@zlefin I would generally say that you are allowed to reconsider until decisions are made or dice rolled. I’ll look at it now but if you do change your mind at this point, let me know
Giallo (axis) vs Karl7 (allies+16)
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Ouch… You forgot France
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - Russians
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from Japanese
1 fighter and 13 infantry moved from Kweichow to ShensiCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Kweichow to ShensiTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 5 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 submarine moved from 36 Sea Zone to 33 Sea Zone
Japanese take 35 Sea Zone from Americans
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Burma to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to Yunnan
2 fighters moved from 36 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 mech_infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
2 fighters moved from 36 Sea Zone to Kwangsi
2 fighters moved from 36 Sea Zone to Yunnan
1 bomber moved from French Indo China to West India
1 bomber moved from French Indo China to West India
2 artilleries moved from India to West India
1 tactical_bomber moved from India to West IndiaCombat - Japanese
Battle in West India
Japanese attack with 2 artilleries, 2 bombers and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese win, taking West India from UK_Pacific with 2 artilleries, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 5 fighters, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Kwangsi
Japanese attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 mech_infantry
Japanese win, taking Kwangsi from Chinese with 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in 33 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
2 bombers moved from West India to India
1 tactical_bomber moved from West India to India
5 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
3 fighters and 3 tactical_bombers moved from French Indo China to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea ZonePlace Units - Japanese
3 submarines placed in 36 Sea Zone
2 infantry placed in Malaya
3 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,2,2,4,4,1,5
Japanese collect 22 PUs (6 lost to blockades); end with 22 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 destroyer, 2 fighters, 1 mech_infantry and 7 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Egypt to Iraq
6 fighters moved from French Equatorial Africa to Egypt
4 fighters moved from French West Africa to Egypt
1 armour moved from Korea to Buryatia
Americans take Buryatia from Japanese
2 armour moved from Siberia to Soviet Far East
1 armour moved from Sakha to Soviet Far East
2 mech_infantrys moved from Kwangtung to Kwangsi
1 mech_infantry moved from Hunan to Yunnan
1 fighter moved from Kwangtung to Yunnan
5 fighters and 1 tactical_bomber moved from 20 Sea Zone to Kwangsi
2 armour moved from Korea to Buryatia
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to 103 Sea Zone
1 submarine moved from 107 Sea Zone to 103 Sea Zone
6 fighters moved from Eastern United States to 103 Sea ZoneCombat - Americans
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Soviet Far East
Americans attack with 3 armour
Japanese defend with 1 armour and 1 mech_infantry
Americans win, taking Soviet Far East from Japanese with 3 armour remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Yunnan
Americans attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery
Americans win, taking Yunnan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kwangsi
Americans attack with 5 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
Americans win, taking Kwangsi from Japanese with 5 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in 103 Sea Zone
Americans attack with 1 bomber, 6 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win with 1 bomber, 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
5 carriers, 3 destroyers, 5 submarines and 3 transports moved from 107 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 107 Sea Zone to 106 Sea Zone
1 bomber moved from 103 Sea Zone to United Kingdom
1 bomber moved from Western Germany to United Kingdom
6 fighters moved from 103 Sea Zone to 101 Sea Zone
5 fighters and 1 tactical_bomber moved from Kwangsi to 20 Sea Zone
1 mech_infantry moved from Formosa to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 bomber moved from Iraq to EgyptPlace Units - Americans
1 destroyer and 2 submarines placed in 20 Sea Zone
1 armour and 1 mech_infantry placed in Korea
1 submarine placed in 6 Sea Zone
1 bomber and 2 fighters placed in Eastern United States
4 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 70 PUs; end with 71 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Germans
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Germans
2 infantry moved from Kweichow to Szechwan
5 infantry moved from Anhwe to Hunan
1 infantry moved from Manchuria to JeholCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
6 infantry placed in HunanTurn Complete - Chinese
Chinese collect 21 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 1 artillery, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
2 armour moved from Union of South Africa to Belgian CongoPlace Units - British
1 artillery and 2 fighters placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 3 fighters; Remaining resources: 0 PUs;Combat Move - Italians
3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
2 bombers moved from Normandy Bordeaux to United Kingdom
3 artilleries, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 infantry, 6 submarines, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 109 Sea Zone
3 artilleries and 3 infantry moved from 109 Sea Zone to EireCombat - Italians
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Battle in EireNon Combat Move - Italians
1 tactical_bomber moved from Southern Italy to 109 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from Southern Italy to Western Germany
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to GibraltarPlace Units - Italians
3 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Philippines to Kwangtung
1 fighter moved from Queensland to Caroline Islands
1 submarine moved from 54 Sea Zone to 42 Sea ZonePlace Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5
ANZAC collect 18 PUs (5 lost to blockades); end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major, 6x factory_minor; Remaining resources: 97 PUs;
Germans buy 5 infantry, 3 mech_infantrys and 10 transports; Remaining resources: 0 PUs;Combat Move - Germans
6 armour moved from Iraq to Trans-Jordan
7 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan
3 armour moved from Persia to Trans-Jordan
3 armour moved from Caucasus to Iraq
2 armour and 1 mech_infantry moved from Tsinghai to Szechwan
3 armour moved from Kazakhstan to Szechwan
5 submarines moved from 91 Sea Zone to 110 Sea Zone
2 carriers, 1 destroyer, 4 fighters and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to Western Germany
4 bombers, 2 fighters and 4 tactical_bombers moved from Southern Italy to Western Germany
3 armour moved from Ukraine to Caucasus
3 armour moved from Volgograd to Northwest PersiaCombat - Germans
Battle in Szechwan
Germans attack with 5 armour and 1 mech_infantry
Russians defend with 1 infantry; Chinese defend with 2 infantry
Germans win, taking Szechwan from Chinese with 5 armour remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Germans
Place Units - Germans
10 transports placed in 113 Sea Zone
5 infantry placed in Germany
3 mech_infantrys placed in Iraq
Germans undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
10 transports placed in 113 Sea Zone
Germans undo move 2.
3 mech_infantrys placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by Germans from Persia: 3 mech_infantrys
EDIT: Adding units owned by Germans to Iraq: 3 armour
EDIT: Changing PUs for Germans from 0 to 1
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 76 PUs; end with 77 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - Russians
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
1 fighter and 11 infantry moved from Shensi to SzechwanCombat - Russians
Battle in Szechwan
Russians attack with 1 fighter and 11 infantry
Germans defend with 5 armour
Russians win, taking Szechwan from Germans with 1 fighter and 6 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 5 armour
Casualties for Russians: 5 infantryNon Combat Move - Russians
2 aaGuns moved from Shensi to Szechwan
1 fighter moved from Szechwan to HunanTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese repair damage of 1x factory_major; Remaining resources: 26 PUs; 6 SuicideAttackTokens;
Japanese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from French Indo China to Yunnan
1 artillery and 1 mech_infantry moved from French Indo China to Kwangsi
3 fighters moved from French Indo China to Yunnan
1 bomber moved from India to Yunnan
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
Japanese take 43 Sea Zone from Americans
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 artilleries moved from West India to IndiaCombat - Japanese
Battle in Yunnan
Japanese attack with 1 bomber, 3 fighters and 1 mech_infantry
Americans defend with 1 mech_infantry
Japanese win, taking Yunnan from Chinese with 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Americans defend with 2 mech_infantrys
Japanese win, taking Kwangsi from Chinese with 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 2 mech_infantrysNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China
1 bomber and 3 fighters moved from Yunnan to 36 Sea Zone
1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 tactical_bomber moved from India to French Indo China
1 bomber moved from India to French Indo China
1 infantry moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
3 infantry moved from India to Burma
1 bomber moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
2 infantry placed in Japan
2 artilleries and 1 infantry placed in French Indo China
3 infantry placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,3,4,1,1,3,3,3,3
Japanese collect 13 PUs (11 lost to blockades); end with 13 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 9 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
3 armour moved from Buryatia to Yenisey
Americans take Yakut S.S.R. from Germans
Americans take Yenisey from Germans
3 armour moved from Soviet Far East to Sakha
1 armour and 1 mech_infantry moved from Korea to Buryatia
1 bomber moved from Egypt to 92 Sea Zone
1 bomber moved from United Kingdom to Normandy BordeauxCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Normandy Bordeaux to United Kingdom
1 bomber moved from 92 Sea Zone to Suriname
1 submarine moved from 103 Sea Zone to 106 Sea Zone
2 fighters moved from Eastern United States to 106 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 artillery and 5 infantry moved from Eastern United States to Quebec
5 carriers, 3 destroyers, 6 fighters and 9 submarines moved from 101 Sea Zone to 106 Sea Zone
6 transports moved from 101 Sea Zone to 106 Sea Zone
1 aaGun moved from Eastern United States to Quebec
1 transport moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
9 fighters placed in Eastern United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5
Americans collect 70 PUs (2 lost to blockades); end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
4 infantry moved from Hunan to Yunnan
1 fighter and 4 infantry moved from Hunan to KwangsiCombat - Chinese
Battle in Yunnan
Chinese attack with 4 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese win, taking Kwangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to Hunan
1 infantry moved from Jehol to Anhwe
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Kansu to TsinghaiPlace Units - Chinese
7 infantry placed in HunanTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British repair damage of 12x factory_major; Remaining resources: 16 PUs;
British buy 1 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Central United States to Eastern United States
2 armour moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian CongoNon Combat Move - British
Place Units - British
1 armour and 1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,1,3,3,5,4,2,4,3,6,1,3,4,4,2,2,1,5,2,2,5,1,3,2,5,3,2,4,4,3
British collect 20 PUs (8 lost to blockades); end with 20 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 3 fighters; Remaining resources: 0 PUs;Combat Move - Italians
3 artilleries and 3 infantry moved from Eire to 109 Sea Zone
3 artilleries, 4 carriers, 2 cruisers, 5 fighters, 3 infantry, 2 tactical_bombers and 3 transports moved from 109 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
5 fighters and 2 tactical_bombers moved from 110 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United KingdomCombat - Italians
Battle in United Kingdom
Italians attack with 3 artilleries, 2 bombers, 5 fighters, 3 infantry and 2 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 8 artilleries, 1 factory_major, 1 fighter, 1 harbour, 16 infantry and 1 mech_infantry; Americans defend with 3 bombers
British win with 2 aaGuns, 1 armour, 8 artilleries, 1 fighter, 18 infantry and 1 mech_infantry remaining. Battle score for attacker is -66
Casualties for British: 3 aaGuns
Casualties for Italians: 3 artilleries, 2 bombers, 5 fighters, 3 infantry and 2 tactical_bombers
Casualties for Americans: 3 bombersNon Combat Move - Italians
3 fighters moved from Southern Italy to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 107 Sea Zone
1 destroyer moved from 109 Sea Zone to 117 Sea Zone
6 submarines moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea ZonePlace Units - Italians
3 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
take a look if you wanne change the ool in uk!
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Hmm… losing those bombers is a downer… but…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 3 PUs;Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 39 Sea Zone
ANZAC take 41 Sea Zone from Japanese
ANZAC take 39 Sea Zone from Japanese
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Caroline Islands to KwangtungCombat - ANZAC
ANZAC creates battle in territory 37 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 26 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - French
Turn Complete - French





