@Daaras said in Adam vs Daaras (+13) 2024 PTV Playoffs:
@Adam514 I can redo the turn if you want.
No need, it’s not a big deal.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Germans spend 10 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Heavy Bomber
Activate Technology - Germans
Germans activating Heavy Bomber
Purchase Units - Germans
Germans buy 4 bombers; Remaining resources: 3 PUs; 0 techTokens;
Combat Move - Germans
6 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour, 1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
5 bombers moved from Novgorod to Russia
1 bomber moved from Romania to Russia
Scramble russian jets to intercept my bombing raid?
nope
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Germans spend 10 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Heavy Bomber
Activate Technology - Germans
Germans activating Heavy Bomber
Purchase Units - Germans
Germans buy 4 bombers; Remaining resources: 3 PUs; 0 techTokens;
Combat Move - Germans
6 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour, 1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
5 bombers moved from Novgorod to Russia
1 bomber moved from Romania to Russia
Combat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 7,3,8,3,7,5,7,4,7,3 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Cleaning up after air battles
Non Combat Move - Germans
4 bombers moved from Russia to Ukraine
1 bomber moved from Russia to Ukraine
1 aaGun moved from Germany to Western Germany
2 aaGuns moved from Baltic States to Novgorod
Place Units - Germans
3 bombers placed in Novgorod
1 bomber placed in Romania
Germans undo move 2.
1 bomber placed in Poland
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Germans collect 40 PUs (2 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 14x factory_major; Remaining resources: 19 PUs;
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 artilleries, 3 fighters, 19 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Bryansk
2 infantry moved from Rostov to Bryansk
1 armour moved from Archangel to Bryansk
1 armour moved from Volgograd to Bryansk
4 infantry moved from Vologda to Novosibirsk
1 mech_infantry moved from Volgograd to Bryansk
2 infantry moved from Central Mongolia to Ulaanbaatar
Combat - Russians
Battle in Bryansk
Russians attack with 2 armour, 3 artilleries, 3 fighters, 21 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 7 armour, 6 artilleries, 6 infantry and 1 mech_infantry
Russians win, taking Bryansk from Germans with 2 armour, 3 artilleries, 3 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 46
Casualties for Germans: 7 armour, 6 artilleries, 6 infantry and 1 mech_infantry
Casualties for Russians: 14 infantry
Battle in Novosibirsk
Russians attack with 4 infantry
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Novosibirsk from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Russia to Bryansk
3 fighters and 1 tactical_bomber moved from Bryansk to Russia
3 infantry moved from Volgograd to Tambov
1 aaGun and 6 infantry moved from Archangel to Vologda
Place Units - Russians
1 artillery and 3 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 12 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
Combat - Japanese
Japanese creates battle in territory 19 Sea Zone
Non Combat Move - Japanese
Place Units - Japanese
3 infantry placed in Kiangsu
9 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,5,5
Japanese collect 24 PUs (8 lost to blockades); end with 25 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 battleship moved from 33 Sea Zone to 6 Sea Zone
1 cruiser moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 17 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Manchuria
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 17 Sea Zone to 6 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 bomber moved from Iwo Jima to Manchuria
1 carrier moved from 17 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Manchuria
2 fighters moved from 17 Sea Zone to Korea
2 fighters moved from Iwo Jima to Korea
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
Combat - Americans
Battle in 19 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 submarines and 2 transports
Japanese defend with 1 submarine
Americans win, taking 19 Sea Zone from Japanese with 1 carrier, 1 destroyer, 2 submarines and 2 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Manchuria
Americans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 factory_minor and 2 infantry
Americans win, taking Manchuria from Japanese with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in Korea
Americans attack with 1 artillery, 4 fighters, 5 infantry and 2 mech_infantrys
Japanese defend with 2 artilleries and 2 infantry
Americans win, taking Korea from Japanese with 1 artillery, 4 fighters, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Japanese: 2 artilleries and 2 infantry
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria
Non Combat Move - Americans
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 17 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
4 fighters moved from Korea to 6 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 9 Sea Zone
2 fighters moved from 26 Sea Zone to Iwo Jima
1 destroyer and 4 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Manchuria to Ulaanbaatar
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 9 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Scotland
1 fighter moved from Western United States to Eastern United States
Place Units - Americans
1 carrier, 1 destroyer, 4 submarines and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
9 infantry moved from Hunan to Anhwe
2 infantry moved from Kweichow to Anhwe
1 fighter moved from Yunnan to Kweichow
2 infantry moved from Szechwan to Kweichow
Place Units - Chinese
4 artilleries placed in Anhwe
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 airfield and 10 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
3 fighters moved from United Kingdom to Southern France
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
Combat - British
Battle in Southern France
British attack with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
British win, taking Southern France from Italians with 1 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 26
Casualties for British: 3 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery, 1 bomber, 2 fighters and 1 infantry
Non Combat Move - British
2 aaGuns, 1 artillery and 7 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 1 artillery and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Southern France to Normandy Bordeaux
1 armour and 1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
1 carrier and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
2 fighters moved from Eastern Persia to 99 Sea Zone
1 fighter moved from Egypt to Cyprus
1 fighter moved from Iraq to Cyprus
1 bomber moved from Egypt to Malta
2 armour moved from Trans-Jordan to Northwest Persia
1 armour moved from Eastern Persia to Northwest Persia
1 tactical_bomber moved from Eastern Persia to Syria
5 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Alexandria to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Italian Somaliland to Ethiopia
2 aaGuns and 4 infantry moved from West India to Eastern Persia
2 artilleries and 3 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Shan State to Burma
1 infantry moved from Burma to India
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 aaGun, 1 armour and 1 infantry moved from India to West India
1 armour moved from West India to Eastern Persia
Place Units - British
3 infantry placed in Normandy Bordeaux
1 airfield placed in Cyprus
7 infantry placed in United Kingdom
Turn Complete - British
British collect 44 PUs; end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs
Place Units - UK_Pacific
1 armour, 1 fighter and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 1 armour, 1 fighter and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
4 infantry moved from Northern Italy to France
Combat - Italians
Non Combat Move - Italians
1 aaGun moved from Northern Italy to France
Place Units - Italians
5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from Queensland to Shan State
1 infantry moved from Shan State to Burma
Place Units - ANZAC
3 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 17 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
5 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
3 bombers moved from Novgorod to Russia
5 bombers moved from Ukraine to Russia
1 bomber moved from Poland to Russia
1 infantry moved from Western Germany to Holland Belgium
1 armour moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 armour, 1 artillery and 2 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Russia
Germans attack with 9 bombers
Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 3 infantry and 1 tactical_bomber
Germans win with 4 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 5 bombers
Casualties for Russians: 2 aaGuns, 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Non Combat Move - Germans
4 bombers moved from Russia to Novgorod
Place Units - Germans
3 infantry placed in Novgorod
6 infantry placed in Western Germany
3 infantry placed in France
5 infantry placed in Romania
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Germans collect 44 PUs (2 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 26 PUs;
Russians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Vologda to Archangel
2 armour moved from Bryansk to Belarus
Russians take Belarus from Germans
2 mech_infantrys moved from Bryansk to Belarus
2 armour and 2 mech_infantrys moved from Belarus to Archangel
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
3 artilleries and 6 infantry moved from Bryansk to Ukraine
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
1 infantry moved from Ulaanbaatar to Amur
Combat - Russians
Battle in Archangel
Russians attack with 2 armour, 6 infantry and 2 mech_infantrys
Germans defend with 6 infantry
Russians win, taking Archangel from Germans with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 6 infantry
Casualties for Russians: 5 infantry
Battle in Ukraine
Russians attack with 3 artilleries and 6 infantry
Italians defend with 1 factory_minor and 6 infantry
Russians win, taking Ukraine from Italians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 2 infantry
Casualties for Italians: 6 infantry
Non Combat Move - Russians
1 aaGun moved from Bryansk to Ukraine
3 infantry moved from Tambov to Russia
1 aaGun moved from Vologda to Russia
3 infantry moved from Novosibirsk to Vologda
2 infantry moved from Volgograd to Tambov
Place Units - Russians
1 artillery, 1 fighter and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Kiangsu to Japan
Place Units - Japanese
4 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,4,5,4,1,2,5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,3,6,5,2,5,3,1,2,4,6,2,6,4,5,2,6,1,3,4,2,2
Japanese collect 4 PUs (13 lost to blockades); end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 5 infantry and 2 mech_infantrys moved from Korea to 6 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 5 Sea Zone to Soviet Far East
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Formosa
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone
1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
1 armour, 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 armour moved from 19 Sea Zone to Okinawa
1 carrier moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
Combat - Americans
Battle in Soviet Far East
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Soviet Far East from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 6 fighters, 8 submarines and 1 tactical_bomber
Japanese defend with 4 submarines
Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 6 fighters, 7 submarines and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 4 submarines
Casualties for Americans: 1 submarine
Battle in Formosa
Battle in Okinawa
Battle in Hainan
Battle in Marianas
Non Combat Move - Americans
3 fighters moved from Iwo Jima to Korea
1 fighter moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier, 2 destroyers, 2 submarines and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shantung to Jehol
Chinese take Jehol from Japanese
4 artilleries and 11 infantry moved from Anhwe to Kiangsu
1 infantry moved from Kiangsi to Kiangsu
1 fighter moved from Kweichow to Kiangsu
Combat - Chinese
Battle in Kiangsu
Chinese attack with 4 artilleries, 1 fighter and 12 infantry
Japanese defend with 1 factory_major and 6 infantry
Chinese converts factory_major into different units
Chinese win, taking Kiangsu from Japanese with 4 artilleries, 1 fighter and 11 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 6 infantry
Casualties for Chinese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Kiangsi
2 infantry moved from Kweichow to Shensi
Place Units - Chinese
3 artilleries and 4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Don’t I get an opportunity to scramble in defence of my four subs in z6?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 armour; Remaining resources: 31 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Greece to Bulgaria
British take Bulgaria from Italians
1 armour moved from Bulgaria to Albania
British take Albania from Italians
1 bomber moved from Malta to Southern Italy
1 transport moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
1 transport moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
4 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from Normandy Bordeaux to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 3 fighters and 4 infantry
Germans defend with 1 armour and 1 artillery
British win, taking Holland Belgium from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 artillery
Casualties for British: 1 infantry
Strategic bombing raid in Southern Italy
Bombing raid in Southern Italy rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 6 damage total.
Non Combat Move - British
1 bomber could not land in Southern Italy and was removed
3 fighters could not land in 110 Sea Zone and were removed
2 aaGuns, 1 artillery and 10 infantry moved from Normandy Bordeaux to Southern France
3 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Cyprus to Russia
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
5 infantry moved from Greece to Albania
1 mech_infantry moved from Iraq to Caucasus
3 armour moved from Northwest Persia to Caucasus
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 tactical_bomber moved from Syria to Greece
5 infantry moved from Persia to Northwest Persia
2 aaGuns, 1 armour and 4 infantry moved from Eastern Persia to Persia
1 armour moved from Persia to Northwest Persia
1 fighter moved from India to Persia
Place Units - British
3 armour placed in Normandy Bordeaux
Turn Complete - British
British collect 46 PUs; end with 77 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 82 PUs
Place Units - UK_Pacific
1 artillery and 6 infantry placed in India
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 6 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
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