@axis-dominion if not too late, I made a slight ncm change and traded an AA for an inf in normandy
15L BerntBernt (Axis) vs. Karl7 (Allies +20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 bomber; Remaining resources: 9 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 bombers, 19 fighters and 7 tactical_bombers moved from Caucasus to Egypt
2 bombers moved from Japan to Yenisey
2 artilleries and 5 infantry moved from Shan State to Yunnan
3 armour and 8 mech_infantrys moved from French Indo China to YunnanCombat - Japanese
Battle in Yenisey
Japanese attack with 2 bombers
Russians defend with 2 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 bomber
Casualties for Russians: 2 infantry
Battle in Yunnan
Japanese attack with 3 armour, 2 artilleries, 5 infantry and 8 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 3 armour, 2 artilleries, 5 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Egypt
Japanese attack with 4 bombers, 19 fighters and 7 tactical_bombers
Russians defend with 1 mech_infantry; British defend with 1 armour, 4 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 5 infantry and 3 mech_infantrys
Japanese win with 4 bombers, 10 fighters and 7 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 9 fighters
Casualties for Russians: 1 mech_infantry
Casualties for British: 1 armour, 4 artilleries, 4 fighters, 5 infantry and 3 mech_infantrysNon Combat Move - Japanese
4 bombers, 10 fighters and 7 tactical_bombers moved from Egypt to Trans-Jordan
1 bomber moved from Yenisey to Timguska
1 aaGun moved from Shan State to YunnanPlace Units - Japanese
1 bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,2,1,1,1,3,3
Japanese collect 8 PUs (12 lost to blockades); end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 6 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
2 bombers moved from United Kingdom to 92 Sea Zone
4 bombers moved from Scotland to 92 Sea Zone
3 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Morocco to 92 Sea Zone
2 carriers moved from 91 Sea Zone to 112 Sea Zone
4 fighters moved from 91 Sea Zone to 112 Sea Zone
4 fighters moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 destroyer and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to MalayaCombat - Americans
Battle in Malaya
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 submarine
Americans win, taking Malaya from Japanese, taking 42 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Norway
Battle in 92 Sea Zone
Americans attack with 6 bombers, 3 destroyers and 5 fighters
Italians defend with 3 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 infantry, 1 submarine and 3 transports
Americans win, taking Norway from Germans with 6 bombers remaining. Battle score for attacker is 74
Casualties for Italians: 3 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 infantry, 1 submarine and 3 transports
Casualties for Americans: 3 destroyers and 5 fightersNon Combat Move - Americans
6 bombers moved from 92 Sea Zone to Gibraltar
1 aaGun moved from Morocco to 91 Sea Zone
1 aaGun and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from 112 Sea Zone to Norway
1 aaGun, 4 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun, 4 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 aaGun, 4 infantry, 1 mech_infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
1 aaGun, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from Eastern United States to Gibraltar
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 7 destroyers, 4 fighters, 5 submarines and 1 transport moved from 41 Sea Zone to 75 Sea Zone
4 fighters moved from India to 77 Sea Zone
4 fighters moved from 77 Sea Zone to 75 Sea Zone
1 submarine moved from 43 Sea Zone to 38 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 55 Sea Zone to 35 Sea Zone
2 carriers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
2 submarines moved from 19 Sea Zone to 6 Sea ZonePlace Units - Americans
1 carrier, 2 submarines and 2 transports placed in 101 Sea Zone
1 armour, 1 artillery, 6 infantry and 1 mech_infantry placed in Central United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Korea: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
4 infantry moved from Kiangsi to Hunan
5 infantry moved from Kweichow to SzechwanPlace Units - Chinese
7 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 bombers and 2 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
1 mech_infantry moved from Nigeria to French Central Africa
British take French Central Africa from Italians
1 infantry moved from Eastern Persia to Persia
British take Persia from Italians
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour, 2 artilleries and 10 infantry moved from West India to Eastern PersiaCombat - British
Non Combat Move - British
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 112 Sea Zone to Norway
1 armour and 1 infantry moved from 112 Sea Zone to Norway
2 aaGuns and 3 infantry moved from Scotland to United Kingdom
1 mech_infantry moved from Belgian Congo to Egypt
1 transport moved from 70 Sea Zone to 71 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 70 Sea Zone
2 infantry moved from 70 Sea Zone to Belgian Congo
1 aaGun moved from West India to Eastern PersiaPlace Units - British
2 infantry placed in Egypt
2 bombers placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 36 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 3 infantry -
kill?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 3 infantry moved from Alexandria to Egypt
2 armour moved from Iraq to Egypt
6 armour and 1 infantry moved from Trans-Jordan to EgyptCombat - Italians
Battle in Egypt
Italians attack with 8 armour, 2 artilleries and 4 infantry
British defend with 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Italians win, taking Egypt from British with 8 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Trans-Jordan to Egypt
1 aaGun moved from Alexandria to Egypt
7 infantry moved from Iraq to Trans-Jordan
3 artilleries and 12 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
2 artilleries and 8 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
Italians collect 30 PUs (1 lost to blockades); end with 30 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 3 infantry moved from Alexandria to Egypt
2 armour moved from Iraq to Egypt
6 armour and 1 infantry moved from Trans-Jordan to EgyptCombat - Italians
Battle in Egypt
Italians attack with 8 armour, 2 artilleries and 4 infantry
British defend with 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Italians win, taking Egypt from British with 8 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Trans-Jordan to Egypt
1 aaGun moved from Alexandria to Egypt
7 infantry moved from Iraq to Trans-Jordan
3 artilleries and 12 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
2 artilleries and 8 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
Italians collect 30 PUs (1 lost to blockades); end with 30 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 armour and 1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo ChinaCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 infantry
ANZAC win, taking Celebes from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in French Indo ChinaNon Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 fighter moved from 75 Sea Zone to India
1 fighter moved from French Madagascar to 75 Sea Zone
1 fighter moved from French Madagascar to Eastern Persia
1 fighter moved from Queensland to Malaya
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 20 Sea Zone to 35 Sea ZonePlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
1 destroyer moved from 39 Sea Zone to 75 Sea Zone
1 infantry moved from Scotland to United KingdomNon Combat Move - French
Turn Complete - French
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Ok, so if I don’t get a VC by the next Italy turn I am dead!
Go! Go! Go!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 fighters and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
Combat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in 113 Sea Zone
Germans attack with 4 submarines
Russians defend with 1 cruiser and 1 submarine
4 submarines owned by the Germans SubmergedNon Combat Move - Germans
2 artilleries, 4 infantry and 9 mech_infantrys moved from Western Germany to Denmark
4 armour moved from Germany to Denmark
1 artillery moved from Alexandria to Egypt
8 armour, 4 infantry and 2 mech_infantrys moved from Trans-Jordan to Egypt
5 bombers moved from Trans-Jordan to Denmark
3 armour moved from Northwest Persia to Rostov
1 armour moved from Caucasus to Bryansk
4 aaGuns moved from Northwest Persia to Caucasus
1 infantry moved from Turkmenistan to Kazakhstan
1 aaGun moved from Caucasus to Kazakhstan
3 armour moved from Iraq to Caucasus
2 infantry moved from Karelia to NovgorodPlace Units - Germans
3 fighters placed in Novgorod
5 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 58 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 fighters and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
Combat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in 113 Sea Zone
Germans attack with 4 submarines
Russians defend with 1 cruiser and 1 submarine
4 submarines owned by the Germans SubmergedNon Combat Move - Germans
2 artilleries, 4 infantry and 9 mech_infantrys moved from Western Germany to Denmark
4 armour moved from Germany to Denmark
1 artillery moved from Alexandria to Egypt
8 armour, 4 infantry and 2 mech_infantrys moved from Trans-Jordan to Egypt
5 bombers moved from Trans-Jordan to Denmark
3 armour moved from Northwest Persia to Rostov
1 armour moved from Caucasus to Bryansk
4 aaGuns moved from Northwest Persia to Caucasus
1 infantry moved from Turkmenistan to Kazakhstan
1 aaGun moved from Caucasus to Kazakhstan
3 armour moved from Iraq to Caucasus
2 infantry moved from Karelia to NovgorodPlace Units - Germans
3 fighters placed in Novgorod
5 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 58 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs -
AH!!
I was looking to slingshot the brits with a US harbor in Norway into Novograd, but you secured it.
GG
I’ll post.
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Thanks for a good game!





