
1 bomber moved from Anhwe to IndiaPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 armour
EDIT: Changing ownership of Afghanistan from Neutral_True to Japanese
EDIT: Removing units owned by Neutral_True from Afghanistan: 1 infantry
EDIT: Removing units owned by Neutral_True from Afghanistan: 3 infantry
EDIT: Adding units owned by Japanese to Afghanistan: 1 armour and 4 infantry
EDIT: Turning off Edit Mode
3 armour placed in India
3 armour placed in Kiangsu
3 armour placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1,4,5,4,1,3,1,1,3,2,5,3,6,6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4
Japanese collect 38 PUs (3 lost to blockades); end with 41 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs -
Hi Makemaps,
I don’t want to wreck our game especially if you’re still deriving enjoyment from it, but want to point out for your future benefit that the UK could easily take Berlin in this situation. You always have to watch Denmark, because if the USA can take over Denmark then the UK can invade Berlin immediately after that.
So I will not be invading Berlin, but wanted to advise you that I could
-
Also, Triple A removed your two tacs from East Persia, but you are required to land them on a carrier in 80.
I will wait to do America because you might decide to move more than just the 1 required carrier to 80 from 39.
-
Hi Makemaps,
I don’t want to wreck our game especially if you’re still deriving enjoyment from it, but want to point out for your future benefit that the UK could easily take Berlin in this situation. You always have to watch Denmark, because if the USA can take over Denmark then the UK can invade Berlin immediately after that.
So I will not be invading Berlin, but wanted to advise you that I could
Do your worst and teach me the lesson, otherwise I won’t learn :)
The game is pretty much yours though, and thanks for giving me a fun game. I was planning to concede yesterday night anyway.I tried to land the planes but for some reason I found myself unable to. But thanks for pointing that out.
-
I understand, Maps, so with your consent I will do my worst.
I do need you to decide what to move to 80, otherwise I will just move the 1 required carrier to 80
Proceeding with USA - thanks for giving me the response tonight. I am enjoying playing and will play my turn before turning in tonight
-
Planes didn’t receive proper orders so they were lost in the fog of war. They will be honoured for their contributions to the war efforts.
-
I’m sorry, but that is not a legal move
You have to pick them up with a carrier -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 carrier and 2 tactical_bombers
EDIT: Turning off Edit Mode
Americans buy 1 airfield, 5 armour, 2 bombers, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Spain to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from Spain to Southern Italy
3 bombers moved from Spain to Southern Italy
1 infantry moved from Brazil to Peru
Americans take Peru from Neutral_True
1 infantry moved from Brazil to Bolivia
Americans take Bolivia from Neutral_True
1 mech_infantry moved from Brazil to Ecuador
Americans take Ecuador from Neutral_True
1 infantry moved from Brazil to Paraguay
Americans take Paraguay from Neutral_True
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 bomber moved from Philippines to Kiangsu
5 fighters moved from 36 Sea Zone to Kiangsu
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 battleship moved from 36 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 36 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 cruiser moved from 36 Sea Zone to 19 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoCombat - Americans
-
Oh - you get the chance to rain kamikazes on me first….
Z19, looking to bombard Kiangsu with cruiser and battleship.A single kamikaze stops bombardment even if it misses.
You can use up to 6 - you need to say which ship(s) you are targeting, and with how many k’s -
4 on the battleship. 2 on the cruiser.
-
OK, continuing then
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 carrier and 2 tactical_bombers
EDIT: Turning off Edit Mode
Americans buy 1 airfield, 5 armour, 2 bombers, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Spain to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from Spain to Southern Italy
3 bombers moved from Spain to Southern Italy
1 infantry moved from Brazil to Peru
Americans take Peru from Neutral_True
1 infantry moved from Brazil to Bolivia
Americans take Bolivia from Neutral_True
1 mech_infantry moved from Brazil to Ecuador
Americans take Ecuador from Neutral_True
1 infantry moved from Brazil to Paraguay
Americans take Paraguay from Neutral_True
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 bomber moved from Philippines to Kiangsu
5 fighters moved from 36 Sea Zone to Kiangsu
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 battleship moved from 36 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 36 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 cruiser moved from 36 Sea Zone to 19 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3,3,4,5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 6,1
Battle in Marianas
Battle in Kwangtung
Battle in Morocco
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery
Americans win, taking Marianas from Japanese, taking Kwangtung from Japanese, taking Morocco from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Southern Italy
Americans attack with 3 bombers, 2 fighters and 2 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans captures 13PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 3 bombers and 2 infantry remaining. Battle score for attacker is -1
Casualties for Italians: 2 aaGuns and 3 infantry
Casualties for Americans: 2 fighters
Battle in Kiangsu
Americans attack with 1 bomber, 5 fighters and 2 infantry
Japanese defend with 3 armour, 1 factory_minor and 1 fighter
Americans win, taking Kiangsu from Japanese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is -5
Casualties for Americans: 3 fighters and 1 infantry
Casualties for Japanese: 3 armour and 1 fighter
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
1 bomber moved from Kiangsu to Guam
2 fighters moved from Kiangsu to 19 Sea Zone
1 carrier moved from 36 Sea Zone to 19 Sea Zone
2 carriers, 1 cruiser, 3 destroyers and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Midway
1 tactical_bomber moved from Western United States to Midway
3 bombers moved from Southern Italy to Spain
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 aaGun moved from Spain to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Eastern United States to Spain
1 mech_infantry moved from Spain to Normandy Bordeaux
1 submarine moved from 92 Sea Zone to 98 Sea ZonePlace Units - Americans
2 submarines placed in 10 Sea Zone
1 airfield placed in Spain
3 armour placed in Normandy Bordeaux
1 infantry placed in Eastern United States
2 armour and 1 infantry placed in Central United States
2 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 80 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 artilleries and 3 infantry moved from Anhwe to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 4 armour and 1 factory_minor
Japanese win with 3 armour remaining. Battle score for attacker is -11
Casualties for Chinese: 2 artilleries and 3 infantry
Casualties for Japanese: 1 armourNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total -
You’ve been MASSACREING Chinese all game - why would it stop now?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 infantry moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
1 fighter moved from Yugoslavia to Northern Italy
1 infantry moved from 32 Sea Zone to Marshall Islands
1 armour moved from Northwest Persia to Eastern Persia
1 fighter moved from Trans-Jordan to Eastern Persia
1 bomber moved from Trans-Jordan to Northern Italy
1 transport moved from 81 Sea Zone to 97 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Northern Italy
1 fighter moved from United Kingdom to Northern Italy
1 cruiser moved from 99 Sea Zone to 97 Sea ZoneCombat - British
Battle in Marshall Islands
Battle in Northern Italy
British attack with 1 bomber, 2 fighters and 4 infantry
Italians defend with 1 factory_major and 4 infantry
British converts factory_major into different units
British win, taking Marshall Islands from Japanese, taking Northern Italy from Italians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 3 infantry
Casualties for Italians: 4 infantry
Battle in Eastern Persia
British attack with 1 armour and 1 fighter
Japanese defend with 1 armour
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Japanese: 1 armourNon Combat Move - British
1 fighter moved from Eastern Persia to Persia
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Northern Italy to Southern Italy
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 aaGun moved from United Kingdom to 109 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 aaGun, 1 armour and 1 artillery moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Northern Italy to Holland Belgium
1 cruiser and 1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 armour moved from Southeast Mexico to Western United States
1 fighter moved from Northern Italy to Southern ItalyPlace Units - British
1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry placed in United Kingdom
1 submarine placed in 81 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,1,6
British collect 42 PUs (2 lost to blockades); end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Italians
2 infantry moved from France to Northern Italy
3 infantry moved from Southern France to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 5 infantry
British defend with 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from British with 5 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
Turn Complete - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern France: 2 aaGuns
EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Siam to French Indo China
1 artillery and 1 infantry moved from Shan State to French Indo China
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to OkinawaCombat - ANZAC
Battle in Formosa
Battle in Okinawa
Battle in French Indo China
ANZAC attack with 1 armour, 2 artilleries and 2 infantry
Japanese defend with 1 artillery, 1 factory_minor and 1 infantry
ANZAC win, taking Formosa from Japanese, taking Okinawa from Japanese, taking French Indo China from Japanese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 transport moved from 37 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 armour moved from Northern Territory to 55 Sea Zone
1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
1 artillery moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
2 infantry moved from Iraq to Persia
1 fighter moved from Iraq to Southern ItalyPlace Units - ANZAC
1 transport placed in 81 Sea Zone
1 armour and 1 infantry placed in Saudi Arabia
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3,1,6
ANZAC collect 22 PUs (2 lost to blockades); end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Finland to Norway
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Iraq to Persia
1 fighter moved from Trans-Jordan to Southern ItalyTurn Complete - French
-
You took my tank off from afganistan. I had intended to go there and convert it to pro-japanese territory on my non-combat phase, so I edited it in….
-