TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber and 2 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 71 Sea Zone to Rhodesia
1 armour moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 armour moved from South West Africa to Rhodesia
1 armour moved from Union of South Africa to Rhodesia
1 armour and 1 infantry moved from Yunnan to French Indo China
1 bomber moved from Ceylon to French Indo China
Combat - Japanese
Battle in Rhodesia
Japanese attack with 2 armour and 1 fighter
British defend with 1 mech_infantry
Japanese win, taking Rhodesia from British with 2 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in French Indo China
Japanese attack with 1 armour, 1 bomber and 1 infantry
Americans defend with 2 armour, 1 factory_minor and 1 infantry
Japanese win, taking French Indo China from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 armour and 1 infantry
Non Combat Move - Japanese
1 bomber moved from French Indo China to Szechwan
1 aaGun moved from Sikang to Szechwan
1 infantry moved from Sikang to Szechwan
2 armour, 3 artilleries, 4 fighters and 6 infantry moved from Sikang to Kazakhstan
4 fighters moved from Kazakhstan to Northwest Persia
2 fighters moved from Volgograd to Northwest Persia
1 battleship and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 71 Sea Zone to 72 Sea Zone
1 fighter moved from Rhodesia to 72 Sea Zone
2 armour moved from Kazakhstan to Caucasus
2 tactical_bombers moved from Volgograd to Northwest Persia
1 fighter moved from Japan to Dzavhan
Place Units - Japanese
1 armour and 2 infantry placed in Union of South Africa
1 bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1,3,1,5,2,1,3,2,1,1,6,1,6,2,2,4,2,6,2,1,2,1,3,3,2,5,5,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6,5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,5,1,4,1,5,4,2,3,5,5,5,1
Japanese collect 20 PUs (18 lost to blockades); end with 25 PUs total