No scramble.
15L BerntBernt (Axis) vs. Karl7 (Allies +20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
4 infantry moved from Kiangsi to Hunan
5 infantry moved from Kweichow to SzechwanPlace Units - Chinese
7 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 bombers and 2 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
1 mech_infantry moved from Nigeria to French Central Africa
British take French Central Africa from Italians
1 infantry moved from Eastern Persia to Persia
British take Persia from Italians
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour, 2 artilleries and 10 infantry moved from West India to Eastern PersiaCombat - British
Non Combat Move - British
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 112 Sea Zone to Norway
1 armour and 1 infantry moved from 112 Sea Zone to Norway
2 aaGuns and 3 infantry moved from Scotland to United Kingdom
1 mech_infantry moved from Belgian Congo to Egypt
1 transport moved from 70 Sea Zone to 71 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 70 Sea Zone
2 infantry moved from 70 Sea Zone to Belgian Congo
1 aaGun moved from West India to Eastern PersiaPlace Units - British
2 infantry placed in Egypt
2 bombers placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 36 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 3 infantry -
kill?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 3 infantry moved from Alexandria to Egypt
2 armour moved from Iraq to Egypt
6 armour and 1 infantry moved from Trans-Jordan to EgyptCombat - Italians
Battle in Egypt
Italians attack with 8 armour, 2 artilleries and 4 infantry
British defend with 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Italians win, taking Egypt from British with 8 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Trans-Jordan to Egypt
1 aaGun moved from Alexandria to Egypt
7 infantry moved from Iraq to Trans-Jordan
3 artilleries and 12 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
2 artilleries and 8 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
Italians collect 30 PUs (1 lost to blockades); end with 30 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 3 infantry moved from Alexandria to Egypt
2 armour moved from Iraq to Egypt
6 armour and 1 infantry moved from Trans-Jordan to EgyptCombat - Italians
Battle in Egypt
Italians attack with 8 armour, 2 artilleries and 4 infantry
British defend with 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Italians win, taking Egypt from British with 8 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Trans-Jordan to Egypt
1 aaGun moved from Alexandria to Egypt
7 infantry moved from Iraq to Trans-Jordan
3 artilleries and 12 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
2 artilleries and 8 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
Italians collect 30 PUs (1 lost to blockades); end with 30 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 armour and 1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo ChinaCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 infantry
ANZAC win, taking Celebes from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in French Indo ChinaNon Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 fighter moved from 75 Sea Zone to India
1 fighter moved from French Madagascar to 75 Sea Zone
1 fighter moved from French Madagascar to Eastern Persia
1 fighter moved from Queensland to Malaya
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 20 Sea Zone to 35 Sea ZonePlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
1 destroyer moved from 39 Sea Zone to 75 Sea Zone
1 infantry moved from Scotland to United KingdomNon Combat Move - French
Turn Complete - French
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Ok, so if I don’t get a VC by the next Italy turn I am dead!
Go! Go! Go!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 fighters and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
Combat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in 113 Sea Zone
Germans attack with 4 submarines
Russians defend with 1 cruiser and 1 submarine
4 submarines owned by the Germans SubmergedNon Combat Move - Germans
2 artilleries, 4 infantry and 9 mech_infantrys moved from Western Germany to Denmark
4 armour moved from Germany to Denmark
1 artillery moved from Alexandria to Egypt
8 armour, 4 infantry and 2 mech_infantrys moved from Trans-Jordan to Egypt
5 bombers moved from Trans-Jordan to Denmark
3 armour moved from Northwest Persia to Rostov
1 armour moved from Caucasus to Bryansk
4 aaGuns moved from Northwest Persia to Caucasus
1 infantry moved from Turkmenistan to Kazakhstan
1 aaGun moved from Caucasus to Kazakhstan
3 armour moved from Iraq to Caucasus
2 infantry moved from Karelia to NovgorodPlace Units - Germans
3 fighters placed in Novgorod
5 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 58 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 fighters and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
Combat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in 113 Sea Zone
Germans attack with 4 submarines
Russians defend with 1 cruiser and 1 submarine
4 submarines owned by the Germans SubmergedNon Combat Move - Germans
2 artilleries, 4 infantry and 9 mech_infantrys moved from Western Germany to Denmark
4 armour moved from Germany to Denmark
1 artillery moved from Alexandria to Egypt
8 armour, 4 infantry and 2 mech_infantrys moved from Trans-Jordan to Egypt
5 bombers moved from Trans-Jordan to Denmark
3 armour moved from Northwest Persia to Rostov
1 armour moved from Caucasus to Bryansk
4 aaGuns moved from Northwest Persia to Caucasus
1 infantry moved from Turkmenistan to Kazakhstan
1 aaGun moved from Caucasus to Kazakhstan
3 armour moved from Iraq to Caucasus
2 infantry moved from Karelia to NovgorodPlace Units - Germans
3 fighters placed in Novgorod
5 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 58 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs -
AH!!
I was looking to slingshot the brits with a US harbor in Norway into Novograd, but you secured it.
GG
I’ll post.
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Thanks for a good game!





