@nikola1975 Haha, says the guy who won last round!
G40L2015 Gamerman01(Allies+20) vs MakeMaps (Axis) Game 1
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Kamikaze attack on Z20? I am attacking your destroyer with a destroyer…
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Forget it, your destroyer smoked me, and so did pretty much everything else. Wow, do you have fantastic luck :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
2 destroyers moved from 109 Sea Zone to 106 Sea Zone
British take 109 Sea Zone from Neutral
1 cruiser moved from 109 Sea Zone to 106 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 cruiser moved from 96 Sea Zone to 81 Sea Zone
1 artillery moved from Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 fighter moved from Malta to Alexandria
1 tactical_bomber moved from Malta to Alexandria
1 armour moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Malta to Alexandria
1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
2 battleships moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from Shan State to French Indo China
1 tactical_bomber moved from Burma to French Indo China
2 fighters moved from Burma to French Indo China
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
UK_Pacific take 43 Sea Zone from Neutral
UK_Pacific take 35 Sea Zone from Japanese
UK_Pacific take 37 Sea Zone from NeutralCombat - British
Battle in Norway
British attack with 1 artillery and 1 infantry
Germans defend with 2 infantry
British win, taking Norway from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Western Germany
British attack with 1 infantry
Germans defend with 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
British converts factory_major into different units
British win, taking Western Germany from Germans with 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 aaGuns
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
1 armour and 1 mech_infantry retreated to Egypt
Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 artillery and 2 infantry
Battle in Siam
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking Siam from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 97 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 106 Sea Zone
British attack with 1 cruiser and 2 destroyers
Germans defend with 2 submarines
British win, taking 106 Sea Zone from Germans with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for British: 1 destroyer
Battle in Alexandria
British attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 3 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Battle in French Indo China
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 3 infantry
Japanese win with 1 armour and 2 infantry remaining. Battle score for attacker is -31
Casualties for British: 2 fighters, 1 infantry and 1 tactical_bomber
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for British: 1 destroyerNon Combat Move - British
1 armour and 1 mech_infantry moved from India to Yunnan
3 aaGuns and 8 infantry moved from Burma to Yunnan
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 mech_infantry moved from Eire to Scotland
1 armour moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
1 artillery moved from Alberta Saskatchewan Manitoba to British Columbia
1 infantry moved from Ontario to Alberta Saskatchewan Manitoba
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 destroyer moved from 78 Sea Zone to 39 Sea ZonePlace Units - British
1 fighter and 2 infantry placed in United Kingdom
1 destroyer and 1 transport placed in 109 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 38 PUs totalPlace Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
UK_Pacific collect 25 PUs (1 lost to blockades); end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 4 submarines; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Western Germany
1 fighter moved from Romania to Western Germany
1 bomber moved from Romania to Volgograd
1 fighter moved from Romania to Volgograd
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern France to Northern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 4 submarines; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Western Germany
1 fighter moved from Romania to Western Germany
1 bomber moved from Romania to Volgograd
1 fighter moved from Romania to Volgograd
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern France to Northern ItalyCombat - Italians
Battle in Volgograd
Italians attack with 1 bomber and 1 fighter
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Russians win with 1 artillery remaining. Battle score for attacker is -16
Casualties for Russians: 2 infantry
Casualties for Italians: 1 bomber and 1 fighter
Battle in Western Germany
Italians attack with 1 fighter and 2 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Western Germany from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Western Germany to Southern ItalyPlace Units - Italians
2 submarines placed in 95 Sea Zone
1 submarine placed in 97 Sea Zone
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Italians collect 13 PUs (2 lost to blockades); end with 14 PUs total -
Thanks for the tips Gamerman, and for not doing that exploit to me. I’ve made quite a few novice and amateurish mistakes while playing our round so far. Thanks to Italy, I took back Germany and now Volgograd is on the verge of falling to the advancing german forces. I hope I’m giving you a run for your money and an enjoyable game so far :)
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Don’t worry about me, I love playing, especially when it’s a fun game that’s not an elimination game in some playoff or tournament :-P tired of the stress.
It’s hard to re-program, but I strongly recommend you learn to make only combat moves in the combat movement phase and hold off the non-coms until the noncombat movement phase
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I could only hold the merciless gamer side of me back for so long - I let you have it on the UK2 move
But the dice are your friend so far, and they kicked my butt! :-)
It would really suck for you if there were no ground units on FIC right now… -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Shan State to Yunnan
1 fighter moved from Java to India
2 fighters moved from Java to Yunnan
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from New South Wales to Queensland
1 aaGun and 2 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 fighter moved from United Kingdom to Algeria
2 infantry moved from Morocco to Algeria
1 destroyer moved from 58 Sea Zone to 56 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 49 PUs;
Germans buy 8 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Belarus
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 tactical_bomber moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 armour moved from Ukraine to Volgograd
Germans take Rostov from Russians
1 armour moved from Bessarabia to Ukraine
1 infantry moved from Romania to 100 Sea Zone
1 artillery moved from Romania to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Caucasus
1 artillery moved from 100 Sea Zone to Caucasus
1 tactical_bomber moved from Romania to Volgograd
1 tactical_bomber moved from Romania to Volgograd
1 armour moved from Ukraine to Bryansk
1 armour moved from Romania to Ukraine
1 fighter moved from Romania to Bryansk
1 fighter moved from Baltic States to Bryansk
1 tactical_bomber moved from Baltic States to Bryansk
1 fighter moved from Baltic States to Bryansk
1 armour moved from Romania to Ukraine
1 armour moved from Romania to Ukraine
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 armour moved from Germany to Denmark
1 tactical_bomber moved from Novgorod to BryanskCombat - Germans
Battle in Volgograd
Germans attack with 1 armour and 2 tactical_bombers
Russians defend with 1 artillery and 1 factory_minor
Germans win, taking Volgograd from Russians with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Bryansk
Germans attack with 1 armour, 3 fighters and 2 tactical_bombers
Russians defend with 1 armour, 4 infantry and 1 mech_infantry
Russians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -46
Casualties for Germans: 1 armour, 3 fighters and 2 tactical_bombers
Casualties for Russians: 4 infantry
Battle in CaucasusNon Combat Move - Germans
1 tactical_bomber moved from Volgograd to Ukraine
1 tactical_bomber moved from Volgograd to UkrainePlace Units - Germans
1 submarine placed in 110 Sea Zone
1 submarine placed in 105 Sea Zone
3 submarines placed in 112 Sea Zone
1 submarine placed in 113 Sea Zone
1 submarine placed in 110 Sea Zone
1 submarine placed in 100 Sea Zone
Germans undo move 6.
1 submarine placed in 100 Sea Zone
Germans undo move 6.
1 submarine placed in 114 Sea ZoneTurn Complete - Germans
Germans collect 51 PUs; end with 52 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs -
Ooh - your turn to get diced hard with an air heavy attack. Just like FIC, you had one ground unit. Ouch!!
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I don’t know what you mean by FIC and what you’re talking about.
But yeah, I realized my mistake in letting my guard down in some places. I’m sloppy and it is showing.
Anyway, when new year for league starts and my games get more serious, I hope I won’t repeat these mistakes :):lol:
I’m ready for your onslaught, friend. :cry:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Karelia to Vyborg
Russians take Vyborg from Germans
1 bomber moved from Egypt to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Iraq to Caucasus
1 armour moved from Bryansk to Rostov
Russians take Rostov from Germans
1 mech_infantry moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
1 armour moved from Rostov to Caucasus
1 mech_infantry moved from Bryansk to Volgograd
1 fighter moved from Russia to Volgograd
1 infantry moved from Iraq to Trans-Jordan
1 submarine moved from 112 Sea Zone to 110 Sea ZoneCombat - Russians
Battle in Caucasus
Russians attack with 2 armour, 1 bomber and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Caucasus from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Volgograd
Russians attack with 2 fighters and 2 mech_infantrys
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
1 artillery and 3 infantry moved from Karelia to Finland
1 aaGun and 2 infantry moved from Archangel to Smolensk
1 infantry moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
6 infantry moved from Yenisey to Timguska
6 infantry moved from Amur to Sakha
1 aaGun moved from Amur to Sakha
1 aaGun and 6 infantry moved from Amur to Buryatia
1 bomber moved from Caucasus to Tambov
1 fighter moved from Volgograd to Tambov
1 fighter moved from Volgograd to RussiaPlace Units - Russians
2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs -
FIC is French Indo-China, where I attacked with one infantry, 3 fighters and a tac and got mowed down in a single round.
Your turn!
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2 fighters and a tac, rather
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:| HMMMMMmmmmmmmmmmmmm
:lol: I’m nervous to check the latest map. Alright, here goes……!!! :lol:
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My total battle score was only 9, so it’s not too devastating
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 4 armour and 1 factory_minor; Remaining resources: 4 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from French Indo China to Burma
Japanese take Shan State from UK_Pacific
Japanese take Burma from UK_Pacific
1 infantry moved from Kiangsi to Kwangtung
1 armour moved from Kiangsu to Kweichow
2 armour moved from Kiangsu to Kweichow
3 armour moved from Shantung to Kweichow
2 infantry moved from Hopei to Kweichow
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Suiyuyan to Kansu
8 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
3 infantry moved from Korea to Amur
1 artillery moved from Manchuria to Amur
1 artillery moved from Korea to Amur
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
Japanese take 36 Sea Zone from Neutral
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
Japanese take 43 Sea Zone from UK_Pacific
1 battleship moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from Kiangsi to Yunnan
2 tactical_bombers moved from Kiangsi to Yunnan
1 infantry moved from Hunan to Yunnan
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
2 bombers, 8 fighters and 6 tactical_bombers moved from Kwangsi to YunnanCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 1 transport
British defend with 1 transport
Japanese win, taking 37 Sea Zone from UK_Pacific with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Yunnan
Japanese attack with 2 bombers, 9 fighters, 1 infantry and 8 tactical_bombers
ANZAC defend with 2 fighters and 1 infantry; British defend with 3 aaGuns, 1 armour, 8 infantry and 1 mech_infantry; Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Yunnan from Chinese with 2 bombers, 4 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 5 fighters and 3 tactical_bombers
Casualties for ANZAC: 2 fighters and 1 infantry
Casualties for British: 3 aaGuns, 1 armour, 8 infantry and 1 mech_infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 6 armour and 2 infantry
Chinese defend with 1 artillery and 5 infantry
Japanese win, taking Kweichow from Chinese with 5 armour remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 2 infantry
Casualties for Chinese: 1 artillery and 5 infantry
Battle in Kwangtung
Japanese attack with 1 artillery and 2 infantry
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Malaya
Battle in Borneo
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking Malaya from UK_Pacific, taking Borneo from UK_Pacific, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter moved from Yunnan to French Indo China
1 fighter moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to French Indo China
1 fighter moved from Yunnan to French Indo China
1 fighter moved from Kwangsi to French Indo China
1 bomber moved from Yunnan to French Indo China
1 bomber moved from Yunnan to French Indo China
5 tactical_bombers moved from Yunnan to French Indo China
1 aaGun moved from Manchuria to AmurPlace Units - Japanese
3 armour placed in Kiangsu
1 armour placed in Shantung
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 49 PUs; end with 53 PUs total -
Wow. Just wow.