Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Bryansk to Archangel
6 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Archangel
1 infantry moved from Volgograd to Rostov
1 infantry moved from Bryansk to Rostov
1 fighter moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 fighter moved from Bryansk to Archangel
1 infantry moved from Smolensk to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 1 armour, 2 fighters, 8 infantry and 1 tactical_bomber
Germans defend with 1 armour and 6 infantry
Russians win, taking Archangel from Germans with 1 armour, 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 1 armour and 6 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 armour
Russians win, taking Rostov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Russians
4 infantry moved from Smolensk to Vologda
1 aaGun moved from Smolensk to Archangel
2 fighters moved from Archangel to Russia
1 tactical_bomber moved from Archangel to Russia
1 mech_infantry moved from Bryansk to Russia
1 fighter moved from Rostov to Russia
2 aaGuns, 1 artillery and 9 infantry moved from Bryansk to Russia
1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
Place Units - Russians
3 infantry placed in Volgograd
5 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ulaanbaatar: 2 infantry
EDIT: Adding units owned by Russians to Central Mongolia: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Bryansk to Archangel
6 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Archangel
1 infantry moved from Volgograd to Rostov
1 infantry moved from Bryansk to Rostov
1 fighter moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 fighter moved from Bryansk to Archangel
1 infantry moved from Smolensk to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 1 armour, 2 fighters, 8 infantry and 1 tactical_bomber
Germans defend with 1 armour and 6 infantry
Russians win, taking Archangel from Germans with 1 armour, 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 1 armour and 6 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 armour
Russians win, taking Rostov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Russians
4 infantry moved from Smolensk to Vologda
1 aaGun moved from Smolensk to Archangel
2 fighters moved from Archangel to Russia
1 tactical_bomber moved from Archangel to Russia
1 mech_infantry moved from Bryansk to Russia
1 fighter moved from Rostov to Russia
2 aaGuns, 1 artillery and 9 infantry moved from Bryansk to Russia
1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
Place Units - Russians
3 infantry placed in Volgograd
5 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ulaanbaatar: 2 infantry
EDIT: Adding units owned by Russians to Central Mongolia: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 1 aaGun
EDIT: Adding units owned by Russians to Russia: 1 aaGun
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 battleship and 3 submarines; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 submarines and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
2 tactical_bombers moved from Korea to 21 Sea Zone
2 bombers moved from Kwangsi to 21 Sea Zone
3 tactical_bombers moved from Kwangsi to Kiangsu
1 fighter moved from Kwangsi to Kiangsu
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Amur to Korea
2 artilleries moved from Amur to Korea
Scramble from Guam?
scram all
Sub dealt a first-strike hit before the battle began. What would you like it to hit?
tak off hit to bb
What is bb?
battleship
dd=destroyer
cc=cruiser
cv=aircraft carrier
bb=battleship
ss=sub
So you want the battleship to take the sub hit? I think it was already damaged before combat began, wasn’t it?
no, my map shows it not damaged, so take its hit point
Okay, done. BB wasn’t hit all along.
I did another roll of the dice and scored three hits. Where do you want them to land?
ah, just give me max defense
meaning, take out all hit points then take out units by combat value
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 battleship and 3 submarines; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 submarines and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
2 tactical_bombers moved from Korea to 21 Sea Zone
2 bombers moved from Kwangsi to 21 Sea Zone
3 tactical_bombers moved from Kwangsi to Kiangsu
1 fighter moved from Kwangsi to Kiangsu
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Amur to Korea
2 artilleries moved from Amur to Korea
Combat - Japanese
Americans scrambles 2 units out of Guam to defend against the attack in 21 Sea Zone
Battle in 21 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 fighter, 2 submarines and 3 tactical_bombers
ANZAC defend with 1 cruiser and 2 fighters; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans win with 2 fighters and 2 transports remaining. Battle score for attacker is -11
Casualties for Japanese: 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 fighter, 2 submarines and 3 tactical_bombers
Casualties for ANZAC: 1 cruiser and 1 fighter
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 1 fighter
Moving scrambled unit from 21 Sea Zone back to originating territory: Guam
1 fighter owned by the Americans forced to land in Guam
Non Combat Move - Japanese
Place Units - Japanese
1 submarine placed in 19 Sea Zone
1 battleship and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,3,5
Japanese collect 34 PUs (4 lost to blockades); end with 37 PUs total
Dang. Your convoys survived.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship moved from 21 Sea Zone to 33 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
2 destroyers moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 bomber and 1 fighter moved from Guam to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
scram and Kamikaze in 6?
yes
I want to use all available kamikaze.