TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 battleship and 3 submarines; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 submarines and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
2 tactical_bombers moved from Korea to 21 Sea Zone
2 bombers moved from Kwangsi to 21 Sea Zone
3 tactical_bombers moved from Kwangsi to Kiangsu
1 fighter moved from Kwangsi to Kiangsu
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Amur to Korea
2 artilleries moved from Amur to Korea
Combat - Japanese
Americans scrambles 2 units out of Guam to defend against the attack in 21 Sea Zone
Battle in 21 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 fighter, 2 submarines and 3 tactical_bombers
ANZAC defend with 1 cruiser and 2 fighters; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans win with 2 fighters and 2 transports remaining. Battle score for attacker is -11
Casualties for Japanese: 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 fighter, 2 submarines and 3 tactical_bombers
Casualties for ANZAC: 1 cruiser and 1 fighter
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 1 fighter
Moving scrambled unit from 21 Sea Zone back to originating territory: Guam
1 fighter owned by the Americans forced to land in Guam
Non Combat Move - Japanese
Place Units - Japanese
1 submarine placed in 19 Sea Zone
1 battleship and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,3,5
Japanese collect 34 PUs (4 lost to blockades); end with 37 PUs total