@Stucifer Wow, yes. You even went conservative there to be sure the strafe didn’t win - it’s why I scrambled!
G40L2015 Gamerman01(Allies+20) vs MakeMaps (Axis) Game 1
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 4 submarines; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Western Germany
1 fighter moved from Romania to Western Germany
1 bomber moved from Romania to Volgograd
1 fighter moved from Romania to Volgograd
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern France to Northern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 4 submarines; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Western Germany
1 fighter moved from Romania to Western Germany
1 bomber moved from Romania to Volgograd
1 fighter moved from Romania to Volgograd
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern France to Northern ItalyCombat - Italians
Battle in Volgograd
Italians attack with 1 bomber and 1 fighter
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Russians win with 1 artillery remaining. Battle score for attacker is -16
Casualties for Russians: 2 infantry
Casualties for Italians: 1 bomber and 1 fighter
Battle in Western Germany
Italians attack with 1 fighter and 2 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Western Germany from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Western Germany to Southern ItalyPlace Units - Italians
2 submarines placed in 95 Sea Zone
1 submarine placed in 97 Sea Zone
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Italians collect 13 PUs (2 lost to blockades); end with 14 PUs total -
Thanks for the tips Gamerman, and for not doing that exploit to me. I’ve made quite a few novice and amateurish mistakes while playing our round so far. Thanks to Italy, I took back Germany and now Volgograd is on the verge of falling to the advancing german forces. I hope I’m giving you a run for your money and an enjoyable game so far :)
-
Don’t worry about me, I love playing, especially when it’s a fun game that’s not an elimination game in some playoff or tournament :-P tired of the stress.
It’s hard to re-program, but I strongly recommend you learn to make only combat moves in the combat movement phase and hold off the non-coms until the noncombat movement phase
-
I could only hold the merciless gamer side of me back for so long - I let you have it on the UK2 move
But the dice are your friend so far, and they kicked my butt! :-)
It would really suck for you if there were no ground units on FIC right now… -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Shan State to Yunnan
1 fighter moved from Java to India
2 fighters moved from Java to Yunnan
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from New South Wales to Queensland
1 aaGun and 2 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 fighter moved from United Kingdom to Algeria
2 infantry moved from Morocco to Algeria
1 destroyer moved from 58 Sea Zone to 56 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 49 PUs;
Germans buy 8 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Belarus
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 tactical_bomber moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 armour moved from Ukraine to Volgograd
Germans take Rostov from Russians
1 armour moved from Bessarabia to Ukraine
1 infantry moved from Romania to 100 Sea Zone
1 artillery moved from Romania to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Caucasus
1 artillery moved from 100 Sea Zone to Caucasus
1 tactical_bomber moved from Romania to Volgograd
1 tactical_bomber moved from Romania to Volgograd
1 armour moved from Ukraine to Bryansk
1 armour moved from Romania to Ukraine
1 fighter moved from Romania to Bryansk
1 fighter moved from Baltic States to Bryansk
1 tactical_bomber moved from Baltic States to Bryansk
1 fighter moved from Baltic States to Bryansk
1 armour moved from Romania to Ukraine
1 armour moved from Romania to Ukraine
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 armour moved from Germany to Denmark
1 tactical_bomber moved from Novgorod to BryanskCombat - Germans
Battle in Volgograd
Germans attack with 1 armour and 2 tactical_bombers
Russians defend with 1 artillery and 1 factory_minor
Germans win, taking Volgograd from Russians with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Bryansk
Germans attack with 1 armour, 3 fighters and 2 tactical_bombers
Russians defend with 1 armour, 4 infantry and 1 mech_infantry
Russians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -46
Casualties for Germans: 1 armour, 3 fighters and 2 tactical_bombers
Casualties for Russians: 4 infantry
Battle in CaucasusNon Combat Move - Germans
1 tactical_bomber moved from Volgograd to Ukraine
1 tactical_bomber moved from Volgograd to UkrainePlace Units - Germans
1 submarine placed in 110 Sea Zone
1 submarine placed in 105 Sea Zone
3 submarines placed in 112 Sea Zone
1 submarine placed in 113 Sea Zone
1 submarine placed in 110 Sea Zone
1 submarine placed in 100 Sea Zone
Germans undo move 6.
1 submarine placed in 100 Sea Zone
Germans undo move 6.
1 submarine placed in 114 Sea ZoneTurn Complete - Germans
Germans collect 51 PUs; end with 52 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs -
Ooh - your turn to get diced hard with an air heavy attack. Just like FIC, you had one ground unit. Ouch!!
-
I don’t know what you mean by FIC and what you’re talking about.
But yeah, I realized my mistake in letting my guard down in some places. I’m sloppy and it is showing.
Anyway, when new year for league starts and my games get more serious, I hope I won’t repeat these mistakes :):lol:
I’m ready for your onslaught, friend. :cry:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Karelia to Vyborg
Russians take Vyborg from Germans
1 bomber moved from Egypt to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Iraq to Caucasus
1 armour moved from Bryansk to Rostov
Russians take Rostov from Germans
1 mech_infantry moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
1 armour moved from Rostov to Caucasus
1 mech_infantry moved from Bryansk to Volgograd
1 fighter moved from Russia to Volgograd
1 infantry moved from Iraq to Trans-Jordan
1 submarine moved from 112 Sea Zone to 110 Sea ZoneCombat - Russians
Battle in Caucasus
Russians attack with 2 armour, 1 bomber and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Caucasus from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Volgograd
Russians attack with 2 fighters and 2 mech_infantrys
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
1 artillery and 3 infantry moved from Karelia to Finland
1 aaGun and 2 infantry moved from Archangel to Smolensk
1 infantry moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
6 infantry moved from Yenisey to Timguska
6 infantry moved from Amur to Sakha
1 aaGun moved from Amur to Sakha
1 aaGun and 6 infantry moved from Amur to Buryatia
1 bomber moved from Caucasus to Tambov
1 fighter moved from Volgograd to Tambov
1 fighter moved from Volgograd to RussiaPlace Units - Russians
2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs -
FIC is French Indo-China, where I attacked with one infantry, 3 fighters and a tac and got mowed down in a single round.
Your turn!
-
2 fighters and a tac, rather
-
:| HMMMMMmmmmmmmmmmmmm
:lol: I’m nervous to check the latest map. Alright, here goes……!!! :lol:
-
My total battle score was only 9, so it’s not too devastating
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 4 armour and 1 factory_minor; Remaining resources: 4 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from French Indo China to Burma
Japanese take Shan State from UK_Pacific
Japanese take Burma from UK_Pacific
1 infantry moved from Kiangsi to Kwangtung
1 armour moved from Kiangsu to Kweichow
2 armour moved from Kiangsu to Kweichow
3 armour moved from Shantung to Kweichow
2 infantry moved from Hopei to Kweichow
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Suiyuyan to Kansu
8 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
3 infantry moved from Korea to Amur
1 artillery moved from Manchuria to Amur
1 artillery moved from Korea to Amur
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
Japanese take 36 Sea Zone from Neutral
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
Japanese take 43 Sea Zone from UK_Pacific
1 battleship moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from Kiangsi to Yunnan
2 tactical_bombers moved from Kiangsi to Yunnan
1 infantry moved from Hunan to Yunnan
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
2 bombers, 8 fighters and 6 tactical_bombers moved from Kwangsi to YunnanCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 1 transport
British defend with 1 transport
Japanese win, taking 37 Sea Zone from UK_Pacific with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Yunnan
Japanese attack with 2 bombers, 9 fighters, 1 infantry and 8 tactical_bombers
ANZAC defend with 2 fighters and 1 infantry; British defend with 3 aaGuns, 1 armour, 8 infantry and 1 mech_infantry; Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Yunnan from Chinese with 2 bombers, 4 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 5 fighters and 3 tactical_bombers
Casualties for ANZAC: 2 fighters and 1 infantry
Casualties for British: 3 aaGuns, 1 armour, 8 infantry and 1 mech_infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 6 armour and 2 infantry
Chinese defend with 1 artillery and 5 infantry
Japanese win, taking Kweichow from Chinese with 5 armour remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 2 infantry
Casualties for Chinese: 1 artillery and 5 infantry
Battle in Kwangtung
Japanese attack with 1 artillery and 2 infantry
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Malaya
Battle in Borneo
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking Malaya from UK_Pacific, taking Borneo from UK_Pacific, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter moved from Yunnan to French Indo China
1 fighter moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to French Indo China
1 fighter moved from Yunnan to French Indo China
1 fighter moved from Kwangsi to French Indo China
1 bomber moved from Yunnan to French Indo China
1 bomber moved from Yunnan to French Indo China
5 tactical_bombers moved from Yunnan to French Indo China
1 aaGun moved from Manchuria to AmurPlace Units - Japanese
3 armour placed in Kiangsu
1 armour placed in Shantung
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 49 PUs; end with 53 PUs total -
Wow. Just wow.
-
That is a serious hit rate you have going with Japan. Wasn’t just French Indo last turn, huh
And only 1/9 on AAA
So the dice gods are trying to keep it competitive…… Don’t come crying to me when the luck stops :lol: :wink: -
OK, moving now
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 3 bombers, 1 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
Non Combat Move - Americans
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Wake Island to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Wake Island
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 armour and 2 bombers placed in Eastern United States
1 infantry placed in Central United States
1 bomber placed in Western United States
1 transport placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs