Scramble to SZ97?
15L BerntBernt (Axis) vs. Karl7 (Allies +20)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
5 infantry moved from Manchuria to Jehol
2 infantry moved from Kazakhstan to NovosibirskCombat - Russians
Russians creates battle in territory 125 Sea ZoneNon Combat Move - Russians
2 infantry moved from Amur to Buryatia
1 aaGun and 1 infantry moved from Amur to Korea
1 aaGun moved from Manchuria to Jehol
9 infantry moved from Manchuria to KoreaTurn Complete - Russians
-
wow! I thought I had run that battle as a defense victory… must of plugged in the wrong numbers! :lol:
-
wow, according to the battle calc, that battle was exactly average. Well, I guess that is ok.
-
The russians put up a good fight, with nearly even IPC losses (as expected), but the battle was a 90 % win.
-
Yes, I see the 90%. Must have gotten confused with another game. Probably would have pulled back, but them 's the breaks!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 5 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 2 submarines and 2 transports moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 2 submarines and 2 transports
ANZAC defend with 1 submarine
Japanese win, taking 41 Sea Zone from Neutral with 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Java
1 tactical_bomber moved from 36 Sea Zone to Java
1 tactical_bomber moved from 36 Sea Zone to Celebes
1 bomber moved from Borneo to Philippines
1 bomber moved from Yunnan to Philippines
2 bombers moved from Japan to Philippines
3 fighters moved from Japan to Philippines
1 fighter moved from 20 Sea Zone to Celebes
1 tactical_bomber moved from 20 Sea Zone to Celebes
2 fighters moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 36 Sea Zone to Celebes
1 fighter moved from Japan to Philippines
1 armour, 1 artillery, 5 infantry and 4 mech_infantrys moved from Shensi to Kweichow
1 armour and 2 mech_infantrys moved from French Indo China to KweichowPlace Units - Japanese
5 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6,3,2,5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,3,4,1,2,6,3,3,2,4,2,1,2,4,5,3,4,6,4,3,5,3,1,6,4,6,3,5,6,5,1,2,6,2,3,2,5,4,2,2,3,6
Japanese collect 37 PUs (16 lost to blockades); end with 37 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 fighter, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Korea to 6 Sea ZoneCombat - Americans
Non Combat Move - Americans
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 transport moved from 6 Sea Zone to 8 Sea Zone
1 transport moved from 6 Sea Zone to 21 Sea Zone
2 submarines moved from 19 Sea Zone to 20 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
3 submarines moved from 6 Sea Zone to 21 Sea Zone
1 battleship, 5 carriers, 3 cruisers, 8 destroyers, 9 fighters and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from 21 Sea Zone to Guam
5 bombers moved from Korea to Guam
1 bomber moved from Korea to 14 Sea Zone
1 bomber moved from 14 Sea Zone to Western United States
1 destroyer and 2 submarines moved from 10 Sea Zone to 9 Sea Zone
1 destroyer moved from 9 Sea Zone to 25 Sea Zone
2 submarines moved from 9 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to 101 Sea Zone
2 infantry moved from Suriname to BrazilPlace Units - Americans
2 carriers, 1 destroyer and 1 transport placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
3 submarines placed in 6 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 21 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 21 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
2 infantry moved from Kansu to Suiyuyan
5 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to TsinghaiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
1 bomber moved from India to Volgograd
1 armour moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Italian Somaliland
4 infantry moved from India to West India
1 infantry moved from India to West IndiaCombat - British
Battle in Italian Somaliland
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.Non Combat Move - British
1 bomber moved from Volgograd to Northwest Persia
2 artilleries moved from Persia to Northwest Persia
1 armour moved from Egypt to Iraq
3 fighters moved from Egypt to Trans-Jordan
3 fighters moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 cruiser, 1 destroyer and 1 submarine moved from 79 Sea Zone to 76 Sea ZonePlace Units - British
3 infantry placed in Persia
2 infantry and 1 mech_infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians repair damage of 3x factory_minor; Remaining resources: 39 PUs;
Italians buy 3 armour, 1 bomber and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Volgograd to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
3 infantry moved from Rostov to Caucasus
1 artillery moved from French West Africa to French Central Africa
Italians take French Central Africa from French
1 artillery moved from French West Africa to Nigeria
Italians take Nigeria from BritishCombat - Italians
Battle in Caucasus
Italians attack with 1 armour and 3 infantry
British defend with 1 infantry
Italians win, taking Caucasus from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Volgograd to Caucasus
3 infantry moved from Ukraine to Rostov
2 fighters moved from Southern Italy to Volgograd
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 2 transports moved from 87 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Gibraltar
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 artillery and 1 infantry moved from Libya to Tobruk
1 fighter moved from Gibraltar to Gold CoastPlace Units - Italians
3 infantry placed in Volgograd
3 armour placed in Ukraine
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 31 PUs; end with 31 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to Caroline Islands
1 fighter moved from Korea to Caroline Islands
2 fighters moved from Korea to 33 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 cruiser moved from 6 Sea Zone to 21 Sea ZonePlace Units - ANZAC
1 fighter placed in Queensland
1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
1 infantry moved from Alexandria to EgyptNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
Germans buy 6 armour and 4 bombers; Remaining resources: 8 PUs;Combat Move - Germans
1 tactical_bomber moved from Bryansk to Northwest Persia
8 bombers moved from Bryansk to Iraq
3 bombers moved from Novgorod to Northwest Persia
3 bombers moved from Western Germany to Northwest Persia
1 infantry moved from Vologda to Novosibirsk
1 armour moved from Russia to Urals
Germans take Urals from Russians
6 armour moved from Russia to Samara
Germans take Samara from Russians
6 armour moved from Samara to Novosibirsk
1 infantry moved from Nenetsia to UralsCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Northwest Persia
Germans attack with 6 bombers and 1 tactical_bomber
British defend with 2 artilleries, 1 bomber and 2 infantry
Germans win with 5 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 bomber and 1 tactical_bomber
Casualties for British: 2 artilleries, 1 bomber and 2 infantry
Battle in Iraq
Germans attack with 8 bombers
British defend with 1 armour and 3 fighters
Germans win with 5 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 3 bombers
Casualties for British: 1 armour and 3 fighters
Battle in Novosibirsk
Germans attack with 6 armour and 1 infantry
Russians defend with 2 infantry
Germans win, taking Novosibirsk from Russians with 6 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
5 bombers moved from Iraq to Caucasus
5 bombers moved from Northwest Persia to Caucasus
4 infantry moved from Rostov to Caucasus
6 aaGuns moved from Bryansk to Rostov
3 armour moved from Novgorod to Bryansk
2 mech_infantrys moved from Slovakia Hungary to Belarus
1 artillery moved from Tunisia to LibyaPlace Units - Germans
3 armour placed in Russia
3 armour placed in Novgorod
4 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Germans collect 56 PUs (3 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
Germans buy 6 armour and 4 bombers; Remaining resources: 8 PUs;Combat Move - Germans
1 tactical_bomber moved from Bryansk to Northwest Persia
8 bombers moved from Bryansk to Iraq
3 bombers moved from Novgorod to Northwest Persia
3 bombers moved from Western Germany to Northwest Persia
1 infantry moved from Vologda to Novosibirsk
1 armour moved from Russia to Urals
Germans take Urals from Russians
6 armour moved from Russia to Samara
Germans take Samara from Russians
6 armour moved from Samara to Novosibirsk
1 infantry moved from Nenetsia to UralsCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Northwest Persia
Germans attack with 6 bombers and 1 tactical_bomber
British defend with 2 artilleries, 1 bomber and 2 infantry
Germans win with 5 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 bomber and 1 tactical_bomber
Casualties for British: 2 artilleries, 1 bomber and 2 infantry
Battle in Iraq
Germans attack with 8 bombers
British defend with 1 armour and 3 fighters
Germans win with 5 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 3 bombers
Casualties for British: 1 armour and 3 fighters
Battle in Novosibirsk
Germans attack with 6 armour and 1 infantry
Russians defend with 2 infantry
Germans win, taking Novosibirsk from Russians with 6 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
5 bombers moved from Iraq to Caucasus
5 bombers moved from Northwest Persia to Caucasus
4 infantry moved from Rostov to Caucasus
6 aaGuns moved from Bryansk to Rostov
3 armour moved from Novgorod to Bryansk
2 mech_infantrys moved from Slovakia Hungary to Belarus
1 artillery moved from Tunisia to LibyaPlace Units - Germans
3 armour placed in Russia
3 armour placed in Novgorod
4 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Germans collect 56 PUs (3 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Removing units owned by French from 79 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 76 Sea Zone: 1 destroyer
EDIT: Removing units owned by French from Alexandria: 1 infantry
EDIT: Adding units owned by French to Egypt: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
2 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Jehol to Anhwe
Chinese take Anhwe from JapaneseCombat - Russians
Russians creates battle in territory 125 Sea ZoneNon Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 fighters and 6 infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
4 fighters moved from Philippines to Borneo
4 bombers moved from Philippines to Kweichow
1 bomber moved from Kweichow to Anhwe
1 bomber moved from Kweichow to Hopei
1 bomber moved from Kweichow to Shensi
1 bomber moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Celebes to 43 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to YunnanCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
retreated to Shensi
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Borneo
Japanese attack with 4 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese win, taking Borneo from UK_Pacific with 3 fighters and 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 2 infantry
Battle in Anhwe
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Shensi to Kweichow
1 bomber moved from Hopei to Kweichow
1 bomber moved from Anhwe to Kweichow
1 bomber moved from Szechwan to Kweichow
1 artillery moved from Kweichow to Yunnan
2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport moved from 41 Sea Zone to 37 Sea Zone
3 fighters moved from Borneo to 37 Sea Zone
1 fighter and 2 tactical_bombers moved from Celebes to 37 Sea Zone
1 fighter moved from 43 Sea Zone to Malaya
2 fighters moved from 42 Sea Zone to Malaya
2 tactical_bombers moved from 42 Sea Zone to 37 Sea ZonePlace Units - Japanese
2 fighters and 6 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4,2,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,1,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,1,5,1,2,3,5
Japanese collect 27 PUs (21 lost to blockades); end with 31 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 fighters and 6 infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
4 fighters moved from Philippines to Borneo
4 bombers moved from Philippines to Kweichow
1 bomber moved from Kweichow to Anhwe
1 bomber moved from Kweichow to Hopei
1 bomber moved from Kweichow to Shensi
1 bomber moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Celebes to 43 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to YunnanCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
retreated to Shensi
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Borneo
Japanese attack with 4 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese win, taking Borneo from UK_Pacific with 3 fighters and 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 2 infantry
Battle in Anhwe
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Shensi to Kweichow
1 bomber moved from Hopei to Kweichow
1 bomber moved from Anhwe to Kweichow
1 bomber moved from Szechwan to Kweichow
1 artillery moved from Kweichow to Yunnan
2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport moved from 41 Sea Zone to 37 Sea Zone
3 fighters moved from Borneo to 37 Sea Zone
1 fighter and 2 tactical_bombers moved from Celebes to 37 Sea Zone
1 fighter moved from 43 Sea Zone to Malaya
2 fighters moved from 42 Sea Zone to Malaya
2 tactical_bombers moved from 42 Sea Zone to 37 Sea ZonePlace Units - Japanese
2 fighters and 6 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4,2,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,1,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,1,5,1,2,3,5
Japanese collect 27 PUs (21 lost to blockades); end with 31 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Guam to 43 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 transport moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
4 bombers moved from Guam to Philippines
4 fighters and 1 tactical_bomber moved from 21 Sea Zone to PhilippinesCombat - Americans
Battle in Philippines
Americans attack with 4 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 1 mech_infantry
Americans win, taking Philippines from Japanese with 4 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Formosa
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win, taking Formosa from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from 43 Sea Zone to Guam
4 bombers moved from Philippines to Guam
1 destroyer moved from 21 Sea Zone to 36 Sea Zone
1 destroyer moved from 21 Sea Zone to 43 Sea Zone
1 battleship, 5 carriers, 3 cruisers, 6 destroyers, 2 fighters, 3 submarines and 1 transport moved from 21 Sea Zone to 20 Sea Zone
4 fighters moved from Philippines to 20 Sea Zone
1 tactical_bomber moved from Philippines to 20 Sea Zone
3 fighters moved from Guam to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
3 submarines moved from 33 Sea Zone to 20 Sea Zone
1 carrier and 2 fighters moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 101 Sea Zone to 89 Sea Zone
1 bomber moved from Western United States to Eastern United States
2 infantry moved from Brazil to SurinamePlace Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 bomber and 2 infantry placed in Eastern United States
Americans undo move 3.
1 bomber and 1 infantry placed in Eastern United States
1 infantry placed in KoreaTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Tsinghai to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to TsinghaiPlace Units - Chinese
4 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to IndiaCombat - British
Non Combat Move - British
2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 cruiser, 1 destroyer and 1 transport moved from 76 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 submarine moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Italian Somaliland to Ethiopia
1 armour moved from Ethiopia to Egypt
5 infantry moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
4 fighters and 1 tactical_bomber moved from India to PersiaPlace Units - British
1 fighter and 2 infantry placed in Persia
3 infantry placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry





