@Booper No scramble thanks.
G40L2015 Gamerman01(Allies+20) vs MakeMaps (Axis) Game 1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 infantry moved from Western Germany to France
1 armour moved from Albania to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Algeria to Morocco
Italians take Morocco from FrenchCombat - Italians
Battle in Yugoslavia
Italians attack with 1 armour and 2 infantry
Neutral_Allies defend with 2 infantry; British defend with 1 fighter
Dutch win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Neutral_Allies: 2 infantry
Casualties for Italians: 1 armour and 2 infantryNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern FrancePlace Units - Italians
2 infantry placed in Northern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
Italians collect 11 PUs (4 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in Borneo
Battle in Siam
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Borneo from Japanese, taking Siam from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Malaya to Shan State
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 aaGun moved from New South Wales to 62 Sea Zone
1 aaGun and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 aaGun, 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun moved from Queensland to Northern Territory
1 infantry moved from Saudi Arabia to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Trans-Jordan to IraqPlace Units - ANZAC
1 factory_minor placed in Saudi Arabia
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Norway to Finland
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Anglo Egyptian Sudan to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 bombers moved from Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 2 bombers and 2 infantry
British defend with 1 artillery, 1 infantry and 1 mech_infantry
British win with no units remaining. Battle score for attacker is -19
Casualties for Germans: 2 bombers and 2 infantry
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - Germans
Place Units - Germans
3 infantry placed in Western Germany
Germans undo move 1.
2 infantry placed in Western Germany
1 destroyer placed in 112 Sea Zone
3 infantry placed in France
1 infantry placed in Ukraine
1 infantry placed in Novgorod
1 infantry placed in Novgorod
1 infantry placed in Germany
6 infantry placed in RomaniaTurn Complete - Germans
Germans collect 38 PUs; end with 38 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
3 infantry moved from Rostov to Ukraine
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
7 infantry moved from Ulaanbaatar to Amur
4 infantry moved from Sakha to Amur
1 infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 mech_infantry moved from Volgograd to Ukraine
1 artillery moved from Bryansk to Ukraine
1 fighter moved from Vologda to Suiyuyan
2 fighters moved from Russia to Suiyuyan
1 bomber moved from Novosibirsk to Suiyuyan
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 2 artilleries, 4 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Amur
Russians attack with 11 infantry
Japanese defend with 1 infantry
Russians win, taking Amur from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Russians attack with 1 bomber and 3 fighters
Japanese defend with 2 armour
Russians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Russians: 1 fighter
Casualties for Japanese: 2 armourNon Combat Move - Russians
1 aaGun moved from Ulaanbaatar to Amur
1 aaGun moved from Sakha to Amur
2 infantry moved from Novosibirsk to Kansu
2 fighters moved from Suiyuyan to Kansu
1 bomber moved from Suiyuyan to Russia
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
4 artilleries moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Belarus
1 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Russia to Belarus
9 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Bryansk to Belarus
1 mech_infantry moved from Bryansk to UkrainePlace Units - Russians
2 armour placed in Volgograd
3 armour, 1 bomber and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 57 PUs; 6 SuicideAttackTokens;
Japanese buy 9 armour; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
2 infantry moved from Yunnan to French Indo China
1 artillery moved from Yunnan to French Indo China
1 fighter moved from Yunnan to French Indo China
1 fighter moved from Yunnan to French Indo China
1 bomber moved from Yunnan to French Indo China
1 bomber moved from Yunnan to Anhwe
1 tactical_bomber moved from Burma to Anhwe
1 tactical_bomber moved from Burma to French Indo China
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
2 tactical_bombers moved from 39 Sea Zone to Eastern Persia
1 armour moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Anhwe
2 armour moved from Shantung to AnhweCombat - Japanese
Battle in Eastern Persia
Japanese attack with 1 armour and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Eastern Persia from British with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 5 armour, 1 bomber and 1 tactical_bomber
Chinese defend with 2 artilleries and 7 infantry
1 armour owned by the Japanese retreated to Shantung
Chinese win with 2 artilleries and 3 infantry remaining. Battle score for attacker is -23
Casualties for Japanese: 4 armour and 1 tactical_bomber
Casualties for Chinese: 4 infantry
Battle in French Indo China
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Japanese win, taking French Indo China from Americans with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour, 1 artillery and 1 infantryNon Combat Move - Japanese
2 tactical_bombers could not land in Eastern Persia and were removed
1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Kiangsu
1 fighter moved from French Indo China to Yunnan
1 bomber moved from French Indo China to India
1 bomber moved from Anhwe to IndiaPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 armour
EDIT: Changing ownership of Afghanistan from Neutral_True to Japanese
EDIT: Removing units owned by Neutral_True from Afghanistan: 1 infantry
EDIT: Removing units owned by Neutral_True from Afghanistan: 3 infantry
EDIT: Adding units owned by Japanese to Afghanistan: 1 armour and 4 infantry
EDIT: Turning off Edit Mode
3 armour placed in India
3 armour placed in Kiangsu
3 armour placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1,4,5,4,1,3,1,1,3,2,5,3,6,6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4
Japanese collect 38 PUs (3 lost to blockades); end with 41 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs -
Hi Makemaps,
I don’t want to wreck our game especially if you’re still deriving enjoyment from it, but want to point out for your future benefit that the UK could easily take Berlin in this situation. You always have to watch Denmark, because if the USA can take over Denmark then the UK can invade Berlin immediately after that.
So I will not be invading Berlin, but wanted to advise you that I could
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Also, Triple A removed your two tacs from East Persia, but you are required to land them on a carrier in 80.
I will wait to do America because you might decide to move more than just the 1 required carrier to 80 from 39.
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Hi Makemaps,
I don’t want to wreck our game especially if you’re still deriving enjoyment from it, but want to point out for your future benefit that the UK could easily take Berlin in this situation. You always have to watch Denmark, because if the USA can take over Denmark then the UK can invade Berlin immediately after that.
So I will not be invading Berlin, but wanted to advise you that I could
Do your worst and teach me the lesson, otherwise I won’t learn :)
The game is pretty much yours though, and thanks for giving me a fun game. I was planning to concede yesterday night anyway.I tried to land the planes but for some reason I found myself unable to. But thanks for pointing that out.
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I understand, Maps, so with your consent I will do my worst.
I do need you to decide what to move to 80, otherwise I will just move the 1 required carrier to 80
Proceeding with USA - thanks for giving me the response tonight. I am enjoying playing and will play my turn before turning in tonight
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Planes didn’t receive proper orders so they were lost in the fog of war. They will be honoured for their contributions to the war efforts.
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I’m sorry, but that is not a legal move
You have to pick them up with a carrier -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 carrier and 2 tactical_bombers
EDIT: Turning off Edit Mode
Americans buy 1 airfield, 5 armour, 2 bombers, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Spain to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from Spain to Southern Italy
3 bombers moved from Spain to Southern Italy
1 infantry moved from Brazil to Peru
Americans take Peru from Neutral_True
1 infantry moved from Brazil to Bolivia
Americans take Bolivia from Neutral_True
1 mech_infantry moved from Brazil to Ecuador
Americans take Ecuador from Neutral_True
1 infantry moved from Brazil to Paraguay
Americans take Paraguay from Neutral_True
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 bomber moved from Philippines to Kiangsu
5 fighters moved from 36 Sea Zone to Kiangsu
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 battleship moved from 36 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 36 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 cruiser moved from 36 Sea Zone to 19 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoCombat - Americans
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Oh - you get the chance to rain kamikazes on me first….
Z19, looking to bombard Kiangsu with cruiser and battleship.A single kamikaze stops bombardment even if it misses.
You can use up to 6 - you need to say which ship(s) you are targeting, and with how many k’s -
4 on the battleship. 2 on the cruiser.
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OK, continuing then
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 carrier and 2 tactical_bombers
EDIT: Turning off Edit Mode
Americans buy 1 airfield, 5 armour, 2 bombers, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Spain to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from Spain to Southern Italy
3 bombers moved from Spain to Southern Italy
1 infantry moved from Brazil to Peru
Americans take Peru from Neutral_True
1 infantry moved from Brazil to Bolivia
Americans take Bolivia from Neutral_True
1 mech_infantry moved from Brazil to Ecuador
Americans take Ecuador from Neutral_True
1 infantry moved from Brazil to Paraguay
Americans take Paraguay from Neutral_True
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 bomber moved from Philippines to Kiangsu
5 fighters moved from 36 Sea Zone to Kiangsu
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 battleship moved from 36 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 36 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 cruiser moved from 36 Sea Zone to 19 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3,3,4,5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 6,1
Battle in Marianas
Battle in Kwangtung
Battle in Morocco
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery
Americans win, taking Marianas from Japanese, taking Kwangtung from Japanese, taking Morocco from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Southern Italy
Americans attack with 3 bombers, 2 fighters and 2 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans captures 13PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 3 bombers and 2 infantry remaining. Battle score for attacker is -1
Casualties for Italians: 2 aaGuns and 3 infantry
Casualties for Americans: 2 fighters
Battle in Kiangsu
Americans attack with 1 bomber, 5 fighters and 2 infantry
Japanese defend with 3 armour, 1 factory_minor and 1 fighter
Americans win, taking Kiangsu from Japanese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is -5
Casualties for Americans: 3 fighters and 1 infantry
Casualties for Japanese: 3 armour and 1 fighter
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
1 bomber moved from Kiangsu to Guam
2 fighters moved from Kiangsu to 19 Sea Zone
1 carrier moved from 36 Sea Zone to 19 Sea Zone
2 carriers, 1 cruiser, 3 destroyers and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Midway
1 tactical_bomber moved from Western United States to Midway
3 bombers moved from Southern Italy to Spain
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 aaGun moved from Spain to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Eastern United States to Spain
1 mech_infantry moved from Spain to Normandy Bordeaux
1 submarine moved from 92 Sea Zone to 98 Sea ZonePlace Units - Americans
2 submarines placed in 10 Sea Zone
1 airfield placed in Spain
3 armour placed in Normandy Bordeaux
1 infantry placed in Eastern United States
2 armour and 1 infantry placed in Central United States
2 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 80 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 artilleries and 3 infantry moved from Anhwe to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 4 armour and 1 factory_minor
Japanese win with 3 armour remaining. Battle score for attacker is -11
Casualties for Chinese: 2 artilleries and 3 infantry
Casualties for Japanese: 1 armourNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total -
You’ve been MASSACREING Chinese all game - why would it stop now?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 infantry moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
1 fighter moved from Yugoslavia to Northern Italy
1 infantry moved from 32 Sea Zone to Marshall Islands
1 armour moved from Northwest Persia to Eastern Persia
1 fighter moved from Trans-Jordan to Eastern Persia
1 bomber moved from Trans-Jordan to Northern Italy
1 transport moved from 81 Sea Zone to 97 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Northern Italy
1 fighter moved from United Kingdom to Northern Italy
1 cruiser moved from 99 Sea Zone to 97 Sea ZoneCombat - British
Battle in Marshall Islands
Battle in Northern Italy
British attack with 1 bomber, 2 fighters and 4 infantry
Italians defend with 1 factory_major and 4 infantry
British converts factory_major into different units
British win, taking Marshall Islands from Japanese, taking Northern Italy from Italians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 3 infantry
Casualties for Italians: 4 infantry
Battle in Eastern Persia
British attack with 1 armour and 1 fighter
Japanese defend with 1 armour
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Japanese: 1 armourNon Combat Move - British
1 fighter moved from Eastern Persia to Persia
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Northern Italy to Southern Italy
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 aaGun moved from United Kingdom to 109 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 aaGun, 1 armour and 1 artillery moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Northern Italy to Holland Belgium
1 cruiser and 1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 armour moved from Southeast Mexico to Western United States
1 fighter moved from Northern Italy to Southern ItalyPlace Units - British
1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry placed in United Kingdom
1 submarine placed in 81 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,1,6
British collect 42 PUs (2 lost to blockades); end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUsTurn Complete - UK_Pacific