TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 3 infantry and 4 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Venezuela
2 mech_infantrys moved from Southeast Mexico to Venezuela
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Venezuela
1 bomber moved from Western United States to Spain
1 bomber moved from Eastern United States to Spain
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Midway to 35 Sea Zone
1 fighter moved from Wake Island to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Spain
Americans attack with 1 armour, 1 artillery, 2 bombers, 3 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Battle in 35 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 cruiser
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Battle in Venezuela
Americans attack with 1 bomber, 1 fighter and 2 mech_infantrys
Neutral_True defend with 2 infantry
Americans win, taking Venezuela from Neutral_True with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Americans: 1 fighter and 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Non Combat Move - Americans
2 bombers moved from Spain to Gibraltar
1 bomber moved from Venezuela to Gibraltar
2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Western United States to Southeast Mexico
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 bomber moved from 35 Sea Zone to Philippines
1 fighter moved from 55 Sea Zone to Philippines
2 carriers and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 carrier and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
2 fighters moved from Midway to 33 Sea Zone
Place Units - Americans
2 transports placed in 10 Sea Zone
1 carrier and 2 transports placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs