@surfer I’m Canadian so my thanksgiving is already passed (our holiday is in early/mid October). I am certainly happy to pause if you need the time for the holiday and happy THanksgiving to you as well. But more or less available to play through the weekend. Work is just limiting my availability so a bit slower this week.
15L BerntBernt (Axis) vs. Karl7 (Allies +20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 5 PUs;Combat Move - ANZAC
1 cruiser moved from 21 Sea Zone to 36 Sea Zone
3 fighters moved from Guam to JavaNon Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6
ANZAC collect 14 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 5 bombers, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Kazakhstan to Eastern Persia
1 bomber moved from Northwest Persia to Eastern PersiaCombat - Germans
Battle in Eastern Persia
Germans attack with 1 armour and 1 bomber
British defend with 1 infantry
Germans win, taking Eastern Persia from British with 1 armour remaining. Battle score for attacker is -9
Casualties for Germans: 1 bomber
Casualties for British: 1 infantryNon Combat Move - Germans
6 armour moved from Turkmenistan to Persia
4 infantry moved from Northwest Persia to Iraq
4 bombers moved from Northwest Persia to Western Germany
4 submarines moved from 110 Sea Zone to 113 Sea Zone
2 armour moved from Kazakhstan to Caucasus
3 armour moved from Caucasus to Iraq
6 aaGuns and 2 armour moved from Caucasus to Northwest Persia
1 infantry moved from Kazakhstan to Turkmenistan
2 mech_infantrys moved from Rostov to Northwest Persia
3 armour moved from Bryansk to Caucasus
3 armour moved from Russia to Volgograd
1 infantry moved from Timguska to Yenisey
1 armour moved from Yenisey to Novosibirsk
1 artillery moved from Libya to TobrukPlace Units - Germans
5 bombers, 3 infantry and 2 mech_infantrys placed in Western Germany
2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Germans collect 60 PUs (1 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 destroyer moved from 77 Sea Zone to 81 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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I can repost if you want, but if you don’t mind, just edit your France moves into my G40 save.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Suiyuyan to Kansu
2 infantry moved from Buryatia to Yakut S.S.R.
10 infantry moved from Amur to Buryatia
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Russians
Non Combat Move - Russians
1 aaGun moved from Amur to Buryatia
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea ZoneTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Suiyuyan to Kansu
2 infantry moved from Buryatia to Yakut S.S.R.
10 infantry moved from Amur to Buryatia
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Russians
Non Combat Move - Russians
1 aaGun moved from Amur to Buryatia
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea ZoneTurn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Shantung: 1 aaGun and 3 infantry
EDIT: Adding units owned by Russians to Anhwe: 1 aaGun and 3 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 bombers; Remaining resources: 9 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 armour and 8 mech_infantrys moved from Burma to French Indo China
2 artilleries and 5 infantry moved from Burma to Shan State
4 bombers moved from Kweichow to KansuCombat - Japanese
Battle in Kansu
Japanese attack with 4 bombers
Russians defend with 1 infantry
Japanese win with 4 bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 2 artilleries and 5 infantry
Americans defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in French Indo China
Japanese attack with 3 armour and 8 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Japanese win, taking French Indo China from Americans with 3 armour and 8 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Japanese
1 aaGun moved from Burma to Shan State
2 infantry moved from Kweichow to Hunan
19 fighters and 7 tactical_bombers moved from Kweichow to Caucasus
4 bombers moved from Kansu to Caucasus
1 fighter moved from Paulau Island to Kwangtung
2 battleships, 5 carriers, 1 cruiser and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 battleships, 5 carriers, 1 cruiser and 1 transport moved from 80 Sea Zone to 76 Sea ZonePlace Units - Japanese
2 bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 23
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1,3,6,5,4,4,4,5,2,4,4,4,4,1,5,4,5,5,6,4,3,3,3,2,2,4,1,6,3,1,5,3,4,6,3,4,3,5,3,5,1,1,1,6,5,2,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1,3,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2,3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,1,2,1,6,2,3
Japanese collect 12 PUs (23 lost to blockades); end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 7 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 91 Sea Zone to 102 Sea Zone
1 transport moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Gibraltar
4 fighters moved from 91 Sea Zone to French West Africa
1 fighter moved from 91 Sea Zone to Gibraltar
1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung
4 bombers moved from British Columbia to ScotlandCombat - Americans
Americans creates battle in territory 37 Sea Zone
Battle in Kwangtung
Americans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 fighter and 1 harbour
Americans win, taking 37 Sea Zone from Japanese, taking Kwangtung from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 fighter
Battle in French West Africa
Americans attack with 4 fighters and 2 infantry
Italians defend with 1 artillery
Americans win, taking French West Africa from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 1 artillery, 2 fighters and 3 infantry
Italians defend with 1 aaGun, 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Western Germany to United Kingdom
2 fighters moved from Gibraltar to 91 Sea Zone
4 fighters moved from French West Africa to 91 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Morocco
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 64 Sea Zone to 101 Sea Zone
1 bomber moved from Queensland to India
4 fighters moved from 36 Sea Zone to India
2 carriers moved from 36 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 37 Sea Zone to 55 Sea Zone
2 destroyers moved from 36 Sea Zone to 20 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 7 destroyers, 3 fighters, 5 submarines and 1 transport moved from 36 Sea Zone to 41 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
6 fighters and 4 infantry placed in Eastern United States
Americans undo move 2.
7 fighters placed in Eastern United States
4 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Anhwe to Hunan
1 fighter moved from Shensi to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 2 infantry
retreated to Hunan
Japanese win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to Szechwan
6 infantry moved from Shensi to Kweichow
4 infantry moved from Kiangsu to KiangsiPlace Units - Chinese
6 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 3 fighters; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Morocco to Algeria
British take Algeria from Italians
1 mech_infantry moved from Gold Coast to Nigeria
British take Nigeria from Italians
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 armour moved from Trans-Jordan to Egypt
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 infantry moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
1 infantry moved from West India to Eastern PersiaCombat - British
Battle in Eastern Persia
British attack with 1 armour and 2 infantry
Germans defend with 1 armour
British win, taking Eastern Persia from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
2 artilleries moved from India to West India
6 infantry moved from India to West India
1 aaGun moved from India to West India
1 armour moved from India to West India
2 infantry moved from India to West IndiaPlace Units - British
3 fighters placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 infantry
EDIT: Removing units owned by British from Belgian Congo: 1 mech_infantry
EDIT: Adding units owned by British to Egypt: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry
EDIT: Adding units owned by British to Belgian Congo: 1 mech_infantry
EDIT: Removing units owned by British from 82 Sea Zone: 1 transport
EDIT: Adding units owned by British to 70 Sea Zone: 1 transport
EDIT: Removing units owned by British from 83 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by British to 91 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Removing units owned by British from Morocco: 1 artillery
EDIT: Adding units owned by British to Gibraltar: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - British
British collect 31 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 armour -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 airfield, 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
3 armour and 1 infantry moved from Iraq to Trans-Jordan
2 armour moved from Northwest Persia to Trans-Jordan
2 bombers moved from Southern Italy to Gibraltar
1 fighter moved from 96 Sea Zone to Gibraltar
3 artilleries and 3 infantry moved from Tobruk to 96 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 96 Sea Zone to 92 Sea Zone
2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from French Central Africa to 87 Sea Zone
2 fighters moved from French Central Africa to French West Africa
1 fighter moved from Southern Italy to GibraltarCombat - Italians
Battle in French West Africa
Italians attack with 2 fighters
Americans defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter
Casualties for Americans: 1 infantry
Battle in 87 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Gibraltar
Italians attack with 2 bombers and 2 fighters
British defend with 1 artillery and 1 harbour; Americans defend with 1 aaGun, 1 artillery and 3 infantry -
I evidently didn’t unload the ground troops from z92 to Gibraltar. What should I do, accept the mistake and play on, or correct it somehow?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 airfield, 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
3 armour and 1 infantry moved from Iraq to Trans-Jordan
2 armour moved from Northwest Persia to Trans-Jordan
2 bombers moved from Southern Italy to Gibraltar
1 fighter moved from 96 Sea Zone to Gibraltar
3 artilleries and 3 infantry moved from Tobruk to 96 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 96 Sea Zone to 92 Sea Zone
2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from French Central Africa to 87 Sea Zone
2 fighters moved from French Central Africa to French West Africa
1 fighter moved from Southern Italy to GibraltarCombat - Italians
Battle in French West Africa
Italians attack with 2 fighters
Americans defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter
Casualties for Americans: 1 infantry
Battle in 87 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Gibraltar
Italians attack with 2 bombers and 2 fighters
British defend with 1 artillery and 1 harbour; Americans defend with 1 aaGun, 1 artillery and 3 infantry
British win with 1 artillery remaining. Battle score for attacker is -26
Casualties for British: 1 artillery
Casualties for Italians: 2 bombers and 2 fighters
Casualties for Americans: 1 aaGun and 3 infantryNon Combat Move - Italians
2 artilleries and 8 infantry moved from Northern Italy to Southern Italy
2 artilleries and 4 infantry moved from Southern France to Northern Italy
1 fighter moved from 87 Sea Zone to 92 Sea Zone
1 fighter moved from French West Africa to 92 Sea Zone
2 fighters moved from French Central Africa to 92 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from Tobruk to Alexandria
2 aaGuns moved from Iraq to Trans-Jordan
1 infantry moved from Persia to Iraq
6 infantry moved from Northwest Persia to Iraq
2 armour moved from Caucasus to Iraq
1 infantry moved from Caucasus to KazakhstanPlace Units - Italians
1 airfield placed in Caucasus
3 infantry placed in Southern Italy
1 artillery and 8 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3
Italians collect 30 PUs (3 lost to blockades); end with 30 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs -
I evidently didn’t unload the ground troops from z92 to Gibraltar. What should I do, accept the mistake and play on, or correct it somehow?
Huh, go ahead and just edit in the battle I guess. Be sure to keep the dice already rolled etc. Although, honestly I don’t see how you can lose this game so if you want to skip it, I don’t think it will have any impact.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 41 Sea Zone to French Madagascar
1 cruiser moved from 36 Sea Zone to 20 Sea ZoneCombat - ANZAC
Battle in Sumatra
Battle in Borneo
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Sumatra from Japanese, taking Borneo from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 79 Sea ZonePlace Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Java: 3 fighters
EDIT: Adding units owned by ANZAC to 41 Sea Zone: 3 fighters
EDIT: Turning off Edit ModeTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
ANZAC collect 14 PUs (4 lost to blockades); end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 77 Sea Zone to 39 Sea ZoneNon Combat Move - French
1 infantry moved from United Kingdom to ScotlandTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 12 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Iraq to Egypt
14 bombers moved from Western Germany to EgyptCombat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in 113 Sea Zone
Germans attack with 4 submarines
Russians defend with 1 cruiser and 1 submarine
4 submarines owned by the Germans Submerged
Battle in Egypt
Germans attack with 3 armour and 14 bombers
ANZAC defend with 2 infantry; French defend with 1 infantry; Russians defend with 1 mech_infantry; British defend with 1 armour, 4 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 13 infantry and 3 mech_infantrys
retreated to Egypt
British winRussians win with 1 cruiser and 1 submarine remaining with 1 armour, 4 artilleries, 4 fighters, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is -93
Casualties for ANZAC: 2 infantry
Casualties for Germans: 3 armour and 9 bombers
Casualties for French: 1 infantry
Casualties for British: 8 infantryNon Combat Move - Germans
5 bombers moved from Egypt to Trans-Jordan
1 artillery moved from Tobruk to Alexandria
4 infantry moved from Iraq to Trans-Jordan
6 armour moved from Persia to Trans-Jordan
2 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan
3 armour moved from Caucasus to Iraq
3 armour moved from Volgograd to Northwest Persia
1 infantry moved from Yenisey to Timguska
1 armour moved from Novosibirsk to Caucasus
2 aaGuns moved from Northwest Persia to Caucasus
2 infantry moved from Finland to Karelia
2 mech_infantrys moved from Germany to Western GermanyPlace Units - Germans
5 mech_infantrys placed in Western Germany
4 armour placed in Germany
6 infantry placed in Germany
3 infantry placed in Novgorod
3 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Kiangsi to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry moved from Anhwe to Hunan
2 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from GermansCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Hunan
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 aaGun moved from Anhwe to Hunan
1 aaGun and 10 infantry moved from Buryatia to Yakut S.S.R.Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 bomber; Remaining resources: 9 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 bombers, 19 fighters and 7 tactical_bombers moved from Caucasus to Egypt
2 bombers moved from Japan to Yenisey
2 artilleries and 5 infantry moved from Shan State to Yunnan
3 armour and 8 mech_infantrys moved from French Indo China to YunnanCombat - Japanese
Battle in Yenisey
Japanese attack with 2 bombers
Russians defend with 2 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 bomber
Casualties for Russians: 2 infantry
Battle in Yunnan
Japanese attack with 3 armour, 2 artilleries, 5 infantry and 8 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 3 armour, 2 artilleries, 5 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Egypt
Japanese attack with 4 bombers, 19 fighters and 7 tactical_bombers
Russians defend with 1 mech_infantry; British defend with 1 armour, 4 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 5 infantry and 3 mech_infantrys
Japanese win with 4 bombers, 10 fighters and 7 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 9 fighters
Casualties for Russians: 1 mech_infantry
Casualties for British: 1 armour, 4 artilleries, 4 fighters, 5 infantry and 3 mech_infantrysNon Combat Move - Japanese
4 bombers, 10 fighters and 7 tactical_bombers moved from Egypt to Trans-Jordan
1 bomber moved from Yenisey to Timguska
1 aaGun moved from Shan State to YunnanPlace Units - Japanese
1 bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,2,1,1,1,3,3
Japanese collect 8 PUs (12 lost to blockades); end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 6 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
2 bombers moved from United Kingdom to 92 Sea Zone
4 bombers moved from Scotland to 92 Sea Zone
3 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Morocco to 92 Sea Zone
2 carriers moved from 91 Sea Zone to 112 Sea Zone
4 fighters moved from 91 Sea Zone to 112 Sea Zone
4 fighters moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 destroyer and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to MalayaCombat - Americans
Battle in Malaya
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 submarine
Americans win, taking Malaya from Japanese, taking 42 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Norway
Battle in 92 Sea Zone
Americans attack with 6 bombers, 3 destroyers and 5 fighters
Italians defend with 3 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 infantry, 1 submarine and 3 transports
Americans win, taking Norway from Germans with 6 bombers remaining. Battle score for attacker is 74
Casualties for Italians: 3 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 infantry, 1 submarine and 3 transports
Casualties for Americans: 3 destroyers and 5 fightersNon Combat Move - Americans
6 bombers moved from 92 Sea Zone to Gibraltar
1 aaGun moved from Morocco to 91 Sea Zone
1 aaGun and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from 112 Sea Zone to Norway
1 aaGun, 4 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun, 4 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 aaGun, 4 infantry, 1 mech_infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
1 aaGun, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from Eastern United States to Gibraltar
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 7 destroyers, 4 fighters, 5 submarines and 1 transport moved from 41 Sea Zone to 75 Sea Zone
4 fighters moved from India to 77 Sea Zone
4 fighters moved from 77 Sea Zone to 75 Sea Zone
1 submarine moved from 43 Sea Zone to 38 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 55 Sea Zone to 35 Sea Zone
2 carriers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
2 submarines moved from 19 Sea Zone to 6 Sea ZonePlace Units - Americans
1 carrier, 2 submarines and 2 transports placed in 101 Sea Zone
1 armour, 1 artillery, 6 infantry and 1 mech_infantry placed in Central United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Korea: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode





