All wives love A&A
So do cats
Thanks for the sorry, I can’t wait to see how my latest G1 plays out.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 3 infantry and 4 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Venezuela
2 mech_infantrys moved from Southeast Mexico to Venezuela
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Venezuela
1 bomber moved from Western United States to Spain
1 bomber moved from Eastern United States to Spain
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Midway to 35 Sea Zone
1 fighter moved from Wake Island to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Spain
Americans attack with 1 armour, 1 artillery, 2 bombers, 3 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Battle in 35 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 cruiser
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Battle in Venezuela
Americans attack with 1 bomber, 1 fighter and 2 mech_infantrys
Neutral_True defend with 2 infantry
Americans win, taking Venezuela from Neutral_True with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Americans: 1 fighter and 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Non Combat Move - Americans
2 bombers moved from Spain to Gibraltar
1 bomber moved from Venezuela to Gibraltar
2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Western United States to Southeast Mexico
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 bomber moved from 35 Sea Zone to Philippines
1 fighter moved from 55 Sea Zone to Philippines
2 carriers and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 carrier and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
2 fighters moved from Midway to 33 Sea Zone
Place Units - Americans
2 transports placed in 10 Sea Zone
1 carrier and 2 transports placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
I’m still having trouble with the dice on offense…
Technically you could take issue with how I chose the sub first in Z55. It might have been possible for you to submerge it in round 2 after I lost the destroyer in round 1. It was the only decision you would have this round, so I decided to facilitate the game and take the sub first since I had what I thought was overwhelming offense. If you protest Z55, we can talk about it and come up with a solution that is agreeable to both of us.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 artillery and 2 infantry moved from Shensi to Kweichow
1 artillery and 3 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 armour
Chinese win, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Kweichow
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 armour
Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 bomber, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 15 PUs;
UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry moved from India to Burma
1 submarine moved from 39 Sea Zone to 56 Sea Zone
1 fighter moved from Iraq to Saudi Arabia
1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Saudi Arabia
1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
1 armour moved from Scotland to 111 Sea Zone
1 battleship and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Norway to Normandy Bordeaux
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
Combat - British
Battle in Normandy Bordeaux
British attack with 2 armour, 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British win, taking Normandy Bordeaux from Germans with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for British: 3 infantry
Battle in Saudi Arabia
British attack with 1 fighter and 1 infantry
Neutral_True defend with 2 infantry
British win with 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in 56 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Burma
British attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 5 armour
Japanese win with 2 armour remaining. Battle score for attacker is -16
Casualties for British: 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry
Casualties for Japanese: 3 armour
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Colombia from Neutral_True to British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Saudi Arabia to West India
1 fighter moved from Normandy Bordeaux to Spain
3 aaGuns, 1 infantry and 1 mech_infantry moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Southeast Mexico to Colombia
1 infantry moved from British Columbia to Western United States
1 cruiser and 1 destroyer moved from 41 Sea Zone to 75 Sea Zone
Place Units - British
1 bomber placed in Union of South Africa
1 fighter placed in United Kingdom
1 infantry placed in Egypt
1 destroyer and 1 transport placed in 98 Sea Zone
British undo move 4.
1 transport placed in 81 Sea Zone
1 destroyer placed in 98 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
British collect 34 PUs (1 lost to blockades); end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 armour and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,5,6,3,3,6,2,2,4,4,5
UK_Pacific collect 13 PUs (5 lost to blockades); end with 13 PUs total
Some Units in India change ownership: 1 armour and 3 infantry
Well the dice are keeping this interesting, that’s for sure. The Indians get POUNDED again, and Calcutta is yours. Wow
:-)
Remembered Colombia during non-combat, but was technically a combat move because neutrals are pro-Axis
I assume you allow - if not, let me know and I’ll move it somewhere else
You may
Sweet, I’ll start importing cocaine to London immediately
0 IPC value
British subhuman nordics don’t deserve it before genetically superior nordic german peoples.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 2 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Italians
1 fighter moved from Western Germany to Spain
1 artillery moved from Southern France to Spain
2 armour moved from Northern Italy to Spain
1 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 artillery moved from Tunisia to Algeria
Italians take Algeria from French
1 submarine moved from 98 Sea Zone to 99 Sea Zone
Italians take 99 Sea Zone from British
Submerge russian sub from Italian sub’s attack?
British subhuman nordics don’t deserve it before genetically superior nordic german peoples.
Hey! British subhumans understood what you meant
Red October is smart enough to submerge and wait until the odds are more in her favor
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 2 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Italians
1 fighter moved from Western Germany to Spain
1 artillery moved from Southern France to Spain
2 armour moved from Northern Italy to Spain
1 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 artillery moved from Tunisia to Algeria
Italians take Algeria from French
1 submarine moved from 98 Sea Zone to 99 Sea Zone
Italians take 99 Sea Zone from British
Combat - Italians
Italians creates battle in territory 92 Sea Zone
Battle in Spain
Italians attack with 2 armour, 1 artillery and 1 fighter
British defend with 1 fighter; Americans defend with 1 armour, 1 artillery and 1 mech_infantry
Americans win with 1 armour and 1 fighter remaining. Battle score for attacker is -18
Casualties for Italians: 2 armour, 1 artillery and 1 fighter
Casualties for Americans: 1 artillery and 1 mech_infantry
Battle in 92 Sea Zone
Italians attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Non Combat Move - Italians
1 aaGun moved from Northern Italy to Southern France
Place Units - Italians
3 infantry placed in Southern France
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
Italians collect 12 PUs (4 lost to blockades); end with 14 PUs total
Don’t go 'way
I can move the quick and easy France and ANZAC right away
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 infantry moved from South Australia to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 armour moved from New South Wales to Northern Territory
Combat - ANZAC
Battle in Western Australia
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Western Australia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northern Territory
ANZAC attack with 1 armour and 2 infantry
Japanese defend with 2 infantry
ANZAC win, taking Northern Territory from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Saudi Arabia from Neutral_True to ANZAC
EDIT: Turning off Edit Mode
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from New South Wales to Queensland
1 infantry moved from Trans-Jordan to Saudi Arabia
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 armour placed in New South Wales
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Kenya
1 fighter moved from Trans-Jordan to Kenya
2 infantry moved from Morocco to Algeria
Combat - French
Battle in Kenya
French attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
French win, taking Kenya from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Algeria
French attack with 2 infantry
Italians defend with 1 artillery
Italians win with 1 artillery remaining. Battle score for attacker is -6
Casualties for French: 2 infantry
Non Combat Move - French
1 fighter moved from Kenya to Anglo Egyptian Sudan
Turn Complete - French
Shoot, I did it again. Forgot about Saudi Arabia being a combat move during ANZAC’s turn. Of course the dice in Australia had nothing to do with walking in to Saudi Arabia, so I hope you will allow this too…… :-P Was the whole reason I hit it light with the British without taking
Can’t let you do that Dave. I can’t let you open those pod bay doors.
Well…I’ll have a look first and then see if I’ll let it slide :p