assumed no scramble in n.ita
G40L2015 Gamerman01(Allies+20) vs MakeMaps (Axis) Game 1
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Hm, I think in the future I’ll change Allied neutrals that have been attacked, to Dutch since they can never have money. If you don’t like that idea, you can change it back.
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Since I attacked strict neutrals, they are pro-Axis. However, until I attack one, they are still neutral and you can’t land on them.
If I attack Turkey or Sweden and don’t take it over, you would be able to land aircraft there and join the neutral infantry (which still can’t move, until you activate it with a ground unit)
If you have any questions about this stuff, feel free to ask. You have the right guy
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 3 bombers
EDIT: Adding units owned by Germans to Romania: 3 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Yugoslavia from Neutral_Allies to Dutch
EDIT: Turning off Edit Mode
Russians buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 6 infantry moved from Karelia to Novgorod
1 infantry moved from Archangel to Novgorod
1 mech_infantry moved from Archangel to Bryansk
13 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
6 artilleries moved from Russia to Bryansk
2 mech_infantrys moved from Russia to Bryansk
1 fighter moved from Russia to Novgorod
1 fighter moved from Russia to Bryansk
1 bomber moved from Novosibirsk to Bryansk
1 fighter moved from Russia to Rostov
3 infantry moved from Volgograd to Rostov
7 infantry moved from Buryatia to Sakha
6 infantry moved from Buryatia to Ulaanbaatar
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Central Mongolia to Ulaanbaatar
1 infantry moved from 76 Sea Zone to EthiopiaCombat - Russians
Russians creates battle in territory 92 Sea Zone
Battle in Sakha
Russians attack with 7 infantry
Japanese defend with 1 infantry
Russians win, taking Sakha from Japanese with 5 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Ulaanbaatar
Russians attack with 7 infantry
Japanese defend with 1 infantry
Russians win, taking Ulaanbaatar from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ethiopia
Battle in Rostov
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians win, taking Ethiopia from Italians, taking Rostov from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Bryansk
Russians attack with 6 artilleries, 1 bomber, 1 fighter, 13 infantry and 4 mech_infantrys
Germans defend with 8 armour, 3 artilleries, 5 infantry and 1 tactical_bomber
Russians win, taking Bryansk from Germans with 6 artilleries, 1 bomber, 1 fighter, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 59
Casualties for Germans: 8 armour, 3 artilleries, 5 infantry and 1 tactical_bomber
Casualties for Russians: 9 infantry
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter and 7 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
retreated to Novgorod
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -13
Casualties for Germans: 4 infantry
Casualties for Russians: 1 artillery and 7 infantryNon Combat Move - Russians
5 infantry moved from Kansu to Suiyuyan
1 aaGun moved from Buryatia to Sakha
1 aaGun moved from Buryatia to Ulaanbaatar
1 infantry moved from Novosibirsk to Vologda
1 fighter moved from Novgorod to Vologda
1 fighter moved from Bryansk to Russia
1 fighter moved from Rostov to Russia
1 bomber moved from Bryansk to Novosibirsk
1 submarine moved from 92 Sea Zone to 97 Sea ZonePlace Units - Russians
2 infantry and 1 mech_infantry placed in Volgograd
9 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 45 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 1 infantry
EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry
EDIT: Removing units owned by Russians from Suiyuyan: 1 infantry
EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry
EDIT: Removing units owned by Russians from Russia: 3 aaGuns
EDIT: Adding units owned by Russians to Bryansk: 3 aaGuns
EDIT: Turning off Edit Mode -
Noticed airbase on Romania (yeah I forgot about it again) and realized my bomber was a sitting duck. I don’t expect you to extend the same courtesy to me and let me move it (you shouldn’t)
Sorry man, the cutthroat competitor in me could only be kept down for a round or two, if at all…… and now with a considerable army right next door to Moscow and 5 bombers back in Europe, I kind of couldn’t resist making a strong move. At least you survived the 90% odds I had on Novgorod and your yellow dude miraculously knocked out 2 Siberians…
I guess the safest and strongest move would have been to use all 4 aircraft on Bryansk, but I did give you a sporting chance and there was carnage at LeningradI hope you’re having as much fun as I am. Too bad we’re not playing tech :-(
I’m going to have to play tech with someone soon. It’s been too long since I have -
Battle in Bryansk
Russians attack with 6 artilleries, 1 bomber, 1 fighter, 13 infantry and 4 mech_infantrys
Germans defend with 8 armour, 3 artilleries, 5 infantry and 1 tactical_bomber
Russians win, taking Bryansk from Germans with 6 artilleries, 1 bomber, 1 fighter, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 59
Casualties for Germans: 8 armour, 3 artilleries, 5 infantry and 1 tactical_bomber
Casualties for Russians: 9 infantryOuch. Lucky dice I guess? You obliterated my entire german forces on the Eastern Front…
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Permission denied, lol. Not that it will prevent you from winning now, anyway.
That Russian Winter is unforgiving for Germany :) -
I got lucky dice in Bryansk, but odds were that I would only lose infantry……
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It was 25 units against 17, and I could have brought in two more planes. You didn’t give your boys a chance….
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They was overzealous to get to Moscow. Luck and all, and well trained, German racial thinking felt they were invincible. Maybe next time.
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:-) There won’t be a next time - Stalin will see to that
(Love the banter - this is a fun way to play - it’s all friendly from me, so I hope you always read it that way)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 1 infantry
EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry
EDIT: Removing units owned by Russians from Suiyuyan: 1 infantry
EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry
EDIT: Removing units owned by Russians from Russia: 3 aaGuns
EDIT: Adding units owned by Russians to Bryansk: 3 aaGuns
EDIT: Turning off Edit Mode
Japanese buy 8 armour; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 armour moved from Burma to India
1 armour moved from Burma to India
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 artillery moved from Kwangsi to Yunnan
1 bomber moved from Yunnan to India
1 fighter moved from French Indo China to India
1 bomber moved from Kiangsu to Suiyuyan
1 bomber moved from Kiangsu to Suiyuyan
1 armour moved from Chahar to Suiyuyan
1 armour moved from Jehol to Suiyuyan
1 fighter moved from Anhwe to Suiyuyan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Anhwe
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Amur
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 fighters moved from Yunnan to India
1 bomber moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 battleship, 3 carriers, 1 submarine and 4 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone
Japanese take 41 Sea Zone from UK_Pacific
Japanese take 39 Sea Zone from UK_Pacific
4 tactical_bombers moved from 39 Sea Zone to IndiaCombat - Japanese
Battle in Suiyuyan
Japanese attack with 2 armour, 2 bombers and 1 fighter
Russians defend with 5 infantry
Japanese win, taking Suiyuyan from Chinese with 2 armour and 2 bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for Russians: 5 infantry
Battle in India
Japanese attack with 2 armour, 2 bombers, 3 fighters and 5 tactical_bombers
British defend with 1 airfield, 1 armour, 1 harbour and 3 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 13PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 armour, 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for British: 1 armour and 3 infantryNon Combat Move - Japanese
2 fighters moved from India to Yunnan
1 tactical_bomber moved from India to 39 Sea Zone
1 tactical_bomber moved from India to 39 Sea Zone
2 tactical_bombers moved from India to Burma
1 bomber moved from India to Yunnan
1 bomber moved from India to Yunnan
2 bombers moved from Suiyuyan to Yunnan
1 bomber moved from Yunnan to French Indo China
1 bomber moved from Yunnan to French Indo ChinaPlace Units - Japanese
3 armour placed in French Indo China
3 armour placed in Kiangsu
2 armour placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6
Japanese collect 44 PUs (3 lost to blockades); end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 2 fighters, 5 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Philippines to French Indo China
2 fighters moved from Philippines to French Indo China
1 armour moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
3 fighters moved from 33 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
1 armour moved from Spain to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 bombers moved from Gibraltar to Normandy Bordeaux
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from Gibraltar to 95 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 36 Sea Zone
Americans attack with 3 fighters and 2 transports
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 3 fighters and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in French Indo China
Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry
Japanese defend with 3 armour, 2 bombers and 1 factory_minor
Americans win, taking French Indo China from Japanese with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 39
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 armour and 2 bombers
Battle in Normandy Bordeaux
Americans attack with 1 armour and 2 bombers
Germans defend with 1 armour, 1 factory_minor and 1 harbour
Americans win, taking Normandy Bordeaux from Germans with 1 armour and 2 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 92 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 2 submarines
Italians defend with 1 submarine
Americans win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 0
Casualties for Italians: 1 submarine
Casualties for Americans: 1 submarine
Battle in 95 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Italians defend with 1 submarine
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - Americans
2 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Spain
1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 mech_infantry moved from Venezuela to Brazil
Americans take Brazil from Neutral_Allies
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from 95 Sea Zone to Spain
2 bombers moved from Normandy Bordeaux to Spain
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun moved from Southeast Mexico to Central America
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 battleship moved from 33 Sea Zone to 36 Sea Zone
2 cruisers moved from 33 Sea Zone to 36 Sea Zone
3 destroyers moved from 33 Sea Zone to 36 Sea Zone
1 bomber moved from French Indo China to Philippines
1 carrier moved from 33 Sea Zone to 36 Sea Zone
1 carrier moved from 33 Sea Zone to 36 Sea Zone
1 carrier moved from 33 Sea Zone to 36 Sea Zone
2 fighters moved from French Indo China to 36 Sea ZonePlace Units - Americans
1 bomber and 1 tactical_bomber placed in Western United States
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
2 fighters placed in Eastern United States
2 infantry placed in Eastern United States
1 armour, 2 infantry and 1 mech_infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Hopei to Anhwe
1 artillery and 3 infantry moved from Kweichow to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 2 artilleries and 5 infantry
Japanese defend with 4 infantry
Chinese win, taking Anhwe from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 1 infantry
Casualties for Japanese: 4 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 fighter moved from Spain to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 cruiser and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
British take 98 Sea Zone from Italians
1 submarine moved from 56 Sea Zone to 37 Sea Zone
UK_Pacific take 37 Sea Zone from JapaneseCombat - British
Battle in Holland Belgium
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 aaGun and 1 armour
British win, taking Holland Belgium from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 armour
Casualties for British: 1 infantry
Battle in 93 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 submarine
Italians defend with 1 submarine
British win, taking 93 Sea Zone from Italians with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 99 Sea Zone
British attack with 1 cruiser and 1 destroyer
Italians defend with 1 submarine
British win, taking 99 Sea Zone from Italians with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 93 Sea Zone to Yugoslavia
2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
British take Greece from Neutral_Allies
1 armour moved from Trans-Jordan to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 fighter moved from West India to Trans-Jordan
1 infantry moved from West India to Eastern Persia
1 bomber moved from Union of South Africa to Trans-Jordan
1 cruiser and 1 destroyer moved from 75 Sea Zone to 71 Sea Zone
1 armour moved from Colombia to Southeast MexicoPlace Units - British
1 fighter placed in United Kingdom
1 transport placed in 109 Sea Zone
1 armour, 1 artillery and 4 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 infantry moved from Western Germany to France
1 armour moved from Albania to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Algeria to Morocco
Italians take Morocco from FrenchCombat - Italians
Battle in Yugoslavia
Italians attack with 1 armour and 2 infantry
Neutral_Allies defend with 2 infantry; British defend with 1 fighter
Dutch win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Neutral_Allies: 2 infantry
Casualties for Italians: 1 armour and 2 infantryNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern FrancePlace Units - Italians
2 infantry placed in Northern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
Italians collect 11 PUs (4 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in Borneo
Battle in Siam
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Borneo from Japanese, taking Siam from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Malaya to Shan State
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 aaGun moved from New South Wales to 62 Sea Zone
1 aaGun and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 aaGun, 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun moved from Queensland to Northern Territory
1 infantry moved from Saudi Arabia to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Trans-Jordan to IraqPlace Units - ANZAC
1 factory_minor placed in Saudi Arabia
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Norway to Finland
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Anglo Egyptian Sudan to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 bombers moved from Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 2 bombers and 2 infantry
British defend with 1 artillery, 1 infantry and 1 mech_infantry
British win with no units remaining. Battle score for attacker is -19
Casualties for Germans: 2 bombers and 2 infantry
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - Germans
Place Units - Germans
3 infantry placed in Western Germany
Germans undo move 1.
2 infantry placed in Western Germany
1 destroyer placed in 112 Sea Zone
3 infantry placed in France
1 infantry placed in Ukraine
1 infantry placed in Novgorod
1 infantry placed in Novgorod
1 infantry placed in Germany
6 infantry placed in RomaniaTurn Complete - Germans
Germans collect 38 PUs; end with 38 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
3 infantry moved from Rostov to Ukraine
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
7 infantry moved from Ulaanbaatar to Amur
4 infantry moved from Sakha to Amur
1 infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 mech_infantry moved from Volgograd to Ukraine
1 artillery moved from Bryansk to Ukraine
1 fighter moved from Vologda to Suiyuyan
2 fighters moved from Russia to Suiyuyan
1 bomber moved from Novosibirsk to Suiyuyan
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 2 artilleries, 4 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Amur
Russians attack with 11 infantry
Japanese defend with 1 infantry
Russians win, taking Amur from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Russians attack with 1 bomber and 3 fighters
Japanese defend with 2 armour
Russians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Russians: 1 fighter
Casualties for Japanese: 2 armourNon Combat Move - Russians
1 aaGun moved from Ulaanbaatar to Amur
1 aaGun moved from Sakha to Amur
2 infantry moved from Novosibirsk to Kansu
2 fighters moved from Suiyuyan to Kansu
1 bomber moved from Suiyuyan to Russia
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
4 artilleries moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Belarus
1 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Russia to Belarus
9 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Bryansk to Belarus
1 mech_infantry moved from Bryansk to UkrainePlace Units - Russians
2 armour placed in Volgograd
3 armour, 1 bomber and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 54 PUs