G40L2015 Gamerman01(Allies+20) vs MakeMaps (Axis) Game 1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Karelia to Finland
                      Russians take Finland from Germans
                1 infantry moved from Karelia to Vyborg
                      Russians take Vyborg from Germans
                1 bomber moved from Egypt to Caucasus
                1 mech_infantry moved from Iraq to Caucasus
                1 armour moved from Iraq to Caucasus
                1 armour moved from Bryansk to Rostov
                      Russians take Rostov from Germans
                1 mech_infantry moved from Russia to Volgograd
                1 fighter moved from Russia to Volgograd
                1 armour moved from Rostov to Caucasus
                1 mech_infantry moved from Bryansk to Volgograd
                1 fighter moved from Russia to Volgograd
                1 infantry moved from Iraq to Trans-Jordan
                1 submarine moved from 112 Sea Zone to 110 Sea Zone

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 2 armour, 1 bomber and 1 mech_infantry
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Caucasus from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Volgograd
                    Russians attack with 2 fighters and 2 mech_infantrys
                    Germans defend with 1 armour and 1 factory_minor
                    Russians win, taking Volgograd from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Russians
                1 artillery and 3 infantry moved from Karelia to Finland
                1 aaGun and 2 infantry moved from Archangel to Smolensk
                1 infantry moved from Russia to Tambov
                1 aaGun moved from Russia to Tambov
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Tambov
                6 infantry moved from Yenisey to Timguska
                6 infantry moved from Amur to Sakha
                1 aaGun moved from Amur to Sakha
                1 aaGun and 6 infantry moved from Amur to Buryatia
                1 bomber moved from Caucasus to Tambov
                1 fighter moved from Volgograd to Tambov
                1 fighter moved from Volgograd to Russia

    Place Units - Russians
                2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs


  • FIC is French Indo-China, where I attacked with one infantry, 3 fighters and a tac and got mowed down in a single round.

    Your turn!


  • 2 fighters and a tac, rather


  • :| HMMMMMmmmmmmmmmmmmm

    :lol: I’m nervous to check the latest map. Alright, here goes……!!!  :lol:


  • My total battle score was only 9, so it’s not too devastating


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 4 armour and 1 factory_minor; Remaining resources: 4 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from French Indo China to Burma
                      Japanese take Shan State from UK_Pacific
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Kiangsi to Kwangtung
                1 armour moved from Kiangsu to Kweichow
                2 armour moved from Kiangsu to Kweichow
                3 armour moved from Shantung to Kweichow
                2 infantry moved from Hopei to Kweichow
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 mech_infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                1 artillery moved from Suiyuyan to Kansu
                8 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                3 infantry moved from Korea to Amur
                1 artillery moved from Manchuria to Amur
                1 artillery moved from Korea to Amur
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Kwangtung
                1 infantry moved from 20 Sea Zone to Kwangtung
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                      Japanese take 36 Sea Zone from Neutral
                1 destroyer moved from 36 Sea Zone to 41 Sea Zone
                1 submarine moved from 36 Sea Zone to 44 Sea Zone
                      Japanese take 43 Sea Zone from UK_Pacific
                1 battleship moved from 36 Sea Zone to 43 Sea Zone
                1 fighter moved from Kiangsi to Yunnan
                2 tactical_bombers moved from Kiangsi to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 cruiser moved from 36 Sea Zone to 20 Sea Zone
                2 bombers, 8 fighters and 6 tactical_bombers moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer and 1 transport
                    British defend with 1 transport
                    Japanese win, taking 37 Sea Zone from UK_Pacific with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Yunnan
                    Japanese attack with 2 bombers, 9 fighters, 1 infantry and 8 tactical_bombers
                    ANZAC defend with 2 fighters and 1 infantry; British defend with 3 aaGuns, 1 armour, 8 infantry and 1 mech_infantry; Chinese defend with 1 artillery and 1 infantry
                    Japanese win, taking Yunnan from Chinese with 2 bombers, 4 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is -4
                    Casualties for Japanese: 5 fighters and 3 tactical_bombers
                    Casualties for ANZAC: 2 fighters and 1 infantry
                    Casualties for British: 3 aaGuns, 1 armour, 8 infantry and 1 mech_infantry
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Kweichow
                    Japanese attack with 6 armour and 2 infantry
                    Chinese defend with 1 artillery and 5 infantry
                    Japanese win, taking Kweichow from Chinese with 5 armour remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 armour and 2 infantry
                    Casualties for Chinese: 1 artillery and 5 infantry
                Battle in Kwangtung
                    Japanese attack with 1 artillery and 2 infantry
                    British defend with 1 harbour and 2 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Malaya
                Battle in Borneo
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win, taking Malaya from UK_Pacific, taking Borneo from UK_Pacific, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 1 destroyer
                    British defend with 1 transport
                    Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 fighter moved from Yunnan to French Indo China
                1 fighter moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to French Indo China
                1 fighter moved from Yunnan to French Indo China
                1 fighter moved from Kwangsi to French Indo China
                1 bomber moved from Yunnan to French Indo China
                1 bomber moved from Yunnan to French Indo China
                5 tactical_bombers moved from Yunnan to French Indo China
                1 aaGun moved from Manchuria to Amur

    Place Units - Japanese
                3 armour placed in Kiangsu
                1 armour placed in Shantung
                1 factory_minor placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 53 PUs total


  • Wow. Just wow.


  • That is a serious hit rate you have going with Japan.  Wasn’t just French Indo last turn, huh
    And only 1/9 on AAA
    So the dice gods are trying to keep it competitive…… Don’t come crying to me when the luck stops  :lol:  :wink:


  • OK, moving now


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 armour, 3 bombers, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans

    Non Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 carrier moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from Wake Island to 54 Sea Zone
                1 fighter moved from Hawaiian Islands to Wake Island
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 armour and 2 bombers placed in Eastern United States
                1 infantry placed in Central United States
                1 bomber placed in Western United States
                1 transport placed in 101 Sea Zone
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 artilleries and 2 infantry moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Shensi from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Szechwan
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 112 Sea Zone
                1 battleship moved from 125 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from Norway to 125 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 125 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
                1 infantry moved from United Kingdom to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 fighter moved from United Kingdom to Denmark
                1 battleship moved from 125 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from Egypt to 81 Sea Zone
                1 mech_infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 armour moved from Egypt to Anglo Egyptian Sudan
                1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from Egypt to 100 Sea Zone
                1 artillery moved from Siam to Shan State
                      UK_Pacific take Shan State from Japanese
                1 battleship moved from 39 Sea Zone to 37 Sea Zone
                      UK_Pacific take 39 Sea Zone from Neutral
                1 cruiser and 1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                1 infantry moved from India to Burma
                1 artillery moved from India to Burma
                1 mech_infantry moved from India to Burma

    Combat - British
                British creates battle in territory 97 Sea Zone
                Battle in 112 Sea Zone
                    British attack with 2 battleships, 1 cruiser, 1 destroyer and 3 transports; French loiter and taunt with 1 infantry
                    Germans defend with 3 submarines
                    Units damaged: 2 battleships owned by the British
                    British win with 2 battleships, 1 destroyer and 3 transports remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 submarines
                    Casualties for British: 1 cruiser
                Battle in Denmark
                    British attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 1 armour and 1 infantry
                    British win, taking Denmark from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for British: 2 infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 2 infantry
                    British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is -5
                    Casualties for British: 1 mech_infantry and 1 tactical_bomber
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in 100 Sea Zone
                    British attack with 1 fighter
                    Germans defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in 37 Sea Zone
                    British attack with 1 battleship
                    Japanese defend with 1 destroyer and 1 transport
                    British win, taking 37 Sea Zone from Japanese with 1 battleship remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in 41 Sea Zone
                    British attack with 1 cruiser and 1 destroyer
                    Japanese defend with 1 destroyer
                    British win, taking 41 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Burma
                    British attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 armour
                    British win, taking Burma from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 armour

    Non Combat Move - British
                1 infantry moved from Eastern Persia to West India
                1 fighter moved from 100 Sea Zone to Rostov
                1 fighter moved from Denmark to Norway
                1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 infantry moved from United Kingdom to Scotland
                1 aaGun moved from United Kingdom to Scotland
                2 infantry moved from Tanganyika Territory to Kenya
                1 fighter moved from Anglo Egyptian Sudan to Iraq
                1 artillery and 1 infantry moved from British Columbia to Western United States
                1 armour moved from Alberta Saskatchewan Manitoba to Southeast Mexico
                1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia

    Place Units - British
                1 factory_minor placed in Egypt
                1 armour, 2 artilleries and 4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                2 artilleries, 1 fighter and 2 infantry placed in India
                1 submarine placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 16 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 2 artilleries, 1 fighter and 2 infantry
                    Some Units in 39 Sea Zone change ownership: 1 submarine


  • Playing fast and loose - forgot to use the 3rd transport in 112  :-P  :wink:

    The 112 battle was incredible - too many of those in this game - but the Japs let you down


  • Couldn’t even use it in non-com because it was involved in the battle - ouch
    (To be clear, I’m not asking for any concessions.  Just explaining how my oversight hurt me, for your future playing benefit)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 2 armour; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Western Germany to Denmark
                1 infantry moved from Western Germany to Denmark
                1 fighter moved from Southern Italy to Denmark
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                      Italians take 93 Sea Zone from Neutral
                1 submarine moved from 97 Sea Zone to 92 Sea Zone
                1 submarine moved from 97 Sea Zone to 92 Sea Zone
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                      Italians take 98 Sea Zone from British
                2 infantry moved from Northern Italy to Western Germany

    Combat - Italians
                Battle in Denmark
                    Italians attack with 1 fighter and 2 infantry
                    British defend with 1 artillery
                    Italians win, taking Denmark from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in 92 Sea Zone
                    Italians attack with 3 submarines
                    French defend with 1 cruiser and 1 destroyer
                    Italians win with 3 submarines remaining. Battle score for attacker is 20
                    Casualties for French: 1 cruiser and 1 destroyer

    Non Combat Move - Italians
                1 fighter moved from Denmark to Western Germany

    Place Units - Italians
                1 armour placed in Northern Italy
                1 armour placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
                Italians collect 10 PUs (4 lost to blockades); end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs


  • The guys were right - this new version at least sometimes doesn’t give you a retreat option at sea……  I might have retreated the cruiser, but never got the chance.  We’ll just leave it.  Luckily for me I did score 1 hit


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 transports; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 43 Sea Zone
                      ANZAC take 42 Sea Zone from Neutral
                      ANZAC take 54 Sea Zone from Neutral
                1 cruiser moved from 54 Sea Zone to 43 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya

    Combat - ANZAC
                Battle in Malaya
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 harbour and 1 infantry
                    ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 43 Sea Zone
                    ANZAC attack with 1 cruiser and 1 destroyer
                    Japanese defend with 1 battleship and 1 transport
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -20
                    Casualties for ANZAC: 1 cruiser and 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from India to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Alexandria to Egypt
                1 aaGun moved from South Australia to New South Wales
                1 infantry moved from South Australia to New South Wales
                1 infantry moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                1 armour placed in New South Wales
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4
                ANZAC collect 11 PUs (2 lost to blockades); end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 destroyer moved from 56 Sea Zone to 43 Sea Zone

    Combat - French
                Battle in 43 Sea Zone
                    French attack with 1 destroyer
                    Japanese defend with 1 battleship and 1 transport
                    Japanese win with 1 transport remaining. Battle score for attacker is 12
                    Casualties for French: 1 destroyer
                    Casualties for Japanese: 1 battleship

    Non Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 fighter moved from Algeria to Trans-Jordan
                2 infantry moved from Algeria to Morocco
                1 infantry moved from 112 Sea Zone to Norway

    Turn Complete - French


  • Nice move hitting Z92 - I was counting on the French taking out 2 German subs in 110 and now I have problems!  I don’t know why I didn’t consider the threat of the Italian subs - again, great move

  • '12

    OUCH

    Battle in 43 Sea Zone
                    French attack with 1 destroyer
                    Japanese defend with 1 battleship and 1 transport
                    Japanese win with 1 transport remaining. Battle score for attacker is 12
                    Casualties for French: 1 destroyer
                    Casualties for Japanese: 1 battleship

    you don’t see this too often.

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