@axis-dominion @Daaras Good luck gents, following thread.
15L BerntBernt (Axis) vs. Dawgoneit (Allies +18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
2 fighters moved from Queensland to 37 Sea Zone
2 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser and 1 fighter
Japanese defend with 1 destroyer and 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 37 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 battleship, 2 submarines and 1 transport
2 submarines owned by the Japanese Submerged
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -20
Casualties for ANZAC: 2 fightersNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Shan State
1 destroyer moved from 54 Sea Zone to 41 Sea ZonePlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Algeria to Tunisia
1 infantry moved from Tunisia to Libya
1 fighter moved from Gibraltar to 110 Sea ZoneCombat - French
Battle in 110 Sea Zone
French attack with 1 fighter
Germans defend with 1 cruiser
Germans win with no units remaining. Battle score for attacker is 2
Casualties for Germans: 1 cruiser
Casualties for French: 1 fighterNon Combat Move - French
1 infantry moved from United Kingdom to Scotland
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 bombers moved from Southern Italy to 98 Sea Zone
1 bomber moved from Western Germany to 98 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 tactical_bomber moved from Southern Italy to Bessarabia
1 fighter moved from Western Germany to Bessarabia
1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Romania to Bessarabia
1 armour, 2 artilleries and 12 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
2 armour, 9 artilleries and 17 infantry moved from Poland to Eastern Poland
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to KareliaCombat - Germans
Battle in 93 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport; Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 1 transport
Casualties for Americans: 1 transport
Battle in 96 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 98 Sea Zone
Germans attack with 3 bombers
French defend with 1 destroyer; British defend with 1 cruiser, 1 destroyer and 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 11
Casualties for Germans: 2 bombers
Casualties for French: 1 destroyer
Casualties for British: 1 cruiser, 1 destroyer and 1 transport
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Bessarabia
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 aaGuns moved from Poland to Eastern Poland
4 artilleries and 6 infantry moved from Germany to Poland
6 armour and 3 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 bomber moved from 98 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
1 fighter moved from Bessarabia to Romania
1 tactical_bomber moved from Bessarabia to Romania
1 fighter moved from Baltic States to Poland
1 tactical_bomber moved from Baltic States to Poland
1 submarine moved from 112 Sea Zone to 109 Sea ZonePlace Units - Germans
10 mech_infantrys placed in Germany
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Novgorod to Baltic States
1 fighter moved from Belarus to Baltic States
1 fighter moved from Belarus to Baltic States
2 infantry moved from Ukraine to Bessarabia
1 fighter moved from Western Ukraine to Bessarabia
1 tactical_bomber moved from Western Ukraine to BessarabiaCombat - Russians
Battle in Baltic States
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 mech_infantry moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
2 aaGuns, 2 armour, 2 artilleries, 10 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
2 fighters moved from Baltic States to Bryansk
2 aaGuns, 1 artillery and 16 infantry moved from Belarus to Bryansk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
4 infantry moved from Russia to Bryansk
1 armour moved from Novgorod to Bryansk
2 aaGuns and 18 infantry moved from Amur to KoreaPlace Units - Russians
1 armour, 8 infantry and 1 mech_infantry placed in Russia
1 infantry placed in UkraineTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
3 fighters moved from Manchuria to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 5 tactical_bombers moved from French Indo China to 6 Sea Zone
1 battleship, 3 carriers, 1 cruiser and 2 destroyers moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
2 bombers moved from French Indo China to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 mech_infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to CelebesCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 submarine and 1 transport
ANZAC defend with 1 destroyer
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 39 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
ANZAC defend with 1 fighter; British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighter
Casualties for British: 1 infantry
Battle in Celebes
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Celebes from Dutch, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 6 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 86
Casualties for Japanese: 1 destroyer and 2 tactical_bombers
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transportsNon Combat Move - Japanese
2 bombers moved from 6 Sea Zone to Japan
4 fighters moved from French Indo China to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
3 transports moved from 36 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Manchuria
1 fighter moved from 6 Sea Zone to Japan
3 infantry and 1 mech_infantry moved from Hopei to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangsi to AnhwePlace Units - Japanese
2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2
Japanese collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
3 fighters moved from Manchuria to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 5 tactical_bombers moved from French Indo China to 6 Sea Zone
1 battleship, 3 carriers, 1 cruiser and 2 destroyers moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
2 bombers moved from French Indo China to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 mech_infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to CelebesCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 submarine and 1 transport
ANZAC defend with 1 destroyer
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 39 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
ANZAC defend with 1 fighter; British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighter
Casualties for British: 1 infantry
Battle in Celebes
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Celebes from Dutch, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 6 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 86
Casualties for Japanese: 1 destroyer and 2 tactical_bombers
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transportsNon Combat Move - Japanese
2 bombers moved from 6 Sea Zone to Japan
4 fighters moved from French Indo China to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
3 transports moved from 36 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Manchuria
1 fighter moved from 6 Sea Zone to Japan
3 infantry and 1 mech_infantry moved from Hopei to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangsi to AnhwePlace Units - Japanese
2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2
Japanese collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs -
If you attack Z6, then scamble and select casualties for maximum defence.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 7 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Midway to Korea
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 battleship and 1 carrier moved from 7 Sea Zone to 9 Sea Zone
5 bombers moved from Western United States to Queensland
1 fighter moved from Western United States to 9 Sea ZoneNon Combat Move - Americans
Place Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,1,6,1,2,5,3,1,5,6,6,3,4,1,6,5,6,5,6,4,2
Americans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 3 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Eire to Scotland
1 infantry moved from United Kingdom to Scotland
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
1 armour, 1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Rhodesia to Belgian Congo
1 infantry moved from Yunnan to Burma
1 armour moved from India to Burma
3 artilleries moved from India to Burma
3 infantry moved from India to Burma
1 armour moved from Alexandria to Trans-Jordan
1 infantry moved from Tobruk to Libya
1 armour moved from Tobruk to Tunisia
1 fighter moved from Libya to GibraltarNon Combat Move - British
Place Units - British
3 armour placed in Egypt
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,1,5
British collect 27 PUs (2 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 4 PUs;Combat Move - Italians
2 artilleries and 3 infantry moved from Romania to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 2 artilleries and 3 infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Romania to Bessarabia
1 bomber moved from Western Germany to Southern Italy
2 infantry moved from Southern France to France
1 infantry moved from British Somaliland to Italian SomalilandPlace Units - Italians
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 submarines moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
ANZAC take Iraq from Neutral_AxisCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Tunisia to LibyaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 10 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
4 artilleries and 6 infantry moved from Poland to Baltic States
3 armour, 11 artilleries and 29 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Romania to Rostov
1 bomber moved from Southern Italy to Rostov
1 bomber moved from Western Germany to Belarus
1 fighter and 1 tactical_bomber moved from Poland to Belarus
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Karelia to Novgorod
Germans take Novgorod from RussiansCombat - Germans
Battle in Belarus
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 3 armour, 11 artilleries and 29 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 3 armour, 11 artilleries and 29 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 4 artilleries and 6 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 4 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber and 1 tactical_bomber moved from Rostov to Bessarabia
4 aaGuns moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Bessarabia
1 bomber moved from Belarus to Bessarabia
10 mech_infantrys moved from Germany to Eastern Poland
6 armour and 3 mech_infantrys moved from Western Germany to Poland
1 transport moved from 112 Sea Zone to 125 Sea ZonePlace Units - Germans
1 armour and 9 mech_infantrys placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
1 armour, 8 infantry and 1 mech_infantry moved from Russia to BryanskNon Combat Move - Russians
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
1 infantry placed in UkraineTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 5 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
2 units repaired.
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 infantry and 3 mech_infantrys moved from Japan to 6 Sea Zone
3 infantry and 3 mech_infantrys moved from 6 Sea Zone to Korea
2 fighters and 10 infantry moved from Manchuria to Korea
1 fighter and 1 tactical_bomber moved from Anhwe to Korea
1 armour moved from Shan State to Yunnan
Japanese take Yunnan from Chinese
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 mech_infantry moved from Shan State to Yunnan
3 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
2 artilleries and 2 infantry moved from Anhwe to Kiangsi
1 carrier moved from 6 Sea Zone to 7 Sea Zone
1 carrier moved from 6 Sea Zone to 16 Sea Zone
3 tactical_bombers moved from 6 Sea Zone to Korea
5 fighters moved from 6 Sea Zone to Korea
2 bombers, 2 fighters and 1 tactical_bomber moved from Japan to Korea
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Shan State to YunnanCombat - Japanese
Battle in 7 Sea Zone
Japanese attack with 1 carrier and 1 destroyer
Americans defend with 1 destroyer
Units damaged: 1 carrier owned by the Japanese
1 carrier owned by the Japanese and 1 destroyer owned by the Japanese retreated to 6 Sea Zone
Battle in 16 Sea Zone
Japanese attack with 1 carrier and 1 destroyer
Americans defend with 1 destroyer
Units damaged: 1 carrier owned by the Japanese
1 carrier owned by the Japanese and 1 destroyer owned by the Japanese retreated to 6 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 2 submarines and 1 transport
2 submarines owned by the ANZAC Submerged
Japanese winAmericans winAmericans win with 1 destroyer remaining with 1 destroyer remaining, taking 42 Sea Zone from ANZAC with 2 submarines remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsi
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 2 bombers, 10 fighters, 13 infantry, 3 mech_infantrys and 5 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry; Americans defend with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Japanese win, taking Korea from Americans with 2 bombers, 10 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 71
Casualties for Japanese: 13 infantry and 2 mech_infantrys
Casualties for Russians: 2 aaGuns and 18 infantry
Casualties for Americans: 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomberNon Combat Move - Japanese
1 battleship moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 bombers moved from Korea to Philippines
1 artillery moved from Suiyuyan to Chahar
2 infantry moved from Suiyuyan to Chahar
2 carriers moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
3 fighters moved from Korea to Japan
6 fighters and 4 tactical_bombers moved from Korea to AnhwePlace Units - Japanese
4 armour and 3 infantry placed in Japan
1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1
Japanese collect 52 PUs (1 lost to blockades); end with 58 PUs total -
If you want to not submerge the subs in 42, go ahead and roll for it on the forum and adjust accordingly.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 1 carrier and 1 fighter moved from 9 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
5 bombers moved from Queensland to YunnanCombat - Americans
Battle in Yunnan
Americans attack with 5 bombers
Japanese defend with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Japanese win with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -45
Casualties for Americans: 5 bombers
Casualties for Japanese: 5 infantryNon Combat Move - Americans
1 mech_infantry moved from Alaska to British Columbia
1 mech_infantry moved from Western United States to British Columbia
1 infantry moved from Western United States to British Columbia
1 armour and 2 mech_infantrys moved from Eastern United States to Alberta Saskatchewan ManitobaPlace Units - Americans
1 carrier, 1 cruiser, 2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
19 infantry moved from Shensi to SzechwanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 10 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
2 bombers moved from Southern Italy to Ukraine
2 artilleries and 3 infantry moved from Bessarabia to UkraineCombat - Italians
Battle in Ukraine
Italians attack with 2 artilleries, 2 bombers and 3 infantry
Russians defend with 1 factory_minor and 2 infantry
Italians win, taking Ukraine from Russians with 2 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry
Battle in Gibraltar
Italians attack with 1 bomber and 2 infantry
British defend with 1 airfield, 1 harbour and 1 infantry
Italians win, taking Gibraltar from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
2 infantry moved from France to Southern France
2 bombers moved from Ukraine to Novgorod
1 aaGun moved from Bessarabia to Ukraine
1 infantry moved from Italian Somaliland to British SomalilandPlace Units - Italians
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 25 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs





